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Made in us
Regular Dakkanaut





I'm kind of dissapointed in this list. It was supposed to be a theme list, using the flameblade strike detachment of the Salamanders. (Battlescribe is currently broken in regards to relics or I might have taken the flameblade as well.) I was trying to see how many flamer templates I could cram into this formation but it turns out I can't put in as many as I thought. Its got pretty solid anti-air but its anti-armor is anemic, it doesn't do as well vs. AV 13-14.

On the plus side its got +1 S to all flamer templates and all flamer templates are effectively twin linked.

Spoiler:
+++ Crispy Critters (1500pts) +++

++ Space Marines: Codex (2015) (SM Sal Flameblade Strike Force) (1500pts) ++

+ (No Category) +

Chapter Tactics [Salamanders]

+ Core (695pts) +

'Battle Demi Company * (695pts)
Assault Squad (130pts) [2x Flamer (10pts), Jump Packs (15pts), 4x Space Marines (56pts)]
Veteran Sergeant (49pts) [May replace Bolt Pistol and Chainsword with Eviserator (25pts)]
Captain (125pts)
Captain (125pts)
Power Armour (35pts) [Combi-flamer (10pts), Relic Blade (25pts)]
Devastator Squad (170pts) [4x Space Marines (56pts)]
Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
Tactical Squad (90pts) [Lascannon (20pts), 4x Space Marines (56pts)]
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
Tactical Squad (90pts) [Lascannon (20pts), 4x Space Marines (56pts)]
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
Tactical Squad (90pts) [Lascannon (20pts), 4x Space Marines (56pts)]
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]

+ Auxiliary (805pts) +

'1st Company Task Force (555pts)
Sternguard Veteran Squad (185pts)
Razorback (55pts) [Twin-linked Heavy Flamer]
Veteran (22pts) [Boltgun]
Veteran (22pts) [Boltgun]
Veteran Sergeant (22pts) [Bolt Pistol, Boltgun]
Veteran with Special/Heavy Weapon (32pts) [Heavy Flamer (10pts)]
Veteran with Special/Heavy Weapon (32pts) [Heavy Flamer (10pts)]
Terminator Squad (185pts) [Replace Storm Bolter with Heavy Flamer (10pts), 4x Terminator (140pts), Terminator Sergeant (35pts)]
Terminator Squad (185pts) [Replace Storm Bolter with Heavy Flamer (10pts), 4x Terminator (140pts), Terminator Sergeant (35pts)]

'Flamebringers (250pts)
Land Raider Redeemer (250pts) [Multi-melta (10pts)]

Created with BattleScribe

This message was edited 1 time. Last update was at 2016/05/30 06:28:52


 
   
Made in ca
Regular Dakkanaut




Oooooooook. Gonna do this in the order things come down in your list.

Vet sergeant in a 5 man squad will more than likely be a waste of points, especially when you give him that eviscerator. Makes for a super easy target. Keep him a regular sergeant, and don't use evsicerators. They're crazy expensive and just paint a target on the squad.

The captain is an easy warlord kill, and its not particularly clear where you plan on putting him. I would assume in the sternguard, but they're not a full size squad either. If you dump the vet upgrade and the eviscerator, you can take Vulkan. Who is waaaaay more survivable with a 2+3++ and has the FNP warlord trait. With a MC relic blade AND heavy flamer. Very similar loadout, better in literally every possible way.

The tacticals look like you've kept them as a tax for taking the detachment, then added lascannons. Might be ok for an army that can get away with sitting back and pounding things, but this is Salamanders. You win by rerolling everything and being right up in your opponents face.

If you can shuffle some points around, I'd suggest making the sternguard a 10 man unit, combat squadded. If you dont own a drop pod, use your razorback as a rhino so you can at least take shots out the top of the hatch on your way up. A heavy flamer razorback isn't gonna scare anybody.

Safe to assume you plan on putting one squad of terminators in the redeemer? I'd definitely use assault terminators instead. Gives someone for vulkan to hide in with too, rather than 3+ armour sternguard. As for the second squad of terminators, walking them up is a waste of the flamer, and deepstriking without locator beacons or homers using a flamer can be equally wasteful. Consider switching the gun to an assault cannon, or picking up a drop pod to take locator beacon that can get these guys in safely.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

You want to flame out your opponent?


HQ- Vulkan to TL all your MM.
HQ- Lvl2 Librarian to do pyromancy
3 x 5man tacs Sgt with Combi Melta and Flamer in a razorback with TL Flamer
1 x 5 man devestator with 4 MM in a razorback.
1 x 6man sternguard with 2 heavy flamers in a razorback
1 x 5msan command with mix of 5 meltas or flamers in razorback,
2 x squadrons of landspeeders with 2 MM or MM/HFlamer

Very up close and personnal but 6 TL heavy flamers, 3 to 9 heavy flamers 3-8 flamers 3-7 combimeltas 0-4 combi flamers and 6-12 multimeltas. It is a very fluffy salamander list.

This message was edited 1 time. Last update was at 2016/05/30 07:36:55


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Made in ca
Regular Dakkanaut




^^^^ that looks like it would be a blast haha. Maybe as a stormlance for jump out, shoot, jump in shenanigans
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

A stormlance would make any ork or tyanid cry. Add a formation of 3 vindicators. everything moves flatout on turn one or pops smoke and let your opponent pick his pain on turn 2. Hehe,

2000
2000
WIP
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Made in us
Regular Dakkanaut





DAaddict wrote:
You want to flame out your opponent?


