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![[Post New]](/s/i/i.gif) 2016/04/07 08:16:29
Subject: Coping With Imperial Guard
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Perturbed Blood Angel Tactical Marine
UK.
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It's me again, the troubled Blood Angel player.
Last night at the club I faced IG for the first time. Ever.
2,000 point game, and I had a mainly anti-infantry force.
He pulled out a Hellhammer, 3 Chimera's filled with Guard, a hydra and 5 Leman Russ tanks.
How would a Blood Angels army deal with that?
I lost. Big time. Though I did eventually manage to destroy his Hellhammer with a squad of Terminators.
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You'll never see me coming.
Follow me on Twitter: @DavidPMcDougall
2,000 points
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![[Post New]](/s/i/i.gif) 2016/04/07 12:16:44
Subject: Coping With Imperial Guard
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Assault Kommando
Flint, Mi
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A good friend of mine plays BA, he puts minimal on the table and deepstrikes close to me with everything else. Knowing he plays blood angels I dont bring servo skulls or anything to deny him this. If he weathers the storm he just tears though tanks after that with melta TH/PFs inferno pistols etc. He doesnt always win but It is friendly and Im not a WAAC player, I recognize his armies weaknesses and choose to not directly counter it.
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![[Post New]](/s/i/i.gif) 2016/04/07 12:21:19
Subject: Coping With Imperial Guard
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Human Auxiliary to the Empire
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Tenzilla wrote:A good friend of mine plays BA, he puts minimal on the table and deepstrikes close to me with everything else. Knowing he plays blood angels I dont bring servo skulls or anything to deny him this. If he weathers the storm he just tears though tanks after that with melta TH/ PFs inferno pistols etc. He doesnt always win but It is friendly and Im not a WAAC player, I recognize his armies weaknesses and choose to not directly counter it.
So I have seen a lot of people quote an inquisitor with servo skulls.. What does this guy do to deep strike/infiltrate?
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1000+ WIP
When they get rules in 30k |
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![[Post New]](/s/i/i.gif) 2016/04/07 12:31:42
Subject: Coping With Imperial Guard
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Fixture of Dakka
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You can't infiltrate near servo skulls I believe.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/04/07 13:17:37
Subject: Coping With Imperial Guard
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Shadowy Grot Kommittee Memba
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Can't infiltrate or scout into 12" from the servo skull
Any scatter dice the friendly player rolls (whether deep strikes or blast weaponry) within 12" of a friendly skull rolls only 1d6 (rather than 2) for scatter.
However any enemy unit that gets within 6" of a skull destroys it instantly.
For 9 points, it's a steal, but I don't think you need it with ba. I would just drop melta assault squads and dunk tanks, then mop up the rest in melee.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/04/07 16:23:06
Subject: Coping With Imperial Guard
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Slashing Veteran Sword Bretheren
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drop pods and melta guns.
drop pods and grav guns
Grav guns and/or devastator squads. Centurion or otherwise..ohwait, blood angels right? nevermind.
Bikes with either melta or grav guns
flyers with lascannons, or multimeltas
Terminators can work if they get to the enemy. close combat is great against tanks. Just don't get shot on the way there. Thats why bikes are nice, they are faster.
If you deep strike, make sure to use line of sight blocking so the whole enemy army doesnt come down on you.
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This message was edited 1 time. Last update was at 2016/04/07 16:23:44
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2016/04/07 19:04:19
Subject: Coping With Imperial Guard
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Flugel Meister wrote:It's me again, the troubled Blood Angel player.
Last night at the club I faced IG for the first time. Ever.
2,000 point game, and I had a mainly anti-infantry force.
He pulled out a Hellhammer, 3 Chimera's filled with Guard, a hydra and 5 Leman Russ tanks.
How would a Blood Angels army deal with that?
I lost. Big time. Though I did eventually manage to destroy his Hellhammer with a squad of Terminators.
Well first of all, you bring an imperial Knight that likes to kill other super heavies and accept that your friend wants to play "that way".
