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![[Post New]](/s/i/i.gif) 2016/12/18 22:06:52
Subject: It's raining Wulfen!
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Changing Our Legion's Name
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I'm seeing a lot of threads about Wulfen, and i'm learning always a bit more about Space wolves, and now i wonder if a spamming/drop pod/wulfen list is a good thing (like 3x 5 Wulfen on drop pod, with others drop pod units)
Naturally, all in terms of playablity and fun
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This message was edited 1 time. Last update was at 2016/06/11 22:44:16
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![[Post New]](/s/i/i.gif) 2016/06/11 22:54:35
Subject: It's raining Wulfen!
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Longtime Dakkanaut
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The turn of shooting they'll eat before they can go in is actuallly brutal for them.
Doing their formation, and hoping for the double move is actually more likely to work.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/06/12 01:00:46
Subject: It's raining Wulfen!
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Insect-Infested Nurgle Chaos Lord
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I would run them with TH/SS as a DISTRACTION CARNIFEX and for the basic requirements to a CotGW detachment so I can run a bunch of Thunderwolves.
Basically the scary vikings on giant puppies, or the scary vikings who are puppies. Take your pick, the other one will pick your bones clean.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/06/12 01:39:44
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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You're wasting the Wulfen's first turn bubble effects by putting them in drop pods.
I actually prefer to foot slog my Wulfen or buy Jump Guard with a Land Raider, overfill it to force them out and put the Wulfen in at the start of the first turn, the Wulfen's effect stays in play, thankfully due to it being a sound based effect and 2nd turn the Wulfen either move and charge from the wreckage or barrel out of the Landraider and charge.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/13 05:08:47
Subject: It's raining Wulfen!
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Regular Dakkanaut
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I choose carefully where they land, and run them into cover. By putting more immediate threats nearby I don't usually have issues with them surviving at least til they reach CC.
Do a storm shield or two, helps bunches.
Definitely though don't footslog them.
And IMO, the formation benefits aren't worth it.
They're as pricey as terminators. One unit is amazing.
Two is almost too much, really limits the list, as does running 500pts+ transport does from terminators.
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![[Post New]](/s/i/i.gif) 2016/06/14 23:02:42
Subject: Re:It's raining Wulfen!
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Changing Our Legion's Name
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Well i suppose there are too much ways of playing them  some people says take drop pod, some people take assault veichle and other let them walk, but i think that if you put too many distraction carnifex (like wulfen on pods, terminators on land raider ecc) they would do something for sure, even only for make your opponent tilting
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![[Post New]](/s/i/i.gif) 2016/06/14 23:57:09
Subject: It's raining Wulfen!
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Storm Trooper with Maglight
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I've been enjoying 2 TH/SS, 2 Axes, and a Leader with claws joined by a mounted Iron Priest and 4 Cyber Wolves who slingshot them into combat on turn 2.
Drop pod wastes their turn 1 buffs and you can't always run them into cover effectively. Having a 2+ tank in front with 2+ LOS onto cyber wolves for AP1/2 is very nice. Plus the squad is majority T5 until a cyberwolf dies.
It's a fairly expensive unit but once you get across the board you can always split the priest off and start clobbering some vehicles.
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![[Post New]](/s/i/i.gif) 2016/06/15 00:03:48
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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rabidguineapig wrote:I've been enjoying 2 TH/ SS, 2 Axes, and a Leader with claws joined by a mounted Iron Priest and 4 Cyber Wolves who slingshot them into combat on turn 2.
Drop pod wastes their turn 1 buffs and you can't always run them into cover effectively. Having a 2+ tank in front with 2+ LOS onto cyber wolves for AP1/2 is very nice. Plus the squad is majority T5 until a cyberwolf dies.
It's a fairly expensive unit but once you get across the board you can always split the priest off and start clobbering some vehicles.
I've been hearing about this whole 'Slingshot' tactic a lot since the Wulfen came out, how exactly does it work?
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/15 00:19:40
Subject: It's raining Wulfen!
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Storm Trooper with Maglight
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Basically you start them all about even at the front of the deployment zone, and on turn 1 the Priest moves 12" while the cyberwolves move anywhere from 7-11" to to keep the wulfen in coherently while they move 6".
On turn 2 you move the priest as far as possible while maintaining coherency and go for an assault. If you make it, the assault move and subsequent pile ins will allow the wulfen to catch up to the priest, effectively giving them a much longer move distance than normal. Oftentimes some or all won't even get to attack, but if you're locked in combat you can't be shot so that's ok.
