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![[Post New]](/s/i/i.gif) 2016/06/20 08:59:12
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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So recently got a game in using a SM store army in my local GW and got munched by a CSM army headed up with Huron.
His infil units were up my nose (deploying out of LOS) from turn one onwards.
His entire army ran units which either maxed out with meltaguns or with flamers, this including a 5 man chosen squad with 4 meltaguns.
I'm trying to get my own tank guard list built for my next game with him and I am in to be massacred if I can't stop his infiltrators in time.
Is there anything I could do deployment wise or any wargear that may let me take down his chosen without straight up throwing them a russ to keep them busy for a turn?
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 09:18:27
Subject: Dealing with infiltrators as IG
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Rough Rider with Boomstick
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Ally one Inquisitor with 3 servoskulls. Naked it costs 25+9 points. The opponent cannot deploy infiltrators within 12" of a servoskull plus there are other benefits. The full rules are in Codex Inquisition,
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2016/06/20 09:21:32
Subject: Dealing with infiltrators as IG
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Blood Angel Neophyte Undergoing Surgeries
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This message was edited 2 times. Last update was at 2018/01/07 15:32:00
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![[Post New]](/s/i/i.gif) 2016/06/20 09:24:05
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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konst80hummel wrote:Ally one Inquisitor with 3 servoskulls. Naked it costs 25+9 points. The opponent cannot deploy infiltrators within 12" of a servoskull plus there are other benefits. The full rules are in Codex Inquisition,
That seems to be the most prominent way, will see if I can juggle something to fit it in. Will try get a hold of the book to check how their force org works.
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 09:51:08
Subject: Dealing with infiltrators as IG
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Battleship Captain
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That part at least is easy enough; the Inquisitorial detachment can consist of nothing but a single inquisitor (the servoskulls are wargear for him)
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/06/20 10:04:05
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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locarno24 wrote:That part at least is easy enough; the Inquisitorial detachment can consist of nothing but a single inquisitor (the servoskulls are wargear for him)
Thanks for the info, battlescribe kept throwing a huff when I put it in like that! (I'm aware it cannot be fully trusted so try to get books to verify it all!)
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 10:12:34
Subject: Dealing with infiltrators as IG
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Fresh-Faced New User
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Zaku212 wrote:locarno24 wrote:That part at least is easy enough; the Inquisitorial detachment can consist of nothing but a single inquisitor (the servoskulls are wargear for him)
Thanks for the info, battlescribe kept throwing a huff when I put it in like that! (I'm aware it cannot be fully trusted so try to get books to verify it all!) 
For the Inquisition in Battlescribe you need to make sure you select the Inquisitional Detachment option rather than combined arms detachment under force type. If you don't it will run up an error saying your list is invalid.
Also check out Inquisitor Coteaz who has a few special rules which may help you. He can't take servo skulls, but he has a special type of interceptor for use against deep outflanking/deep striking units, is a level 2 psyker, lets you/forces your opponent to re-roll steal the initiative and has stubborn. He would be great to throw into a blob of guardsmen along with a vanilla Inquisitor with servo skulls.
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![[Post New]](/s/i/i.gif) 2016/06/20 10:43:55
Subject: Re:Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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For the Inquisition in Battlescribe you need to make sure you select the Inquisitional Detachment option rather than combined arms detachment under force type. If you don't it will run up an error saying your list is invalid.
Only copped that there after a proper dig around, but thanks for the heads up!
Also check out Inquisitor Coteaz who has a few special rules which may help you. He can't take servo skulls, but he has a special type of interceptor for use against deep outflanking/deep striking units, is a level 2 psyker, lets you/forces your opponent to re-roll steal the initiative and has stubborn. He would be great to throw into a blob of guardsmen along with a vanilla Inquisitor with servo skulls.
I can't fit him in without some serious revision to the existing force unfortunately. But having done a little reading into the Inq and all it offers I think I need to start using these guys more!
