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Made in no
Longtime Dakkanaut






Hi everyone.
i am new to this forum and new to 40k.

for some time i have been wanting to begin play 40k, as there is a few who does so in my local gaming group, but no1 of them plays orcs, so i was hoping i could get some advises here(please spare me from the "drop gw and find something else", i know gw is not a sunshine story company.)

now, thouse who play 40k in the gaming group does so casualy, so that gives more room for fun stuff i guess. that is why after some thinking i came to the conclusion that if i was to have an orc army it would be a kult of speed, as they sounds fun to play whit from what i have read on the web.
but, i dont know what units i should get! im not talking about actual models here, but unit selections. i have flipped thru the orc codex but noting made any real sense to me yet.

so can the forum users here help me out by suggesting what units to get and not to get for a kult of speed army? i was thinking units that can be used from 500p up to max 1500p.

This message was edited 1 time. Last update was at 2016/05/10 12:26:38


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Well, if you're going to go Cult of Speed:

-Warboss on a Bike, will almost always be your Warlord and a pretty good choice. Give him a Power Klaw and Da Lukky Stikk and let him wreck face

-Warbikers, not a troop choice, but your standard speed unit. I believe you can still take a Forgeworld Character to make them troops

-10x Boyz w/ a Nob with a Powerklaw in a trukk, your bread and butter, an overall good unit for ~180 points

-Deffkoptaz, hoo boy I love these guys. TL Rokkits or Big Shootas, Scout, I always give them the Buzzsaws as S6 AP2 is not bad when you're already swinging at Initiative 1. The only thing I hate about them is that their bases snap off ALL THE TIME!

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Made in us
Kinebrach-Knobbling Xeno Interrogator



California

I was in a similar position as you a month ago (new player wanting to go with Orks), so take all this with a grain of salt. I cosidered Kult, but really wanted to field some Stormboyz to be different... And I like the Goff scheme. For lower point games I would focus on fulfilling the requirements for your initial detachment (listed in Codex) first, then fill in slots as needed. Since you wanna run the Kult of Speed it is all about Trukks/Bikes/Fast Attack, and I think that works well for the 500 Point games. Assault will be the name of the game for you, but don't be surprised to see your Boyz lose combat (by one) to some Marines, then get wiped out on the retreat taking your Painboy with them. Also Ork Balistic Skill is crap, so I wouldn't put too much thought into the shooting phase with your Boyz/Bikes/Trukks considering you will probably want to run forward anyway.

Not sure how support units would factor in with your style, but I have had some success and failure with Lootas covering my Boyz. Their range should still help while your army is moving across the board, and in smaller games they are a relatively safe pick. Points will be tight if you are fielding a bunch of bikes though, so they may get left out.

I'd stick with 500 for a few games (most of that force if not all can easily be used in larger games anyway), as otherwise you will find yourself with close to 1000 points in units after a shopping spree without any real Armor threats... Those Power Klaws get expensive! On the other hand, you can never have too many Boyz, and can always add more bikers to yout army as you go up in points. Again I am new to the game was well, but I've had a lot of fun building up my Orks.

This message was edited 1 time. Last update was at 2016/05/10 15:58:54


 
   
Made in ru
!!Goffik Rocker!!






Warbikers are quite potent shooters. They just have s5 but they have tons of it and it's quite accurate. Lootas will be your long-ranged s7 support. Other than that - boyz in trukks, manz in trukks/wagons.

If you wana go forgeworld, definitely pick Zhadsnak. He'll make bikers troops and eliminate the need for boyz which are not too good for the points, sadly. You can also get a bunch of really good transports there.
   
Made in ca
Hardened Veteran Guardsman





Calbi,Terra

If you need orks. Trukks full of burna boyz. And give all your boyz nobs power klawz and bosspoles....


Bikes? Vehicles? I only have a deff dred

"We're not just going to shoot the bastards. We're going to cut out their living guts and use them to grease the treads of our tanks."
-The most imperial guard thing ever said.
The one rule I have in my threads: DONT TALK ABOUT THE ABRAMS.
That is it



 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Good news: Kult of speed orks are one of the best ways to play them.

Bad news: They are arguably the most expensive way to run orks (go figure).

Warbikers are a pretty solid unit, but they are $15 EACH. And you can have groups of up to 15, and can (and honestly, should) take multiple squads.

Warboss on a bike is another solid unit, but doesn't have an official gw model. You either have to make your own or shell out for a forge world model, which is, iirc, $60, not including shipping.

Massed trukks are also good for kult of speed, but guess what, they are expensive and you need multiples of them too.

That being said, here's a list I'd recommend that is fast, decent, simple to use, and doesn't require complicated assembly (such as a warboss on a bike). It's probably not the cheapest way to start, to be frank, but here you go:

Warboss - 'eavy armor, bosspole, power klaw - 94

boyz x 12, nob with power klaw, bosspole, trukk with reinforced ram - 152

Boyz x 11 in trukk with reinforced ram - 106 (warboss rides with them).

