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![[Post New]](/s/i/i.gif) 2016/04/28 21:15:00
Subject: Best Knights to Accompany a Warhound Titan
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Hellacious Havoc
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I recently bought the Knight game and I am trying to figure out the best configuration I can make to bolster my Warhound titan. I play CSM, so the titan will most likely have MoN and has a Vulcan and Plasma gun attachments (From the previous owner, I could probably kit bash/make some Turbo-lasers if it would be that much better) and was thinking of having one dakka/dakka knight and one with cannon/chain sword options. Does this make sense to play as one blob group together? Could one CC knight keep any enemy units from harassing my Warhound? Or should I just focus on shooting?
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![[Post New]](/s/i/i.gif) 2016/04/29 04:36:12
Subject: Best Knights to Accompany a Warhound Titan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Any of the FW Cerastus Knights are good matches for a Warhound, as they can keep up with it.
SJ
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This message was edited 1 time. Last update was at 2016/04/29 04:39:07
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/04/29 05:44:38
Subject: Best Knights to Accompany a Warhound Titan
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Resolute Ultramarine Honor Guard
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The Gatling gun/Sword Is good, though you only get one Gatling gun in the set.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/29 05:45:09
Subject: Best Knights to Accompany a Warhound Titan
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Douglas Bader
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jeffersonian000 wrote:Any of the FW Cerastus Knights are good matches for a Warhound, as they can keep up with it.
Any superheavy can keep up with any superheavy. They all move 12", and the various "move faster flat out" rules will never be used in real games.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/04/29 06:05:19
Subject: Best Knights to Accompany a Warhound Titan
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Battleship Captain
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Any superheavy can keep up with any superheavy. They all move 12", and the various "move faster flat out" rules will never be used in real games.
Not with the armament as listed, anyway. The Inferno cannon pairs fairly well with Agile, since it won't be in range to shoot a lot of the time, and you essentially gain battle focus when you don't have a shot with it, whilst the Cerastus' extra move is when running, which a Lancer will do a fair bit.
titan will most likely have MoN and has a Vulcan and Plasma gun attachments (From the previous owner, I could probably kit bash/make some Turbo-lasers if it would be that much better)
That's pretty much up to you. I will say that the Turbo-laser destructor is flat out massively better than any other armament the warhound can carry. Theoretically the Plasma Blastgun is close, but it can't instant kill T5 models (bikes, centurions, grotesques) when rapid-firing, there's no possibility of it ignoring cover, and it's much less effective against tanks.
The difference between a double-dual turbolaser cconfiguration and almost any other armament is ridiculous given that there's no variation in points cost. At the same time, it depends whether that's going to be a bit to overpowered to enjoy games with. That's dependent on you, and on where you're likely to play with it.
As to supporting Knights - in 40k games, a Titan's biggest weakness is melee attackers. One squad with meltabombs can lock you down for several turns, and - stomps aside - you have next to no ability to defend yourself.
A walker or unit of walkers is also ay nasty threat if it can get close.
Therefore I'd definitely take a knight with a melee weapon of some kind to fend off close attackers.
A forsworn detachment with one with twin gatlings and one 'fallen paladin' with cannon/sword sound sensible. There's no need to go nuts on melee ability, just be sure you can protect yourself.
The twin gatlings gives you a unit you can effectively snap fire with and which can therefore engage invisible and airborne targets. That in turn means you could easily afford to give up the warhound's Vulcan if you had in mind to convert a turbolaser.
Cannon/sword gives you stand-off ability.
Tactics will depend on your opponent. Keeping the paladin with your titan if you expect anyone to go for it with assault troops makes sense, whilst the gunslinger can go off solo (giving you a chance to put enemy knights in a crossfire, which is important!).
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/04/29 21:27:38
Subject: Best Knights to Accompany a Warhound Titan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Peregrine wrote: jeffersonian000 wrote:Any of the FW Cerastus Knights are good matches for a Warhound, as they can keep up with it.
Any superheavy can keep up with any superheavy. They all move 12", and the various "move faster flat out" rules will never be used in real games.
Technically, all superheavies tend to die on turns 1 and 2, making movement a moot point. However, a Warhound's Agile special rule if used will out pace Questoris Knight escorts, while Cerastus Knights have less issues tagging along. It's almost like FW planned it that way. Lancers and Castigators are good Titan escorts, as is the Acheron. And the Atrapos makes a great Knight Baron to command these escorts.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/04/29 22:20:32
Subject: Best Knights to Accompany a Warhound Titan
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Hellacious Havoc
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Unfortunately, running CSM, I only have access to the Renegade Knight, and thinking about it, how does this sound
Knight 1
Rapid fire battle cannon x2
Knight 2
Gatling Cannon and Chainsword
and I could also add a legacy or ruin to give one knight, though I am not sure which one
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![[Post New]](/s/i/i.gif) 2016/05/01 03:23:53
Subject: Best Knights to Accompany a Warhound Titan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Renegade Knights are build like regular Knights should have been. Being able to take two of thd same arm weapon is huge!