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 11:30:51
Subject: Dealing with infiltrators as IG
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Shrieking Guardian Jetbiker
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Second the Servo skull inquisitor... was playing a fun game with a ton of Eldar Rangers against Imperial Guard and my opponent brought out his own infiltrators and servo skulls meaning I couldn't deploy my troops on the table, it was horrendous
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/06/20 11:58:25
Subject: Dealing with infiltrators as IG
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Humorless Arbite
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Servo Skulls - I ran an infiltrator heavy list against IG with an Inquisitor and Servo Skulls - it really fethed with my positioning. It also helped his arty zero in on my infiltrators when I tried moving up with them after deployment.
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![[Post New]](/s/i/i.gif) 2016/06/20 12:07:48
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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Cool, Thanks everybody for the input. Hopefully with this I can get at least one turn of shooting in before my Russes start popping.
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 12:46:25
Subject: Dealing with infiltrators as IG
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Warplord Titan Princeps of Tzeentch
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Dont run servo skull inquisitor. its a cheap and dirty way to play and people will hate you for it.
bubblewrap with some infantry. not like IG lacks cheap bodies.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/20 13:30:56
Subject: Re:Dealing with infiltrators as IG
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Guard Heavy Weapon Crewman
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I second what BoomWolf is saying with one caveat. If you and you're friend are playing casual friendly games I'd be careful using the servo-skull trick too much. If your friend enjoys playing with infiltrators, the servo-skulls shut that down and might ruin his enjoyment of the game. If you are playing for tournament prep then go nuts with the servo-skulls. He'll discover a weakness in his list and need to adapt and you'll have found a useful tool in competitive 40k. But again, unless they are competitive games, ease up on the hard counters. They are not fun.
As a fellow guard player, I'd go with the bubble wrap strategy. The Armoured Shield formation from the Getting Started box is fun and pretty useful. Stick the commissar in the infantry squad and stick the squad in super spread out formation, 6" in front of the Leman Russ of your choice and you're good to go! 4+ cover for the infantry, 5+ cover for the tank! And you also have a little bit of stubborn bubble wrap for the tank as well. With support I find it actually lets me march my tanks and infantry up the field. They protect each other from shooting and the infantry (+ support) absorb assaults protecting the tanks again.
I know the formation is not super competitive but it is fun and let's guard be a bit more mobile. If you want to play competitive guard you should definitely ally in some Marines...and then remove the rest of the guard and replace them with more Marines. Cause Guard kinda suck competitively, by which I mean they are hopelessly bad. Not that I'd ever tell my little troopers that! Bad for morale!
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This message was edited 1 time. Last update was at 2016/06/20 13:31:07
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![[Post New]](/s/i/i.gif) 2016/06/20 14:01:55
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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I should probably mention I'm trying my damnedest to run a pure vehicle list, at a higher points level I'd use the cadian decurion-esque one, however I'm gonna be running the steelhost due to points restrictions.
His list is a pretty firm counter to mine as last time I played it he had approx 7 meltaguns infiltrating which lead to a entire flank being toasted on pretty much his first turn.
If there is any other softer counters I could use without having to paint up 20-40+ flashlightmen I am certainly open to suggestion.
It may be overkill as the store army I used was really not using the best weapons (plasma cannons in tac blobs and on a ven dread)
Also should be a mention this will be like the 2nd game I've played since 2011-2008.
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 14:21:47
Subject: Dealing with infiltrators as IG
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Guard Heavy Weapon Crewman
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Now this may sound like I'm joking but Scout Sentinels; a few squads of Scout Sents with heavy flamers to run interference. Scout them up near his infiltrators before the game starts. He has a choice then.
If he deals with the Sentinels, it slows down his whole advance and gives the rest of your army time to blow him up on your turn. If he ignores the Sentinels then you can shoot with the heavy flamers and force saves through weight of wounds. Later you can even assault his units with the sentinels and slow then down for another turn or two if you're lucky.
