bennyboy6189 wrote:do you think the list can work without the grinder, its my only air defense and well ranged shooting. Its hard cramming all the good units into 1k points.
I love Soulgrinders, they are great units but their anti-air capabilities are probably the last reason to take them. Even if I'm facing flyers it's usually best to shoot the grinders at something else to avoid wasting their upgrade weapon shots. 1k points can be a tricky limit to work with as you can't take all your toys, I find that you have to really make it synergise. I still think your first list is great but you mentioned you were aiming for a fast as possible
MSU army so an option would be to trade in the grinder for a greater number of smaller units as they aren't particularly fast. I'd definitely take at least one grinder, probably 2 or even 3 at higher points levels though.
In my experience the key tactic for Daemonkin is to get right in the enemys face asap with as many units as possible for target saturation. If you have multiple hound and spawn units threatening a Turn 2 charge along with bikes in melta range and some bloodletters appearing behind enemy lines your opponent is going to have to make some hard decisions over what to target. Even rushing cultists up as fast as possible means they will need to be dealt with (or they can just camp an objective) I play a lot of assault based lists and really think that assault is underrated
atm if you play it right. More units also means more blood tithe when they die; at 1k points (and most of the time in general for that matter) I usually aim for getting the
FNP reward every turn, I think this is easily the best value reward. If I do end up with more I sometimes summon more hounds or a skull cannon.
A lot of this depends upon what mission type you are playing though, and the armies you are facing as well.
MSU Daemonkin will do well with any Maelstrom component as the speed of the units enable them to grab objectives etc. If it's end game objectives then bigger units like grinders may be more effective.
You most definitely want the
LC on the Lord as you should be using this with the Goredrinker buffs most of the time unless you need the AP2 from the axe.
I think at 1k I'd go with:
Chaos Lord - Juggernaut, Familiar, Goredrinker, Lightning claw, Sigil = 205
8 Cultists = 58
8 Bloodletters - BloodReaper = 85
Chaos Spawn = 32
Chaos Spawn = 32
Chaos Spawn = 32
GorePack
3 Bikes - 1 Melta gun = 86
3 Bikes - 1 Melta gun = 86
9 Flesh hounds = 144
5 Flesh hounds = 80
5 Flesh hounds = 80
5 Flesh hounds = 80
Or with the grinder option:
Chaos Lord - Juggernaut, Familiar, Goredrinker, Lightning claw, Sigil = 205
8 Cultists = 58
8 Cultists = 58
Chaos Spawn = 32
Chaos Spawn = 32
Chaos Spawn = 32
Soul Grinder - Baleful Torrent = 155
GorePack
3 Bikes - 1 Melta gun = 86
3 Bikes - 1 Melta gun = 86
6 Flesh hounds = 96
5 Flesh hounds = 80
5 Flesh hounds = 80