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![[Post New]](/s/i/i.gif) 2016/06/15 00:28:03
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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Oh, I get it! It's basically a conga-line to combat.
Can the Wulfen actually move into that combat or would they be restricted to initiative pile-ins for movement?
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/15 00:34:39
Subject: It's raining Wulfen!
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Storm Trooper with Maglight
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They can move the maximum charge distance you rolled plus the pile in move. And then preferably you kill the unit at the end of your opponents turn and go charge something else.
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![[Post New]](/s/i/i.gif) 2016/06/15 01:00:44
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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Thanks for learning me a new tactic mate!
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/15 17:34:37
Subject: It's raining Wulfen!
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Junior Officer with Laspistol
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Hey, that's a pretty good idea. Worst comes to worst, you lose the Iron Priest an a few wolves, leaving the Wulfen intact.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2016/06/16 16:41:11
Subject: It's raining Wulfen!
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Regular Dakkanaut
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Tl;dr -
Wulfen's w/ IC's are amazing miniStars!
I definitely enjoy Space Wolves variety of Independent Characters, adding them to units is so effective.
Having something to:
- Look Out Sir 2+ wounds on to appropriate models:
(tho non-character models essentially need to be in base contact) allowing one to throw S8's or better to a Storm Shield to mitigate, or throwing masses of shots towards the adequate 4+/5++ dual-wound models;
you can squeeze your way through whole shooting phases denying any real effectiveness versus a whole shooting phase
(unless they're doing something ridiculous like playing Eldar, 'Spose we can ally Libby's through the Conclave, give the unit Invis and H&R if White Scars hehe).
- High LD
- More Wounds
- Unique Weaponry and Special Rules
- a safer place for solo IC's
I'm fond of the Wyrdstorm Brotherhood. Many awesome benefits coming from modestly priced IC's, especially on bikes!
- LD10
- Adamantine Will
- Force Weapons
- Psyker Tempastus Shooting, post move and pre Turbo-Boost (Helm of Durfast is brilliant on these guys!)
- T5 tank able to pull shroud through Tempastus tree, granting awesome 2+ Jinking, covered by 2+ LoSir's
The Force weapon can really rock someone's world!
- having your bike speed gain proper placement to their IC, shooting via psyker phase and anything else you have handy in your list, exposing their epic-level IC (or warlord) to getting some base to base action from your biker.
- charge with this in mind, allowing your Wulfen to bubblewrap you in i5 pile-in and their larger bases, snugly keeping your Rune Priest in base to base with only their IC.
- ensure a challenge is in place that wouldn't change positions of their hero. Deny a challenge if you must from another character in the unit.
- then, when you're striking with Force, wounds allocate first to that model, and you have a chance at taking half their units strength in one wound.
- monstrous creatures pose no threat with Force.
- let alone the psykers advantage of the new powers...
Yeah... podding in isn't without risk.
I keep these Wyrdstorm Bikers handy to join and wrap via Turbo-Boost via said advantages, if cover is sparse or shooting too intense. Putting many threats forwards helps me sufficiently lower the priority of the Wulfen, I've found, threats not dealt with that cause undue consequences.
I've honestly never had issues reaching at least their first charge, tho thereafter isn't as simple. They key is to reach CC as fast as possible; Reach CC!
Flying them in is a turn 4 charge, land raiders make the unit into a quarter of a tournament list... ouch!
Iron Priests are amazing! A few of these, and it's on another level. An almost obligatory pick, imo
Their elite slot filled with a Wulfen, need another for CotGW.
My findings
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![[Post New]](/s/i/i.gif) 2016/06/16 23:10:37
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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MekLeN wrote:Tl;dr -
Wulfen's w/ IC's are amazing miniStars!
I definitely enjoy Space Wolves variety of Independent Characters, adding them to units is so effective.
Having something to:
- Look Out Sir 2+ wounds on to appropriate models:
(tho non-character models essentially need to be in base contact) allowing one to throw S8's or better to a Storm Shield to mitigate, or throwing masses of shots towards the adequate 4+/5++ dual-wound models;
you can squeeze your way through whole shooting phases denying any real effectiveness versus a whole shooting phase
(unless they're doing something ridiculous like playing Eldar, 'Spose we can ally Libby's through the Conclave, give the unit Invis and H&R if White Scars hehe).
- High LD
- More Wounds
- Unique Weaponry and Special Rules
- a safer place for solo IC's
I'm fond of the Wyrdstorm Brotherhood. Many awesome benefits coming from modestly priced IC's, especially on bikes!