I have run 4-6 Scout Sentinels on occasion (scouting and outflanking) and they are just enough of a pain to make your opponent regret ignoring them. Its always fun when your opponent finishes off a squad in assault during their turn, all while the Sentinel lurks menacingly in the bushes, waiting to burn up whatever comes out of the assault.
PS: No upgrades on the Sents. That's why the heavy flamer is good; its free!
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![[Post New]](/s/i/i.gif) 2016/06/20 15:12:39
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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bhollenb wrote:Now this may sound like I'm joking but Scout Sentinels; a few squads of Scout Sents with heavy flamers to run interference. Scout them up near his infiltrators before the game starts. He has a choice then.
If he deals with the Sentinels, it slows down his whole advance and gives the rest of your army time to blow him up on your turn. If he ignores the Sentinels then you can shoot with the heavy flamers and force saves through weight of wounds. Later you can even assault his units with the sentinels and slow then down for another turn or two if you're lucky.
I have run 4-6 Scout Sentinels on occasion (scouting and outflanking) and they are just enough of a pain to make your opponent regret ignoring them. Its always fun when your opponent finishes off a squad in assault during their turn, all while the Sentinel lurks menacingly in the bushes, waiting to burn up whatever comes out of the assault.
PS: No upgrades on the Sents. That's why the heavy flamer is good; its free!
I honestly really like this idea as it's pretty fluffy to boot! My main gripe is GW no longer doing them 3 in a box anymore (I shall try price them elsewhere! aka element games  )
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/20 16:17:02
Subject: Dealing with infiltrators as IG
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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When did GW ever do Sentinels 3 to a box?
I mean, they probably did a bundle at some point like they did with the War Walkers(3 boxes as a direct only 'one click' bundle--and it actually saves you $15 to boot!)...but if they did it must have been at a time I wasn't actively getting stuff for my Guard.
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![[Post New]](/s/i/i.gif) 2016/06/20 16:22:59
Subject: Dealing with infiltrators as IG
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Warplord Titan Princeps of Tzeentch
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Long ago, because I sure don't remember them.
Given they were in many IG kits in the past, and are hardly unpopular I'd expect them to be dirt cheap on Ebay, but apperantly not.
I blame the renegades army. flamer sentinels are 10 points cheaper there (so its 20 a piece), so once that book came people probably bought quite a few.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/21 04:41:16
Subject: Dealing with infiltrators as IG
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!!Goffik Rocker!!
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Ratlings can infiltrate themselves.
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![[Post New]](/s/i/i.gif) 2016/06/22 02:49:13
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
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bhollenb wrote:Now this may sound like I'm joking but Scout Sentinels; a few squads of Scout Sents with heavy flamers to run interference. Scout them up near his infiltrators before the game starts. He has a choice then.
If he deals with the Sentinels, it slows down his whole advance and gives the rest of your army time to blow him up on your turn. If he ignores the Sentinels then you can shoot with the heavy flamers and force saves through weight of wounds. Later you can even assault his units with the sentinels and slow then down for another turn or two if you're lucky.
I have run 4-6 Scout Sentinels on occasion (scouting and outflanking) and they are just enough of a pain to make your opponent regret ignoring them. Its always fun when your opponent finishes off a squad in assault during their turn, all while the Sentinel lurks menacingly in the bushes, waiting to burn up whatever comes out of the assault.
PS: No upgrades on the Sents. That's why the heavy flamer is good; its free!
I second the sentinels suggestion, but I would use the armored variety with heavy flamers. Try the Emperor's Talon Formation with 6 armored sentinels with heavy flamers. They outflank, get PE against 1 unit, and can issue and order to themselves. They absolutely devastate those backfield units that like to hunker down in cover and hold an objective. If you don't want to outflank them they make an amazing screen for a mech list. Is there anything that wants to get close to 6 heavy flamers? Or charge a 6HP AV12 unit of walkers with d3x3 ST5 AP 4 hits on the over watch? Did I mention how cheap each unit is? Due to their low cost and how they will be perceived to be low threat they probably will not get shot at and can basically do whatever they want. If they do get shot at, big deal, THREE of them are cheaper than an infantry platoon.
