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![[Post New]](/s/i/i.gif) 2016/05/31 20:28:25
Subject: Death Guard problems.
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Sneaky Striking Scorpion
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I'm making a simple 2000 points list for my DG that consists of 2 B@C sets and some FW stuff like the Deathshroud as my HQ. However, I'm now stuck on the effectiveness of Grave Warden terminators against other space marines, Should I replace my 10 man missile squad and contemptor for a 5 man Grave Warden squad, probably in a land raider? I just don't know how effective they are going to be.
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This message was edited 1 time. Last update was at 2016/05/31 20:31:16
There's no turning back... Triumph or oblivion. |
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![[Post New]](/s/i/i.gif) 2016/05/31 21:35:51
Subject: Re:Death Guard problems.
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Fiery Bright Wizard
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they are hilariously effective, and IMO one of the best units in the game. their gun is leagues better than a combi-bolter, they cost the same as a cataphractii squad with fists, AND they have their toxin stuff. It makes them okay vs. primarchs and mechanicum, their gas-shroud makes them KILLER vs. other special CC units (crippling anyone who relys on a charge for buffs) AND they are the only cataphractii unit in the game with access to a weapon to over watch with (a single toxin flamer), pair all of this with them being an HS option, they are rediculously strong, and I like running either 2 5-man squads, or a single 10-man squad depending on my opponent.
I run mine DG fluffy (as in no transport, since we didn't use them all to often) If you can open up the 200 spare points to bring 5 on foot, I'd do it, depending on your RoW.
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This message was edited 1 time. Last update was at 2016/05/31 21:36:46
I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/31 22:15:43
Subject: Death Guard problems.
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Sneaky Striking Scorpion
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Any extras? Such as the heavy flamer or chainfists?
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There's no turning back... Triumph or oblivion. |
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![[Post New]](/s/i/i.gif) 2016/06/01 00:39:25
Subject: Death Guard problems.
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Fiery Bright Wizard
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Decay wrote:Any extras? Such as the heavy flamer or chainfists?
Generally I go for the 1 in 5 takes both, but with grave wardens I've been running them without flamers since IMO the grenade launcher does the job a bit better since cataphractii can't use the heavy flamer to overwatch, only the toxin flamer.
so, in summary
5-man - 1 chain fist, 1 H. flamer (sometimes)
10-man - 2 chain fist, 2 H. flamer (sometimes)
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/06/01 18:25:10
Subject: Death Guard problems.
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Fresh-Faced New User
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I would never put a heavy flamer in them. Their granade launcher is IMO a better gun and is free. It also has 18 range. Zhe flamer is withour range so it has quite a bad sinergy with the other granade guys.
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![[Post New]](/s/i/i.gif) 2016/06/01 19:27:35
Subject: Death Guard problems.
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Fiery Bright Wizard
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Zub wrote:I would never put a heavy flamer in them. Their granade launcher is IMO a better gun and is free. It also has 18 range. Zhe flamer is withour range so it has quite a bad sinergy with the other granade guys.
the heavy flamer seems to be more of a fluff option to take rather than a 'best' option. Grave warden ALSO make Orbital Assault lists super fun with DG when paired with Deathshroud. the ability to bring an extra 50 terminators without even getting into your elite slots is pretty nifty
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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