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![[Post New]](/s/i/i.gif) 2016/05/18 17:41:06
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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I'm a fan of both Poe and Ello so I wanted to attempt to make a list with both. The b wing is added with leftover points and I'm a fan of Landos crew card. This is somewhat for fun but I'd like to make it work well also.
100 points
Pilots
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Poe Dameron (PS8 Version) (35)
T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1)
Ello Asty (35)
T-70 X-Wing (30), R2-D2 (4), Veteran Instincts (1)
Blue Squadron Pilot (30)
B-Wing (22), “Mangler” Cannon (4), B-Wing/E2 (1), Lando Calrissian
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This message was edited 1 time. Last update was at 2016/05/18 17:41:50
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/05/18 18:42:49
Subject: Rebel list for review
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Unhealthy Competition With Other Legions
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Dave-c wrote:I'm a fan of both Poe and Ello so I wanted to attempt to make a list with both. The b wing is added with leftover points and I'm a fan of Landos crew card. This is somewhat for fun but I'd like to make it work well also.
100 points
Pilots
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Poe Dameron (PS8 Version) (35)
T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1)
Ello Asty (35)
T-70 X-Wing (30), R2-D2 (4), Veteran Instincts (1)
Blue Squadron Pilot (30)
B-Wing (22), “Mangler” Cannon (4), B-Wing/E2 (1), Lando Calrissian
Looks like fun. Ello is slippery when flown right.
Throw Integrated Astromechs on the T-70s and you're in business.
An alternate idea would be to dump the mangler cannon (kind of redundant on a 3-shot ship, even with it's ability) on the B wing and give your T-70s Autothrusters.
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![[Post New]](/s/i/i.gif) 2016/05/18 19:15:01
Subject: Rebel list for review
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Longtime Dakkanaut
Minneapolis, MN
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Dave-c wrote:Poe Dameron (PS8 Version) (35)
T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1)
Ello Asty (35)
T-70 X-Wing (30), R2-D2 (4), Veteran Instincts (1)
Be sure to give them at least Integrated Astromech. Autothrusters are also a good buy for regen T-70's. You should also try a few games with the droids swapped; R5-P9 might seem like an obvious choice for Poe, but Ello also makes good use of him (since he can continuously talon roll without losing actions). VI is a good choice on both pilots.
Blue Squadron Pilot (30)
B-Wing (22), “Mangler” Cannon (4), B-Wing/E2 (1), Lando Calrissian
This ship needs to be significantly re-worked. For starters, you're missing out on Sensor upgrades, which are very nice to have. Mangler cannon is a mediocre choice here, as you don't have any mechanics that take advantage of the critical hits (other than being a low- PS pilot). Lando is a mediocre crew, who only really makes sense on a ship that can take advantage of his token churning.
I think your best choice here with these ships and pilots would be to add Autothrusters to Poe and Ello, and then take a Blue Squadron B-Wing with a Fire Control System. This will leave you with a two point initiative bid, good to have if you're flying against Aces.
Other things to look at:
Using the new PS9 Poe. He won't be out till later in the year, but you can use him in fun games.
Other Elite upgrade, especially Predator and Push The Limit.
Using the BB-8+ PTL combo for mad maneuverability. This is especially fun on Ello.
Using an A-Wing as your third ship.
As an idea, try out something like this. There's tons of goofy gak you can do with this list.
Poe Dameron (PS9) (33)
Push the Limit (3)
BB-8 (2)
Integrated Astromech (0)
Ello Asty (30)
Veteran Instincts (1)
R5-P9 (3)
Integrated Astromech (0)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 100
View in Yet Another Squad Builder
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This message was edited 2 times. Last update was at 2016/05/18 19:16:43
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![[Post New]](/s/i/i.gif) 2016/05/18 22:10:22
Subject: Rebel list for review
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Andy Hoare
Norwich,England
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My tournament list for a while was the Poe & Ello VI setup with Autothrusters and the last 26 Points went on a Stress Hog(Gold Squadron Y-Wing with BTL-A4 title,TLT and R3-A2). Was very fun to fly when Regen Aces got to be a thing for a bit.
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![[Post New]](/s/i/i.gif) 2016/05/19 12:57:44
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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I tried the triple T70s list in tournament, with r5-p9 on Ello instead of Poe. The only thing I found disappointing was the low action economy. You pretty much have to have a focus on both if you want to take advantage of Poe's ability and regen on Ello. But you can't use them unless you want to give up your defensive bonuses (bonii?)
