So what does a Armoured Company List play like?
Line up tanks, roll dice until one side is dead. It tends to be a fairly binary list, unfortunately. Either your opponent can deal with a bunch of
LRBTs and you get tabled, or they can't and you table them. And with stuff like the Tau formation that automatically hits rear armor, D-weapons on "normal" units, etc, there are a lot of armies that just aren't scared by
IG tanks. Get into the army because you love the fluff, not because you expect to win games.
How many tanks do you usually field in 1500 and 1850pts?
About 4-5, not counting
LoW.
HQ and troops, with maybe an additional
LRBT-class tank and then Hellhound/Medusa/etc support. Then of course there are aircraft, I usually have a Vulture and 1-2 Avengers. These numbers are probably lower than average because I only play with fully-painted models and have to budget ~500 points for a
LoW.
Any hints or tips for making such an army?
HQ LR Vanquishers with beast hunter shells (instant death small blast alternate shot) are the most powerful thing in the army, so take them if you want to win. Aircraft (especially punisher cannon Vultures) are the main thing you get that the tank formation doesn't, so you probably want to use some of those. Otherwise just bring your favorite tank models and don't get your hopes up about winning too many competitive games.
Kanluwen wrote:It's like playing Guard but worse because it was designed for the previous book and you're paying those old prices.
It's not really that bad. +/- 10 points here and there, but you make up for it by getting access to Vultures and Salamanders and stuff that you can't take in the tank formation and not being stuck with the awkward double-tank
HQ. The much greater issue, balance-wise, is that
IG tanks in general just aren't very good in 7th.