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![[Post New]](/s/i/i.gif) 2016/04/21 21:07:38
Subject: Can the new psychic powers mover fortifications?
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Longtime Dakkanaut
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I've been thinking of getting a tidewall for a while, but if my opponent is literally able to yank it across the board and make it his, I'm going to have some second thoughts. Like, if shifting world scape can allow you to comendere your opponent's ageis defense line, or any other fortification, I'll be a bit disappointed.
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This message was edited 1 time. Last update was at 2016/04/21 21:12:00
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![[Post New]](/s/i/i.gif) 2016/04/21 21:18:59
Subject: Can the new psychic powers mover fortifications?
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Longtime Dakkanaut
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Does it have a terrain type?
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/04/23 08:41:47
Subject: Can the new psychic powers mover fortifications?
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Jinking Ravenwing Land Speeder Pilot
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Yes, they are Battlefield Debris, so yes they can be moved with Shifting Worldscape
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2016/04/23 09:23:12
Subject: Can the new psychic powers mover fortifications?
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Resolute Ultramarine Honor Guard
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Would you pick up the whole aegis defence line, or one segment? Hmm...
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/23 09:46:18
Subject: Can the new psychic powers mover fortifications?
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Liche Priest Hierophant
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I'd say probably only one segment, since each is technically a piece of terrain and the power only allows you to move a single piece of terrain.
That would probably cause some issues with Building that have Icarus Lascannons Emplacements and the like, since technically they are a separate terrain piece even when modeled on top of a building iirc...
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![[Post New]](/s/i/i.gif) 2016/04/23 16:02:02
Subject: Can the new psychic powers mover fortifications?
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Not as Good as a Minion
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Matt.Kingsley wrote:I'd say probably only one segment, since each is technically a piece of terrain and the power only allows you to move a single piece of terrain.
That would probably cause some issues with Building that have Icarus Lascannons Emplacements and the like, since technically they are a separate terrain piece even when modeled on top of a building iirc...
But they are all incorporated in to one set piece of terrain when putting it on the table. So, I'd have to disagree with this. When you move a tank, do you leave the turret behind? When you move a unit, do you get to leave models behind (i.e. out of Coherency)?
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/23 16:08:19
Subject: Can the new psychic powers mover fortifications?
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Rampaging Furioso Blood Angel Dreadnought
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I feel like the author of these powers was high as **** when he wrote them. They are so wacky!
I can see this one having a lot of issues.
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![[Post New]](/s/i/i.gif) 2016/04/23 16:11:49
Subject: Can the new psychic powers mover fortifications?
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Longtime Dakkanaut
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the escape hatch.. causes me a headache..
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/04/23 20:40:01
Subject: Can the new psychic powers mover fortifications?
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Liche Priest Hierophant
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Charistoph wrote: Matt.Kingsley wrote:I'd say probably only one segment, since each is technically a piece of terrain and the power only allows you to move a single piece of terrain.
That would probably cause some issues with Building that have Icarus Lascannons Emplacements and the like, since technically they are a separate terrain piece even when modeled on top of a building iirc...
But they are all incorporated in to one set piece of terrain when putting it on the table. So, I'd have to disagree with this. When you move a tank, do you leave the turret behind? When you move a unit, do you get to leave models behind (i.e. out of Coherency)?
The tank example is bad (since the turrets are a part of the tank and are never a separate thing) but I see what you mean with the unit.
However, we are only ever told to move a piece of terrain. Even if the entire Aegis Defense Line is purchased together as a group (like they are), there are no rules stating they are treated as a single piece of terrain. Powers that move units tell you to, well, move the unit. Furthermore, units that move have a rule telling them that no models in them can't move out of coherency.
Groups of terrain have no such rule that permanently links them together, or forces coherency. A more equivalent (but still not perfect because of coherency) example would be a power that tells you to move a single model. Would you move the entire unit if you are told to move a single model?
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![[Post New]](/s/i/i.gif) 2016/04/23 22:21:33
Subject: Can the new psychic powers mover fortifications?
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Jinking Ravenwing Land Speeder Pilot
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I believe charistoph was referring to gun emplacements purchased for and placed on buildings being treated as emplaced weapons. A quad gun next to an ADL would be targeted separately, where as a quad gun on a bastion would not
As for ADLs and tidewalls, I think if the composition lists them separately, it's fair that each piece listed is treated separately
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This message was edited 1 time. Last update was at 2016/04/23 22:36:15
"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2016/04/23 22:58:58
Subject: Can the new psychic powers mover fortifications?
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Not as Good as a Minion
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Matt.Kingsley wrote:The tank example is bad (since the turrets are a part of the tank and are never a separate thing) but I see what you mean with the unit.
In games terms, they are all one piece?
