Poll |
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Feel No Pain |
I like how it is now |
 
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55% |
[ 45 ] |
I miss the 5th edition version |
 
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45% |
[ 37 ] |
Total Votes : 82 |
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![[Post New]](/s/i/i.gif) 2016/04/08 15:16:47
Subject: Feel No Pain
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Regular Dakkanaut
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So the question is pretty simple. Do you prefer the current FnP system where you can save almost anything on a 5+ except for Str. D and instant death attacks. Or did you prefer the 5th edition way where the save was a 4+, but could not save wounds cause by Ap 1 or 2 weapons, Str. D and Instant death attacks?
Myself I preferred the 5th ed rules. It makes more sense to me that people can not just shrug off a plamsa shot or melta gun.
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![[Post New]](/s/i/i.gif) 2016/04/08 15:25:49
Subject: Feel No Pain
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Rampaging Carnifex
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Like with so many other things, it was better in 5th edition. I hate feel no pain and would much prefer if we went back to being able to deny it with something other than instant death. I hate multiple saves.
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![[Post New]](/s/i/i.gif) 2016/04/08 15:29:07
Subject: Re:Feel No Pain
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Wicked Warp Spider
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I loathe feel no pain in general, is given to more and more units because the level of Dakka in the game is unsustainable. I read of people saying that Terminators should get it. It means that having a 2+/5++ is nothing nowadays.
I would say I prefer the 5th edition one because I just feel the game was better back then. But once again, 5th edition is when the Talented Mr. Ward gave FnP army-wide to the Blood Angels
I preferred when it was something only Death Company had (and maybe some Khorne marine in a WD list, IIRC).
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This message was edited 2 times. Last update was at 2016/04/08 15:30:07
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
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![[Post New]](/s/i/i.gif) 2016/04/08 15:40:56
Subject: Feel No Pain
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Omnipotent Necron Overlord
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Well - I think invo saves should just be allowed to be taken in succession to armor saves and FNP should go back to 5th edition rules. With the considertion that you can never take more than 2 saves.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/04/08 15:45:57
Subject: Feel No Pain
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Regular Dakkanaut
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creeping-deth87 wrote:Like with so many other things, it was better in 5th edition. I hate feel no pain and would much prefer if we went back to being able to deny it with something other than instant death. I hate multiple saves.
Problem is, if you take away FNP from army like tyranids, they dont have any invulnerable saves, so its all about ignore cover saves... However, there are so many guns now in the meta that ignore cover saves, that its not really good anymore... Especially vs taus ...
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![[Post New]](/s/i/i.gif) 2016/04/08 15:53:09
Subject: Feel No Pain
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Decrepit Dakkanaut
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Hating multiple saves is an awfully specific thing to loathe.
It is a 5+ roll. It helps a little and isn't overly powerful. Complaining about it is TRULY whining for the sake of whining.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/08 16:00:06
Subject: Feel No Pain
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The Marine Standing Behind Marneus Calgar
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I don’t mind how it is now.
I do think the level of firepower on the table is excessive, and that FNP is being used in places it’s not really appropriate just to help mitigate against that.
But when so many things just flat out ignore armor, and invulns in some places, a different survival mechanic is needed, and FNP fills that role.
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![[Post New]](/s/i/i.gif) 2016/04/08 16:04:26
Subject: Feel No Pain
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Norn Queen
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I preferred 5th tbh. However as mentioned, theres so much OTT firepower these days, the current version probably actually works for this edition and its meta.
Power creep n all that.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/04/08 16:08:15
Subject: Feel No Pain
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Legendary Master of the Chapter
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Honestly FNP doesn't bother me as its not really that reliable. Its only when in conjunction with Eternal warrior and multiple +, +++, ++++ saves that it becomes a massive pain. Also I REALLY hate the reanimation protocol we have now. I think it was the right decision to make it a simple FNP type save at the end. but it not being denied by insta death really puts it into extreme frustration mode. edit How was it in 5th dont remember
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This message was edited 2 times. Last update was at 2016/04/08 16:09:13
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/04/08 16:11:34
Subject: Feel No Pain
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Wicked Warp Spider
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Slayer-Fan123 wrote:Hating multiple saves is an awfully specific thing to loathe.
It is a 5+ roll. It helps a little and isn't overly powerful. Complaining about it is TRULY whining for the sake of whining.
Is not the save itself - is the fact that is started as a mechanic of a specific unit designed to make it super-resilient. But the amount of Dakka/cover negation and FnP/Cover started a vicious cycle that nourishes itself, and is out of control. To this, add reanimation protocol. Decution RP, maybe.
Describe the current situation of the game qualifies as whining? For the sake of whining? Really?
And "It is a 5+ roll" can be a problem too. We roll more and more for more stuff since 3rd. More randumb ( CSM), more pre-game rolls. Area damage that lingers. More stuff to keep track to. Slows down games, especially with new players. More and more FnP makes a clunky system clunkier. Better would be a step back for so much weaponry in the game. Rate of fire, strenght and VP of stuff that is not heavy or is on a relentless platform, grav that is the biggest design f***up ever.
