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![[Post New]](/s/i/i.gif) 2016/04/14 12:24:12
Subject: Tau and GMC's
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Human Auxiliary to the Empire
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Tau are saltwater fish and need your salt to survive. On a serious note maybe you shouldn't be dropping units into Tau firing lanes because I hear that the tau are decent at shooting.
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![[Post New]](/s/i/i.gif) 2016/04/14 12:41:59
Subject: Re:Tau and GMC's
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Wicked Warp Spider
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I agree OP. Emmental should not beat Camembert.
You know what is the reason behind that ridiculous walker? You.
GW keeps churning out cheese because people want to get it. Pay to win.
Well, Skyhammer is older than that tau abomination, so it deserve to lose, because you already bought Skyhammer when the tau walker came out.
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This message was edited 1 time. Last update was at 2016/04/14 13:46:45
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Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2016/04/14 12:44:30
Subject: Tau and GMC's
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Decrepit Dakkanaut
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CrownAxe wrote:The AV system is only bad because the units that use it are overpriced
Free is overpriced?
Taking Rhinos in a Gladius still doesn't make them good.
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![[Post New]](/s/i/i.gif) 2016/04/14 13:13:57
Subject: Tau and GMC's
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Shrieking Guardian Jetbiker
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See OP? If you phrase your thread like a rant then all of the shunned Tau players who have had enough of the hate they get are just going to retaliate in kind and quite franky nothing productive happens...
Perhaps saying: "I've been playing against Tau a few times now and keep having trouble against them, I've even used some of the more powerful formations such as the Skyhammer, and even then I get intercepted so heavily I'm lucky to have two models left on the table! Does anyone have any advice they could share with how a drop pod centric marine list can play against Tau?
Also, Tau Riptides and the like are MC's? Whats up with that?!"
Phrasing it like that may yielded better results no?
So just in case there are any other marine players in the same position (and to turn this thread into something productive), do any Tau or Marine players have any advice for how a Drop Pod centric list can play against Tau without resorting to bike/gladius spam?
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/04/14 13:37:23
Subject: Tau and GMC's
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Warplord Titan Princeps of Tzeentch
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Unquietemu wrote:Tau are saltwater fish and need your salt to survive. On a serious note maybe you shouldn't be dropping units into Tau firing lanes because I hear that the tau are decent at shooting.
That made my day XD
Anyway Torus is right. We tau are easy to tick off these days after all the gak we've been through. Being any kind of aggressive will send us into the defensive and all hell breaks loose.
If you want actual advice. Stop trying to nuke tau with expensive super units. It won't work.
Throw a hell lot of junk at them instead.
Anything posing a threat will be singled out and decimated. Picking apart single powerful targets is tau's speciality.
Your grav devs are such a unit, high attack and low defense. If they had meatshields the odds of grav guns surviving was bigger, but honestly just keeping the unit cheap and hardly equipped so you can get more dudes is often the better call.
In a skyhammer for example, a full 10 bolter boy dev squad doing combat squads will outprefrom five guys with grav cannons by sheer manpower and throwing debuffs around and allowing the assaults to charge in and entangle large groups in CC long enough for your true heavy hitters to show up safely and mop up.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/04/14 13:55:09
Subject: Tau and GMC's
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Longtime Dakkanaut
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Walkers suck because of the variance on vehicles. Too many weapons can 1-shot a vehicle now. Vehicles need a points drop across the board (particularly the poor old Godhammer-Pattern Land Raider... make those lascannons 'twin-shot' or some such, dealing two lascannon hits each. Also, that stupid turret placement needs altering).
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![[Post New]](/s/i/i.gif) 2016/04/14 14:12:35
Subject: Re:Tau and GMC's
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Hardened Veteran Guardsman
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Something done in Fantasy/AoS that I thought could be a solid addition to the MC rules would be some form of system where the MC gets weaker as it gets damaged. Perhaps a decrease in WS/BS or Initiative as it takes a certain amount of wounds.
That being said, I've found knowing target priority is key against Tau. They're a very synergistic army, so if you cut out the linchpins holding that synergy together, it gets more manageable at taking them apart. Their biggest gun isn't always the best target for target priority. I've learned that the hard way with facing Tau. Personally, I always wipe support units for Tau first (Pathfinders usually are the ones I gun for off the bat.). I hope that helps a bit.
