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Made in us
Dark Angels Librarian with Book of Secrets






I know they're not the best unit, but i love these guys. From another discussion, I usually run 2 squads of 3, with Rokkits or Big Shootas on every guy, no other upgrades. However, I have a casual game on Friday and I plan on trying out a new strategy, the Grotzookas on one squad and the Kustom Mega Blastas on another.

I may switch to all KMBs depending on the testing, but my thoughts are on the Rokkits/Big Shootas are decent range, so I can play cat and mouse with people and if they get too close, I can chop em up. Also, if I get shaken or the Cowardly Grots rule, I can still snapshoot.

Thoughts?

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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Made in us
Decrepit Dakkanaut




Probably as battlefield debris.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shadowy Grot Kommittee Memba






one man squadrons to avoid cowardly grots, with grotzookas. I sometimes run 'em in my double cad MSU list since I often have heavy slots left over.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Krazed Killa Kan






Grotzookas to me is the only real choice. They pack some serious firepower, volume of fire, and are quite deadly against a mix of unit types. Rokkits (the only other decent option) is abundant on other better shooting platforms such as buggies, trukks, battlewagons, looted wagons, tankbustas, deffkoptas, etc. Only weapon that can really compare to a Grotzooka is the Lobba and the KMK. Snap firing will shut down their shooting but snap shooting a single rokkits isn't all that much better so I don't really consider it much of a factor in my decision making. In general if the enemy wants my Kanz dead they can do it, I focus on putting more high priority targets in the enemy's face to draw shooting away from the Kanz who can waddle up the field and surprise people when my kanned grots make it rain scrap metal up in the klub

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Vankraken wrote:
Grotzookas to me is the only real choice. They pack some serious firepower, volume of fire, and are quite deadly against a mix of unit types. Rokkits (the only other decent option) is abundant on other better shooting platforms such as buggies, trukks, battlewagons, looted wagons, tankbustas, deffkoptas, etc. Only weapon that can really compare to a Grotzooka is the Lobba and the KMK. Snap firing will shut down their shooting but snap shooting a single rokkits isn't all that much better so I don't really consider it much of a factor in my decision making. In general if the enemy wants my Kanz dead they can do it, I focus on putting more high priority targets in the enemy's face to draw shooting away from the Kanz who can waddle up the field and surprise people when my kanned grots make it rain scrap metal up in the klub


My concern is the 18" range. That's pretty damning.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Gargantuan Gargant






Whenever I run dread mob I have 2 units of 3 with rokkits and 1 unit of 3 with grotzookas. Rokkits mainly because I deal with a lot of mechanized armies and I like to use them to open them up first and follow up with grotzookas on the clustered occupants that disembark.

At least for me, the KMB, while nice with its AP2 against all those MC flying around everywhere, is too risky IMO since we only have 2 HP each and the last thing you need is killing your own Kanz from Gets Hot! rolls which we can only mitigate via a lucky roll on the command trait.

The 18" range is an issue with the Grotzooka, but chances are that you'll be able to get in range since you're likely going to run most of your walkers in the first turn or two. And if there's objectives involved they'll eventually get into range and that's when you start raining hell on them. Its risky but worth the payoff IMO as the damage output can be crazy.
   
Made in us
Krazed Killa Kan





Denver, Colorado

 jreilly89 wrote:
 Vankraken wrote:
Grotzookas to me is the only real choice. They pack some serious firepower, volume of fire, and are quite deadly against a mix of unit types. Rokkits (the only other decent option) is abundant on other better shooting platforms such as buggies, trukks, battlewagons, looted wagons, tankbustas, deffkoptas, etc. Only weapon that can really compare to a Grotzooka is the Lobba and the KMK. Snap firing will shut down their shooting but snap shooting a single rokkits isn't all that much better so I don't really consider it much of a factor in my decision making. In general if the enemy wants my Kanz dead they can do it, I focus on putting more high priority targets in the enemy's face to draw shooting away from the Kanz who can waddle up the field and surprise people when my kanned grots make it rain scrap metal up in the klub


My concern is the 18" range. That's pretty damning.


It is somewhat short range, but kans have a big spinny sawblade on their arm for a reason. And grotzookas are, imo, the hands-down best ranged weapon in the ork codex, so I use them whenever I can. They can put major hurt on heavy or light infantry, and annihilate deep striking units. They are the ones most affected by cowardly grots and overwatch, but I personally don't find either of those things being an issue, often. Though I honestly forget about the cowardly grots rule more often than not.

