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![[Post New]](/s/i/i.gif) 2016/04/13 12:14:20
Subject: New Geokinesis Terrain Moving Power Tactics
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Fresh-Faced New User
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Hi Guys,
With the new psychic powers for Space Marines now disclosed, it seems like some of them could really allow for some completely new sorts of play styles and tactics. The one that stuck out the most to me is the Geokinesis power, particularly power 6.
(Copy and pasted from BoLS)
"Geokinesis
Primaris: WC2 Forces a dangerous terrain test without armor save, single unit. Basically it is a wound on a roll of 1? Invuls are allowed
1 – WC1 blessing, 18″ gives back D3 wounds + ITWND for the remaining of the turn
2 – WC1 malediction, 24″. Choose a point, it deals a single S5AP4 hit to each unit within 6″. This 6″ area is dangerous terrain. Crap.
3 – WC1 malediction, ALL ENEMIES WITHIN 18″. They are considered to be in dangerous terrain, and cannot run, boost or flat out. Nice.
4 – WC1 blessing, 24″. Single unit. Give MTC and Ignore cover to all weapons. Unit is also able to shoot on a unit WITHOUT LINE OF SIGHT, only the range matters. Wow, great!
5 – WC1 WC, 24″. Target building or ruin. Building gets a glancing or penetrating hit, ruins: units in it get D6 S6AP- hits;
6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test)."
Just some combos I've been considering just brainstorming this morning:
1. Stick a bunch of your assault units in a ruin, then use power 6 to transport the ruin 24 inches right next to the enemy, effectively using the ruin as a transport vehicle allowing you to assault first turn. This could potentially be combined with power 3, if you stick the librarian in the ruin as well, allowing you to cause an 18 inch dangerous terrain bubble near the center of the enemies formation first turn. You have to eat the dangerous terrain test, but I think I might be willing to with the right units for a free 24 inch move.
2. Manipulating LOS blocking terrain. Have a bunch of warp spiders hiding near a building? Move the building then shoot them! Alternatively, stick a building right in front of a unit of heavy weapons using troops and prevent them from firing this turn.
3. Grabbing objectives. Stick an objective in a terrain feature. Grab the terrain feature along with the objective from the middle of the battlefield and set it next to the troops you want to move onto it.
4. Stealing away key cover or moving troops in cover next to assault troops. E.g. stealing away an enemies Aegis defense line and then firing on them. (Not sure if the rules for this one would work given they are fortifications).
What are your thoughts?
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2850 |
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![[Post New]](/s/i/i.gif) 2016/04/13 12:40:24
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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You know how the "Bunker Slingshot" strat? Just got a whooooooole new meaning
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/13 13:05:19
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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Bonkers Buggy Driver with Rockets
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My community FB page has been talking about this. Some are okay with it and some don't like it at all. The only thing I can say is I'd like to see what the wording is exactly for these powers. It looks like they are just a summed up version of them. Which can leave out key terms.
Thought about using the power to move all the terrain on the table off, to make it an open killing field
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/04/13 13:25:47
Subject: New Geokinesis Terrain Moving Power Tactics
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The Marine Standing Behind Marneus Calgar
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Swampmist wrote:You know how the "Bunker Slingshot" strat? Just got a whooooooole new meaning 
I’m having visions of combining the terrain moving power with escape hatches to criss-cross the table with mole-like tunnels.
“I knew we should have taken a left back at Sheboygan"
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![[Post New]](/s/i/i.gif) 2016/04/13 13:50:27
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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The Bugs Bunny strat
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/13 13:54:10
Subject: New Geokinesis Terrain Moving Power Tactics
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Legendary Dogfighter
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I, personally, cannot wait to have a Shadowsword on a flying saucer formerly known as a sky shield. Seriously considering the Aquila macro cannon as well...
The synergy with voidshield generators and promethium relay pipes will be *filthy*
I'll need to make a dedicated Geomancer librarian model with floaty effects
That said, Geomancy should be BRB, everyone should have a reason not to use telepathy. Hell even tyranids should have it.
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This message was edited 2 times. Last update was at 2016/04/13 14:00:29
Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2016/04/13 14:00:24
Subject: New Geokinesis Terrain Moving Power Tactics
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The Marine Standing Behind Marneus Calgar
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Promethoum pipes rolling wall of fire could be fun.
Those battle cannon bunkers that shoot at the closest target would be another good thing to toss around.
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![[Post New]](/s/i/i.gif) 2016/04/13 14:22:30
Subject: New Geokinesis Terrain Moving Power Tactics
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Rampaging Khorne Dreadnought
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Imho they should have waited and given like a psychic powers mini expansion for everybody. As it is, Marines just got a massive bump in power between these psychic powers and the new formations.
