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Made in us
Longtime Dakkanaut




Big fearless blobs and GMC. Works every time against Crons.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Cleatus wrote:
2000pts on a 4x4 board? WTF. Up to 1000pts is fine on a 4x4, but beyond that it gets really cramped. Even from the back of his DZ he could cover half the board with the Warriors' 24" guns.

What kinds of games are you playing? Please tell us it's not Purge the Alien every single game.

As others have said, if you can out-range him, play to objectives, and tie him up in assault, then you stand a chance. Bring Str8 if possible. Learn his codex, and if he's making stuff up (or simply doesn't understand his own army's rules), then call him on it.


Eh, I can see it happen.
Back in 4th ed yeah, it would have been cramped. But there are big expensive models everywhere now.


Automatically Appended Next Post:
nateprati wrote:
Whenever I play against crons the idea is focus fire. Focus everything you've got against whatever is buffing his army around it and make damn sure you salt the earth after. Dont let them get back up. The next turn you will take losses but everything after that will be easier. Make sure you pack mobile suicide cheap infuriating meltas to get up in his av14 while scaring his warriors into getting ready for it.


The problem though is that focus fire is a lot harder now that they made RP into FNP +.
It still works, but its more efficient now to ignore their armor and RP outright, otherwise you could be using your entire army to delete one squad.
Before there was actual counter play. But nope, gotta make an unique mechanic into a better version of an existing mechanic.

Anyway, Monsters and GCs are still somewhat effective against crons. You generally want to hit them hard in close combat with high I units, but avoid specialists and things with an invul, as they will last for a while.
You play admech and skitarii, right? Rad weapons might work, as you get extra wounds inflicted. More wounds = More saves = greater chance of a failure with the RP roll. Ditto for tasers, and especially transonic weapons.
Neutron lasers are a no brainer ; you ignore armor saves, its AoE and you make their RP worse.
That's for skitarii, anyway. Admech don't have that many options.
Volkite would not be that effective, as in order for the extra hits to proc you need to inflict unsaved wounds first. You generally don't want weapons or abilities that rely on unsaved wounds when dealing with crons.
I guess your best choice would be torsion cannons, due to the S8 AP1 and D3 wounds per model. It procs on unsaved wounds, but with AP1 it doesn't matter.

To put it in perspective :

A warrior in a decurion has a 75% chance of ignoring a wound that does not pierce armor. (4+ armor + 4+ RP)
Anything else (as most things in the cron codex with RP has a 3+ save) has a 82% chance of ignoring wound (3+ armor + 4+ RP)
This is assuming that my math checks out.

A terminator with a 2+ save has an 83% chance of ignoring a wound. A space marine with a 3+ save has a 66% chance.

This means that your best chances of inflicting damage is to either apply a lot of wounds (anti-termy tactics), or ignore their armor, thus dropping their chances of ignoring a wound to 50%, or ID, which inflicts a -1 to RP (so about 67% for warriors, 76% for most other things assuming armor saves are allowed).
Strength D ignores RP outright (as if the game needed more reasons to take D out of apoc...goddammit GW)


Automatically Appended Next Post:
 Buddingsquaw wrote:
 skoffs wrote:
 Buddingsquaw wrote:
The Triarch did that targeting thing, which, as he claims, allows the Praetorians to reroll all failed To-Hit and To-Wound rolls.
This bit concerns me.
What EXACTLY was he rerolling?
All failed to-hit/wound rolls, or just the shooting ones?


All of them: Mélée and Shooting.

He wasn't using a bound list, though. I'm guessing there's some rule loophole or some crud like that?


It should only be shooting.
How the formation works is that at the start of the shooting phase, he picks something he wants dead. Everything in the formation gets rerolls to hit, wound and pen against this unit until end of the phase.
He should not be receiving melee buffs.

Do not be afraid to ask for clarification if something seems wrong.

This message was edited 15 times. Last update was at 2016/05/28 12:27:48


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





nateprati wrote:
Make sure you pack mobile suicide cheap infuriating meltas to get up in his av14
yeeeaaah, I don't know how useful this advice would be.
I mean, I'm sure there might be some people who use monoliths, still, but generally they're pretty rare (what with being kinda meh)

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Neutron Lasers should be enough for anti-vehicle anyway.
You generally don't see that much AV14 in necron armies these days, as the monolith is bad (sadly. The most iconic necron vehicle reduced to a paperweight by GW's attempt at pushing the new vehicles. Typical)

This message was edited 5 times. Last update was at 2016/05/28 18:01:30


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Yeah Cron players can cry me a river...they've never known the pain of Defiler nerf.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in jp
Proud Triarch Praetorian





 KingmanHighborn wrote:
Yeah Cron players can cry me a river...they've never known the pain of Defiler nerf.
Oh? So 'Cron players would have no idea what it's like to see what was regarded as one of the best vehicles in the game be reduced to a nifty looking decoration piece?