For the sake of the discussion, I preferred the 5th edition one - I liked to the flavour of the power weapons negating it. But now the weapons in melee, too are granular in their AP (which, if they did not decide to give AP2 like candies recently, could be even a good thing). This is why I put emphasis on the context of the edition. I preferred the 5th edition one, but the context changed and now would make no sense for flavour reason (maybe - this is very personal and debatable).
Anyway, 5th. Less rolls and more flavour.
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This message was edited 4 times. Last update was at 2016/04/08 16:17:05
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2016/04/08 16:20:32
Subject: Feel No Pain
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Dark Angels Librarian with Book of Secrets
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I like the way FNP is now, but only in that armor saves are mostly irrelevant now, and FNP is quickly becoming the way to counter act the absurd firepower being used nowadays.
Sure, my Chapter Master has a 2+, but most of the time he'll be taking a 3++ or his Jink save and then a FNP.
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![[Post New]](/s/i/i.gif) 2016/04/08 16:47:19
Subject: Feel No Pain
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Auspicious Daemonic Herald
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The current FNP wouldn't be a problem if it wasn't so easy to get it on units with 2+ and/or 3++. It makes a lot of damage dealing just waiting for your opponent to roll poorly
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This message was edited 1 time. Last update was at 2016/04/08 16:48:38
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![[Post New]](/s/i/i.gif) 2016/04/08 16:49:49
Subject: Feel No Pain
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Ancient Ultramarine Venerable Dreadnought
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To be honest here, I miss the 5th edition version. My 5th Edition Death Company were ADHD fueled, and clocked in at 285pts in the 5th edition BA codex.
I only lost one death company in one game, and the next, I lost all of them (nearly tabled by turn 2, IIRC)
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![[Post New]](/s/i/i.gif) 2016/04/08 16:57:14
Subject: Feel No Pain
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Longtime Dakkanaut
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One must remember, in 5th edition, Power Swords still ignored all armour saves, and thus also ignored Feel No Pain. As such, I think 5th edition "better save, but more easily ignored" and 7th edition "worse save, but more difficult to ignore" are really very, very close. The main issue I have with current Feel No Pain are the number of Feel No Pain modifiers. Having a 4+ 7th ed Feel No Pain is really, really hard to get through, and 3+ on many platforms is often the same as a 3+ rerollable (of course, if the original save also has a reroll, it becomes even worse!).
So, I voted for 5th, but it's not by a huge amount.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2016/04/08 17:18:44
Subject: Feel No Pain
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Gargantuan Gargant
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FNP is largely fine IMO, as others have mentioned, it only really gets obnoxious on high T creatures with good armour/invuln. saves alongside it. GMC and either Tau/Eldar MC are the usual suspects for this particular issue because short of D or force weapons there's no way to negate it unlike on infantry models who are typically T4 or 5 at the most who are much more vulnerable to S8 blast templates or things like power fists. Plus it is almost mandatory for a lot of units that aren't OP and are barely hanging on like Ork Boyz who need Painboyz to follow them around just to survive today's heavy dakka meta.
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![[Post New]](/s/i/i.gif) 2016/04/08 18:28:05
Subject: Feel No Pain
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Servoarm Flailing Magos
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FNP is a weirdly balanced skill. It's super powerful on those that already have high saves and toughness, but on the Skitarii that all run 4+ saves and T3, it's a footnote at best. When S6 negates it, it's not that great.
That said, I don't feel it's ever stupidly powerful.
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This message was edited 1 time. Last update was at 2016/04/08 18:28:36
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![[Post New]](/s/i/i.gif) 2016/04/08 18:34:48
Subject: Feel No Pain
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!!Goffik Rocker!!
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5-th ed fnp would be cool as there's not nearly enough ap2 rolling around. We need more of that stuff.
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This message was edited 1 time. Last update was at 2016/04/08 18:35:53
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![[Post New]](/s/i/i.gif) 2016/04/08 19:56:53
Subject: Re:Feel No Pain
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Hardened Veteran Guardsman
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I think a 5+ FnP is fine. I think it becomes a problem with the 5+ FnP with it's lack of restrictions starts getting reduced to a 4+ and better.
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Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'. |
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![[Post New]](/s/i/i.gif) 2016/04/08 20:10:03
Subject: Feel No Pain
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Longtime Dakkanaut
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alex0911 wrote: creeping-deth87 wrote:Like with so many other things, it was better in 5th edition. I hate feel no pain and would much prefer if we went back to being able to deny it with something other than instant death. I hate multiple saves.
Problem is, if you take away FNP from army like tyranids, they dont have any invulnerable saves, so its all about ignore cover saves... However, there are so many guns now in the meta that ignore cover saves, that its not really good anymore... Especially vs taus ...
