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![[Post New]](/s/i/i.gif) 2016/05/20 08:00:26
Subject: Re:Renegades & Heretics Tactics
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Dakka Veteran
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Palleus wrote:I've thought about lots of pie-plates, but unfortunately, they're not a great option for my local gaming store, as all our tournaments are timed, and nothing slows the game down like a swarm army mixed with lots of pie plates (side note, I hate wyverns. Not because they're very good anti-infantry against my orks, but because the game goes so slowly every turn whenever they shoot, the game never goes very far).
That's exactly why I don't take Wyverns either!
Another good option for the Giant Spawn is the Slaughterbrute. Also the Forgeworld Chaos Spawn is still quite a nice model.... combine with your Maggoth and there's your three Spawn all looking like unique special snowflakes
Loving this thread and the ideas here by the way.
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![[Post New]](/s/i/i.gif) 2016/05/20 08:57:05
Subject: Re:Renegades & Heretics Tactics
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Power-Hungry Cultist of Tzeentch
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Palleus wrote:Also, I scrapped the marauders (boy were they a points sink), and the plasma gun from the command squad (really have no idea what to actually do with them).
Give them a command-vox and let them baby-sit your rapiers. Your artillery is likely to have a morale problem sooner or later.
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![[Post New]](/s/i/i.gif) 2016/05/20 15:09:07
Subject: Renegades & Heretics Tactics
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Hurr! Ogryn Bone 'Ead!
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So i played a 1250 point game the other day against orks with the unending host. Since neither of us had objective cards we opted to play kill points which I thought I would surely lose. Since there were no objectives to grab I decided to just hold the line as I had roughly 100 or so models park in front and behind an aegis line, covered by 3 medusa carriages and some plague zombies along the flanks.
He has slaughtered 5 units of platoons as well as getting first blood. I was struggling to do any damage to his orks with my MSU, and relied mostly on the artillery carriages to do most of the dirty work. By turn 2 he was in my gunline and sweeping squads off the board.
Turn 3, all my guys come back into play and pour shotgun fire, lasguns, meltas, and lascannons into his horde of boyz and nobs and they crumbled under the sheer weight of fire.
We ended up calling it turn 3, he still had some lootaz back in his deployment zone which could have possibly kited my platoons around until the end of the game being that he was still up in kill points, but my outflanking reserves could have made short work of that.
Ended up being a fun game for both of us, now that I'm more comfortable just removing swaths of models from the table and getting a better feel of the Renegades this is shaping up to be the dream IG army I once had.
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![[Post New]](/s/i/i.gif) 2016/05/20 15:14:56
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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The golden rule with R&H is you can only ever have a single Devotion. You can never have a Bloody handed reaver and Master of the horde in the same game, or any other combo, as they both MUST be the warlord.
Another tip, especially if you use armybuilder or battlescribe, Devotion bonuses carry across the army. So Bloody handed reaver requiring Militia training will go across multiple detachments.
You totally could have an unending host, purge, CAD, and allied detachment all in the same army!
I really do like to tag on a Purge to my CAD every now and then. I like bringing tanks for flavor and looks, but I like artillery for use. So I might have a plasmacutioner, exterminator and wyvern in my CAD, then a purge with 2 spawn, command squad, some rapiers and maybe earthshakers to support it.
Remember that your commander is IC, and has Fanatic, so you get 2D6 choose the highest for leadership. I usually toss him in my biggest artillery unit for safe keeping. Half the games I keep my command squad in reserves, as they are drop pod first blood bait, or sneak up a table edge and hope the opponent forgets the 4 dudes, or give them a lascannon for a BS4 heavy weapon.
Glad to hear your game went well! Part of why I really like renegades is that I remove models by the fist full, which is fun for my opponent too. They get to slaughter almost hundreds of models, but I get to wear them down (or blast them off the table!) Then at the end of the day, my dead pile might be gigantic, but there is also probably more of my guys still alive! I might have an 1850 unending host vs a legit green tide + stompa match depending on my weekend plans. I would be fielding +200 infantry (including zombies) as well as spawn and artillery. I'm not even sure if I want to play the game just because of how long it might take!
