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Made in ca
Shas'la with Pulse Carbine




The following forces would retain their own minidexes - Grey Knights, Sisters, Inquisition
As well, they would be merged into 1 dex to make them competitive and playable as 1 holy army. Codex Ecclesiarchy - Retconns my be required
Merging all of these forces my not be the fluffiest thing in the world but as 1 dex, they could form some epic formations/detachments that would gain benefits of being the same force.
Only if they were arranged in the Ecclesiarchy detachments would they considered the same force. If you took them separately they would be battle brothers.



SOB Changes - general

Remove Cypher as an option
Ecclesiarchy Battle Conclave removed as a unit. Ecclesiarchy Battle Conclave is now the term for the core choice in the Ecclesiarchy Detachment
Any unit can have a Ministorum Priest as unit addon.
Remove Sororitas Command Squad
Sororitas Rhino removed - replaced with regular rhino
Immolators gain Fast and Flammer weapons gain torrent

Changes to :
Celestians
- All Celestian Squads get the Command Squad options as squad upgrades - Therefore a unit can add a Hospitaller, Dialogus and Standard Bearer as well as a celestian Superior
- All Celestian in the squad can take any Ranged weapon combination available to them, Inquisition or GK - Not including Relic weapons or Conversion beamer. Includes Hellrifles, Incinerators, Psilencer, Psycannon,
Repenta
- Unit gains Mover through cover
- All Repenta Squads get the Command Squad options as squad upgrades - Therefore a unit can add a Hospitaller, Dialogus and Standard Bearer as well as a Mistress of Repentance
- All Repenta in the squad can take any Melee weapon combination available to them, Inquisition or GK - Not including Relic weapons or GK Nemesis force weapons, Inq Daemonblade, Null Rod
Dominion
- Every model in the squad can take a special weapon (flamer, melta gun, Storm bolter)
Seraphim
- Every model in the unit gets access to any pistol availble in each of the dexes - includes plasma and needle pistols
Penitent Engines
- 4 attacks base
- Can move 12" in the movement phase
- Now cost 100pts
Retributor
- Unit gains relentless
- Every model in the squad can take a special heavy weapon (Heavy flamer, Multi melta, Heavy bolter)
Canoness
- Always has a rosarius - no price increase
Saint Celestine - now 200pts and LOW choice
- Gains Eternal Warrior
- Move Through Cover
- Gains +1S &T
- The Ardent Blade +2 Str, AP 2
- Her Warlord trait is army wide

Inquisition Changes
Karamazov - becomse LOW choice
- Becomes a chariot
Throne of Judgement stats - Open Topped chariot - BS 3 AV 12/12/12 3HP
Cannot explode
Multi-Melta becomes the chariots weapon as depicted - fired by a servitor
Karamazovs stats become
WS4, BS4, S3, T3, W3, I3, A3 Ld10 2+
- Gains 4+ invunerable save that is also conferred to the Throne of Judgement

GK Changes
Techmarine - Can take a Thunderfire cannon as a unit upgrade
Heavy Psycannons are Str8 AP2
Heavy Incinerators are AP3
Gatling Psilencer is Str6, heavy 12, force

Paladin Squad
Gain the ability for the squad and anyone that joins their squad to assault after deep striking.
Interceptor Squads
-Gain MTC
Purogation Squads
- Gain relentless

In a CAD, this army would be comprised of

No Category
Inquisitorial Henchmen Warband - 1 per Inquisitor
Ministorum Priest - Max 5 - 1 can be taken per Infantry Squad
Techmarine - 1 per HQ Choice

HQ's
Brother Captain - Can be upgraded to a Grand Master
Stern
Brotherhood Champion
Crowe
Librarian
Canoness
Uriah Jacobus
Inquisitor Coteaz
Ordo Hereticus Inq
Ordo Malleus Inq
Ordo Xenos Inq

Elite
Dreadnought -
Paladin Squad - Heavy Close Combat Termiantor Squad
Purifier Squad - Heavy Close combat squad
Celestian Squad - elite shotting squad
Repenta Squad - elite close combat squad

Troops
Battle Sister Squad
Strike Squad
Terminator Squad

Fast Attack
Interceptor Squad - Role = Jump close Combat
Dominion Squad - Role = assault weapons squad
Seraphim Squad - Role = Jump Shooting
Penitent Engine Squad = Fast but weak assault harasser
Stormraven - heavy Gunship / transport
Razorback - Light tank
Rhino - Transport for SOB and GK
Chimera - Transport for SOB and Inq
Immolator - Light Tank
Valkyrie - Transport for SOB and Inq - light gunship

