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![[Post New]](/s/i/i.gif) 2016/05/04 04:50:11
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Fresh-Faced New User
Connecticut
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You know, I was one of many people who was really excited to see GW officially announced the ratification of an Adeptus Mechanicus army but I wonder if I was the only one who was a little disappointed at the small size of the army and VERY confused at the split between "skitarii" and regular AdMech. Can someone explain to me how AdMech works with 2 codices and a good 3/4 of it's selection on Forgeworld?
Also, less important but how does the army play?
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"Forward sssslow, await order to fire. Let them make the firsssst move. Our vesssssle can take it eassssily." - Sorylian Dreadnaught Commander Jeshisk |
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![[Post New]](/s/i/i.gif) 2016/05/04 09:40:34
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Pewling Menial
Right here, at the moment
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Skitarii and CultMech codices don't utilise FW models; there aren't even rules yet to allow this to occur
GW AdMech armies both play differently to each other, but obviously can be taken as allies to one-another
While the model selection seems small, the variety that can be utilised is quite large - bar the dunecrawler, each skit kit can be used to build 2 distinct units, all of which fill different gaps
Rangers are the superlative long-range shooting for 40k AdMech
Vanguard are passable shooters that cause useful penalties to opponents that are locked in combat (I believe, I haven't got access to my codex atm)
the elites choices and single FA option are decent CC units in an edition where CC seems to have been overlooked
The Ironstrider fires snapshots at BS2, so makes a passable anti-flyer defence for a fraction of the cost of any flyer, given it's weapons are TL as standard
The dunecrawler (spider tank, spider tank, does whatever a Spider tank does) has options for a few nice guns, including, IMHO, the best ground-based AA gun in the Armies of the Imperium
CultMech are different again; their troops are that in name only, with S5, T5 and heavy weapons on all models, including a Heavy 2 S6 haywire gun basic on one of them, they're a nasty force to come against in low-point games
Fast attack in non-existent and the elites are more like troops than the troops choices are
Sorry this turned into a lecture about the armies; I'm aware it's probably not what you asked for
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This message was edited 1 time. Last update was at 2016/05/04 09:41:11
5285 Carcharadons Astra, 3000 XIX Legion
AM: 3170, ABG: 5045, MT: 755
Skit: 1470, CM: 500, QKCL: 4870
2348
Assassins: 1140
750 |
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![[Post New]](/s/i/i.gif) 2016/05/04 10:59:04
Subject: Re:Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Speedy Swiftclaw Biker
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Honestly I as far as Skitarii go I can give some insight as it's a small army but definitely not one to really underestimate despite the army being a majority Toughness 3.
The main advantages of Skitarii are they have doctrines that can boost their WS/BS for the turn for the ENTIRE army. But the boosts do come at a price in some respect most notably if you want +3BS for the turn you take -2WS as a penalty which in the first turn may just not matter that much.
Elite choices: Both come with the Dunestrider Rule which is an extra 3 inches in move/run/charge.
Infiltrators - These units are a go to havoc spreader that your opponent NEVER want's to be near, they come with a built in Aura that gives a variety of debuffs for your opponents including INIT. Personally they come with two weapon sets you don't have a choice of mixing, Stub Carbines and Powerswords or Flechette Pistols and Taser maces. Now many will jump to the power swords as they're free and hey AP3 but I personally will go with the pistols. Reasoning is despite being str 2 they have 5 shots a piece and count as a pistol for CC purposes and an extra attack is another chance of activating the taser ability which I believe makes it far more appealing despite the AP -
Ruststalkers - Your true dedicate CC unit in this army, while they don't give any debuffs like the Infiltrators they com packing at standard a Transonic Razor and Chord claw that can be traded for two transonic swords for free which gives +1 str. I never do this personally for a simple reason for the swords you lose access to haywire grenades and the chord claw which takes one attack per guy with it from your normal rolls because it has Fleshbane. The Transonic weaponry have a fun gimmick in the first turn of combat all 6's to wound are AP 2, BUT all rounds after the first the weapons are just AP2 regardless and all the Ruststalkers weapon have this rule.