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This message was edited 1 time. Last update was at 2016/05/20 15:18:25
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![[Post New]](/s/i/i.gif) 2016/05/20 16:39:39
Subject: Renegades & Heretics Tactics
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Regular Dakkanaut
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Resin Glazed Guardsman wrote:Grief wrote:60 British pounds are not equal to $60. Its roughly $80 and another $20 for shipping.
Even worse...
@Virules your renegades are absolutely amazing. I was using pictures from a google search that ended up being yours as inspiration. Did you ever send them out to get painted?
As for the rapier carriages, I purchased a few of these along with an Imperial Siege cannon to fill in for my carriage artillery.
http://bitsofwar.com/home/205-guardsmen-autocannon.html
Thank you! Really appreciate hearing that.
I have a ton of work left to do with building my Renegades, not even including the 2 knights I just got, which will be big projects. I am hoping that through the rest of 2016, I can cobble together both the time to finish building/sculpting the models as well as the money to get them pro painted.
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![[Post New]](/s/i/i.gif) 2016/05/21 13:08:49
Subject: Renegades & Heretics Tactics
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Lesser Daemon of Chaos
Utah
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-Edited for formatting issues. -
This thread reminded me that giant chaos spawn are a thing. Now I have to convert one up,
I have built what I hope to be will be a fun list. Seriously need to make time to get it down to the local store to practice. Here is what I have thrown together so far.
-Unending Host-
HQ
Arch Demagouge - Master of the horde
4x deciples - Command net vox
Troop
6x Renegade infantry platoon
-10 platoon command squad, Chimera- millitia training
-15 renegades, 2 with melta, champ with melta bombs.
-15 renegades, 2 with melta, champ with melta bombs.
Fast
5x Sentinels, militia training
Heavy
Rapier Destroyer Battery
3x, Extra Crew, Militia training
Lord of War
Giant Chaos Spawn
works out to 1839.
The list gives me 281 infantry bodies, 210 of which respawn
11 multilasers , 24 melta guns, 12 melta bombs. and 1 distraction
thoughts?
Update: My apologies for posting an inaccurate list, while it was nearly correct on paper, what I posted was missing several important details.
Now, Am I perhaps taking to much? Should I reduce points some where or drop something to take allies? Such as daemons, chaos knights, drop the chaos spawn and get a baneblade?
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This message was edited 2 times. Last update was at 2016/05/22 14:16:22
"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here." |
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![[Post New]](/s/i/i.gif) 2016/05/21 15:57:24
Subject: Re:Renegades & Heretics Tactics
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Fresh-Faced New User
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I've seen quite a few lists here mention taking 3 giant chaos spawn as a single lord of war choice. That sounds awesome, but I'm pretty sure you have to use the mutant overlord as your demagogue in order to unlock the 3 for 1 deal. When I looked under the siege of vraks lords of war list, giant chaos spawn is listed, but it says nothing about the 3 for 1, just to see IA13. If you look at the giant chaos spawn profile in IA13, it just lists a single one.
I would love to take 3 in one slot with my ordnance tyrant, but I don't think the rules support that since you can't have both a mutant overlord and an ordnance tyrant. Please tell me if there is something I am missing though, because I really want to use a ton of giant chaos spawn.
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![[Post New]](/s/i/i.gif) 2016/05/21 16:05:09
Subject: Renegades & Heretics Tactics
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Auspicious Daemonic Herald
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Well you can only take 3 Giant Chaos Spawn in a single LoW slot in the IA13 Renegade list so that's illigal in your Vraks army. Also you have to have a minimum of 15 models in an Renegade Infantry unit to benefit from Master of the Horde's recycle ability so since your squads are 10 and 14, no one in your army is going to recycle on a 2+ currently.
Also I doubt you meltas will do much at BS2 and being on slow foot infantry so you really only have your Rapier unit for deal with anything tougher then a bike
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![[Post New]](/s/i/i.gif) 2016/05/21 19:32:05
Subject: Renegades & Heretics Tactics
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Lesser Daemon of Chaos
Utah
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14+champ, I will rewrite the list to read better. Looks like I might pick up some sentinels after all to fill the excess.
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"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here." |
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![[Post New]](/s/i/i.gif) 2016/05/22 12:48:24
Subject: Renegades & Heretics Tactics
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Dakka Veteran
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Minimum for a Platoon is Command Squad and two Infantry Squads each... your list looks like each Platoon has one Command Squad and one Infantry squad.