I mean, if you want to have big shootas to plink away at ranged, go with warbuggies or deffkoptas. But to do that with kans is a massive waste, imo.

This message was edited 1 time. Last update was at 2016/04/13 20:58:18


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Well I'll give em a spin this Friday, but I'm not entirely sold, although +1 S and double blasts is a bonus

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Lined up single file on the book shelf with dredds behind them. Sometimes I pretend they are scary. It's too bad the cowardly grots rule makes it too risky to field more then one in a unit. 50-150+ pts getting all shook up over one dieing is pretty expensive.
   
Made in us
Regular Dakkanaut





Wisconsin

A unit of one with a grotzooka on each flank, out of LOS to avoid giving up first blood. They usually get ignored but can often cause a fair amount of damage to something.

If you're not part of the solution, you're part of the particulate. 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Target Practice

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in ca
Confessor Of Sins





My mom primarily plays Orks. She usually takes 2 Killa Kanz in separate units (we play small games around 1,000 points or so because we play really, really slowly and even a game that small takes us like 3 sessions of 1-2 hours per session. I think the main reason for the slow play is our memory problems. My mom just has memory problems in general that caused her to get tested for Alzheimer's (came out negative) and I can remember the gist of what was written but can't remember specific phrasing, which very much matters when it comes to rules, so we have to look stuff up constantly). One with a Grotzooka, the other with a Big Shoota. (I should probably get a second box of Killa Kanz so she can have a second Grotzooka one) They tend to advance with her Boyz Mobz and shoot stuff up without ever engaging in CC. I think she avoids CC with them because the first time she charged one into a unit of 10 Battle Sisters, the Sororitas proceeded to Krak Grenade it to death while it only killed like two of them in return. My squad got lucky and knocked off its Dreadnought CCW in the first round.
   
Made in us
Bonkers Buggy Driver with Rockets






I enjoy my kanz in battles against guard and nids, and I prob like to field them against csm if I get the chance. Save them for those low tier fights.
Kmb...too risky
Rokt...generally good option
Bigshoota. ...not as good an option as the rokkit, and is on better platforms in the army
Grotzookas. ...I have anihilated entire blobs with these guns
Skorcha...good for overwatch, keep as one per squad

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Dark Angels Librarian with Book of Secrets






So I just realized I never followed up on this. The Grotzookas are fun, but like most small blasts, are inherently iffy. I would much rather have 1 Large Blast than 2 small blasts.

It's a tie between this and the Big Shoota for my favorite weapon. The Skorcha I'm not a fan of, as the Kanz are too slow and I don't need Rokkits as I have plenty of TL Deffkoptas running around with them for anti-tank. I didn't run the KMB as the Gets Hot! is too risky. I love the range on the Big Shoota, but +1 S is great and the double small blasts is great when your shots land.

Overall, I think I'll have to do some more testing.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Vehicles using gets hot guns are effected a bit differently. Infantry rolling ones takes a hit and can make saves. A vehicle rolling a one has to roll a d6 and a 1,2, and 3 results in a glancing hit. So essentially they get a 4+ save on gets hot backfires and no worries of a penetrating hit from that backfire.
I prefer large blasts over small blasts too. Kanz don't get large blasts so grab the small blasts too. Wait that's an inaccurate statement. It's more correct to call them rapid firing small blasts on a relentless platform. No joke. Grotzookas will pulverize blobs.
For rocket launchers if only one Kan in the unit then that's only one hit per two rounds on average. A full unit using the Rockets will get a hit in much more reliably through redundant numbers but too be honest leave the rocket work for tank bustas deffkoptas warbuggies and bws.
I'd probably prefer the kmb over the rocket with Kanz instead because it's one of the rare (several oops) ways to get that many in one unit and at bs 3 to boot. Other methods is Loota/Burna squad with 3 meks using kmb, a big mek with kmb and the free mek with kmb added to the unit.
Big Shootas are decent. 3 str 5 shots on an assault gun with a 36" ranch is worth every free point you don't have to spend on the Kan. In an army filled with anti infantry the Kan is high ranker amongst them but grotzookas do it better then big shootas.
10 Grotzookas and 5 KMB would be my choice for the three units. If not that then 5 Grotzookas 5 KMB and 5 Big Shoot as to make the 3 units which let's me field bare bones Kanz at their cheapest in other games.

This message was edited 1 time. Last update was at 2016/04/19 03:55:10


 
   
 
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