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![[Post New]](/s/i/i.gif) 2016/04/13 14:34:06
Subject: New Geokinesis Terrain Moving Power Tactics
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Krazed Killa Kan
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As funny as moving a piece of terrain would be (say a 1' by 1' ruins) it seems REALLY impractical for a lot of boards who have fixed terrain, terrain on bases, or that fit in slots. Also would this movement prevent you from charging after the move. Stack your entire army of assault ready units on a ruins, move the terrain 24" towards the enemy, and charge in. Heck it would probably be worth it to take a psyker and throw all the dice at it (perils be damned) to get a turn 1 charge.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/04/13 14:51:09
Subject: New Geokinesis Terrain Moving Power Tactics
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Trustworthy Shas'vre
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just wait for the next game of space hulk. 'lets move that corridor with the genestealers outside the hull. . .'
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/04/13 15:06:19
Subject: New Geokinesis Terrain Moving Power Tactics
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Fresh-Faced New User
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As far as power 6... It says terrain... Not building/fortification etc so idk about the whole moving a bastion or vsg etc
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![[Post New]](/s/i/i.gif) 2016/04/13 15:09:03
Subject: New Geokinesis Terrain Moving Power Tactics
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Regular Dakkanaut
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Trueknight803 wrote:As far as power 6... It says terrain... Not building/fortification etc so idk about the whole moving a bastion or vsg etc
If you didnt already notice all fortifications have Terrain type in their listing and the rulebook explicitly labels them as terrain so yeah they can move..
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![[Post New]](/s/i/i.gif) 2016/04/13 15:14:38
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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*Spams the 'Move Terrain' Power to create a Miniature Fortress in a corner that blocks LoS* Automatically Appended Next Post: Jpr wrote:Trueknight803 wrote:As far as power 6... It says terrain... Not building/fortification etc so idk about the whole moving a bastion or vsg etc
If you didnt already notice all fortifications have Terrain type in their listing and the rulebook explicitly labels them as terrain so yeah they can move..
Oh man my friend (who plays Death Korps) is gonna be p****d when i move his fortification (the one with the Macro Cannon), leaving a giant gap for me to Deep Strike a bunch of LoTD (2 squads with max flamers, 1 with max melta)
I wonder if you CAN MOVE AN ENTIRE TRENCH LINE? (Surely it counts a 1 piece of terrain)
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This message was edited 1 time. Last update was at 2016/04/13 15:19:19
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![[Post New]](/s/i/i.gif) 2016/04/13 15:19:22
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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commander dante wrote:*Spams the 'Move Terrain' Power to create a Miniature Fortress in a corner that blocks LoS*
*Dorn sheds single, yellow-bellied tear*
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/13 15:22:23
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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Lol, Reminds me of Text-To-Speech when Magnus turns into a daemon prince
"Rogal What are you doing!?!?"
"Fortifying this position"
"GOD DAMMIT ROGAL!"
(also Magic Pain Glove)
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![[Post New]](/s/i/i.gif) 2016/04/13 15:32:36
Subject: New Geokinesis Terrain Moving Power Tactics
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Been Around the Block
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Hey guys ! Long time lurker and player here !
I think that the cheesiest strategy I would use would be to take a Raven Guard 1st Company Task Force of Thunderhammer Vanguard Veterans, all plopped in Ruins, with a Librarius Conclave all rolling on Geomancy.
2+ cover save in the first turn, move the building 24", reroll charge distance with a 3++ invulnerable and no penalties for disordered charges.
Considering 5 TH/SS Vanguard Veterans cost about 250 points, you can field 30 at 1850 points and have enough points left to throw the Conclave with enough rolls on the table to get that conclave. With the no penalty for disordered charges, and an effective 45" charge distance (12" move + 24" terrain move + 9" average rerolled charge distance), you can probably wipe the enemy army in a single turn (15 S8 AP2 attacks per squad, 6 of them for 90 attacks on as many units as you like).
If you play hammer and anvil, the enemy might have 12" extra room to hide in his backfield, but heck, you can afford tanking all the shots on a 2+ cover save/ 3++ until T2 where you're sure to charge.
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![[Post New]](/s/i/i.gif) 2016/04/13 15:34:28
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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What if you have a void shield generator? Would it be a decennt strategy to move that thing around to cover your tanks?
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/13 15:47:35
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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commander dante wrote:
Lol, Reminds me of Text-To-Speech when Magnus turns into a daemon prince
"Rogal What are you doing!?!?"
"Fortifying this position"
"GOD DAMMIT ROGAL!"