The point being made in as far as ways to deal with Necrons was that Monoloths are pretty much a non-worry.
"MAKE SURE YOU TAKE MELTA TO HANDLE THAT AV14!" is wayyyy too much overcompensation for something most competent players no longer use.

This message was edited 1 time. Last update was at 2016/05/29 06:40:17


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Oh no we just had a cheap, but super versatile model that was our ONLY long range artillery option jacked up to near Land Raider points costs with nothing added, with armor on par with a fricken' Chimera transport. At least the Monolith has AV14 and can use it's firepower on the move. And IIRC can still teleport squads out of close combat. -_-

Face it you still have the hardest to kill units in the game next to super snowflake walkers.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

It better be able to fire on the move. Its only 24" range.
It lost the ability to teleport out of combat in 5th, and still doesn't have it.

Your defiler can sit on the backline and shell the enemy at least. But yeah, land raider costs are too high for the armor values you're paying.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





 KingmanHighborn wrote:
At least the Monolith has AV14 and can use it's firepower on the move. And IIRC can still teleport squads out of close combat. -_-

Face it you still have the hardest to kill units in the game next to super snowflake walkers.

1, as stated above, it hasn't been able to do that for a couple editions, now (not since the huge nerf it got).
2, you're missing the point. Who cares if it's got AV14 when people don't really use the thing anymore because it's sub par (so someone telling OP to arm themselves to deal with it is not good advice).
3, I don't know what the hell Necrons being tough to kill has to do with Monoliths, but that is kinda the whole point of the army. It's kinda been their whole theme/gimmick from the very inception. Thing is, just because they're tough doesn't mean they're strong. They're actually pretty mediocre as far as killing power goes. Keeps them squarely in mid-tier territory.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Monoliths always had terrible killing power, even in 4th. That particle whip may seem scary, until you realise that most armies can field a superior equivalent. What made it so useful was because it was, literally speaking and in reference to RPG party composition terms, a tank.

Its was a big, high AV vehicle that could drop in anywhere at the table, and possessed buffs that made it immune to melta and lances, making an already tanky vehicle even tankier. Not to mention that its real power did not come from its weapons, but its ability as a support vehicle; it was the primary way for necrons to get around and threaten another spot on the table, allowing for flanking maneuvers. In addition, its ability to drag squads out of combat was quite the boon, as it compensated for necrons weakness in close combat.

Then 5th came along.
It got a price decrease, but at the cost of its needed DS protection, thus limiting its use as a support vehicle.
It lost its armor buffs, thus limiting its abilities as a tank.
It lost its ability to drag squads out of combat, thus limiting its use once more as a support vehicle.
Its guns received a nerf as well; the whip no longer was AP1 in the middle, and the flux arcs became weaker, limiting the monolith's already paltry offensive capabilities.
It gain that door attack...which had pathetic range and stopped you from teleporting soldiers, so it was hardly ever used.

Then 6th came along. It lost its door attack, and 6th edition nerfed vehicles as a whole.

This message was edited 1 time. Last update was at 2016/05/29 10:43:31


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 KingmanHighborn wrote:
 Jancoran wrote:
4x4? Why the heck would you play on a 4x4 at 2K? Thats insane


My group plays 2500 and up 3000 on them.


Wowa. That's interesting. bringing out all the toys for those matches. Well. not all of them but thats a lot of toys. hehehe.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Fresh-Faced New User




I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar and playing a list full of mech dar guardians and vypers.. I castled in one corner he deep struck in/ and placed for there. I then turbo boosted the entire army to the other corner. It lost me a turn of shooting but he died crossing the board to me

He was actually quite impressed
   
Made in jp
Proud Triarch Praetorian





EldarArmy wrote:
I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar--
...
Whelp, I'm done reading.

 
   
Made in gb
Fresh-Faced New User




 skoffs wrote:

EldarArmy wrote:
I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar--
...
Whelp, I'm done reading.


hahs that's why you missed this bit then


a list full of mech dar guardians and vypers


happy gaming!
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 skoffs wrote:
EldarArmy wrote:
I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar--
...
Whelp, I'm done reading.


Yet he's right. Movement is a super important phase if you want to win.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Fixture of Dakka




 Jancoran wrote:
 skoffs wrote:
EldarArmy wrote:
I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar--
...
Whelp, I'm done reading.


Yet he's right. Movement is a super important phase if you want to win.

And in the Eldar movement phase there are about 2 units that are significantly better than other armies.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Locked in the Tower of Amareo




 Jancoran wrote:
 skoffs wrote:
EldarArmy wrote:
I beat a necron decurion formation with multiple res-orbs in a 1500 tournament by simply moving.

I was eldar--
...
Whelp, I'm done reading.


Yet he's right. Movement is a super important phase if you want to win.


Doesn't seem to help BA. Just sayin'.
   
 
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