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/05/01 07:46:37
Subject: Best Knights to Accompany a Warhound Titan
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Douglas Bader
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But my point is that you're never going to use the "agile" rule, because extra movement difference is almost never going to be worth the loss in firepower. And I'm not sure why the concept of "escorts" is relevant in 40k. You don't gain any bonuses from having your knights next to your titan. In fact, the Warhound wants to be in the back corner murdering stuff with its D-weapons while the knights want to rush up and murder stuff with their D-weapons.
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This message was edited 1 time. Last update was at 2016/05/01 07:47:52
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/05/01 14:41:27
Subject: Best Knights to Accompany a Warhound Titan
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Hellacious Havoc
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Escort is probably the wrong choice, the real reason to have such a mix in an army is to force my opponent to either spread out their weapons fire or prioritize one target over the others.
Warhound will have 2 turbo laser destroyers
Knights will have 2 gatling cannons and 2 battle cannons respectively (could change to both having gatling cannons when I get around to making some more)
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![[Post New]](/s/i/i.gif) 2016/05/01 22:48:42
Subject: Best Knights to Accompany a Warhound Titan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Peregrine wrote:
But my point is that you're never going to use the "agile" rule, because extra movement difference is almost never going to be worth the loss in firepower. And I'm not sure why the concept of "escorts" is relevant in 40k. You don't gain any bonuses from having your knights next to your titan. In fact, the Warhound wants to be in the back corner murdering stuff with its D-weapons while the knights want to rush up and murder stuff with their D-weapons.
Apparently you missed my statement that moving at all is pointless. My point is that the faster Knights synergize better with the fastest Titan.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/05/02 03:08:01
Subject: Best Knights to Accompany a Warhound Titan
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Douglas Bader
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And, again, there is no "fastest (Imperial) titan". The Warhound will very rarely, if ever, even consider using its "agile" rule because moving a little extra distance is not worth giving up D-weapon shots. 99.999999% of the time the Warhound will move the exact same 12" per turn as a Reaver or Warlord or "normal" knight. I don't see why you're so focused on the existence of a rule that is never going to be relevant.
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This message was edited 1 time. Last update was at 2016/05/02 03:08:21
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/05/02 14:03:30
Subject: Best Knights to Accompany a Warhound Titan
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Peregrine wrote:
And, again, there is no "fastest (Imperial) titan". The Warhound will very rarely, if ever, even consider using its "agile" rule because moving a little extra distance is not worth giving up D-weapon shots. 99.999999% of the time the Warhound will move the exact same 12" per turn as a Reaver or Warlord or "normal" knight. I don't see why you're so focused on the existence of a rule that is never going to be relevant.
Yeah, I'm going to stop at three times saying the exact same thing, since you don't appear to be reading it.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/05/05 03:59:35
Subject: Best Knights to Accompany a Warhound Titan
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Painlord Titan Princeps of Slaanesh
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I have used the warhound's agile rule and have had the Cerastus knight use its flank speed rule in normal games.
In apocalypse games, you're right - superheavies often die turn 1 and you'll want to shoot instead of move.
When using superheavies in normal games where objectives are important, having so many points tied up in big models means you don't have many units to take objectives with, and often will HAVE to move extra to get where you need to go.
The fact that my Warhound is a Daemon of Slaanesh and gets an extra 3" to run moves and is fleet helps a lot too
That said, I recommend one of your knights be battle cannon and one of them be avenger bolter. The warhound really falls apart when it comes to killing one or two models, as its blasts may have trouble hitting them sometimes (and only being able to do a single wound to something can suck). Multi-shot for the win.
I would also recommend going back to the forgeworld website and ordering a different weapon for your titan. The vulcan mega bolter is the second worst weapon the warhound can take. Plasma blast gun is alright, turbolaser is awesome. I think plasma/turbo is the best configuration. While an earlier poster said the turbolaser is hands-down better, it depends on the target. If you're shooting 50 cultists in cover, most of your D shots will allow cover saves anyway, and at that point you just want as much coverage as possible.
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40k Armies I play:
Glory for Slaanesh!
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