Troops :
Vanguard- Say hello to the unit that blatantly rapes anything with a toughness value with their basic weapon. They're a quirky little unit with Rad Carbines that have an 18 inch range Assualt 3 Str 3 gun that on a roll of 6 causes 2 wounds regardless of the enemies toughness. Add the fact a min squad can take 2 special weapons which range from the Plasma Cavalier (18in Assualt 3 Plasmagun), The Arc Rifle (24in Str6 AP5 Haywire and rapidfire) these things just fry units in shooting due to weight of wounds. Add in if you get them stuck in CC they impose a -1 Toughness to their opponent cause they're doused in so much radiation it's not even funny.
Rangers - Your only other Troop choice and they come slightly more expensive than the other option. These guys are equipped with Galvanic Rifles (30in Str4 Ap4 rapid fire precision shot) while not the best you'll mostly use these guys to carry a Transuranic Arquebus (60in Str X Ap3 Sniper with Armorbane) thanks to them being relentless you can move and not snap fire the Arq all day. This unit is personally what I use for dropping the enemy warlord in the first turn. That or I slap a few Arc Rifles in the squad and they go tank hunting.
Fast Attack :
Dragoons - Get 3-5 for a squad and just smash them into things and watch the Str 8 tasers wreck mooks. They're Fast Walkers that are great for taking down just about anything besides TEQ's in a round of combat, just beware they're frail.
Heavy Support :
Balistari- Don't bother these things compete with the far superior unit in this slot and they're just not viable enough to survive. Your choices in weapons are a Twinlinked Autocannon or Lascannon that can snapfire at BS2.
Dunecrawler- Say hello to the better heavy weapon platform they're av12 with a 6+invul but in a squad for every one within 4 in the invul goes down one to a max of 4+ add in their melee weapon and you get IWND. There's really 2 options Anti ground or Anti air. If you want anything walking dead take a Neutron Laser (48in Str10 ap1/2? small blast) first turn you can pop the +3bs/-2ws and basically choose what you want gone. Anti Air however comes with the Icarus Array which is great for stopping flyers in their tracks, however it is a skyfire weapons so you will be snapfiring 8 shots into any ground targets if you have to.
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![[Post New]](/s/i/i.gif) 2016/05/04 12:58:02
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Been Around the Block
NY
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Spiritfox has it pretty accurate. Just to emphasize, if left unchecked or not dealt with quick, vanguard and elites will wreck armies. Only thing I'd suggest is if you absolutely must take an arquebus, run a 5 man vanguard unit with two of them. Don't pay an extra 10 points for 3 galvanic rifles on a unit that hides in the furthest corner of the board. Also give rustalkers the mask relic. They benefit tons. Refuse challenges with the princeps. The relic solves almost all the issues so you don't wanna lose it.
Vanguard - giant shotgun with double auto wounding on 6s.
Infiltrators - giant shotgun that can infiltrate (supris-BLAM!)
Rustalkers - round one, sprinting steak knives. round two, sprinting blenders.
Rangers - sergeant/character hunters. Great for picking off dumb things like that guy with an incinerator that'll eat half your vanguard unit or something with a banshee mask. p.s. only take 1 or 2 units at most. get more vanguard.
Dragoons - Glass battering rams that explode. *With a constant 5++* (it's a cover save so be wary)
Ballistari - Glass sniper rifle. That's bout it.
Dunecrawler - GIANT LAZER! and great AA.
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Only the heaviest of metals. |
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![[Post New]](/s/i/i.gif) 2016/05/04 13:15:07
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Warboss90 wrote:You know, I was one of many people who was really excited to see GW officially announced the ratification of an Adeptus Mechanicus army but I wonder if I was the only one who was a little disappointed at the small size of the army and VERY confused at the split between "skitarii" and regular AdMech.
On paper it seems confusing, but in practice it's actually a good way to do them.
Skitarii don't have "leaders" in the normal heroic sense that we're used to for 40k, they're serving as the eyes and ears of a Techpriest elsewhere. Think of the Collectors from Mass Effect and Harbinger("assuming direct control") in terms of how they're portraying it. The Techpriest can take over a Skitarii's body and functions to see what they see and hear what they hear or feel what they feel. Or they can pump the whole damn army full of zeal and have them fight on past incredible damage sustained.