Warbikers x 6, with nob with power klaw and bosspole - 148

Total: 500 points.

Total price:

Warboss: ~$20 (warbosses aren't sold individually, check ebay)

2x boyz boxes - $30 each (https://www.games-workshop.com/en-US/Ork-Boyz)

2x trukk boxes - $38 each (https://www.games-workshop.com/en-US/search/searchResults.jsp?qty=com.gamesworkshop.endeca.EndecaUserContext@35f5d6bf&sorting=&view=&searchTerm=ork+trukk)

2x warbiker boxes - 42 each (https://www.games-workshop.com/en-US/Ork-Warbiker-Mob).

Ork codex - $50

Rulebook - $30 (check ebay for 7th edition mini rulebooks)

Templates ~$15

Total estimate: $240 for models, $50 for codex, rest is optional if you have friends with rules and templates.

If you're feeling up to it, warboss on a bike is absolutely fantastic, but again, pricey. https://www.forgeworld.co.uk/en-US/Ork-Warboss-on-Bike



Automatically Appended Next Post:
If you like it, try expanding to deffkoptas, maybe ork flyers, more warbikers, painboy on a warbike.

This message was edited 2 times. Last update was at 2016/05/10 18:46:38


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ie
Norn Queen






Dublin, Ireland

If your group is casual which you say it is, have a look at the AoS orruck starter kits. You can very easily proxy the boarboys as bikers - its kinda fitting and very Orky.
You also get a Warboss on a chariot and a bunch of boyz to fill out your army.
Try elementgames or a discounter and you can have a decent bike based force in no time for fairly cheap.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in no
Longtime Dakkanaut






thanks for all replys, they are realy helpfull to me =D

thouse in the group have said that they dont mind me using proxy models, so i have a fair amount of freedom i think. allso i am more a builder then a painter so the fact that some unit options dont have an official model is just a big +.

so from the tips here, it seems that bikes and trukk whit ork boyz will be in use for 500p and moust likely allso 750p, is this what you could call the core of my speed army no matter the points value?

and this Zhadsnak character, as tempting as it sounds to have fast atack bikers as troops instead, would it be new player friendly?




darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator



California

Yeah you will want Trukks and Bikes for Kult. Any stationary choices (short of Lootas) will be wasted as they will probably lack the range to engage enemies while the rest of your Army is speeding away. Keep in mind that you have to buy the bike upgrade if you want to bring a generic HQ along. It's 25 points alone, not counting the cost of the unit. Bikes have a longer life expectancy than most Orks with a nice potential for saves, and twin linked guns are something that is sorely lacking in 500 point Ork armies.

I'm still partial to fielding the bulk of my army out of Trukks in smaller games, and see Bike Mobs working better in larger ones. Upgrading Nobz to bikes cost 27 points per unit, but a Trukk can carry them all for 30. Warbikers still have some nice bonuses, but you will only have three units on the board (for almost every ten Boyz you get at a slightly higher cost). Not having to spend 30 points for each Trukk will save you a bit, but I'm partial to running Boyz in some form (Trukk, Storm) as the core of my army.

I went with the Get Started Box so my options were not as flexible starting off. Adding Trukks solved my lack of engagement, but I wasn't left with enough points to field bikes (and didn't want to not use all of the models in the box). My Dred hasn't done much of anything sitting at thw back of the board though, so I may break up the Formation that came with them until I get up to 1000 point games. Good luck with your army!
   
Made in ru
!!Goffik Rocker!!






I'd suggest to avoid nobz. Biker or truck. They're just severely overcosted. If you want some serious melee punch, get meganobz. You'll get a meganob with pk and 2+ for cheaper than a regular nob with pk and 6+.
   
Made in us
Longtime Dakkanaut




 koooaei wrote:
I'd suggest to avoid nobz. Biker or truck. They're just severely overcosted. If you want some serious melee punch, get meganobz. You'll get a meganob with pk and 2+ for cheaper than a regular nob with pk and 6+.


Which makes all of ZERO sense. Also, if you want to have a slightly competitive army avoid anything in the Ork Codex that is a walker or anything in the FA section that isnt a bike or Kopta. And in the Heavy slot your best bet is Mek gunz, which are ridiculously expensive in terms of money but cheap as hell on the table.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ru
!!Goffik Rocker!!






Large squadrons of buggies are not half bad either. Just 25 a pop.
   
Made in sg
Regular Dakkanaut




 Ratius wrote:
If your group is casual which you say it is, have a look at the AoS orruck starter kits. You can very easily proxy the boarboys as bikers - its kinda fitting and very Orky.
You also get a Warboss on a chariot and a bunch of boyz to fill out your army.
Try elementgames or a discounter and you can have a decent bike based force in no time for fairly cheap.


