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![[Post New]](/s/i/i.gif) 2016/06/18 16:19:59
Subject: Any advice for making an Ordo Reductor list?
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Sagitarius with a Big F'in Gun
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In my quest to try out everything in my martian codices, the next stop is an Ordo Reductor list, having finally gotten a 2nd tank (a Triaros and Lemon), I can field a Reductor list that takes advantage of Walkers in Ruin, which I have an interest in taking up to 11.
However, (given my flgs is perfectly fine with proxy), I'm completely fussused with the idea of, basically, assaulting with Krios, seeing as I rather like CC, and they can take Anbaric claws.
I'm looking at 1500pts, and use on a 6x4 board. My capability of combo formulating has been muddied by charging Krios tanks down the board.
Is it a bad idea to ignore the Artillery and Minotaur tanks? I'll admit, it seems odd to not use the units that are available only to the Reductor, but it's not like I want to play the Death Korps.
Also, do Macrocarids prove worth their points? They sound marvellous to me, but, from what hear, Land Raiders are a bit of a trap.
I've got 9 Thallax, 5 Domitar-sized robots, 20 spooky scary skellymen as AdSecs, and 6 Magos'y types. The only real restriction is only having two tank models.
I have come up with a 1000pts Radiation-based list (which has 2 Macrocarids in it and 2 Myrmy squads), but that doesn't quite tickle my fancy, nor do I have the models for it).
What general jists should I consider for a Reductor list? I rarely have to deal with fortifications, thinking making the battlefield as dangerous as possible for the enemy is a fun way to go, although potentially TG; Phosphor, Graviton, and Radioactive gubbinzes everywhere.
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![[Post New]](/s/i/i.gif) 2016/06/18 22:05:32
Subject: Re:Any advice for making an Ordo Reductor list?
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Quick-fingered Warlord Moderatus
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Remember that we have to have more units without a cybernetica cortex than there are cybernetica cortex models in our forces.
The minotaur is something i have yet to try, but i have been using the artillery tank batteries a lot and the medusa seige gun is nice as is the twin linked thermal cannon.
Giving them PoTMS is an absolute must for them.
There is something to be said for leaving the artillery batteries base since a whirlwind launcher has good utility against troops.
The macrocarid explorator can be tooled up real nice but can still be made to look like cardboard by armorbane. mine gets ignored if i have triple lascannons or twin lascannonns and a graviton imploder.
It gets targeted a lot if it has irradiation engines and graviton imploder!
I really enjoy treating Artillery Batteries like the Ordo Reductor is supposed to - expendable.
Throw 'em at the enemy lines and see how the carnage goes down!
Quad mortar rapier batteries? your opponent can't complain if he walks into the area without protection!
Calleb decima is a great HQ choice with his post-isstvan3 profile which gives him eternal warrior and relentless puts him at the top of the Ordo Reductor HQ survivability scale.
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2016/06/19 07:20:41
Subject: Any advice for making an Ordo Reductor list?
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Stalwart Tribune
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Buddingsquaw wrote:Is it a bad idea to ignore the Artillery and Minotaur tanks? I'll admit, it seems odd to not use the units that are available only to the Reductor, but it's not like I want to play the Death Korps.
Also, do Macrocarids prove worth their points? They sound marvellous to me, but, from what hear, Land Raiders are a bit of a trap.
I've got 9 Thallax, 5 Domitar-sized robots, 20 spooky scary skellymen as AdSecs, and 6 Magos'y types. The only real restriction is only having two tank models.
I have come up with a 1000pts Radiation-based list (which has 2 Macrocarids in it and 2 Myrmy squads), but that doesn't quite tickle my fancy, nor do I have the models for it).
What general jists should I consider for a Reductor list? I rarely have to deal with fortifications, thinking making the battlefield as dangerous as possible for the enemy is a fun way to go, although potentially TG; Phosphor, Graviton, and Radioactive gubbinzes everywhere.
I wouldn`t ignore the artillery tanks, some of them are quite scary(Mars-collossus Bombard, Medusa, Basilisk, Dual-meltacannon tank,....). Also, you can in combination with Nuncio vox and/or an Archmagos Reductor(with Djinn-skein and Cyber Occularii) play around with direct fire and LoS on barrage-weapons....  . Machine Spirit is a must-have.
I don`t own a Minotaur jet, so I realy can`t say much about that tank. It seems unflexible, but quite threatening.
I use Macrocarid Explorators from time to time, because I have 2 of them. One is a converted LR Crusader(Iradiation engines and a magnetized weaponslot, command-tank), the other one a scratch-build(3 Maulers, as battletank). They are pretty good. The converted LR is a primary target for my oponents....
Remember that automata are a little restricted in that list.
An example of one of my lists:
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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