At best, you're able to take a Warlord for Skitarii and it can be any of your Skitarii Alphas or Princeps.
The Cult Mechanicus book on the other hand, that's closer to being how the old Inquisition book worked. It's meant to be a complimenting force to the Skitarii or something that you can add into any Imperium of Man book without needing to go too crazy in terms of model count. Think of it as a Techpriest Dominus' personal servitors when it comes to everything barring the Electropriests and Kastelans and it makes a lot more sense.
Can someone explain to me how AdMech works with 2 codices and a good 3/4 of it's selection on Forgeworld?
The stuff from Forge World is the Mechanicum.
The stuff from GW is the Mechanicus.
Might seem like a false distinction, but the Mechanicum and Mechanicus are slightly different in their belief structures and the way they incorporated technology they found.
Mechanicum had the same basic tenants as the Mechanicus, but no real oversight and close ties to the Legions that they crusaded with. This led to a MASSIVE split when the Heresy broke out. Since then, you've had a kind of 'Dark Age' where the Mechanicus clamped down on innovation and close ties to any non-Mechanicus organizations.
They root out innovators or those with close ties to the outside world with enough zeal that it's not unbelievable to say that the Mechanicus probably has killed more of their own than most enemies have.
The stuff you see from Forge World? A lot of it has no rules for 40k--and a lot of it, if they did have rules for 40k, would end up being Chaos because of the ties the items have to the Dark Mechanicus(Vorax Battle-Automata off the top of my head) or the Traitor Primarchs(Domitar Battle Automata were what Peturabo used for his Legion's unique variant with the hammers and shields).
Also, less important but how does the army play?
Which army? Skitarii or Cult Mechanicus?
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![[Post New]](/s/i/i.gif) 2016/05/06 12:31:22
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Fresh-Faced New User
Connecticut
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It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
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"Forward sssslow, await order to fire. Let them make the firsssst move. Our vesssssle can take it eassssily." - Sorylian Dreadnaught Commander Jeshisk |
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![[Post New]](/s/i/i.gif) 2016/05/06 12:46:45
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Shadowy Grot Kommittee Memba
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Warboss90 wrote:It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
To play them together, you take a skiitari maniple (minimum 2 troops)
then you take an Admech War Congregation (minimum 2 troops 1 HQ)
then bob's your uncle. build however you like.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 0020/05/06 13:37:34
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Enginseer with a Wrench
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the_scotsman wrote: Warboss90 wrote:It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
To play them together, you take a skiitari maniple (minimum 2 troops)
then you take an Admech War Congregation (minimum 2 troops 1 HQ)
then bob's your uncle. build however you like.
If you're ok with having an alpha or princep be your warlord instead of the dominus you can also take cult as an allied detachment. Im a big fan of the new Dominus maniple as well as it gives you the option to run pure skitarii but with a more traditional warlord.
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![[Post New]](/s/i/i.gif) 2016/05/06 16:01:33
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Longtime Dakkanaut
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Warboss90 wrote:You know, I was one of many people who was really excited to see GW officially announced the ratification of an Adeptus Mechanicus army but I wonder if I was the only one who was a little disappointed at the small size of the army and VERY confused at the split between "skitarii" and regular AdMech. Can someone explain to me how AdMech works with 2 codices and a good 3/4 of it's selection on Forgeworld?
Also, less important but how does the army play?
1. Build a War Convocation
2. Learn all the complicated rules and wargear and relics and special abilities
3. Confuse and wreck your first opponent
4. Drink beer
5. Forget the special rules, lose a game then get disqualified
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![[Post New]](/s/i/i.gif) 2016/05/18 22:33:55
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Mindless Servitor
tennessee
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I am a new player all the way around, I have been around the books and fluff for years but when the skitarrii launched it was time to jump in. Now I have a very limited knowledge of what works and doesn't or what the best armies/formations/units are, and have just built my army to be fun to play and different from anything else. That said I did not want to go war convocation because that's what all the admech players are doing for obvious reasons. That said I have a list that if the dice don't screw you can wreck everything...,. And pisses off players with big scary tournament armies 5hat normally crush guys like me.