Ironically, my third ship was Blue Ace, and I barely used his ability, prefering to Target Lock and use his Crack Shot to really punch some damage through.
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![[Post New]](/s/i/i.gif) 2016/05/19 13:53:28
Subject: Rebel list for review
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Longtime Dakkanaut
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DanielBeaver wrote:
I think your best choice here with these ships and pilots would be to add Autothrusters to Poe and Ello, and then take a Blue Squadron B-Wing with a Fire Control System. This will leave you with a two point initiative bid, good to have if you're flying against Aces.
Another option would be taking those two points and using the B2 mod with Hera Syndulla. The B-Wing has quite a bit of red on it, so she opens it up considerably. You have the FCS for rerolls, so you can afford to get an extra stress now and then.
Blue Squadron Pilot (22)
Fire-Control System (2)
Hera Syndulla (1)
B-Wing/E2 (1)
Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Autothrusters (2)
Ello Asty (30)
Veteran Instincts (1)
R2-D2 (4)
Autothrusters (2)
Total: 100
View in Yet Another Squad Builder
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![[Post New]](/s/i/i.gif) 2016/05/19 17:57:52
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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Mathieu Raymond wrote:I tried the triple T70s list in tournament, with r5-p9 on Ello instead of Poe. The only thing I found disappointing was the low action economy. You pretty much have to have a focus on both if you want to take advantage of Poe's ability and regen on Ello. But you can't use them unless you want to give up your defensive bonuses (bonii?)
Ironically, my third ship was Blue Ace, and I barely used his ability, prefering to Target Lock and use his Crack Shot to really punch some damage through.
Ironically I just played a blue ace the other day. I really like his ability, it's almost like a stress free talon roll when combined with a hard turn. You lose the action like on a talon roll but then you aren't forced into a green move next turn. It's a really good positioning move.
All are good ideas, how do you think a list like this with the adjustments would do in a tournament setting?
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/05/20 12:40:35
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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Terrible. I went 2-3. Some of it was my fault, obviously, but you have to find ways of mitigating a bad dice roll, and only having three ships that fire on the board can feel a bit like weak sauce.
I had another list I enjoyed which was Ello Asty (regen version of your choice, I like r5-p9 to still be able to Tallon Roll every turn) and 3 basic Bs, flow in formation.
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![[Post New]](/s/i/i.gif) 2016/06/12 01:50:43
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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What about for funsies a triple t70 ace list?
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Three Aces
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99 points
Pilots
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“Blue Ace” (29)
T-70 X-Wing (27), BB-8 (2)
Ello Asty (35)
T-70 X-Wing (30), R2-D2 (4), Veteran Instincts (1)
Poe Dameron (PS8 Version) (35)
T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1)
Blue ace can dance all over the place with bb8 and boost options, and regeneration aces.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/06/12 02:01:03
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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In a casual setting, it's fun. I had great games with something very similar to this (I had Crack Shot on Blue Ace instead).
But in a competitive setting, there isn't enough action economy.
And I'd switch the two droids around. Ello wants to be able to Talon Roll and regenerate. If you tie him to greens, you might as well only have a Red Squadron Veteran.
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![[Post New]](/s/i/i.gif) 2016/06/15 14:44:11
Subject: Rebel list for review
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Neophyte undergoing Ritual of Detestation
Shreveport, LA
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If you want to run poe and ello, my favorite way is with hobbie.
Poe, PTL, r5-p9, Weapons Guidance, Integrated
Ello, PTL, R2, Integrated
Hobbie, Targeting Astromech, Integrated
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![[Post New]](/s/i/i.gif) 2016/06/16 02:09:27
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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But you're pretty much telegraphing where Poe will end up, and when you plan on using Tallon Rolls with Ello, because of the stress management this will impose on you. Automatically Appended Next Post: To me, it's more worth it to have autothrusters than Weapons' Guidance on Poe, especially if you are keen on keeping your focus to defend because you don't regenerate. Something like this?
Poe Dameron (31)
Push the Limit (3)
BB-8 (2)
Autothrusters (2)
Ello Asty (30)
Veteran Instincts (1)
R5-P9 (3)
Integrated Astromech (0)
"Hobbie" Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
Total: 99
View in Yet Another Squad Builder
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This message was edited 1 time. Last update was at 2016/06/16 02:13:23
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![[Post New]](/s/i/i.gif) 2016/06/16 03:07:18
Subject: Rebel list for review
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Douglas Bader
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wreeper007 wrote:Poe, PTL, r5-p9, Weapons Guidance, Integrated
Ello, PTL, R2, Integrated
Hobbie, Targeting Astromech, Integrated
Sorry, but this just doesn't make any sense.
