#1ShieldBrother3++ wrote:Charging out of
DS is a little nutters, as well as everyone sharing wargear.
IIRC psycannons are juts guns that fire psychic charged bullets, and SOB have no psykers, so why would they get access to these, not to mention the other stuff like helrifles?
The formation would be crazy. Sure it'd be your entire army but you could have 6
str 9
ap 1 36" templates flying around.
The heavy psycannon is also too much. I forget how many shots, but I know it is at least 6. 6
str 8
ap 2 rending shots? That's too much.
AP 3 at BEST.
The only reason for the
DS assault is due to the exorbitant cost of Paladins. Thy're close combat troops, that are designed to deepstrike in then they sit there for a turn before the can do jack all. Stormbolters aren't gonna kill what paladins were sent to kill.
Psycannons thing could be changed then. Didn't recall they were pyschic shots.
Ordo Malleus gets hellrifles - S6 AP3 Heavy 1 with Rending - good situational gun.
Everyone sharing weapons is a perk to taking the 3 armies as 1 force. SOB getting access to a few more guns makes sense as the inquisition would have requisitioned the weapons for them. Also gives more punch to the SOBs shooting, especially their pistol jump troops.;
Really the goal of this is to give Sisters a place in
40k. They become the regular troops to the Eliteness of
GK's.
By adding sisters to
GK, you give them that needed shooting they lack.
Throwing the Inquisition in is the peanut butter that sticks everything together.
The formation was just a thought experiment. But there are synergies that could be created between the units from these factions.
Automatically Appended Next Post: The Heavy psycannon is in response to the tears
GK players shed when their
DK's get shredded by riptides.
DK's are designed to fight
MC's but their shooting, which makes them a good platform actually doesn't really hurt
MCs.
Their trade off is that they don't get
FNP where
GC and Riptide they fight do.
Plus the max range for psycannon is 24" so they'll always be in range from a lot of counter fire with ap2.