Sagitarius with a Big F'in Gun
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I had alot of fun the other day using a Triaros as a moving wall for my Rangers, against a numpty Guard guy who, for some ridiculous reason, would not move around to get at the side armour.
So I pondered on this, seeing just how useful it was having a solid moving wall to hide behind, and then I pondered on Ferrums, and then on the Secutarii Hoplites, and then on Roman shield turtles.
I'd also like to be aggressive with my Erad Dunecrawlers, with Mindscanner probes.
2 10-Man Vanguard
w/ 3 Arc Rifles, Omnispex.
Alphas take Phosphor blast Pistols and Taser Goads.
[340pts] [170 * 2]
The Vanguard Alpha, who is my Warlord, gets Pater Radium, +20pts.
2 10-man Hoplites - The custom unit -
w/ Boosted power packs
Alphas take Digital Weapons.
[440pts] [220 * 2]
2 Dunecrawlers
w/ Eradication Beamers, Mindscanner probes.
[200pts] [100 * 2]
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Rules for the Custom Skitarii Hoplites:
Skitarii Hoplites: 85 pts.
Unit composition:
4 Hoplites, 1 Hoplite Alpha.
Can take up to 5 ddditional Hoplites, 15pts per model.
Hoplite
Ws 4, Bs 3, S 4, T 3, W 1, I 4, A 1, Ld 8, Sv 4+
Holpite Alpha
Ws 4, Bs 3, S 4, T 3, W 2, I 4, A 2, Ld 9, Sv 4+
Wargear:
Skitarii Warplate
Arc Targe
Radium Spear
Radium Spear:
Range 1, S +1, Ap 5, Rad Poisoning.
Arc Targe:
Confers a 6+ Invulnerable save (in addition to Feel No Pain) to the model.
Any blasts that land in front of the shield, along with any templates towards the shield, in a 90* arc, have their strength reduced by 1.
Instead of striking with the Radium Spear, a Holpite may do a shield bash with their Arc Targe, using the following profile:
Range -,S User, AP -, Mélée, Shock Jolt.
Shock Jolt:
A successful Hit against an Infantry/& Character/ model, who does not have anything behind it, will be forced back an inch, and also suffers -1 to their initiative for the current round of combat.
A successful Hit against a model, who does have something behind it, will suffer -1 to the initiative, and so will whoever's behind them, where applicable.
(The Initiative debuff can stack Twice).
Special Rules:
Doctrina Imperatives
Feel No Pain (6+)
Relentless
Rad Saturation
Roving Wall:
Two or more Hoplites in base contact, side by side, increase their Targe Invulnerable save to 5+.
One Hoplite in base contact behind another Hoplite causes the Blast & Template Strength Reduction to be applied to blasts & templates that land on top of the Hoplites.
In addition, confer a 5+ Cover Save to any model within 4" behind the Hoplite, against attacks that must go past the Hoplite.
(Remember that Skitarii have 4+ armour anyway)
A unit of Hoplites may take Boosted power packs, giving their Arc Targes Haywire.
5pts per model.
The Hoplite Alpha can take items from the Special Issue Wargear list.
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We also have a custom Formation:
1 unit of Vanguard,
1 unit of Hoplites,
1 Dunecrawler
Overbearing Radiation:
An enemy unit in Close Combat with a Hoplite and Vanguard unit will be effected by Rad Saturation twice.
(So -2 toughness).
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For a 1500pt battle, I'd field two Domitar Ferrum in addition to this, along with upgrading the Dunecrawlers to Neutron lasers, and giving the Vanguard Alphas Arc Mauls & Digi Weps.
Do the Hoplites sound OP, UP, Balanced? I've not used them yet (seeing as I came up with them this evening). Just hope I can find a budding guinea pig opponent.
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