Thinking back to 5th, there was hardly any Ignore Cover in comparison to what there is now. At least, for AP2/1 weapons. Grav certainly wasn't around.
Would prefer a 4+ save. Nothing more frustrating than thinking a model as died, only to see the lolnope roll of FnP. Would make Gargantuans easier to deal with at least.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/04/08 20:16:11
Subject: Feel No Pain
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Twisting Tzeentch Horror
Canada
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FNP should cease to exist and be replaced as either a toughness modifier ot armour / invuln save modifier.
Cut the dice saves down.
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3000 Points Tzeentch |
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![[Post New]](/s/i/i.gif) 2016/04/08 20:16:21
Subject: Feel No Pain
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Mekboy on Kustom Deth Kopta
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I feel like it how it is now but also liked in in 5th because it was less common, but a better save at 4+
it also made sense that a ork biker boy getting hit with an anti tank weapons who should be a green puddle rather than now didn't feel the lascannon that exploded him so he is fine.
Ideally I would like to see more of a variation for FNP where the things that usually had fnp get a better fnp back to 4+ (ork painboy and apothicaryies etc. but then things like gmc get 5+ or even 6+ as they could possibly take an anti tank weapon and be hit in a non crucial spot .
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2016/04/09 00:56:41
Subject: Re:Feel No Pain
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Willing Inquisitorial Excruciator
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I prefer there not to be a Ward save mechanic in 40K. Take a save. If you fail it, you lose a wound. Get rid of FnP as a re-roll mechanic. Ditto for Rez Protocols.
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![[Post New]](/s/i/i.gif) 2016/04/09 03:01:00
Subject: Feel No Pain
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Decrepit Dakkanaut
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Aaaaand then I have to ask:
What's wrong with the Ward save?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/09 14:10:13
Subject: Feel No Pain
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Willing Inquisitorial Excruciator
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It's rolling dice for rolling dice's sake. A save is a save. Roll once and be done with it.
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![[Post New]](/s/i/i.gif) 2016/04/09 15:10:06
Subject: Feel No Pain
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Locked in the Tower of Amareo
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the_Armyman wrote:
It's rolling dice for rolling dice's sake. A save is a save. Roll once and be done with it.
This is not even remotely true. 40k needs to be able to access more probability space, not less.
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![[Post New]](/s/i/i.gif) 2016/04/09 15:10:39
Subject: Feel No Pain
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Infiltrating Broodlord
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5th Edition had no Hull points if I remember correctly? I miss those days. Maybe it was 4th that had no hull points? I was pretty sure it was 5th that was the last edition to not have hull points.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2016/04/09 15:17:23
Subject: Feel No Pain
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Gargantuan Gargant
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Xerics wrote:5th Edition had no Hull points if I remember correctly? I miss those days. Maybe it was 4th that had no hull points? I was pretty sure it was 5th that was the last edition to not have hull points.
It was 5th, and it was nice to see walkers on relatively equal footing compared to MC at the time for the most part, the main issue being that while tanks like LR were actually hard to kill, it also made rhinos and chimeras ridiculously hard to kill, stunlocking aside.
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![[Post New]](/s/i/i.gif) 2016/04/09 15:19:31
Subject: Feel No Pain
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Infiltrating Broodlord
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Grimskul wrote: Xerics wrote:5th Edition had no Hull points if I remember correctly? I miss those days. Maybe it was 4th that had no hull points? I was pretty sure it was 5th that was the last edition to not have hull points.
It was 5th, and it was nice to see walkers on relatively equal footing compared to MC at the time for the most part, the main issue being that while tanks like LR were actually hard to kill, it also made rhinos and chimeras ridiculously hard to kill, stunlocking aside.
Personally I think all vehicles should get 2x the amount of hull points they currently have without upping their price. I think with new hull points they would be almost on par in most cases.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2016/04/09 15:23:05
Subject: Feel No Pain
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Dangerous Skeleton Champion
Baltimore
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I think you'd have to tone down the shooting in this game significantly before you took any look at revising defensive abilities like FNP. There's far too much AP1/2/3, rending, vehicle-armor-ignoring, toughness-ignoring, cover-ignoring, multi-shot/big template gunnery going on otherwise.
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![[Post New]](/s/i/i.gif) 2016/04/09 15:28:46
Subject: Feel No Pain
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Rotting Sorcerer of Nurgle
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alex0911 wrote: creeping-deth87 wrote:Like with so many other things, it was better in 5th edition. I hate feel no pain and would much prefer if we went back to being able to deny it with something other than instant death. I hate multiple saves.
Problem is, if you take away FNP from army like tyranids, they dont have any invulnerable saves, so its all about ignore cover saves... However, there are so many guns now in the meta that ignore cover saves, that its not really good anymore... Especially vs taus ...
Remember that Tau and Eldar are the ones with all those weapons.
Feel no Pain would be fine in either case, but it would be better if we gave it to less units and toned down the ridiculous gak of the current meta
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