Think about that for a second, what would you rather have screening your tanks, 25 guarsdmen which will be vaporized by bolters the moment they move out of cover with your tanks, and will crumpling in melee without pouring more points into them to make them fearless etc etc, or would you prefer 3 AV12 walkers which are fearless by default, have a disgusting over watch and will indefinitely tar pit all but the nastiest melee units? And all this for 10 points cheaper than the big slow platoon.
I've been using the Emperor's Talon lately and it's done amazingly well. I think sentinels are seriously underrated, especially the armored variety.
Here is the secret to running large quantities of sentinels for cheap: http://www.miniaturemarket.com/bfmdt058.html
Now, they are shorter than sentinels, short enough to matter for LOS and so forth, so I modeled a long radio antenna on top of mine to bring them up to the proper height and stuck them on the appropriate sized base. The models are really amazing too.
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This message was edited 1 time. Last update was at 2016/06/22 03:06:58
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![[Post New]](/s/i/i.gif) 2016/06/22 08:58:30
Subject: Dealing with infiltrators as IG
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Regular Dakkanaut
Dublin
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Definately something I'll do for higher points games where the limit is mostly taken up by the russes(playing as a ryza themed force so at least 1-2 executioners @ 1000pts).
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40k Armies :
Fantasy Armies:
DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+
"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights |
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![[Post New]](/s/i/i.gif) 2016/06/22 13:18:34
Subject: Dealing with infiltrators as IG
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Possessed Khorne Marine Covered in Spikes
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BoomWolf wrote:Dont run servo skull inquisitor. its a cheap and dirty way to play and people will hate you for it.
bubblewrap with some infantry. not like IG lacks cheap bodies.
Don't try to win kids, it's mean!
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Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
2k
3k
100 Vostroyan Firstborn
1k
1.25 k |
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![[Post New]](/s/i/i.gif) 2016/06/22 13:51:36
Subject: Dealing with infiltrators as IG
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Worthiest of Warlock Engineers
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BoomWolf wrote:Dont run servo skull inquisitor. its a cheap and dirty way to play and people will hate you for it.
bubblewrap with some infantry. not like IG lacks cheap bodies.
I am guessing you run infiltrator heavy Eldar? Or maybe Tau?
Run the Servo inquisitor son. other players will bring their triple Rapetide and dual Stormsurge spam or their Scatbikes or Wraithbrigade or [generic Marine spam] list or Thunderwolves/Wulfen.
Compared to all of those the Servoskull inquisitor is... Well, not strong.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/06/24 00:04:39
Subject: Dealing with infiltrators as IG
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Longtime Dakkanaut
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The servo skill inqusitor fits guard lists well and is fluffy and thematic. Servo skulls don't just prevent infiltrators but help blasts. I don't see how anyone thinks they are cheap or dirty tactics. It's hardly powerful and is mainly used because infiltrators are a hard counter to gunline armies.
This isn't someone putting an inqusitor into a chaos demon army or some other fluff nonesense. This is exactly how an inqusitor is suppose to be played. I find people who thinks this is dirty disgusting for even suggesting that they should be able to hard counter gun line/tank line armies with thier infiltrating melta/grav armies but suggest that an inquisitor is dirty for giving those gunlines space by protecting against infiltrators. You should be ashamed of yourself for suggesting otherwise.
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![[Post New]](/s/i/i.gif) 2016/06/24 03:49:00
Subject: Dealing with infiltrators as IG
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Decrepit Dakkanaut
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BoomWolf wrote:Dont run servo skull inquisitor. its a cheap and dirty way to play and people will hate you for it.
bubblewrap with some infantry. not like IG lacks cheap bodies.
Yeah folks, making good choices is BAD!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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