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Personally I'm not sold on the double Wraithknight at 1500 points as it's close to 600 points on 2 models when you could have a significantly higher damage output between more spiders, hornets, Scatterbikesor Warp Hunters etc. Don't get me wrong, one wraithknight provides fantastic table control, soaks up damage and is mobile enough to take objectives but two is a little overboard...(plus you haven't told us what the mission pack is: is it ITC where you give bonus VP's when LOW's get damaged or limited D powers or is it just from the rulebook?)
Besides, the armies that are considered great in competitive play will have brought hard counters to Wraithknights as standard (d missiles, grav bombs, Warp Spiders hordes etc)
In any case, I'd take the close combat wraithknight for durability and focus on improving my ranged capabilities.
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