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![[Post New]](/s/i/i.gif) 2016/04/14 04:23:23
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Fresh-Faced New User
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Hello Everybody. I'm pulling out my old models and picking up a few more, but want to create a whole new army. Problem is i don't know the new meta and while i have the rulebook, i'd like a fluffy/competitive mixture army.
if you could give me some ideas on how to create a good list and what kinds of cult mech units or skitarii units would complement a tactical and dreadnought heavy marine army.
Sorry if this isnt how im supposed to do this and thank you
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![[Post New]](/s/i/i.gif) 2016/04/14 14:44:23
Subject: Re:[1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Longtime Dakkanaut
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Your tactical Marines have transports, right? If so they can be your mobile objective scorers. If not, build them transports first. That leaves a need for powerful units that can stop threats to your Marines anywhere on the board.
First off, if you can field a full Space Marine Battle Company, that's your most competitive option. No Ad Mech ally can beat that.
If you want to support Marines with shooting, consider the Elimination Maniple or Cohort Cybernetica formations in the Cult Mechanicus book. The Elimination Maniple adds so many grav shots as well as S6 AP3 shots. The destroyers can even ride in your rhinos for protection and mobility while still cranking out a dozen grav shots per Rhino. Cohort Cybernetica is around 800 points with relics but can anchor the center of the board, firing at four different targets.
At lower points values, Skitarii vanguard in drop pods are some of the most efficient alpha strikers in the game. You could also add a dunecrawler with an Icarus for anti-air, or some Dragoons to overwhelm your opponent with AV 11 (with rhinos).
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![[Post New]](/s/i/i.gif) 2016/04/14 16:07:10
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Pewling Menial
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Destroyers can't ride in rhinos, they are very bulky and rhinos can't carry that. Automatically Appended Next Post: If you want a really competitive but fluffy(ish) army you can do war convocation with iron hands allies for drop pods.
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This message was edited 1 time. Last update was at 2016/04/14 16:09:41
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![[Post New]](/s/i/i.gif) 2016/04/14 19:12:14
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Longtime Dakkanaut
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gdzilla wrote:Destroyers can't ride in rhinos, they are very bulky and rhinos can't carry that.
whoops! thanks! Drop Pods it is then!
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![[Post New]](/s/i/i.gif) 2016/04/15 07:46:31
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Fresh-Faced New User
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Thank you!
My desire to add in the AdMech is more because i think it would be cool to create a color coordinated Iron Hands Successor and Ad Mech allies, simply for create-a-fluff type reasons.
I have finished salvaging the majority of the pieces i had and what it appears i've got is
3x- 10 man tactical squads, 9 bolters, 1 gravgun each
2x- Rhinos
1x- forgery world fire raptor in need of A LOT of love (friend wasn't willing to put the work in lol so i decided i'd try)
3x- space marine bikes with gravguns
3x- unbuilt space marine bikes
i dont think i want to use the fire raptor, despite it being a 40k item (i wanted it for modelling practice since its so bad  )
Is the dunecrawler worth it? the neutron laser or tripling it up for the emanatus?
also, what is the best gun setup for the skitarii vanguards?
and finally, are ruststalkers any good? (they are soooo cool)
Thanks a ton guys
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![[Post New]](/s/i/i.gif) 2016/04/15 14:15:04
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Pewling Menial
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Ruststalkers are boss! Give the alpha the omniscient mask for zealot and watch the carnage. Keep them hidden from s6 and above shooting anything else and they still get that 5+ fnp don't forget they have the 6+ invul too. They are fragile but man can they wreck stuff. I would take neutron laser on dunecrawler it's good but you would want at least 2 for the extra chance to cause explode and bonus to invul. If you have a pod for them I would take one vanguard squad with all plasma for an alpha strike, otherwise give them arc rifles to take down any vehicles, their base guns can wound anything on 6 so they are still viable against high toughness enemies. Skitarii in general are boss but they're fragile.
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![[Post New]](/s/i/i.gif) 2016/04/15 14:40:44
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Frenzied Juggernaut
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What would you all think is the best "repair list" army made up ad ADmech, Skit, HH Mech, and IH?
I know Dominus are beast at repairing, IH get good IWND on mechs plus the Ironstone. What else fixes? Automatically Appended Next Post: KonradKurtz wrote:
1x- forgery world fire raptor in need of A LOT of love (friend wasn't willing to put the work in lol so i decided i'd try)
Forgery World.... thats a great one.
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This message was edited 1 time. Last update was at 2016/04/15 14:45:21
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/15 14:51:30
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Pewling Menial
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If you want repair a Dominus with uncreator gauntlet is the best, repair in shooting and assault phase.
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![[Post New]](/s/i/i.gif) 2016/04/15 16:21:25
Subject: [1500-1850] - Iron Hands w/ Skitarii or CultMech Allies
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Frenzied Juggernaut
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Right, im just thinking of a cheap way to take just her.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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