- LD10
- Adamantine Will
- Force Weapons
- Psyker Tempastus Shooting, post move and pre Turbo-Boost (Helm of Durfast is brilliant on these guys!)
- T5 tank able to pull shroud through Tempastus tree, granting awesome 2+ Jinking, covered by 2+ LoSir's
The Force weapon can really rock someone's world!
- having your bike speed gain proper placement to their IC, shooting via psyker phase and anything else you have handy in your list, exposing their epic-level IC (or warlord) to getting some base to base action from your biker.
- charge with this in mind, allowing your Wulfen to bubblewrap you in i5 pile-in and their larger bases, snugly keeping your Rune Priest in base to base with only their IC.
- ensure a challenge is in place that wouldn't change positions of their hero. Deny a challenge if you must from another character in the unit.
- then, when you're striking with Force, wounds allocate first to that model, and you have a chance at taking half their units strength in one wound.
- monstrous creatures pose no threat with Force.
- let alone the psykers advantage of the new powers...
Yeah... podding in isn't without risk.
I keep these Wyrdstorm Bikers handy to join and wrap via Turbo-Boost via said advantages, if cover is sparse or shooting too intense. Putting many threats forwards helps me sufficiently lower the priority of the Wulfen, I've found, threats not dealt with that cause undue consequences.
I've honestly never had issues reaching at least their first charge, tho thereafter isn't as simple. They key is to reach CC as fast as possible; Reach CC!
Flying them in is a turn 4 charge, land raiders make the unit into a quarter of a tournament list... ouch!
Iron Priests are amazing! A few of these, and it's on another level. An almost obligatory pick, imo
Their elite slot filled with a Wulfen, need another for CotGW.
My findings 
I love all that too.
Sadly my area has taken to small points community comp tournaments. It means my wolves are more competitive but it also means some of my favorite models and tactics are relegated to my shelves and casual matches. Fast moving independent characters get stomped out by community comp, so no wyrdstorm for me.
On the question side though.
Roll one dice for all affected units and consult the table.
Does that mean you roll one dice, get a 4 all units within any Wulfen bubble get 4 on whatever table applies to their situation?
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/17 06:01:53
Subject: It's raining Wulfen!
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Regular Dakkanaut
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Yeah, that's what's I'm seeing - a single roll for all units effected each turn.
I am definitely curious, how 2nd (or first) turn assault with powerful High Strength IC's aren't doing well for you.
Would you please share with me? Thank you - much appreciated
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![[Post New]](/s/i/i.gif) 2016/06/17 09:16:15
Subject: It's raining Wulfen!
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Junior Officer with Laspistol
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Dakka Wolf wrote:
Roll one dice for all affected units and consult the table.
Does that mean you roll one dice, get a 4 all units within any Wulfen bubble get 4 on whatever table applies to their situation?
To me, it would say "roll one dice for each unit affected" if it meant roll multiple dice.
So that has meant to me you roll once, and all units get the same buff.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2016/06/17 12:03:38
Subject: It's raining Wulfen!
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Regular Dakkanaut
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FAQ hit that, in particular.
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![[Post New]](/s/i/i.gif) 2016/06/17 12:15:45
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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MekLeN wrote:Yeah, that's what's I'm seeing - a single roll for all units effected each turn.
I am definitely curious, how 2nd (or first) turn assault with powerful High Strength IC's aren't doing well for you.
Would you please share with me? Thank you - much appreciated
It's not that they're not doing well for me, it's that I can't afford them by community comp scoring.
Community comp uses a secondary points bracket that drops an extra tax on powerful units, like Broadsides, Jetbikes, IC deathstarts and Thunderwolves. My community plays 1850 normal points and 12 comp points, Space Wolf ICs get taxed hard for being multi-wound independent characters and taxed again for having Thunderwolves, bikes or jetpacks. On top of that Thunderwolf Cavalry get taxed hard for being fast attack units, for having multiple wounds and for being Thunderwolf Cavalry. Two ICs, a squad more than three Thunderwolves and two squads of Wulfen put me on 12 points on the spot. Thankfully Heralds of the Great Wolf lose their IC status, aren't Thunderwolf Cavalry even if I mount the Iron Priest on a Thunderwolf and aren't fast attack so they effectively create my second squad of Thunderwolf cavalry.
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This message was edited 1 time. Last update was at 2016/06/17 12:23:48
I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/17 18:26:59
Subject: It's raining Wulfen!