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![[Post New]](/s/i/i.gif) 2016/05/22 14:35:02
Subject: Renegades & Heretics Tactics
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Lesser Daemon of Chaos
Utah
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corrected the list again, curse my formatting issues. So other than me posting inaccurate lists. should I reduce points some where to get a different lord of war, chaos knight, or allies?
For cheap sentinels, there are "Star Wars Imperial Assault Villain Pack: General Weiss" AT-ST walkers for about $15-$20
and thank you to whomever suggested the AoS Maggoth as a giant chaos spawn
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"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here." |
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![[Post New]](/s/i/i.gif) 2016/05/23 17:24:51
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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Nice catch on 1-3 spawn only being an IA:13 thing!
As for converting them, Maggoth lords are awesome, they fit on 100mm bases perfectly, vortex beasts are nice too, and I am sure with how bases are these days people wouldn't care if you had the oval bases instead.
I just snatched up some Reaper bones minis for spawn, and they had a miscast Great Old One for $1, so I picked it up as well.
http://i.imgur.com/eoqgUMk.jpg
It's bigger than my maggoth lord trio, and I doubt I will ever field 4, but for a buck I couldn't pass it up. I think normally it's only $30, on page 2 there is a link to one fully painted. I've recently ordered some Forgefiend armor plates to cover the hole where the rider will go on my maggoth lords, so I can magnetize it and still plop the rider on if I ever play AoS.
As for lists, in a league I am in, I have to have a CAD where a troop choice has one of the following: a Dedicated Transport; Bike, Jet Bike, Jump, Jet Pack, Beast, Calvary or Flying Monsterous Creaute unit type; Deep Strike, Infiltrate, Outflank, or Scout special rules.
So I am considering running a Tzeentch warlord and just taking Chaos spawn troops, then 2 units of vets with scout or a chimera for cheap mobility, for compulsory troops.
Lastly, do you guys think a single earthshaker artillery is too much in a 750pt game?
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This message was edited 1 time. Last update was at 2016/05/23 17:25:01
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![[Post New]](/s/i/i.gif) 2016/05/24 02:10:13
Subject: Renegades & Heretics Tactics
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Fresh-Faced New User
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gwarsh41 wrote:Giant chaos spawn catch and one earthshaker being too much in 750 points.
You can still take one giant chaos spawn in the lord of war slot, I just don't think you have permission to take multiple per slot. I plan on running double purge, so I'll still throw two in.
Personally, I would still bring 2-3 earthshakers even at 750 points. They're 55 points each and kill anything.
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![[Post New]](/s/i/i.gif) 2016/05/25 20:51:56
Subject: Renegades & Heretics Tactics
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Pestilent Plague Marine with Blight Grenade
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I have a 950 singles tourney coming up:
IA13 list:
CAD
Mutant overlord and CCS
2x Mutant Rabble with pistols and no armor
2x Giant Chaos Spawn
Allied formation
3x Lvl 2 psyker Nurgle Heralds
1 x min squad of nurglings
Squad of 2 blight drones
I will be rolling one time for each herald in the hopes that I get Possession or cursed earth, and of course summoning flesh hounds like a boss....
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![[Post New]](/s/i/i.gif) 2016/05/25 22:03:48
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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Due to how the infiltrate rule works, you cannot deploy those heralds of nurgle in the unit with nurglings. Infiltrators must be deployed last, after everything else, even if they are not infiltrating. So youll have 3 heralds just sitting around on their own. Though, plop them in cover and go to ground for a +2 save and your gravy. If you had 10pt to spare, you could make your mutant overlord nurgle, he would get FnP and you could bring a blight drone with your renegades so you don't have to have them both in a squadron. I think it has potential to do pretty well, if you get hot summons you'll be in business!
Here is my recent attempt at a competitive R&H list.
