The regular guardsman is 5 pts, though typically when playing Guard, I tend to use veterans who have +1
BS and
Ld for +3 pts each, on top of giving them carapace armour for another 15 pts and usually mount them on a Chimera for another 65 pts.
1 platoon of guardsmen (the other troop choice) consists of a minimum of:
-Platoon Command Squad (25 pts)
-Squad 1 (50 pts)
-Squad 2 (50 pts)
For 125 pts, I have 1 troop choice with essentially 25 basic guardsmen, requiring me to get another troop choice on top of that.
For 145 pts (barebones veterans and chimera) I have 2 troop choices, so I can focus my points on more quality things. I was able to fit a Tank Commander Punisher and side Demolisher, giving me plenty of fire power for decent chunk of my army.
At least for 500 pt guard, I have found basic guardsmen to be rather ineffectual against my opponents.
Automatically Appended Next Post: On the other hand, each basic Sister is 12 points, and compared to the average guardsman, have +1
BS and
Ld with a 3+ save. Thus far, I really have not had any game in which my acts of faith did anything overly amazing, maybe besides the one time my Seraphim rended an enemy vehicle to death. Typically speaking Seraphim are my favorite and, despite being 16 pts base each, usually are the ones doing all the damage.
At 500 pts, more than 1 exorcist (if any) is out of the question, and even one is pretty ineffectual, with the 1d6 shots being generally unreliable.
I typically get a Canoness with the relic that lets her reroll armour saves and a rosarius for 4++ invul pretty much to give my opponent two tasty morsels to shoot at rather than just one with the Seraphim.
The biggest thing is I don't have Celestine yet, though I hear she's the one to get (wondering how good she would be at such low points).
Automatically Appended Next Post:
I have taken a look at kill team rules, and they look interesting, but at least for the moment, no one else has shown interest in playing it.