X1 10 man vanguard warlord
X4 5man vanguard plain alphas taser/mace w arc pistol or phosphor pistol
X2 5man rangers arquebus in each alphas mace/ arc pistol
X1 onager mindscanner, crab claw, icarus or neutron
Now this is the iron core that will suprise many people wiyh how tough it really is.
Allies
Ironstrider cav
Dragoon spam! If you want to spend the cash this can be a damn devastating formation.... they won't hold up under heavy fire but damn a maxed out formation with lances will destroy anything, ANYTHING it charges w the rught canticle on. Buy used models!
OR
Killclade
A much better way to play these awesome units I think. Slaughtersprint can be very nasty. And I'm not entirley sure but I think thier 12" arua will stack with vangarf debuff
OR
Kastellan/ dominus maniple. Simply awesome
just my first run at playing with the amazingly cool synergy options that we get for being mechanicus badasses. But I like to come up with fun ways to play more than winning.
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Skitarii battle maniple, and working toward a ad mech holy requisitioner squad and nominus enclave. |
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![[Post New]](/s/i/i.gif) 2016/05/24 23:37:15
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Mindless Servitor
tennessee
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Just to throw it in there my dragoon super squad idea while being fun to charge at stuff and taser the fluff out of vehicles, knights, and all kinds of other things out there, I have discovered what was probably obvious to more exp. Players. They have a BIG downside..... if caught out in the open against anything with any BS and strength what so ever.... Boom...... get caught by a crap load of nids or orks or any number of warm bodies..... Boom.... bye bye chicken walkers. I retract my earlier statment of ANYTHING being wrecked by charge. I just had a few lucky games where more seasoned players pitied my ignorance and didnt punish my newbieness.
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Skitarii battle maniple, and working toward a ad mech holy requisitioner squad and nominus enclave. |
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![[Post New]](/s/i/i.gif) 2016/05/29 15:02:06
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Stalwart Tribune
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Warboss90 wrote:It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
FW has a IA-book in the works. They get it out in summer.
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/05/30 05:49:36
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Enginseer with a Wrench
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Ankhalagon wrote: Warboss90 wrote:It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
FW has a IA-book in the works. They get it out in summer.
I really hope so. I hope they release it for the event in june.
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![[Post New]](/s/i/i.gif) 2016/05/30 10:45:39
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Stalwart Tribune
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Dramagod2 wrote: Ankhalagon wrote: Warboss90 wrote:It would still be absolutely amazing to see a full AdMech army with FW stuff actually having a place in GW's range. I'd like to play AdMech really bad but I'm not sure how the allies function works in FoC and in Points cost limits.
BTW, both armies.
FW has a IA-book in the works. They get it out in summer.
I really hope so. I hope they release it for the event in june.
Yeah, me too. I have already both armys.
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/05/30 14:53:22
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Stalwart Tribune
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I feel people are glossing over the Kastelans. By far my favorite unit in both codexes. If you take them in the formation with the dominus they get IWND AND repairing by the dominus. I mix in a few flamers and go to town. They only thing they fear is grav, AND if they have to roll saves against it, enjoy getting graved back on save rolls of 6s. I wiped out 2 cent devastators after they dropped on my robots just to bounce backs.
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/05/30 16:10:08
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Longtime Dakkanaut
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Cohort Cybernetica Kastelans did really well for me in Saturday's tournament, allied with a Ravenwing Strike Force. I won all three games and took second place. Never lost more than two models from unit - smart opponents didn't bother trying to kill it.
One Grey Knight player thought he'd charge them but I charged him first before he activated Force. Double attack protocol = smash. They don't need power fists (except against Imperial Knights) and don't be afraid to charge them in.
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![[Post New]](/s/i/i.gif) 2016/05/30 22:51:15
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Enginseer with a Wrench
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My only problem with the cybernetics formation is how expensive it is. It's the same reason why I don't play death stars. I like to have a variety of units and I feel like that one is just too much of a points sink. Don't get me wrong. It's fm definitely effective at killing and staying alive but it can only hold one objective and is pretty slow. Just not to my taste I think. M
I'm very curious to see if these rumors about two new robots and a flyer are true. I'll take either that or the IA but it'll be nice to be able to field a variety of robots rather than just the kastelans.