PTL on Poe isn't the worst thing ever, but it really limits your dial and makes you way too predictable. And if you're going to be committing to green maneuvers every turn to clear stress you might as well take R2-D2 instead. Dump weapon guidance to pay for R2-D2, it's a bad card that you'll almost never get to use. Alternatively, dump weapon guidance and take predator (effectively the target lock you're often taking with PTL, but with no stress) or VI.
PTL on Ello is just a waste. You can't use Ello's pilot ability if you use PTL, so you're paying way too many points for what is effectively a PS 7 generic. And with no regen or other defensive abilities you've got an expensive ship that is pretty fragile.
Hobbie is not terrible I guess, but he's also not contributing much to this list besides being a not terrible 27 point ship.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/06/16 13:50:09
Subject: Rebel list for review
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Neophyte undergoing Ritual of Detestation
Shreveport, LA
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The ptl's are there for if needed, its not used every turn.
Weapons guidance is there also when needed, especially when nothing can target poe that round.
Hobbie has won several games for me, the targeting astromech ability is made for him.
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![[Post New]](/s/i/i.gif) 2016/06/16 14:17:22
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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Like Peregrine said, though, those are relatively fragile ships with only 2 agility dice. So you might as well use an EPT that you can use reliably, to maximize its utility.
Remember, Poe can be a dangerous ship, so people will try to target him as soon and as often as possible. So you might want to have a definite impact with every point you pour into him.
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![[Post New]](/s/i/i.gif) 2016/06/16 18:34:26
Subject: Rebel list for review
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Huge Hierodule
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One thing to note is, when running Poe and Ello, you may want adaptability on Poe instead of Vet instincts. This makes both of them PS9, meaning that you get to choose which order you activate them in, and have another point for other upgrades/initiative. It weakens you vs other PS9/10's, but is very useful vs PS8- or 11+
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2016/06/16 20:31:08
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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So I played around with the squad benchmark. Woke the computer is not a strong opponent it seemed to be an effective list. Blue ace with bb8 is really bouncy and can get the drop on lower PS ships and can end up in interesting places.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/06/16 23:27:21
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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Agreed on running Adaptability. I used it to give myself an extra point of initiative at a tourney. No one fielded a VI Vader or Fel, so the initiative was enough.
Is Wedge still viable currently? Are you forced to choose between EU and IA, or is one of the upgrades clearly better in his case?
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![[Post New]](/s/i/i.gif) 2016/06/17 11:11:00
Subject: Rebel list for review
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Battleship Captain
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PTL on Poe isn't the worst thing ever, but it really limits your dial and makes you way too predictable. And if you're going to be committing to green maneuvers every turn to clear stress you might as well take R2-D2 instead. Dump weapon guidance to pay for R2-D2, it's a bad card that you'll almost never get to use. Alternatively, dump weapon guidance and take predator (effectively the target lock you're often taking with PTL, but with no stress) or VI.
BB-8 isn't a bad option, either - but I agree; either way, if pinning yourself to the green part of your dial, you might as well get as much free mileage out of it as you can.
Is Wedge still viable currently? Are you forced to choose between EU and IA, or is one of the upgrades clearly better in his case?
A PS9 guy with 3 attack dice will never be 'useless', but there are better options. I've seen him do well with BB-8 - giving the T-65 some of the manouvrability it normally lacks without either costing the toughness boost of Integrated Astromech or messing with his action economy.
Personally, if putting in an expensive T-65, I'd consider Wes Janson with Adaptability. He's surprisingly useful against two very common squads - against high agility aces, taking a token off his target in addition to any he made them spend to not get hit is a very nice tool for getting through the mound of rarely-needed tokens Darth Vader or Soontir Fel can accumulate, whilst against Contracted Scouts, he can 'disarm' the torpedo tubes of one of the jumpmasters before it gets to fire
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/06/17 18:50:36
Subject: Rebel list for review
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Neophyte undergoing Ritual of Detestation
Shreveport, LA
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Just played and got this, all pilots at ps8
Poe, predator, r5p9, integrated
Ello, adaptability, R2D2, Integrated
Tycho, Chardon, Test Pilot, Rage, PTL
99pts
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![[Post New]](/s/i/i.gif) 2016/06/17 23:06:04
Subject: Rebel list for review
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Huge Hierodule
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locarno24 wrote:
Is Wedge still viable currently? Are you forced to choose between EU and IA, or is one of the upgrades clearly better in his case?