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Speedy Swiftclaw Biker
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Griddlelol wrote: Dakka Wolf wrote:
Roll one dice for all affected units and consult the table.
Does that mean you roll one dice, get a 4 all units within any Wulfen bubble get 4 on whatever table applies to their situation?
To me, it would say "roll one dice for each unit affected" if it meant roll multiple dice.
So that has meant to me you roll once, and all units get the same buff.
Unfortunately the FAQ hit that and made it 1 die roll for all.
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![[Post New]](/s/i/i.gif) 2016/06/17 20:41:55
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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Checked out the FAQs.
I found it funny to see people trying to justify armour that identifies itself as terminator armour on mounts just because the rules don't specifically label it terminator armour.
I suppose it's possible they don't have access to a codex and are just going by battle-scribe though.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/17 21:25:01
Subject: It's raining Wulfen!
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Regular Dakkanaut
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Haha too funny, Dakka Wolf
I definitely see Heralds fitting well in that Meta!
Go with Cyberwolves on your Iron Priest then and you have a definitely beastly unit!
Such a Meta would cause me to review all the super powered combinations that are available to other codexes, for sure
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This message was edited 1 time. Last update was at 2016/06/17 21:25:32
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![[Post New]](/s/i/i.gif) 2016/06/17 22:21:20
Subject: It's raining Wulfen!
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Tzeentch Veteran Marine with Psychic Potential
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Dat comp point system tho...
I like it. Simple control.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/06/18 02:46:48
Subject: It's raining Wulfen!
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Regular Dakkanaut
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=)
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![[Post New]](/s/i/i.gif) 2016/06/23 02:19:53
Subject: It's raining Wulfen!
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Crazed Spirit of the Defiler
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Something fun for Wulfen might be to join a Lord from a Deathpack with them, as that particular Wolf Lord could also run and charge like them, leaving the Deathpack TWC to go somewhere else. The Lord on thunderwolf with a couple little wolves might also help to slingshot the Wulfen, and then you get that run/charge for a more possible turn 1 assault.
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![[Post New]](/s/i/i.gif) 2016/06/23 08:23:25
Subject: It's raining Wulfen!
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Raging Ravener
Norway
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Could you post a writeup of that community comp system? It sounds interesting.
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Evolve, overcome, consume. |
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![[Post New]](/s/i/i.gif) 2016/06/23 12:50:17
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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Windir83 wrote:Could you post a writeup of that community comp system? It sounds interesting.
Yeah...
https://www.facebook.com/CommunityComp/
http://www.communitycomp.org/
Since it's a good couple of pages (fifty or so) I think it'd be quicker to send you the link to the pages.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/23 13:39:27
Subject: It's raining Wulfen!
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Possessed Khorne Marine Covered in Spikes
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Malathrim wrote:Something fun for Wulfen might be to join a Lord from a Deathpack with them, as that particular Wolf Lord could also run and charge like them, leaving the Deathpack TWC to go somewhere else. The Lord on thunderwolf with a couple little wolves might also help to slingshot the Wulfen, and then you get that run/charge for a more possible turn 1 assault.
Pretty sure the faq screwed that plan too. Only wulfen can run and charge now. NOT any ICs or characters joining them.
Oops, nevermind, deathpack allows you to
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This message was edited 2 times. Last update was at 2016/06/23 13:40:42
Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
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![[Post New]](/s/i/i.gif) 2016/06/23 22:02:45
Subject: It's raining Wulfen!
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Ancient Space Wolves Venerable Dreadnought
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#1ShieldBrother3++ wrote:Malathrim wrote:Something fun for Wulfen might be to join a Lord from a Deathpack with them, as that particular Wolf Lord could also run and charge like them, leaving the Deathpack TWC to go somewhere else. The Lord on thunderwolf with a couple little wolves might also help to slingshot the Wulfen, and then you get that run/charge for a more possible turn 1 assault.
Pretty sure the faq screwed that plan too. Only wulfen can run and charge now. NOT any ICs or characters joining them.
Oops, nevermind, deathpack allows you to
Deathpack Thunderwolf Cavalry can run and charge but they have to be within a bubble of their Wolf Lord, still, he has a 1/3 chance of getting a Wulfen boost and making first turn assault anyway. Personally I'd leave him solo and decide what he's doing after the 'Curse' roll.
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This message was edited 1 time. Last update was at 2016/06/23 22:04:14
I don't break the rules but I'll bend them as far as they'll go. |
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