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![[Post New]](/s/i/i.gif) 2016/05/31 01:51:52
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Stalwart Tribune
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Dramagod2 wrote:My only problem with the cybernetics formation is how expensive it is. It's the same reason why I don't play death stars. I like to have a variety of units and I feel like that one is just too much of a points sink. Don't get me wrong. It's fm definitely effective at killing and staying alive but it can only hold one objective and is pretty slow. Just not to my taste I think. M
I'm very curious to see if these rumors about two new robots and a flyer are true. I'll take either that or the IA but it'll be nice to be able to field a variety of robots rather than just the kastelans.
We saw at the Warhammer Fest at least a pic of the Thanatar. I think, there will be also Castellax, Thallax, Vorax, Secutarii, Lightning and Avenger in the book. And maybe Techpriest-auxillia, Triaros, and I hope Magos/Archmagos too. That would boost the faction quite massively.
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/06/01 02:29:05
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Enginseer with a Wrench
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I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
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![[Post New]](/s/i/i.gif) 2016/06/02 13:33:03
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Longtime Dakkanaut
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Dramagod2 wrote:My only problem with the cybernetics formation is how expensive it is. It's the same reason why I don't play death stars. I like to have a variety of units and I feel like that one is just too much of a points sink. Don't get me wrong. It's fm definitely effective at killing and staying alive but it can only hold one objective and is pretty slow. Just not to my taste I think. M
Try the Elimination Maniple! Against alpha-strike opponents, leave the Destroyers off in Reserve. The robbits can take the heat for a turn.
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![[Post New]](/s/i/i.gif) 2016/06/02 14:28:52
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Quick-fingered Warlord Moderatus
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Dramagod2 wrote:I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
I think everyone is waiting for the FW thing. I hope they have a separate list with chimeras (I can dream!)
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/06/02 14:40:14
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tiger9gamer wrote: Dramagod2 wrote:I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
I think everyone is waiting for the FW thing. I hope they have a separate list with chimeras (I can dream!)
I hope they don't.
Skitarii and Cult Mechanicus really don't need transports. What they need is that censer rule that the Dragoons have applied to basically everything.
Oh, and everything in Skitarii bumped to T4 minimum.
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![[Post New]](/s/i/i.gif) 2016/06/02 15:14:32
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Quick-fingered Warlord Moderatus
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Kanluwen wrote: Tiger9gamer wrote: Dramagod2 wrote:I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
I think everyone is waiting for the FW thing. I hope they have a separate list with chimeras (I can dream!)
I hope they don't.
Skitarii and Cult Mechanicus really don't need transports. What they need is that censer rule that the Dragoons have applied to basically everything.
Oh, and everything in Skitarii bumped to T4 minimum.
That seems a little... much. They are not supposed to be marines, they are supposed to be mechanicus imperial guard, so it makes sense the skitarii are T3. I agree it would help sicarans and rust stalkers but for the entire army? Eh, may as well play space marines.
I personally think that they need transports to further cement them as "guard with better everything" because they are the soldiers of the faction that makes everything, but to each his own I guess
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"Do you really think 7th edition was the best edition?"
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![[Post New]](/s/i/i.gif) 2016/06/02 17:03:46
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tiger9gamer wrote: Kanluwen wrote: Tiger9gamer wrote: Dramagod2 wrote:I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
I think everyone is waiting for the FW thing. I hope they have a separate list with chimeras (I can dream!)
I hope they don't.
Skitarii and Cult Mechanicus really don't need transports. What they need is that censer rule that the Dragoons have applied to basically everything.
Oh, and everything in Skitarii bumped to T4 minimum.
That seems a little... much. They are not supposed to be marines, they are supposed to be mechanicus imperial guard, so it makes sense the skitarii are T3. I agree it would help sicarans and rust stalkers but for the entire army? Eh, may as well play space marines.