A PS9 guy with 3 attack dice will never be 'useless', but there are better options. I've seen him do well with BB-8 - giving the T-65 some of the manouvrability it normally lacks without either costing the toughness boost of Integrated Astromech or messing with his action economy.
I've also found Wedge with Stay on Target and an integrated targeting astromech to be a very effective glass cannon (only 33 points, and great for sniping off top threats).
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2016/06/28 20:41:00
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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So I'm going to go to a lgs tournament on the 9th. Going to go for fun and to meet some new people.
I've decided to bring:
Blue Ace
Bb-8
Integrated Astromech
Poe
R2d2
Veteran instincts
Ello Asty
R5p9
Veteran instincts
99 points
I've been messing around on squadron benchmark and it seems to do pretty well. I would take integrated mech on the others but just don't have the cards. I put it on blue ace only because he has no regen.
General flight plan is to set Poe and Ello mid board or mid counter to my opponent and spear head blue ace from opposite side allowing Poe and Ello to take the primary shots since they have more staying power with regen. Then do the t70 dance of death and hope to win!
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/07/10 01:07:07
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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So it was just ok. It was way too small of a venue, hot as hell due to over crowding, and started way late.
Round 1
Horton salm and Tlt
Vander r2 and Tlt
Gold squad with Tlt
Z95 bare
Was a close game, don't remember the exact score but I won by about 70ish to 64
Round 2
Omega ace, wampa, another tie hero but not youngster, and 3 black squadrons all but 1 with Crack shot.
Just too many dice coming at me on ships i can't get out of arc on. Lost 100-60ish
Round 3
Yorr with Palpatine
Omega ace with comes relay
Whis per with veteran instincts, advanced cloak, and something else.
I dominated. Blue ace only lost 2 shields and everything else was able to regen back to full health. Win 100-0.
Round 4
Vessery, tie/d, tractor beam, target comp, vet instincts, and maybe 1 more upgrade
Ps8 decimator with engine upgrade, expose, vader, and something else.
I think this guy cheated. I got tabled in 3 turns. He easily killed 1 ship per round by tractor beam onto obstacle, shoot with vessery primary, then finish it with decimator.
He had a home made vessery card, and he was claiming target locks immediately after rolling dice, then spending it to roll same dice he just rolled before getting target lock. He did not have target lock before rolling dice. This is where it hurt as I could evade the tractor beam easily if it wasn't for him reroll ingredients dice. That took my agility to 1 and then I'd take 5-6 damage from shooting and if I wasn't dead he would vader me off.
He was also pouty and kinda rude.
All in all it was just ok, 3 guys seemed cool and I was literally sweating it was so hot. I couldn't stand anywhere without our butts rubbing on the guy playing behind me. The organizer was participating and too disposed to help as well.
I won't go back to the same place. There is one more lgs that hosts tournaments and will try them next. I would rather have played with my personal gaming group tbh.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/07/10 02:46:39
Subject: Rebel list for review
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Fixture of Dakka
Bathing in elitist French expats fumes
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If he already had a target lock from Chiraneau, then yeah, the card says to acquire a target lock "right after having rolled the dice." With the new flowcharts, it seems this ability fits neatly between steps 2 and 3, hence he can use it.
What's rotten, from the whoopee's point of view, certainly not for the whooper's, is that he gets one again when doing his primary attack.
It's certainly going to be something to be on the lookout for. Steering clear of Vessery to instead torch the Decimator as quickly as possible might be a somewhat viable strategy.
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![[Post New]](/s/i/i.gif) 2016/07/10 03:28:01
Subject: Rebel list for review
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Tail-spinning Tomb Blade Pilot
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Yea, except he was running them basically side by side making it impossible to single one out. It was by far the worst arse whooping I've ever had in anything ever. I couldn't help but think it was super broken. I've played games that last 20 turns and I've never seen anything tabled in 3 turns like that.
Maybe that last was just the ultimate kryptonite to mine. He went 2-2 on the day so maybe I brought the wrong tools for that fight.
He basically picked a ship and destroyed it at will, like it was nothing. It was crazy.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/07/10 04:04:23
Subject: Rebel list for review
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Douglas Bader
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Dave-c wrote:He basically picked a ship and destroyed it at will, like it was nothing. It was crazy.
That's what TIE/D Vessery does. It's murder against low-agility ships that can't dodge the tractor beam. You need green dice and evade tokens to keep the tractor beam off, arc dodging at PS 9+ to avoid Vessery entirely, or an immediate kill on Vessery (fortunately he's kind of a glass cannon).
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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