1850 points
Purge - Siege of Vraks - 1040pt
HQ 85pt
Command Squad - Ordnance Tyrant, Nurgle devotion
Elite 390pt
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Heavy Ordnance Battery - Earthshaker cannon, +4 crew
Renegade Wyvern
Troops 273pt
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x20
Plague Zombie mob x11
Heavy Support 292pt
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Rapier Laser Destroyer Battery x3, extra crew, militia training
Renegade Wyvern
Purge - Siege of Vraks - 550pt
HQ 45pt
Command squad
Elite 330pt
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Renegade Chaos spawn x3
Heavy support 175pt
Renegade Heavy Ordnance Battery - Earthshaker cannon x3 Militia training
Fortifications - 75pt
Skyshield Landing Pad
Allies - Crimson slaughter CSM - 185pt
HQ 135pt
Sorcerer - ML3, Balestar of Mannon
Troops - 50pt
Cultists
I am considering dropping the 11 zombie mob to add more crew to each earthshaker. Having 1 dude up front to soak up the first wound, especially if it's a D shot is very useful.
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This message was edited 2 times. Last update was at 2016/05/25 22:06:37
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![[Post New]](/s/i/i.gif) 2016/05/26 01:04:56
Subject: Renegades & Heretics Tactics
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Pestilent Plague Marine with Blight Grenade
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Ok per your suggestion but a little less ML.
950 pts
CCS wuth Mutant overlord with mark of nurgle
Two blight drones that are not squaded.
Two mutant squads
Two giant spawn
ML3 GUO
Min squad of nurglings
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![[Post New]](/s/i/i.gif) 2016/05/26 13:20:01
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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You can't have 2 blight drones in R&H. You have to have 1 in R&H, and then 1 in your allied detachment. R&H nurgle can bring 1, and your allies can bring 1. but it will be more effective than bringing a squadron of 2.
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![[Post New]](/s/i/i.gif) 2016/05/26 16:39:00
Subject: Renegades & Heretics Tactics
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Fresh-Faced New User
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Have people had luck with giant spawn as heavy support in a daemon army? I just recently got looking at them after reading the discussion here and saw that was an option.
Also, do you guys roll the mutation only when the model is in assault, or do you roll even when they're not engaged?
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![[Post New]](/s/i/i.gif) 2016/05/26 20:35:06
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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Giant spawn mutation table is pretty straight forward on when you roll it. Just like normal spawn.
I havent had a chance to use them with my daemons, though with the soul grinder formation I probably will soon. That is probably a better question for the daemon tactica though.
I do plan on using the soul grinder formation with my renegades soon. Having some punchy walkers helping out in the backlines could be pretty sweet!
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![[Post New]](/s/i/i.gif) 2016/05/27 16:22:26
Subject: Renegades & Heretics Tactics
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Hurr! Ogryn Bone 'Ead!
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I decided to try a smaller version of your plague zombie list Gwarsh last night and had alot of fun. It was a 2v2 but I was mainly fighting Black Templars. He struggled to do anything to my artillery pieces in the back line despite hitting them with 30+ thundercannon wounds a turn. Its simply amazing you can pack 120 plague zombies into a list for so cheap that I was struggling to fill the rest of my points in.
He had 3 thunderfire cannons perched in a building in his deployment, along with some scouts, a tac squad, some bad ass melee SM unit with all kinds of attacks in CC, and a leviathan dreadnaught. Turn 2 he was pretty much bogged down by so many zombies I was able to hold him there until turn 5. He slaughtered probably over half of them but as soon as he would wipe a squad there would be another behind them charging in.
Ended up being a lot of fun and kept the game shorter on our end as I didnt have to fire 120 lasguns and just marched them up the board. It proved to be a solid tactic, they never once got close enough to my rapiers or ordnance carriages to pose a real threat, and it kept the SM busy while my team mate raked in the VP's.
Will definitely be using the purge formation and zombie hordes more often!
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![[Post New]](/s/i/i.gif) 2016/06/02 15:26:56
Subject: Renegades & Heretics Tactics
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Nurgle Chosen Marine on a Palanquin
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I've got a 1K game tonight at an escalation league. I didn't think I would be running this list, as I made it as a joke, but someone wanted to face it. I posted to the escalation group that I made a list with about 100 zombies and a renegade knight. The list is as follows.
Vraks CAD
Nurgle demagogue
20 zombies x4
13 zombies
spawn
spawn
2 earthshakers
1 earthshaker
2 lasers militia training
Renegade knight titan
I think its about 999pt
Then, just for kicks and giggles, I wanted to make a pacific rim style R&H rist at 1000pt.