Once acceptance has set in ,it is a lot easier to handle. Worst thing you can do: Lie to yourself about it. He's going to play "that way" and until he doesn't, you need to. I have a StormSurge. I don't like having one. I have one now out of necessity. It serves one purpose. It kills the ridiculous thing the enemy brings. I am comforted somewhat that you can absolutely torrent a StormSurge down so it isn't as if it is going to be around long. But so long as people keep brinign their stinking Wraith Knights and Hellhammers and whatever other super heavies they think are fun for the opponent, I will bring the answer... and happily drop it out of the list if they tell me they are no longer going to do that to me. but its their choice entirely whether or not they face a StormSurge in casual play. in competitive play you bring the Stormsurge. No choice. people aren't going to be that civil when money is on the line.
Aside from that basic advice, the Blood angels have a lot of fortitude if they want it and should use it. melta guns in pods and the like are all highly recommended. But an Imperial Knight will help a lot.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/04/07 19:10:52
Subject: Coping With Imperial Guard
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Mekboy on Kustom Deth Kopta
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drop pod sternguard w/combi meltas x 2
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![[Post New]](/s/i/i.gif) 2016/04/07 22:36:41
Subject: Coping With Imperial Guard
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Regular Dakkanaut
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What was the list you brought? And do you usually play maelstorm or eternal war, or is it random?
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![[Post New]](/s/i/i.gif) 2016/04/08 02:46:41
Subject: Coping With Imperial Guard
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Dakka Veteran
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What's those guys with wings and power axes and melta guns. Those guys deep strike and do the trick
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![[Post New]](/s/i/i.gif) 2016/04/08 07:54:43
Subject: Coping With Imperial Guard
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Perturbed Blood Angel Tactical Marine
UK.
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Jancoran wrote: Flugel Meister wrote:It's me again, the troubled Blood Angel player.
Last night at the club I faced IG for the first time. Ever.
2,000 point game, and I had a mainly anti-infantry force.
He pulled out a Hellhammer, 3 Chimera's filled with Guard, a hydra and 5 Leman Russ tanks.
How would a Blood Angels army deal with that?
I lost. Big time. Though I did eventually manage to destroy his Hellhammer with a squad of Terminators.
Well first of all, you bring an imperial Knight that likes to kill other super heavies and accept that your friend wants to play "that way".
Once acceptance has set in ,it is a lot easier to handle. Worst thing you can do: Lie to yourself about it. He's going to play "that way" and until he doesn't, you need to. I have a StormSurge. I don't like having one. I have one now out of necessity. It serves one purpose. It kills the ridiculous thing the enemy brings. I am comforted somewhat that you can absolutely torrent a StormSurge down so it isn't as if it is going to be around long. But so long as people keep brinign their stinking Wraith Knights and Hellhammers and whatever other super heavies they think are fun for the opponent, I will bring the answer... and happily drop it out of the list if they tell me they are no longer going to do that to me. but its their choice entirely whether or not they face a StormSurge in casual play. in competitive play you bring the Stormsurge. No choice. people aren't going to be that civil when money is on the line.
Aside from that basic advice, the Blood angels have a lot of fortitude if they want it and should use it. melta guns in pods and the like are all highly recommended. But an Imperial Knight will help a lot.
Yeah, I'm leaning towards getting a Knight, probably a Crusader for maximum punch. My BA can take care of things in assault.
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You'll never see me coming.
Follow me on Twitter: @DavidPMcDougall
2,000 points
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![[Post New]](/s/i/i.gif) 2016/04/08 07:56:58
Subject: Coping With Imperial Guard
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Auspicious Daemonic Herald
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You can assault his vehicles with Krak grenades
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![[Post New]](/s/i/i.gif) 2016/04/08 08:04:39
Subject: Coping With Imperial Guard
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Perturbed Blood Angel Tactical Marine
UK.