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Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'. |
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![[Post New]](/s/i/i.gif) 2016/04/14 16:38:23
Subject: Tau and GMC's
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Death-Dealing Devastator
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carldooley wrote: jreilly89 wrote:Aye, Tau suck all the fun out of the game, as much as Eldar and Gladius do. At least with Gladius and other SM cheese, I get a chance to fight back.
at least until you folks start using the new psychic powers. . . THAT TAU HAVE NO DEFENSE AGAINST
Not buying the book, have no reason to.
Since Crusader Squads STILL cant be taken in formations, my whole 'yh drop smurfs start templars' went outta the window.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/15 01:54:49
Subject: Tau and GMC's
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Regular Dakkanaut
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I honestly think that making tau walkers monstrous creatures was a smart move. Before their design space was too similar to imperial guard.
Both where long range shooting armies that utilized synergistic buff units, and tanks. The main difference was that tau where less better shots, and imperial guard where more worse shots. I don't think there was enough space in this dichotomy to make both armies feel distinct.
The thing that made tau most unique was the crisis suits, and I think it is good that moving forward they have focused more on large suits. Now there is a significant difference in the spaces that both armies can take up.
Tau are long range shooting + buff units + monstrous creatures.
Imperial guard are long range shooting+ buff units + tanks.
Now this is a stripped down way of looking at it they obviously have lots of small differences here and there but the major thrusts of the armies now feel significantly divergent. This has allowed tau to really have a unique playstyle, and this diversity between armies is good for the game as a whole.
Unfortunately they price monstrous creatures low, and make them tough as nails to kill. Then they overprice armor and make it feel like paper.
TLDR tau having shooting monsterous creatures gives them a distinct feel. Current rules around monstrous creatures and vehicles are frustrating.
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![[Post New]](/s/i/i.gif) 2016/04/15 06:31:28
Subject: Tau and GMC's
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Fresh-Faced New User
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BoomWolf wrote:Unquietemu wrote:Tau are saltwater fish and need your salt to survive. On a serious note maybe you shouldn't be dropping units into Tau firing lanes because I hear that the tau are decent at shooting.
That made my day XD
Anyway Torus is right. We tau are easy to tick off these days after all the gak we've been through. Being any kind of aggressive will send us into the defensive and all hell breaks loose.
If you want actual advice. Stop trying to nuke tau with expensive super units. It won't work.
Throw a hell lot of junk at them instead.
Anything posing a threat will be singled out and decimated. Picking apart single powerful targets is tau's speciality.
Your grav devs are such a unit, high attack and low defense. If they had meatshields the odds of grav guns surviving was bigger, but honestly just keeping the unit cheap and hardly equipped so you can get more dudes is often the better call.
In a skyhammer for example, a full 10 bolter boy dev squad doing combat squads will outprefrom five guys with grav cannons by sheer manpower and throwing debuffs around and allowing the assaults to charge in and entangle large groups in CC long enough for your true heavy hitters to show up safely and mop up.
I exalted by accident, but meant to hit "qoute". I never went through much gak. I played non MC Tau lists against all metas and came out just below even, as I played all types of "triple everything" 40 something year olds. The rules had nothing to do with it. Their personal incomes are what divided our gaming clubs into "competative" 40Kers, and the kids of the club (about 50%) who couldn't keep up ecenomically with the so called "lessons" that the veteran munchkins would ensure us served them well in the end. So they quit, because the older, more invested heads would lightly bully that it was about their skill ( and not actually about socioeconomics and the borderline sociopathy of ruining one persons' enjoyment for the sake of our own.)
However, such would have never have happened had certain grown ups within this club been able to tone down their lists "BY THEMSELVES", without feeling embattled that their strategy, which consisted of taking as many of the best units as they can, wasn't holding up like it used to. Which makes sense. These people were never worthy of praise. They were manipulators of the rules. We have them in all walks of life, and unfortunately, we tolerate them everywhere, including here. And saddly, like most endeavors, people flock to whichever action poses the most personal gain, as realized in the short term.
As an aside, I saw a list on ATT earlier advertised as "fluffy" that had a riptide wing, an OSC, ret cad. O'rly? If this is what Tau players consider fluffy, well, I understand why everyone hates us.
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