IA:13 CAD
Tzeentch mutant overlord
4x spawn
2x10 mutants
3x giant chaos spawn
Knight titan
Again, another fun silly list that I doubt I will field, the knight is way too much at 1k. I've just beein making silly lists to bring, the Giant spawn have been nice to have around, as they have really made up for my lack of decent units when I have a crappy list. I have brought 1 along a few times. I think I might keep doing that. At 1K I might switch to 2 of them. Though, a spawn spam could be a fun thing to try, using my flesh hounds as spawn.
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![[Post New]](/s/i/i.gif) 2016/06/12 18:56:30
Subject: Renegades & Heretics Tactics
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Regular Dakkanaut
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Im currently running an Unending Host list, with 2 platoons with 3 20 man squads, each squad equipped with 3 melta and a chaos sigil. My question is if its worth running with 4 special weapons instead and no chaos sigils, and a command vox in each platoon command squad. And if its worth running heavy weapons teams in the squads
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![[Post New]](/s/i/i.gif) 2016/06/12 22:59:47
Subject: Renegades & Heretics Tactics
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Pyromaniac Hellhound Pilot
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I'd advocate keeping the sigil personally - I think it outweighs the option of one more melta. A twenty man blob is so much more threatening if it's highly likely to stick around til the last man.
For heavy weapon teams the loadout I run is 20 men with milita training, sigil, vox and 2 autocannon teams. Makes a nice little unit to hold the backfield and plug away at the enemy for 100pts.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/06/13 04:26:47
Subject: Renegades & Heretics Tactics
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Warplord Titan Princeps of Tzeentch
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Normally you would be right, but unending host is another beast.
In unending host I personally believe the most efficient path is 15 man, all offense upgrades and no defense upgrades. You are basically goading them to kill your units. So 12 goons and 3 goons with guns, and nothing else. (maybe militia training, depends on gun type)
A dead unit of unending host is worth more than 2 surviving autoguns.
Also, host requires 4 troop choices. 2 platoons are not enough.
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This message was edited 2 times. Last update was at 2016/06/13 04:30:51
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/13 09:34:29
Subject: Renegades & Heretics Tactics
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Pyromaniac Hellhound Pilot
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I guess I tend to worry more that the units will spend too much time running off the board before they get to respawn. Does that happen much for you?
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/06/13 17:15:30
Subject: Renegades & Heretics Tactics
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Warplord Titan Princeps of Tzeentch
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Well, I don't play renegades-I play tau. but my units rarely get to even fall back, they just get decimated.
And given how fragile renegades are, you can be sure that in CC they are instantly wiped when small, and against shooting, they are still more likely to take massive casualties than running away from them.
I doubt a 15 man unit will be running away often, if only because many shooting platforms outright wipe them out (heck, 10 bolters in RF have a decent chance to kill them all)
Basically speaking, if they made it through one Ld check, they probably won't live to see the other.
And if they are cheap, the once-in-a-while unit that actually lives to fall back (AND isn't near the board edge), won't hurt much.
That's just theoryhammer though, testing it on the table is required.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/13 18:28:51
Subject: Renegades & Heretics Tactics
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Regular Dakkanaut
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I did play some today, running 2 platoons and 2 zombie squads to meet all 4 troops choices (with the minimum 2 platoons requirment). Running 20 mans with 3 meltas and a sigil, and found that after being shot at normally the meltas and the sigil survived (which i kept at the back of the squads), and the sigil helped them not run away, which meant they got another round to shoot at something expensive, so i guess its about equal in worth to running 4 meltas instead.
Ive found that running 20 man squads helps quite a bit when you get the inevitable purge the alien missions, gives you more of a fightning chance.
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![[Post New]](/s/i/i.gif) 2016/06/13 21:29:03
Subject: Renegades & Heretics Tactics
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Regular Dakkanaut
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My god this tactic thread has become a army list thread trying to 1 up each other or begging for criticism.
If I was in control of this thread i would politely ask everyon to post their lists in the army list section, but since I am not, go right ahead and copy and paste a list here because you wont get much help from the armh list section anyways.
these lists are some good food for thought tho.
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