I went up against the Rohirrim force and with some stupid lucky rolls, managed to come out on top. It was a multi-objective game and I also kept from breaking while breaking him down enough to get the game to end.
So yeah, I have some major synergy weaknesses, but talk about durable. The banner range is incredible, the 5++ saved some very importantly placed soldiers, and the naturally higher Fight of my grunts was surprisingly pivotal. Thankfully my enemy was crippled by the time he diced up my Heroes, otherwise I'd have crumbled very easily.
spyguyyoda wrote:D6 isn't as durable as it used to be. However, unless your Mordor opponent takes a bunch of Morannon Orcs, or a bunch of Sons of Eorl from the Rohirrim, it doesn't really matter, given your opponent's lists.
It's not the most glamorous, and I'd definitely break the Arnor warbands up to each contain at least a couple of the archers (like a 8/3, 8/4 split probably).
The biggest problem you have is if your forces get split up in deployment, which can happen in the rulebook scenarios. You are very dependent on synergy. You're also vulnerable to someone with awesome heroes. (Again, given the opponents you list, that's not TOO big of a problem, though)
Oh yeah for real. Apart from dividing up the archers, during my first game (With proxxy models) it immediately became clear to me that if the Rohirrim player had brought anyone bigger than Erkenbrand, I would have been toast. Even with a plethora of smaller heroes (Gamling and Grimbold) he was able to beat my heroes down without breaking much of a sweat. I was lucky to have carved up enough of his infantry to win the match by that point, but if it had been any other game-mode I don't think I'd have won. He also didn't realize my glaring weakness of leaning heavily on two very average fighting heroes who were buffing the hell out of my infantry.
So yeah, a player who's actually read the army list/book would probably be able to dissect it
very easily.