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![[Post New]](/s/i/i.gif) 2016/04/16 20:20:37
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Dark Angels Devastator
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I picked up my copy of Angels of Death today and decided to review the new psychic powers. You can find the full review here: http://standwargaming.blogspot.co.uk/2016/04/angels-of-death-codex-review-part-1-new.html
Overall, I like the new powers. There appears to be some very powerful psychic powers in there; Shifting Worldscape could be devastating if you can use it right. What do you think of the new powers? Far too powerful or a nice change?
I wonder if tournaments will allow them. I have one at the end of the month and we have already been told that we cannot use them (the new relics and warlord traits are allowed though, so not all bad).
Also, I am currently running a competition to win a FREE battle demi-company. See http://standwargaming.blogspot.co.uk/2016/04/one-year-giveaway-win-free-battle-demi.html for the details.
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![[Post New]](/s/i/i.gif) 2016/04/16 20:40:32
Subject: New Space Marine Psychic Powers Review
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[MOD]
Making Stuff
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Why wouldn't they be allowed in tournaments?
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![[Post New]](/s/i/i.gif) 2016/04/16 20:52:16
Subject: New Space Marine Psychic Powers Review
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Tunneling Trygon
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Some tournaments limit new releases (extreme example - something new comes out a few days before the tournament). Other than that, I've never heard of a tournament doing anything with the psychih phase except putting a cap on warp charge dice, and it's been a while since I've seen people do that
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![[Post New]](/s/i/i.gif) 2016/04/16 21:52:59
Subject: New Space Marine Psychic Powers Review
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Longtime Dakkanaut
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TO organizers tend to protect the meta.Some do this with all sorts of arbitrary house rules, ban lists or restrictions, others have the releases must be x days/weeks/months old rule.
I don't like those rules at all but some maybe even the majority of the tournament players do seem to like them. Automatically Appended Next Post: These powers have the potential to effect the meta so they could be (temporarily) banned in lots of tournaments.
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This message was edited 1 time. Last update was at 2016/04/16 21:55:27
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/04/16 22:01:30
Subject: New Space Marine Psychic Powers Review
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Decrepit Dakkanaut
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If Invisibility isn't straight-up banned, what is going on in ANYONE'S head to suggest these powers might be gamebreaking or banned?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/16 22:18:15
Subject: New Space Marine Psychic Powers Review
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Stalwart Tribune
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Slayer-Fan123 wrote:If Invisibility isn't straight-up banned, what is going on in ANYONE'S head to suggest these powers might be gamebreaking or banned?
Because they can screw the the game even more up? Especially that terrain-teleport......
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/04/16 23:42:15
Subject: New Space Marine Psychic Powers Review
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[MOD]
Making Stuff
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oldzoggy wrote:
These powers have the potential to effect the meta so they could be (temporarily) banned in lots of tournaments.
TOs rarely ban new stuff just because it would 'affect the meta'.
Time-limit bans are generally just to ensure that everyone has a chance to actually see the new rules. Anything more permanent is usually just because the item in question is seen as severely unbalanced or game-breaking.
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![[Post New]](/s/i/i.gif) 2016/04/17 03:31:54
Subject: New Space Marine Psychic Powers Review
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Hierarch
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They may ban the new Geokinesis power that moves terrain just because it's a hassle for boards with static terrain. Depends on when the tourney is, however.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/17 03:49:38
Subject: New Space Marine Psychic Powers Review
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Auspicious Aspiring Champion of Chaos
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Swampmist wrote:They may ban the new Geokinesis power that moves terrain just because it's a hassle for boards with static terrain. Depends on when the tourney is, however.
'
The power states that it only works on moveable terrain, so not really.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/04/17 03:50:53
Subject: New Space Marine Psychic Powers Review
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Hierarch
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EnTyme wrote: Swampmist wrote:They may ban the new Geokinesis power that moves terrain just because it's a hassle for boards with static terrain. Depends on when the tourney is, however.
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The power states that it only works on moveable terrain, so not really.
static terrain meaning terrain that stays the same between games
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/17 08:27:36
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Dark Angels Devastator
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Slayer-Fan123 wrote:If Invisibility isn't straight-up banned, what is going on in ANYONE'S head to suggest these powers might be gamebreaking or banned?
Invisibility is comp'ed in many tournaments to have units firing at them at BS1 rather than snap shots. This obviously means that template and blast weapons can still affect this unit. I think this is a decent change as you would expect flamers to still affect the invisible unit and its not too much of a penalty. This, however, falls apart when you consider D-weapon flamers from the likes of Wraithguard. Invisibility seems to be one of the few counters to this in the game, so it's a toss up over how much to limit Invisibility, but how much of an advantage to give to other armies. I don't envy many TO's will all the decisions they must face. No matter what they decide, someone is going to feel unjustly penalised.