Dedicated Transports - can be taken by all units that can take transports with exceptions
Razorback
Rhino
Chimera - cannot be taken by GK units, GK units cannot enter
Immolator
Valkyrie - cannot be taken by GK units, GK units cannot enter

Heavy
Land Raider
LR Crusader
LR Redeemer
Dreadknight
Exorcist - Artillery Vehicle
Retributor Squad - heavy weapons squad - SOB
Purigation Squad - heavy weapons squad - GK

LOW
Saint Celestine
Kaldor Draigo
Inq Karamazov

By The Emperors Will Detachment
- Acts of Faith - all units can benefit from Acts of Faith not just SOB. Acts of faith Effect not only the unit, but any unit within 6" of a model in a unit that has an active act of faith with a passed leadership test.
- shield of faith is added to all units in the detachment.
- laud hailers are added as options to all vehicles in the detachment.
- All Units gain The Aegis and Purity of Spirit

Core - Ecclesiarchy Battle Conclave
1-2 HQ
3-6 Troop Choices
1-2 Fast Choices
0-1 Heavy

Command - 4 types - 1 representing each faction and one that is a mixed council

Auxilliary -
Wrath of Fire
1-3 LR Redeemer- For each LR you can add up to 3 Immolators
- Promethium Discharge - For each Immolator attached to a LR Redeemer - you can merge attacks The Landraiders Flame Storm Cannons increase in strength by 1 and decrease AP by 1 for each Immolator attached. The Range of the torrent is increased by 6" for each immolator attached.

Anyone else liking this?


9000
8000
Knights / Assassins 800  
   
Made in ca
Possessed Khorne Marine Covered in Spikes





Charging out of DS is a little nutters, as well as everyone sharing wargear. IIRC psycannons are juts guns that fire psychic charged bullets, and SOB have no psykers, so why would they get access to these, not to mention the other stuff like helrifles?

The formation would be crazy. Sure it'd be your entire army but you could have 6 str 9 ap 1 36" templates flying around.

The heavy psycannon is also too much. I forget how many shots, but I know it is at least 6. 6 str 8 ap 2 rending shots? That's too much. AP 3 at BEST.

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
Made in ca
Shas'la with Pulse Carbine




 #1ShieldBrother3++ wrote:
Charging out of DS is a little nutters, as well as everyone sharing wargear. IIRC psycannons are juts guns that fire psychic charged bullets, and SOB have no psykers, so why would they get access to these, not to mention the other stuff like helrifles?

The formation would be crazy. Sure it'd be your entire army but you could have 6 str 9 ap 1 36" templates flying around.

The heavy psycannon is also too much. I forget how many shots, but I know it is at least 6. 6 str 8 ap 2 rending shots? That's too much. AP 3 at BEST.


The only reason for the DS assault is due to the exorbitant cost of Paladins. Thy're close combat troops, that are designed to deepstrike in then they sit there for a turn before the can do jack all. Stormbolters aren't gonna kill what paladins were sent to kill.

Psycannons thing could be changed then. Didn't recall they were pyschic shots.
Ordo Malleus gets hellrifles - S6 AP3 Heavy 1 with Rending - good situational gun.

Everyone sharing weapons is a perk to taking the 3 armies as 1 force. SOB getting access to a few more guns makes sense as the inquisition would have requisitioned the weapons for them. Also gives more punch to the SOBs shooting, especially their pistol jump troops.;

Really the goal of this is to give Sisters a place in 40k. They become the regular troops to the Eliteness of GK's.
By adding sisters to GK, you give them that needed shooting they lack.
Throwing the Inquisition in is the peanut butter that sticks everything together.

The formation was just a thought experiment. But there are synergies that could be created between the units from these factions.


Automatically Appended Next Post:
The Heavy psycannon is in response to the tears GK players shed when their DK's get shredded by riptides.

DK's are designed to fight MC's but their shooting, which makes them a good platform actually doesn't really hurt MCs.

Their trade off is that they don't get FNP where GC and Riptide they fight do.
Plus the max range for psycannon is 24" so they'll always be in range from a lot of counter fire with ap2.

This message was edited 1 time. Last update was at 2016/06/20 20:25:39


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