They're not "supposed to be Mechanicus Imperial Guard". That's something that people have pinned down on them since day one, but Skitarii has always been a very fluid term used to describe anything from massive "Battle Servitors" that had cannons strapped to their torsos in lieu of arms to Guardsmen with a few targeting optics surgically grafted to their eye sockets.
This is GW putting down 'the final word' as to what Skitarii are. They're supposed to be humans heavily augmented with cybernetics, to the point in some cases where it is a fleshy torso with mechanical legs, arms(Infiltrators and Ruststalkers), and a mechanical head protecting the brain(Infiltrators) and where a wounded Skitarii can keep fighting despite having gaping holes in their bodies because the Techpriest Dominus in orbit is making it happen.
T4 is entirely appropriate for the entire army.
I personally think that they need transports to further cement them as "guard with better everything" because they are the soldiers of the faction that makes everything, but to each his own I guess
They're also the faction that is so wildly traditional and afraid of change that their unit organizational structure and armaments are based upon the first nomadic colonists that settled Mars.
The Mechanicus makes everything, but where are the Skitarii with Lasguns? How about the Skitarii with Heavy Bolters, Bolters, or <insert name of weapon here>?
Tradition trumps convenience or logic for the Mechanicus. They have friggin' hit squads to put down people who for all intents and purposes jailbreak their tech.
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![[Post New]](/s/i/i.gif) 2016/06/02 17:14:52
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Quick-fingered Warlord Moderatus
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Kanluwen wrote: Tiger9gamer wrote: Kanluwen wrote: Tiger9gamer wrote: Dramagod2 wrote:I'm hopeful for those but that would be the entire mechanic in army pretty much. Does that seem realistic? (Genuinely asking)
I think everyone is waiting for the FW thing. I hope they have a separate list with chimeras (I can dream!)
I hope they don't.
Skitarii and Cult Mechanicus really don't need transports. What they need is that censer rule that the Dragoons have applied to basically everything.
Oh, and everything in Skitarii bumped to T4 minimum.
That seems a little... much. They are not supposed to be marines, they are supposed to be mechanicus imperial guard, so it makes sense the skitarii are T3. I agree it would help sicarans and rust stalkers but for the entire army? Eh, may as well play space marines.
They're not "supposed to be Mechanicus Imperial Guard". That's something that people have pinned down on them since day one, but Skitarii has always been a very fluid term used to describe anything from massive "Battle Servitors" that had cannons strapped to their torsos in lieu of arms to Guardsmen with a few targeting optics surgically grafted to their eye sockets.
This is GW putting down 'the final word' as to what Skitarii are. They're supposed to be humans heavily augmented with cybernetics, to the point in some cases where it is a fleshy torso with mechanical legs, arms(Infiltrators and Ruststalkers), and a mechanical head protecting the brain(Infiltrators) and where a wounded Skitarii can keep fighting despite having gaping holes in their bodies because the Techpriest Dominus in orbit is making it happen.
T4 is entirely appropriate for the entire army.
I personally think that they need transports to further cement them as "guard with better everything" because they are the soldiers of the faction that makes everything, but to each his own I guess
They're also the faction that is so wildly traditional and afraid of change that their unit organizational structure and armaments are based upon the first nomadic colonists that settled Mars.
The Mechanicus makes everything, but where are the Skitarii with Lasguns? How about the Skitarii with Heavy Bolters, Bolters, or <insert name of weapon here>?
Tradition trumps convenience or logic for the Mechanicus. They have friggin' hit squads to put down people who for all intents and purposes jailbreak their tech.
by that toughness logic iron hands should be T5 too, but ah well. To each his own I guess. I see it like the guard personally. There could be different armaments depending on the forge world, and hell even different army layouts! we only had two books on the subject so far, so there could be a massive amount room for more units and changes in the future. as I personally said, lasguns and tanks would be awesome, but then again I love tanks and vehicles. no need to get into an argument over fluff stuff like we're doing
Anyways, to the OP, have you played against mechanicus at all?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/06/02 17:25:26
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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To be fair, Iron Hands while not being T5 do receive stacking FNP bonuses as part of their Chapter Tactics. There's a reason why IH characters on Bikes have been a common sight, thanks to them becoming T5 on the bike with the ability to take one of two relics that grant Eternal Warrior(Shield Eternal or Gorgon's Chain).