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![[Post New]](/s/i/i.gif) 2016/04/17 09:19:28
Subject: New Space Marine Psychic Powers Review
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Krazed Killa Kan
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EnTyme wrote: Swampmist wrote:They may ban the new Geokinesis power that moves terrain just because it's a hassle for boards with static terrain. Depends on when the tourney is, however.
'
The power states that it only works on moveable terrain, so not really.
The issue is that the power is basically dependent on how the person build the terrain board. If the board has ruins/forests/walls/etc that are permanently bolted down then they can't move it but if the ruins are freely sitting on the table then it can be moved. Also tournaments might have standardized terrain layouts across all their tables and they would want to keep the terrain in its original positions for consistency sake.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/04/17 09:43:19
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Devastator
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so let me just dump hammernators on ruins and then throw them at a WK with Tigurius.
Lovely.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/17 09:46:51
Subject: Re:New Space Marine Psychic Powers Review
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Ferocious Black Templar Castellan
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The Geomancy table is a red herring; it's the fulmination Electrodisplacement one that's the real killer. Switch a Wolfstar into the place of a Scout, and all of a sudden you've got your Deathstar in CC turn 1. You're not even dependant on there being terrain for it to work.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2016/04/17 10:38:23
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Devastator
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So I can swap my Tacs out for a goddamn Knight lel
Imperial Superfriends suddenly hit the fan
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This message was edited 1 time. Last update was at 2016/04/17 10:39:08
- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/17 10:48:30
Subject: New Space Marine Psychic Powers Review
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Resolute Ultramarine Honor Guard
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Has to be the Psykers unit and a non-vehicle unit, so no teleporting Knights.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/17 10:53:39
Subject: New Space Marine Psychic Powers Review
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Shas'ui with Bonding Knife
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I'm hoping the ITC will nerf these quickly just like they did with the Tau stuff... That won't happen though due to the major outcry from IoM players
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![[Post New]](/s/i/i.gif) 2016/04/17 11:10:08
Subject: New Space Marine Psychic Powers Review
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Resolute Ultramarine Honor Guard
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One thread is the Chaos whine thread, now this one has Tau whining starting up... God damn.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/17 11:14:02
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Devastator
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This was my immediate reaction
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/17 11:14:04
Subject: New Space Marine Psychic Powers Review
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Shas'ui with Bonding Knife
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Crazyterran wrote:One thread is the Chaos whine thread, now this one has Tau whining starting up... God damn.
So we have to put up with Space Marine whining about Stormsurges and such but now that we are complaining about your new super cheese that's unacceptable? Double standard much?
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![[Post New]](/s/i/i.gif) 2016/04/17 11:14:30
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Devastator
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http://imgur.com/UbJIYWj
Ok imgur dunt work
Automatically Appended Next Post: I'm gonna say this now, not everyone has the funds to buy the latest huge kit.
And not everybody plays WAAC list.
Some people are forced to play against them because they cant get a game otherwise.
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This message was edited 1 time. Last update was at 2016/04/17 11:15:45
- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/17 11:18:41
Subject: New Space Marine Psychic Powers Review
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Shas'ui with Bonding Knife
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TheCrusadeSmurf wrote:http://imgur.com/UbJIYWj
Ok imgur dunt work
Automatically Appended Next Post:
I'm gonna say this now, not everyone has the funds to buy the latest huge kit.
And not everybody plays WAAC list.
Some people are forced to play against them because they cant get a game otherwise.
That supports my point then doesn't it? Since you actually ahd to buy a Storm surge whereas you don't have to buy psychic powers
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![[Post New]](/s/i/i.gif) 2016/04/17 12:13:43
Subject: New Space Marine Psychic Powers Review
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Death-Dealing Devastator
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To play at a GW with them we do, which is sometimes the only option.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/04/17 14:18:26
Subject: New Space Marine Psychic Powers Review
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Resolute Ultramarine Honor Guard
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SGTPozy wrote: Crazyterran wrote:One thread is the Chaos whine thread, now this one has Tau whining starting up... God damn.
So we have to put up with Space Marine whining about Stormsurges and such but now that we are complaining about your new super cheese that's unacceptable? Double standard much?
The only marine players that think Stormsurges are scary are the mediocre ones.
Or, at least, the ones without gravs.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/17 16:22:47
Subject: New Space Marine Psychic Powers Review
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Crazyterran wrote:SGTPozy wrote: Crazyterran wrote:One thread is the Chaos whine thread, now this one has Tau whining starting up... God damn.
So we have to put up with Space Marine whining about Stormsurges and such but now that we are complaining about your new super cheese that's unacceptable? Double standard much?
The only marine players that think Stormsurges are scary are the mediocre ones.
Or, at least, the ones without gravs.
So, every single Chaos Marine player in other words.
Oh wait, I guess to "deal with it", every Chaos Marine player should now pay their 'Black Legion Tax' and run 300-400+pts of Sorcerers, while making the rest of their army even worse than a 'standard' CSM army.
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