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Remtek wrote:What was the list you brought? And do you usually play maelstorm or eternal war, or is it random? The list was geared towards Necrons, but I thought I'd give it a go against IG. That was a mistake. HQ Chaplain with JP & Inferno pistol Sanguinary Priest with JP ELITES 5 DC with JP, inferno, plasma pistol, PF 12 DC (If I had more with Jump Packs I'd use them) 2 PF,1 PS, 2 Inferno pistols, 2 Plasma pistols. 6 Terminators (with Cyclone missile launcher) Deep Strike. TROOPS 5 Tactical marines ( HF & Razorback) 5 Tactical marines ( HF & Rhino) FAST ATTACK 10 Assault Marines, JP, flamer, Melta, PS, Plasma pistol. HEAVY SUPPORT Devastator Squad (2 Las & 2 Missile Launchers. Sgt with combi-melta) Land Raider Crusader ( for my 12 DC) Random missions. Automatically Appended Next Post: Yeah. The problem was getting close enough. In the end, the krak grenades simply didn't do enough damage. I took out 2 leman Russ tanks and the Hellhammer in CC. And that was from Powerfists and chainfists. I don't have enough drop pods to drop loads of stuff on him. Ideally, I'd like 5 pods with Dreadnoughts.
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This message was edited 3 times. Last update was at 2016/04/08 08:15:24
You'll never see me coming.
Follow me on Twitter: @DavidPMcDougall
2,000 points
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![[Post New]](/s/i/i.gif) 2016/04/08 10:04:28
Subject: Coping With Imperial Guard
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Shrieking Guardian Jetbiker
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Jancoran wrote: Flugel Meister wrote:It's me again, the troubled Blood Angel player.
Last night at the club I faced IG for the first time. Ever.
2,000 point game, and I had a mainly anti-infantry force.
He pulled out a Hellhammer, 3 Chimera's filled with Guard, a hydra and 5 Leman Russ tanks.
How would a Blood Angels army deal with that?
I lost. Big time. Though I did eventually manage to destroy his Hellhammer with a squad of Terminators.
Well first of all, you bring an imperial Knight that likes to kill other super heavies and accept that your friend wants to play "that way".
Once acceptance has set in ,it is a lot easier to handle. Worst thing you can do: Lie to yourself about it. He's going to play "that way" and until he doesn't, you need to. I have a StormSurge. I don't like having one. I have one now out of necessity. It serves one purpose. It kills the ridiculous thing the enemy brings. I am comforted somewhat that you can absolutely torrent a StormSurge down so it isn't as if it is going to be around long. But so long as people keep brinign their stinking Wraith Knights and Hellhammers and whatever other super heavies they think are fun for the opponent, I will bring the answer... and happily drop it out of the list if they tell me they are no longer going to do that to me. but its their choice entirely whether or not they face a StormSurge in casual play. in competitive play you bring the Stormsurge. No choice. people aren't going to be that civil when money is on the line.
Aside from that basic advice, the Blood angels have a lot of fortitude if they want it and should use it. melta guns in pods and the like are all highly recommended. But an Imperial Knight will help a lot.
What happens when your opponent doesn't bring a super heavy of their own and you're left with an all murdering Stormsurge on your side of the field because you thought you're opponent would play 'that way'?
I'm in the same boat, I have all of the nastiest cheese available for Eldar, do I have to use it just because the possibility is there that I have to face a stormsurge/ Taunar/ Imperial Knight Spam ect.
It's a serious question, I've tried telling my opponent my list for a league game after being persuaded to tone everything down so both sides can have fun only to be list tailored utterly and completely. I know I'll win the arms race if we keep escalating like that, should that be happening in a local league?
Sorry for getting off topic, its been grating at me for a while now and you seem to have been through it yourself.
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/04/08 16:32:12
Subject: Coping With Imperial Guard
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Torus wrote: Jancoran wrote: Flugel Meister wrote:It's me again, the troubled Blood Angel player.
Last night at the club I faced IG for the first time. Ever.
2,000 point game, and I had a mainly anti-infantry force.
He pulled out a Hellhammer, 3 Chimera's filled with Guard, a hydra and 5 Leman Russ tanks.
How would a Blood Angels army deal with that?
I lost. Big time. Though I did eventually manage to destroy his Hellhammer with a squad of Terminators.
Well first of all, you bring an imperial Knight that likes to kill other super heavies and accept that your friend wants to play "that way".