(also Magic Pain Glove)
Exactly
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 0006/04/13 15:48:35
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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Tactical_Spam wrote:What if you have a void shield generator? Would it be a decennt strategy to move that thing around to cover your tanks?
I just spat out my drink
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![[Post New]](/s/i/i.gif) 2016/04/13 15:52:58
Subject: New Geokinesis Terrain Moving Power Tactics
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The Marine Standing Behind Marneus Calgar
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Tactical_Spam wrote:What if you have a void shield generator? Would it be a decennt strategy to move that thing around to cover your tanks?
I don’t think the VSG cares who owns it, just that something inside the radius is being targeted by something outside.
“Nice shields, mind of I borrow them?”
/troll
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![[Post New]](/s/i/i.gif) 2016/04/13 15:59:25
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 0005/04/13 16:02:29
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
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![[Post New]](/s/i/i.gif) 2016/04/13 16:05:42
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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commander dante wrote: Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
Now I show you the true power of the Imperium... You's literally have to throw D weapons or Haywire to bring that thing down.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/13 16:11:25
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
Now I show you the true power of the Imperium... You's literally have to throw D weapons or Haywire to bring that thing down.
All we need now is a Commissar on the top shouting "DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!"
And stick a 10 man squad of BA hammernators with A Sanguinary Priest on it as well to charge anything that gets near
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![[Post New]](/s/i/i.gif) 2016/04/13 16:19:46
Subject: New Geokinesis Terrain Moving Power Tactics
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Hellacious Havoc
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Did the design team come up with some of these powers while they were drunk? I'm mostly looking at you #4 and #6.
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![[Post New]](/s/i/i.gif) 2016/04/13 16:23:50
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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commander dante wrote: Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
Now I show you the true power of the Imperium... You's literally have to throw D weapons or Haywire to bring that thing down.
All we need now is a Commissar on the top shouting "DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!"
And stick a 10 man squad of BA hammernators with A Sanguinary Priest on it as well to charge anything that gets near
No, you move the Strongpoint with Librarian on top of the battlements
Behind him is a 10 man Hammernator squad with attached Librarian Conclave. Use electrodisplacement on the lone librarian to swap him for the Hammernators. Then use Magnetokinesis to move the Hammernator squad closer to their target. Pop veil of time and Hammer hand on the squad and erase everything.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/13 16:29:59
Subject: New Geokinesis Terrain Moving Power Tactics
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Member of a Lodge? I Can't Say
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Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
Now I show you the true power of the Imperium... You's literally have to throw D weapons or Haywire to bring that thing down.
All we need now is a Commissar on the top shouting "DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!"
And stick a 10 man squad of BA hammernators with A Sanguinary Priest on it as well to charge anything that gets near
No, you move the Strongpoint with Librarian on top of the battlements
Behind him is a 10 man Hammernator squad with attached Librarian Conclave. Use electrodisplacement on the lone librarian to swap him for the Hammernators. Then use Magnetokinesis to move the Hammernator squad closer to their target. Pop veil of time and Hammer hand on the squad and erase everything.
Nah i still think the Mobile fortress is better (and more simple to use)
Also Have Cypher man the Cannon (BS10 FTW)
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![[Post New]](/s/i/i.gif) 2016/04/13 16:31:16
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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commander dante wrote: Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:commander dante wrote: Tactical_Spam wrote:Or what if I start moving a Fortress of Redemption or an Aquilla strong point? You could make a Land Raider cry compared to your mobile AV15, massive SD blast throwing, Eagle fortress.
Pop the +1 Armour power on it as well....
Now I show you the true power of the Imperium... You's literally have to throw D weapons or Haywire to bring that thing down.
All we need now is a Commissar on the top shouting "DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!"
And stick a 10 man squad of BA hammernators with A Sanguinary Priest on it as well to charge anything that gets near
No, you move the Strongpoint with Librarian on top of the battlements
Behind him is a 10 man Hammernator squad with attached Librarian Conclave. Use electrodisplacement on the lone librarian to swap him for the Hammernators. Then use Magnetokinesis to move the Hammernator squad closer to their target. Pop veil of time and Hammer hand on the squad and erase everything.
Nah i still think the Mobile fortress is better (and more simple to use)
Also Have Cypher man the Cannon (BS10 FTW)
I think you missed the potency of of terminators with a 48" movement...
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/13 16:52:27
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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[MOD]
Otiose in a Niche
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I think my enthusiasm to ever, ever, ever play 40k again just died.
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![[Post New]](/s/i/i.gif) 2016/04/13 16:59:09
Subject: New Geokinesis Terrain Moving Power Tactics
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Norn Queen
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Eeeek, some of those powers and possible combos are very scary :(
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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