HQ- Vulkan to TL all your MM.
HQ- Lvl2 Librarian to do pyromancy
3 x 5man tacs Sgt with Combi Melta and Flamer in a razorback with TL Flamer
1 x 5 man devestator with 4 MM in a razorback.
1 x 6man sternguard with 2 heavy flamers in a razorback
1 x 5msan command with mix of 5 meltas or flamers in razorback,
2 x squadrons of landspeeders with 2 MM or MM/HFlamer

Very up close and personnal but 6 TL heavy flamers, 3 to 9 heavy flamers 3-8 flamers 3-7 combimeltas 0-4 combi flamers and 6-12 multimeltas. It is a very fluffy salamander list.


Isn't this a CAD? That kind of defeats the purpose of using a flameblade strikeforce, doesn't it?
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

HQ- Vulkan to TL all your MM.
3 x 5man tacs Sgt with Combi Melta and Flamer in a razorback with TL Flamer
1 x 5msan command with mix of 5 meltas or flamers in razorback,
1 x 5 man devestator with 4 MM in a razorback.
1x Landspeeders 2 MM

Meets the requirements of flameblade

The pyromancer, sternguard an 2nd landspeeder don't. Albeit I am sure you could find a way to add them. A simple substitute is to add 5 man assault squad w 2 flamers and comb-melta in a razorback for the landspeeder then take a speartip strike with 3 landspeeders and 2units of bikes or the librarius conclave with 2 more psykers....

I'm kind of dissapointed in this list. It was supposed to be a theme list, using the flameblade strike detachment of the Salamanders.


The point is you were disappointed in the low number of flamers. Vulkan gives you some anti-tank punch and a heavy flamer. View my list only as a suggestion on how to achieve maximum flame.

This message was edited 1 time. Last update was at 2016/05/31 00:14:23


2000
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WIP
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Made in us
Regular Dakkanaut





DAaddict wrote:
HQ- Vulkan to TL all your MM.
3 x 5man tacs Sgt with Combi Melta and Flamer in a razorback with TL Flamer
1 x 5msan command with mix of 5 meltas or flamers in razorback,
1 x 5 man devestator with 4 MM in a razorback.
1x Landspeeders 2 MM

Meets the requirements of flameblade

The pyromancer, sternguard an 2nd landspeeder don't. Albeit I am sure you could find a way to add them. A simple substitute is to add 5 man assault squad w 2 flamers and comb-melta in a razorback for the landspeeder then take a speartip strike with 3 landspeeders and 2units of bikes or the librarius conclave with 2 more psykers....


I already made a fluffy CAD for salamanders.

speartip isn't an auxillary for flameblade, and librarian pyromancy powers don't benefit from scorched earth or flamecraft.

This message was edited 3 times. Last update was at 2016/05/31 00:17:13


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI




I am not building the list. YOU ARE!!!
I am suggesting a core that meets 90% of your requesf. (Flameblade, Salamanders Maximum flames.) Take it as intended to give you some thoughts on how to achieve your goals or ignore it. In any case have fun!


Automatically Appended Next Post:
Alright if you prefer the negative nancy approach.

I'm kind of dissapointed in this list. It was supposed to be a theme list, using the flameblade strike detachment of the Salamanders. (Battlescribe is currently broken in regards to relics or I might have taken the flameblade as well.) I was trying to see how many flamer templates I could cram into this formation but it turns out I can't put in as many as I thought. Its got pretty solid anti-air but its anti-armor is anemic, it doesn't do as well vs. AV 13-14.


1. Stormlance is far superior as a basis. Who cares if you are fearless if you stand still when your big benifit is +1S Flamers?
2. You lack mobility and you have tied down all your tactical with a boat anchor lascannon. These have objective secure. Why not flamers/combiweapons instead/
3. Missile launchers are jack of all trades but equally lack luster also. Go cheap (HB/MM) or go pricey (GC) otherwise this is a tax require for either core.
One Stalker is going to provide equal if not better anti-air and support. A squadron of 3 is by far superior as it makes jinking worthless.
4. Other than range lascannons really suck for the cost.
5. In current environment, terminators are overcosted POS. Give me two more of your sternguards.
6. Unless you want an overcosted box, lose the LR redeemer.
7. Why no psycher. Even a lvl 1 has a psychic hood to provide a deny the witch bubble.
8. 5man assault squad is a flamer delivery system. Lose the eviserator for melta bombs or depend on krark grenades,
9 Your captains are a waste of points. No CC unit to attacf them to. Lose one and run him bare bones.












This message was edited 2 times. Last update was at 2016/05/31 01:20:05


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Made in ca
Regular Dakkanaut




Everything DAaddict said. The main, blaring problem with this list is bloated price units that aren't good and have no synergy anywhere. Stormlance is obviously superior if you don't own any drop pods. IF you don't own pods. Salamanders in drop pods are a better pair than peanut butter and jam.
If you're deadset on using those terminators for some reason, proxy them as cataphractii.

   
 
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