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![[Post New]](/s/i/i.gif) 2016/06/14 18:58:35
Subject: The advantages and disadvantages of pask.
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Hardened Veteran Guardsman
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I was thinking of putting together a scratch pask (using a new leman russ and some spare bits from vehicle accessories from my basilisk) and I was wondering if he was a good person to use in certain tanks. I was proxying him and putting him in a punisher. The outcome of that was amazing and also very fun to play with. I shredded through some space marines and terminators with ease  but he was very "vulnerable" to other people that had some scary gear. Should I invest in some armour and plop him into it. And if I should, what kind of tactic should I use to protect him and his two other chaps in his "assumed" squad.
Thanks chaps!
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"We're not just going to shoot the bastards. We're going to cut out their living guts and use them to grease the treads of our tanks."
-The most imperial guard thing ever said.
The one rule I have in my threads: DONT TALK ABOUT THE ABRAMS.
That is it
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![[Post New]](/s/i/i.gif) 2016/06/14 19:04:11
Subject: The advantages and disadvantages of pask.
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Locked in the Tower of Amareo
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Commissar Terrence wrote:I was thinking of putting together a scratch pask (using a new leman russ and some spare bits from vehicle accessories from my basilisk) and I was wondering if he was a good person to use in certain tanks. I was proxying him and putting him in a punisher. The outcome of that was amazing and also very fun to play with. I shredded through some space marines and terminators with ease  but he was very "vulnerable" to other people that had some scary gear. Should I invest in some armour and plop him into it. And if I should, what kind of tactic should I use to protect him and his two other chaps in his "assumed" squad.
Thanks chaps!
Punisher + executioner wingman is pretty damn awesome combo. Punisher pask is about best tool against everything IG codex has except AV15 and flyers.
Melta sponsons are also very good.
And with pasks preferred enemy providing rerolls executioner is pretty evil as you overheat less with 5 plasma templates and with pasks order you can shoot differently.
Probably better to stick with just 1 wingman though. That squadron is going to be point sink so you don't want one CC squad getting to them having TOO many tanks to destroy easily! And you would be often overkilling with shooting. Generally vechile squadrons are bad. Here you take it because you have to.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/14 19:15:00
Subject: The advantages and disadvantages of pask.
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Death-Dealing Devastator
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After much playing with pask, he is not worth it if you are playing against strong armies. Him and a plasma buddy is upwards of 450 points. My regular opponents are eldar and tau. He dies on turn two always, no matter I do. Deepstriking wraithguard, fire dragons, wraithknight, stealth cadre, stormsurges. They all kill him with ease. Pask in a punisher shoots 24 inches. So does grav. Thunderwolves can clear that gap in a single turn. There are far too many ways to easily end him. Then you are down 30% of your list.
That said he can really take over a game if left unanswered.
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2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/14 19:33:52
Subject: The advantages and disadvantages of pask.
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Angelic Adepta Sororitas
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Would it be worth babysitting a pask squad with an enginseer and a few servitors? Could get a 2 servitors with weapons and the rest with fist to help repair.
If something charges the tanks your enginseer can assault them back I guess.
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![[Post New]](/s/i/i.gif) 2016/06/14 19:51:33
Subject: The advantages and disadvantages of pask.
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Locked in the Tower of Amareo
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drunken0elf wrote:Would it be worth babysitting a pask squad with an enginseer and a few servitors? Could get a 2 servitors with weapons and the rest with fist to help repair.
If something charges the tanks your enginseer can assault them back I guess.
I wouldn't. For starters it's more points sunk into already expensive unit. For second if they die they tend to die quickly to specialized AV14 buster that's going to generally die right away without giving chance to repair.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/14 19:58:32
Subject: The advantages and disadvantages of pask.
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Veteran Inquisitor with Xenos Alliances
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Bonachinonin wrote:After much playing with pask, he is not worth it if you are playing against strong armies. Him and a plasma buddy is upwards of 450 points. My regular opponents are eldar and tau. He dies on turn two always, no matter I do. Deepstriking wraithguard, fire dragons, wraithknight, stealth cadre, stormsurges. They all kill him with ease. Pask in a punisher shoots 24 inches. So does grav. Thunderwolves can clear that gap in a single turn. There are far too many ways to easily end him. Then you are down 30% of your list.
That said he can really take over a game if left unanswered.
Your problem is you're playing a point inefficient army against very point efficient armies. Where the the only strategy is to break away from playing the game on that footing and to simply choke your opponent with infantry bodies. Outside of this predicament, Pask is the only thing that performs consistently well, at least in my guard army. If you're gonna take a Leman Russ tanks at all he's the way to take them. However the Leman Russ tanks are some of the least efficient, due to AV14 being diminished by the expanded abilities of those two armies.
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![[Post New]](/s/i/i.gif) 2016/06/14 20:11:19
Subject: Re:The advantages and disadvantages of pask.
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Death-Dealing Devastator
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Your problem is you're playing a point inefficient army against very point efficient armies. Where the the only strategy is to break away from playing the game on that footing and to simply choke your opponent with infantry bodies. Outside of this predicament, Pask is the only thing that performs consistently well, at least in my guard army. If you're gonna take a Leman Russ tanks at all he's the way to take them. However the Leman Russ tanks are some of the least efficient, due to AV14 being diminished by the expanded abilities of those two armies.
Gotta play with what you got. If you gonna play against eldar, I've found platoons and artillery are very good.
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2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/14 20:17:00
Subject: The advantages and disadvantages of pask.