Matt.Kingsley wrote:However, we are only ever told to move a piece of terrain. Even if the entire Aegis Defense Line is purchased together as a group (like they are), there are no rules stating they are treated as a single piece of terrain. Powers that move units tell you to, well, move the unit. Furthermore, units that move have a rule telling them that no models in them can't move out of coherency.
Groups of terrain have no such rule that permanently links them together, or forces coherency. A more equivalent (but still not perfect because of coherency) example would be a power that tells you to move a single model. Would you move the entire unit if you are told to move a single model?
The ADL is listed as one piece of terrain, though. Walls, Gun Emplacement, everything. It is never noted as being separate pieces of terrain internally. And yes, the ADL does require all those segments to be placed together. Those things like "Defense Lines" and "Gun Emplacements" in the ADL are either part of its composition or "purchased as an upgrade to a fortification".
If you move a Bastion, and it has a Gun Emplacement on top, why wouldn't the Gun Emplacement NOT move with it?
If you're only talking about one of those Super Terrains which are made up of numerous pieces of Terrain (like the Strongpoint) I can agree as we are looking at a "unit" of Terrain.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/23 23:43:57
Subject: Can the new psychic powers mover fortifications?
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Jinking Ravenwing Land Speeder Pilot
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They are listed as separate pieces under composition on the datasheet
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2016/04/23 23:52:48
Subject: Can the new psychic powers mover fortifications?
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Fighter Ace
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The segments of the ADL have to be placed together, not all of them combined. You can deploy them as four blocks of two segments if you like. There's no way that geo power is able to move all eight segments at once.
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This message was edited 1 time. Last update was at 2016/04/23 23:53:07
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![[Post New]](/s/i/i.gif) 2016/04/24 06:33:28
Subject: Can the new psychic powers mover fortifications?
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Not as Good as a Minion
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jokerkd wrote:They are listed as separate pieces under composition on the datasheet
No, the ADL is listed as having different sections of Defense Line in the Composition, not as separate pieces of Terrain.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/24 20:11:50
Subject: Can the new psychic powers mover fortifications?
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Hellish Haemonculus
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So if you target a Fortress of Redemption, do you move the whoe thing or only one portion?
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![[Post New]](/s/i/i.gif) 2016/04/25 13:53:27
Subject: Can the new psychic powers mover fortifications?
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Insect-Infested Nurgle Chaos Lord
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logically only one porttion, as the FOR is actually four conjoined buildings. Might cause a headache for the guy having to break his fortification for an a-hole SM psyker
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2016/04/26 00:38:44
Subject: Re:Can the new psychic powers mover fortifications?
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Hellish Haemonculus
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If someone demanded I snap my fortification into pieces, I think I would become less than pleased.
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This message was edited 1 time. Last update was at 2016/04/26 00:38:57
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![[Post New]](/s/i/i.gif) 2016/04/26 00:55:38
Subject: Re:Can the new psychic powers mover fortifications?
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Honored Helliarch on Hypex
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If you are playing in events check with the TO. NOVA has ruled purchased building such as gun rig, etc can not be moved with this power ( I don't remember if it is enemy buildings can't be moved or any purchased buildings). They are not sure how they will rule later if the powers will be allowed at all but are giving it time to see how they play out.
We were discussing this power at an event this weekend and apparently some items like sky shields and the void shield generator are listed as buildings and relate to vehicles (I have not checked the rules yet to see what they are referencing) rules so can not be moved via this power as they are not listed as terrain. Everything Tau is labeled as battlefield terrain and can be moved at any event unless the TO's say it can't.
Personally I see fits breaking out over this power due to broken terrain and models as the biggest issue heh.
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/04/26 01:13:37
Subject: Can the new psychic powers mover fortifications?
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Jinking Ravenwing Land Speeder Pilot
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A void shield generator, and i believe everything with a datasheet in stronghold assault is list as terrain type: x
It's not surprising that tournaments are already trying to keep the effect to a minimum, but personally i think they should at least see how it goes first
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2016/04/26 01:14:48
Subject: Re:Can the new psychic powers mover fortifications?
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Mekboy on Kustom Deth Kopta
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Fishboy wrote:If you are playing in events check with the TO. NOVA has ruled purchased building such as gun rig, etc can not be moved with this power ( I don't remember if it is enemy buildings can't be moved or any purchased buildings). They are not sure how they will rule later if the powers will be allowed at all but are giving it time to see how they play out.
We were discussing this power at an event this weekend and apparently some items like sky shields and the void shield generator are listed as buildings and relate to vehicles (I have not checked the rules yet to see what they are referencing) rules so can not be moved via this power as they are not listed as terrain. Everything Tau is labeled as battlefield terrain and can be moved at any event unless the TO's say it can't.
Personally I see fits breaking out over this power due to broken terrain and models as the biggest issue heh.
I see where you're going with that. I like the logic there, but it wouldn't work with the skyshield, just buildings. the skyshield is just a piece of terrain, whereas buildings are treated as vehicles when determining how powers affect them.
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