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![[Post New]](/s/i/i.gif) 2016/04/13 20:00:06
Subject: Squigs and Orks
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Flashy Flashgitz
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One aspect of ork Kulture that we don't have extensively covered in the game are the squigs. As lesser orkoids they fulfill the same role as animals in our culture. There are many types - from combat squigs, squig hounds, hair squigs to squigoths. But apart from the squigoth we don't have actual squig units. Why don't we see riding squigs (preferably reptilian-looking), units of squig hounds(dirven by a runtheard), or more squig-upgrades?
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![[Post New]](/s/i/i.gif) 2016/04/13 20:45:38
Subject: Squigs and Orks
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Frightening Flamer of Tzeentch
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In fantasy they had more use I think that GW thinks that the idea is to silly for the grim dark
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2016/04/13 21:01:39
Subject: Squigs and Orks
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Krazed Killa Kan
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Yet teleporting warp-crazed snotlings directly into enemy armor and vehicles is perfectly grimdark.
I suppose it is pretty brutal, come to think of it, but it is pretty damned silly.
I think the answer is that there just isn't much use for squigs. I mean, a fast attack beast / swarm unit would be ok, I suppose, but it's not really a priority.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/04/13 21:12:56
Subject: Squigs and Orks
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Pragmatic Primus Commanding Cult Forces
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hordrak wrote:One aspect of ork Kulture that we don't have extensively covered in the game are the squigs. As lesser orkoids they fulfill the same role as animals in our culture. There are many types - from combat squigs, squig hounds, hair squigs to squigoths. But apart from the squigoth we don't have actual squig units. Why don't we see riding squigs (preferably reptilian-looking), units of squig hounds(dirven by a runtheard), or more squig-upgrades?
The squiggoth is pretty much a riding squig.
We also get bomb squigs.
And of course WHFB had both units of squigs and riding squigs.
Don't know why they never made it into 40k.
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2016/04/24 02:47:20
Subject: Squigs and Orks
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Nasty Nob
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hordrak wrote:One aspect of ork Kulture that we don't have extensively covered in the game are the squigs. As lesser orkoids they fulfill the same role as animals in our culture. There are many types - from combat squigs, squig hounds, hair squigs to squigoths. But apart from the squigoth we don't have actual squig units. Why don't we see riding squigs (preferably reptilian-looking), units of squig hounds(dirven by a runtheard), or more squig-upgrades?
I'd love to see more squigs in 40K (especially herds of angry squigs--so I had some use for all those squigs in my Night Goblin army), but I think that the reason you don't see many riding-squigs is pretty straightforward.
For squigs to carry multiple orks, they need to be pretty big. These do exist--the squiggoths--but they are difficult to breed and train (hence the specialists in the Snakebites).
For squigs which carry a single rider, or a rider and gunner, you have bikes and buggies and koptas, all of which are faster and louder than most squigs. All orks like noise and speed (some more than others), and squigs just don't provide either compared to a good kustom ride.
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![[Post New]](/s/i/i.gif) 2016/04/24 10:51:54
Subject: Squigs and Orks
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Hallowed Canoness
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Squigherding is Grot work, and Grots aren't trusted on the battlefield. They'd have to have an ork babysitting them constantly, which defeats the point of them as riding beasts and... well, getting them to ride herd on grot mobs is hard enough, you want to tell a boy he can't fight 'coz he's got to smack a bunch of space hoppers with teeth around?
That said, I don't see a reason not to include a few Squigs in your grot mobs.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2016/04/24 13:21:49
Subject: Squigs and Orks
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Longtime Dakkanaut
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We do get riding squigz, GW has them for presale : D
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/04/25 01:08:25
Subject: Squigs and Orks
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Consigned to the Grim Darkness
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That last one, the huge one, is AWESOME.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2016/04/25 01:14:13
Subject: Re:Squigs and Orks
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Crushing Black Templar Crusader Pilot
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But aren't all those Orks picture for AoS?
It would still be bloody awesome for someone to do a quick conversion to give them weapons like Skotchaz and all that fun stuff and then create profiles and special rules for them haha. I would buy Orks just to be able to use them in 40K haha
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![[Post New]](/s/i/i.gif) 2016/04/25 04:25:14
Subject: Re:Squigs and Orks
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Longtime Dakkanaut
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IllumiNini wrote:But aren't all those Orks picture for AoS?
It would still be bloody awesome for someone to do a quick conversion to give them weapons like Skotchaz and all that fun stuff and then create profiles and special rules for them haha. I would buy Orks just to be able to use them in 40K haha
Snakebites. Fantasy orcs in 40k. 100% lore friendly to use those models in 40k with enough imagination for what they would count as.
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![[Post New]](/s/i/i.gif) 2016/04/25 06:41:20
Subject: Squigs and Orks
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Battleship Captain
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Indeed. It'd be awesome to see feral orks back.
Super Cyboarz were amazing....if completely nuts.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/04/25 15:58:02
Subject: Squigs and Orks
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Mekboy on Kustom Deth Kopta
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having squiggs would be nice... but what tould they be? cheap high volume of attack infantry... we have plenty of that. It might be cool to have more attack squigs that can keep up with say nob bikers as ablative wounds, or in regular nob squads though.
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2016/04/26 14:34:00
Subject: Squigs and Orks
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Consigned to the Grim Darkness
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They could be squad upgrades, providing ablative wounds to Boyz squads as they drive a layer of Squigs before them that have first priority in taking wounds (A wound must be assigned to each Squig Herd models before they can be assigned to other models in the squad, though this doesn't override other special rules)
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2016/04/28 07:25:02
Subject: Squigs and Orks
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Hallowed Canoness
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Wouldn't be the first time. In third, any Nob could buy an Attack Squig as an upgrade. Gave them an extra attack at S3.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2016/04/28 07:31:34
Subject: Squigs and Orks
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Do they still have the attack squig upgrade from 4th (any HQ can buy one for +1A)?
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![[Post New]](/s/i/i.gif) 2016/05/01 14:26:43
Subject: Squigs and Orks
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Flashy Flashgitz
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Ashiraya wrote:Do they still have the attack squig upgrade from 4th (any HQ can buy one for +1A)?
They do, but it's not +1A, but rerolling one attack per turn, so basicly Master-Crafted for 15 pts.
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