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Legendary Master of the Chapter
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drunken0elf wrote:Would it be worth babysitting a pask squad with an enginseer and a few servitors? Could get a 2 servitors with weapons and the rest with fist to help repair.
If something charges the tanks your enginseer can assault them back I guess.
It would be nice for the PotMS but thats otherwise only nice for a themed list.
some additional body blockers or other tanks to keep pask safe is a good idea. its a lot of eggs in a basket for a single lucky las cannon or melta.
also Draft FAQ kinda show that they dont want PE to work with gets hot so careful about taking plasma sponsons. i think executioners plasma turret is not gets hot ( IIRC)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/06/14 20:25:08
Subject: The advantages and disadvantages of pask.
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Locked in the Tower of Amareo
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Desubot wrote: drunken0elf wrote:Would it be worth babysitting a pask squad with an enginseer and a few servitors? Could get a 2 servitors with weapons and the rest with fist to help repair.
If something charges the tanks your enginseer can assault them back I guess.
It would be nice for the PotMS but thats otherwise only nice for a themed list.
some additional body blockers or other tanks to keep pask safe is a good idea. its a lot of eggs in a basket for a single lucky las cannon or melta.
also Draft FAQ kinda show that they dont want PE to work with gets hot so careful about taking plasma sponsons. i think executioners plasma turret is not gets hot ( IIRC)
Well single lascannon ain't killing pask unless you get careless with positioning. That's why you have the wingman ahead
What will kill him quickly are obviously any d weapons(those wraithguards are spoilsports), anything that gets to close combat(you can easily lose both due to way squadron rules work) and drop podding meltas(which is why you have some infantry or chimeras or SOMETHING to ensure pods ain't coming within 6" of him)
btw what's the FAQ entry? Guess I missed that one.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/14 20:43:29
Subject: The advantages and disadvantages of pask.
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Legendary Master of the Chapter
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St9 vs av 14. rolling a 6? unless i cant math right. its possible also a wing man in front would make pask unable to fire. which is kinda pointless also GW is putting up FAQ on Facebook. a LOT of them Grenades kinda suck now against vehicles. also having PE does not let you reroll the get hot reroll for blast weapons. There are a few people that dont see it as official. even if it is and is the first draft. so while its subject to change, its what the company intends how its played.
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This message was edited 1 time. Last update was at 2016/06/14 20:44:20
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/06/14 20:48:31
Subject: The advantages and disadvantages of pask.
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Locked in the Tower of Amareo
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Desubot wrote:St9 vs av 14. rolling a 6?
unless i cant math right. its possible 
That kills wingman. Not pask.
also a wing man in front would make pask unable to fire. which is kinda pointless 
Not really. Obviously you don't put him directly front so that pask sees nothing. He just needs to be closer to the enemy. Even by 1mm. Never had too much trouble ensuring that. Had more trouble with some damn jetbike/bike/whatever fast moving solo coming in and slapping them with bunch of S8+ AP2 attacks and wrecking pair of russ hulls in short order! Damn squadron rules.
also GW is putting up FAQ on Facebook. a LOT of them
Yeah but hadn't seen anything related now. Went over and saw that. Wow. That's like...180 degrees against what rulebook clearly states. That ain't no faq. That's an errata. Interesting to see if that remains.
Grenades kinda suck now against vehicles.
also having PE does not let you reroll the get hot reroll for blast weapons.
Grenades never was big deal. And PE used to give. That FAQ rule change does throw in spanner though. Of course whether that rule change will remain is another thing. But albeit good to keep in mind optimal wingman might be changing from executioner to something else(what though? Not much good wingmans for pask then. Does throw big spanner for pask's wheels)
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This message was edited 1 time. Last update was at 2016/06/14 20:50:26
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/14 20:53:40
Subject: The advantages and disadvantages of pask.
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Legendary Master of the Chapter
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Ah i see what you mean by wing man now. keep forgetting he is in a squadron.
yeah never mind i know what tank positioning you are talking about now
Yeah Grenades now you can only use 1 in CC. so only 1 melta bomb, or 1 krak from a unit of marines.
so your av10-11 back sides are safer in CC.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/06/14 21:05:52
Subject: The advantages and disadvantages of pask.
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Locked in the Tower of Amareo
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Desubot wrote:Ah i see what you mean by wing man now. keep forgetting he is in a squadron.
yeah never mind i know what tank positioning you are talking about now
Yeah Grenades now you can only use 1 in CC. so only 1 melta bomb, or 1 krak from a unit of marines.
so your av10-11 back sides are safer in CC.
As I said grenades never been problem. Rarely there's been anybody lobbing grenades at them. They die either to some shooting that IS nasty enough to worry AV14(D weapons being prime candinate...Or some melta weapons that have found path) or if in CC it's by somebody with multiple attacks and S8+ hacking away. One of those can make short work quickly and due to squadron rules he doesn't need to reach pask either. Simply front hull of wingman is just as good.
Grenade nerf isn't alas much of a help for Pask(at least based on previous games). It sounds nice help but since for me before pask has very rarely(never?) yet to die due to multiple grenades...
One reason being that for lone guy it's easier to find a path on bike past all the chaff than for squad of grenade wielders. And that generally if squad of grenade wielders come into contact they also tend to have some of those S8+ attack guys inside so the grenades are generally superfluous at that point
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This message was edited 2 times. Last update was at 2016/06/14 21:07:28
2024 painted/bought: 109/109 |
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