Once acceptance has set in ,it is a lot easier to handle. Worst thing you can do: Lie to yourself about it. He's going to play "that way" and until he doesn't, you need to. I have a StormSurge. I don't like having one. I have one now out of necessity. It serves one purpose. It kills the ridiculous thing the enemy brings. I am comforted somewhat that you can absolutely torrent a StormSurge down so it isn't as if it is going to be around long. But so long as people keep brinign their stinking Wraith Knights and Hellhammers and whatever other super heavies they think are fun for the opponent, I will bring the answer... and happily drop it out of the list if they tell me they are no longer going to do that to me. but its their choice entirely whether or not they face a StormSurge in casual play. in competitive play you bring the Stormsurge. No choice. people aren't going to be that civil when money is on the line.
Aside from that basic advice, the Blood angels have a lot of fortitude if they want it and should use it. melta guns in pods and the like are all highly recommended. But an Imperial Knight will help a lot.
What happens when your opponent doesn't bring a super heavy of their own and you're left with an all murdering Stormsurge on your side of the field because you thought you're opponent would play 'that way'?
I'm in the same boat, I have all of the nastiest cheese available for Eldar, do I have to use it just because the possibility is there that I have to face a stormsurge/ Taunar/ Imperial Knight Spam ect.
It's a serious question, I've tried telling my opponent my list for a league game after being persuaded to tone everything down so both sides can have fun only to be list tailored utterly and completely. I know I'll win the arms race if we keep escalating like that, should that be happening in a local league?
Sorry for getting off topic, its been grating at me for a while now and you seem to have been through it yourself.
Its the problem we all have. So I guess it all comes down to how much you hate losing. I myself am known as a very competitive guy, but unlike most of my ilk, I just dont hate the losing like some people do. I have a lot of fun building lists. I have a lot of fun experimenting. It feels like learning to me all the time, which I find fun. I liked school, and I like learning to this day. So to me the game is just a constant lab. And when you have that mindset I suppose some of this stuff matters less.
But I get what you're saying. The StormSurge is NOT broken is the thing. T6 and a 3+ save? it takes wounds to meltas and such the same way a Blood angel Assault Marine does! most armies have enough Grav and other weapons to torrent one down and unlike the Wraithknight that invalidates entire swaths of weapons, the Stormsurge takes bolter wounds as surely as it takes the others. So in the case of the StormSurge its not as bad an imbalance anyways. The StormSurge is definitely a bullet magnet and I have to work hard to position it to keep it alive. Which I don't mind doing. Part of the fun of figuring things out.
But my point is simply that if someone is taking Hellhammers, of Shadowswords and they are taking three Knights and the list goes on, you just have to kind of wrap your brain around the problem and say "okay what is the LEAST amount of stuff i have to take to be able to EVEN the odds". Perhaps it isn't necessary to go with a full nuclear retaliation scheme but you need enough to tilt the table so your skill can express itself. Thats why I use one StormSurge, not two. My friends know me and the Tau Empire mix well and they see Frankie at Frontline Gaming doing it and having success and they positively are hammering me to take a second one. But ultimately that just limits you in so many ways elsewhere in the list.
So I dont know the perfect answer but I know that you have to respond to the potential threat and maybe not go overboard. that seems like a proportional response until you see that your opponents aren't always going crazy on you.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/04/08 20:25:10
Subject: Coping With Imperial Guard
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Mekboy on Kustom Deth Kopta
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Righteousrob wrote:What's those guys with wings and power axes and melta guns. Those guys deep strike and do the trick
sanguinary guard are great models, but a bit overpriced for what they do, they also only have melta pistols which are overcosted at 10 points per model (melta range of 6" woo) assuming you take 5 melta pistols you have 215 points for 5 models jump pack models with 2+ and not inv save that have to either survive shots or deep strike in but no longer get the old rule of only scattering d6 it is full 2 d6
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![[Post New]](/s/i/i.gif) 2016/04/08 20:56:44
Subject: Coping With Imperial Guard
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Sanguinary Guard must never seek a fair fight if they want their points back. sending them at tough stuff? No point. But 2+ armor does well in unfair fights. So its about target priority with them.
useful? sure. Dont overinvest there though.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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