Skitarii being T3 with a 6+ FNP is a huuuuuge issue given the points per model.
To each his own I guess. I see it like the guard personally. There could be different armaments depending on the forge world, and hell even different army layouts! we only had two books on the subject so far, so there could be a massive amount room for more units and changes in the future.
Sadly, there's not. It was pretty definitive in regards to that for the Skitarii and Cult Mechanicus books. You might see some different "tactics", like Lucius having access to Deep Strike because of their prevalence of teleport tech.
as I personally said, lasguns and tanks would be awesome, but then again I love tanks and vehicles. no need to get into an argument over fluff stuff like we're doing 
Then play Guard if you like Lasguns and Tanks?
Oh right. You probably don't want to field so many models or use a crappy book.
There's a reason they didn't give Skitarii access to stuff the IG have. Nobody would run IG if Skitarii could do everything the same; but better.
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![[Post New]](/s/i/i.gif) 2016/06/02 18:43:15
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Quick-fingered Warlord Moderatus
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Kanluwen wrote: To be fair, Iron Hands while not being T5 do receive stacking FNP bonuses as part of their Chapter Tactics. There's a reason why IH characters on Bikes have been a common sight, thanks to them becoming T5 on the bike with the ability to take one of two relics that grant Eternal Warrior(Shield Eternal or Gorgon's Chain). Skitarii being T3 with a 6+ FNP is a huuuuuge issue given the points per model. To each his own I guess. I see it like the guard personally. There could be different armaments depending on the forge world, and hell even different army layouts! we only had two books on the subject so far, so there could be a massive amount room for more units and changes in the future.
Sadly, there's not. It was pretty definitive in regards to that for the Skitarii and Cult Mechanicus books. You might see some different "tactics", like Lucius having access to Deep Strike because of their prevalence of teleport tech. as I personally said, lasguns and tanks would be awesome, but then again I love tanks and vehicles. no need to get into an argument over fluff stuff like we're doing 
Then play Guard if you like Lasguns and Tanks? Oh right. You probably don't want to field so many models or use a crappy book. There's a reason they didn't give Skitarii access to stuff the IG have. Nobody would run IG if Skitarii could do everything the same; but better. Look, I dont wanna argue about it. I said I wish they had transports, that's all mate. I may have commented that Toughness 4 is a bit much, but overall I was just wishlisting for my little army figures  fluff can change, they can add tanks if they want to. I play mechanicus because I like the mechanicus a lot more than IG and I just want them to have tanks and transports, savvy? I played them with rhinos before in an unbound list. It was fun, and I want them to have their own sometime. If I wanted to have lasguns in my skitarii I would make a counts as verson, but I was just wishing I had mechanicus tanks besides the onager. if you want to discuss more go to general discussions and talk there I guess, because otherwise lets keep this for tactics and such.
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This message was edited 1 time. Last update was at 2016/06/02 18:43:48
"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/06/02 21:16:35
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Fresh-Faced New User
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To be fair mechanicus would be a lot more competitive (without war con) if they had transports to cart vanguard around in and to hold objectives. Or at least some way of moving troops around fast
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![[Post New]](/s/i/i.gif) 2016/06/03 03:10:10
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Stalwart Tribune
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Wulfthrad wrote:To be fair mechanicus would be a lot more competitive (without war con) if they had transports to cart vanguard around in and to hold objectives. Or at least some way of moving troops around fast
Even a mobile ablative armour like a RH1N0 would be great. Or a Triaros....
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Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
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![[Post New]](/s/i/i.gif) 2016/06/03 10:07:47
Subject: Can Someone Explain Adeptus Mechanics / Skitarii To Me?
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Fresh-Faced New User
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Ankhalagon wrote:Wulfthrad wrote:To be fair mechanicus would be a lot more competitive (without war con) if they had transports to cart vanguard around in and to hold objectives. Or at least some way of moving troops around fast
Even a mobile ablative armour like a RH1N0 would be great. Or a Triaros....
If they made the trials available t 40k I'll probally go bankrupt from buying like 20 of them
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