The new orruks from age of sigmar also has really nice new models, and if your group is really ok, the huge boar boyz can proxy as bikers and the megaboss is really good looking as well as a warboss! The other orcs can be used as meganobz too, if you are going that route.
   
Made in no
Longtime Dakkanaut






 Kap'n Krump wrote:


That being said, here's a list I'd recommend that is fast, decent, simple to use, and doesn't require complicated assembly (such as a warboss on a bike). It's probably not the cheapest way to start, to be frank, but here you go:

Warboss - 'eavy armor, bosspole, power klaw - 94

boyz x 12, nob with power klaw, bosspole, trukk with reinforced ram - 152

Boyz x 11 in trukk with reinforced ram - 106 (warboss rides with them).

Warbikers x 6, with nob with power klaw and bosspole - 148

Total: 500 points.



ok, am i missing something big here???
i picked up the codex today, and i cant get the trukk+ boyz points cost to match what you have. i end up at 117p. have you added something you dident type. plus the dex says i have to have 1 hq and 3 troops to make it legal.
not that i want to bluecopy you 100%, but i want to understand why there is sutch a big difference. do you know something i dont know??

please remember, i am 100% new to orcs and 40k.

This message was edited 1 time. Last update was at 2016/05/11 15:11:20


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ie
Norn Queen






Dublin, Ireland

Spoilered for points


Spoiler:
+++ New Roster (153pts) +++

++ Orks: Codex (2014) (Combined Arms Detachment) (153pts) ++

+ Troops (153pts) +

Boyz (153pts)
····Rules: 'Ere We Go!, Furious Charge, Mob Rule
····Boss Nob (46pts) [Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs]
····12x Boy (72pts) [12x Choppa, 12x Slugga, 12x Stikkbombs]
····Trukk (35pts) [Big Shoota, Reinforced Ram (5pts)]


Created with BattleScribe (http://www.battlescribe.net)


Basic CADs are 1hq and 2 troops. There is an ork formation that you can take that makes it 1 hq and 3 troops (which allows other stuff iirc).

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in no
Longtime Dakkanaut






 Ratius wrote:
Spoilered for points


Spoiler:
+++ New Roster (153pts) +++

++ Orks: Codex (2014) (Combined Arms Detachment) (153pts) ++

+ Troops (153pts) +

Boyz (153pts)
····Rules: 'Ere We Go!, Furious Charge, Mob Rule
····Boss Nob (46pts) [Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs]
····12x Boy (72pts) [12x Choppa, 12x Slugga, 12x Stikkbombs]
····Trukk (35pts) [Big Shoota, Reinforced Ram (5pts)]


Created with BattleScribe (http://www.battlescribe.net)


Basic CADs are 1hq and 2 troops. There is an ork formation that you can take that makes it 1 hq and 3 troops (which allows other stuff iirc).


thanks. i forgot to add the price for the powerclaw. so many equipments lists in the back of dex that i simply overlooked it. now it matches.
is 1hq, 2 troops so default that it is not mentioned in the codex, cuz i cant find it...

This message was edited 1 time. Last update was at 2016/05/11 16:32:08


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Maniacal Gibbering Madboy






 koooaei wrote:
I'd suggest to avoid nobz. Biker or truck. They're just severely overcosted. If you want some serious melee punch, get meganobz. You'll get a meganob with pk and 2+ for cheaper than a regular nob with pk and 6+.


I can only assume that this was typed up for the LOLZ. When you look at an ork army, you have to realise it's THE powerfist army, and that the boyz suck, and are really only there as the ablative armour and delivery system for the power klaws. Bear this in mind when positioning the nob in the unit on the tabletop...
   
Made in ru
!!Goffik Rocker!!






I'm talking about nob squads. Nobs as squad leaders for boyz are mandatory.
   
Made in us
Maniacal Gibbering Madboy






 koooaei wrote:
I'm talking about nob squads. Nobs as squad leaders for boyz are mandatory.


That would make a lot more sense. Nob squads are points sinks an bullet magnets...

A general point to consider for ork lists: I had a lot of success using boyz in a battlewagon to shield meganobz in a trukk. The wagon completely blocks LOS to the trukk, which can then move 24", pretty much gauranteeing the mega nobz get a turn 2 assault. Food for thought.
   
Made in ru
!!Goffik Rocker!!






Why not VSG. This way you could have 3 trucks of meganobz and not worry about being locked down with your own 300pt of los block after it gets immobilized with a grav gun.
   
Made in us
Auspicious Daemonic Herald





FrozenDwarf wrote:

is 1hq, 2 troops so default that it is not mentioned in the codex, cuz i cant find it...

Because its in the main rule book and its called the Combined Arms Detachment (the generic detachment all armies have access to)
   
 
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