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![[Post New]](/s/i/i.gif) 2016/06/20 20:59:00
Subject: Return of the Furioso Dreadnought Spam!
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Dakka Veteran
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Hey mates. For those who haven't heard, new FAQ was released in regards to the Dreadnoughts and the good news is that BA, SW, and GK Dreadnoughts now each have 4x Attacks base. For me, who is seriously considering a BA Army, this is great to have as I beleive we shall see more Furioso Dreadnoughts again running around. To all BA players, with this being the case will you be fielding your Furioso Dreadnoughts again? How many and how will you equip them with this in mind.
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This message was edited 1 time. Last update was at 2016/06/20 20:59:21
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![[Post New]](/s/i/i.gif) 2016/06/20 21:02:16
Subject: Return of the Furioso Dreadnought Spam!
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Locked in the Tower of Amareo
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Now fragnoughts can punch things out, too. Accept no substitutes. Fragnoughts. MCs have to pretend to pay attention to BA dreads now before they table us. Riptide is still unkillable, but hey, it's an upgrade.
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This message was edited 2 times. Last update was at 2016/06/20 21:10:21
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![[Post New]](/s/i/i.gif) 2016/06/20 21:36:24
Subject: Return of the Furioso Dreadnought Spam!
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Slaanesh Chosen Marine Riding a Fiend
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I believe one of the FAQs also lets Fragioso shoot 2d3 on overwatch instead of one. Although not an official errata atm.
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Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
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![[Post New]](/s/i/i.gif) 2016/06/20 21:39:53
Subject: Return of the Furioso Dreadnought Spam!
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Decrepit Dakkanaut
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So Fragnoughts are almost equal with Vanilla dreads. That's pretty cool for Blood Angels players!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:01:44
Subject: Return of the Furioso Dreadnought Spam!
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Sinister Chaos Marine
michigan
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Haven't seen faq yet but does it work for csm dreadnought as well?
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When in doubt do what seems hardest |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:05:24
Subject: Return of the Furioso Dreadnought Spam!
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Chaplain with Hate to Spare
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Slayer-Fan123 wrote:So Fragnoughts are almost equal with Vanilla dreads. That's pretty cool for Blood Angels players!
Yes, between this and the ability to fire both templates in overwatch for 2d3 hits is pretty good. Librarian Furiosos will be a menace with this.
I may need to go buy a Furioso to celebrate!
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:05:24
Subject: Return of the Furioso Dreadnought Spam!
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Homicidal Veteran Blood Angel Assault Marine
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Not to mention death co dreads are now at 5 attacks base, so 8 on the charge. This change also has me looking into librarian dreads. Max of 8 str10 instant death on the charge from a psychic platform seems good.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:05:53
Subject: Return of the Furioso Dreadnought Spam!
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Decrepit Dakkanaut
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We would have to wait for the FAQ for Chaos Space Marines and Daemonkin.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:22:39
Subject: Return of the Furioso Dreadnought Spam!
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Insect-Infested Nurgle Chaos Lord
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Moriar RISES AGAIN.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:30:22
Subject: Return of the Furioso Dreadnought Spam!
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Yeah 1100 points could get you a FT detachment of 2 lv2 furilibbies with flamers in pods, 3 fragiosos in pods, and Cassor in a pod. Good launching point for adding in skyhammer or 1st company podded sterns.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:41:47
Subject: Return of the Furioso Dreadnought Spam!
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Insect-Infested Nurgle Chaos Lord
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So aside from using Cassor, is there any way to make a pure BA Dread army? It's been a while since i looked into their formations.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/06/20 22:55:29
Subject: Return of the Furioso Dreadnought Spam!
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Chaplain with Hate to Spare
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niv-mizzet wrote:Yeah 1100 points could get you a FT detachment of 2 lv2 furilibbies with flamers in pods, 3 fragiosos in pods, and Cassor in a pod. Good launching point for adding in skyhammer or 1st company podded sterns.
You could also do a Archangels Sanguine Wing. Lots of free upgrades.
I am suddenly reminded of the fact I wish that the Librarian Furioso could replace their arm with a Frag Cannon. They already lose out on Specialist Weapon, might as well get to blow stuff up.
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This message was edited 1 time. Last update was at 2016/06/20 22:56:42
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/20 23:15:55
Subject: Return of the Furioso Dreadnought Spam!
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Journeyman Inquisitor with Visions of the Warp
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It's a shame BA doesn't have telepathy, a Lib Dread with both Psychic Shriek and Frag Cannons could really put the pain on MSU Scatterbikes.
Future FAQ material maybe?
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![[Post New]](/s/i/i.gif) 2016/06/20 23:39:25
Subject: Return of the Furioso Dreadnought Spam!
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Chaplain with Hate to Spare
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Yoyoyo wrote:It's a shame BA doesn't have telepathy, a Lib Dread with both Psychic Shriek and Frag Cannons could really put the pain on MSU Scatterbikes.
Future FAQ material maybe?
I wouldn't count on it. The card that came with the AA Psychic Powers still has them not having access to Telekinesis or Telepathy. Why the best Loyalist Space Marine Psykers lack access to anything, but DA still get them is beyond me.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/20 23:41:19
Subject: Return of the Furioso Dreadnought Spam!
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Bounding Assault Marine
East Bay, USA
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I would think that +2 attacks on a model that still gets taken out of the game if an opponent rolls a 6 for a grav shot would still make it a bad model to take. Who knows!?
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![[Post New]](/s/i/i.gif) 2016/06/20 23:45:00
Subject: Return of the Furioso Dreadnought Spam!
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Decrepit Dakkanaut
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I wonder way the vanilla codex was left out of this?
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![[Post New]](/s/i/i.gif) 2016/06/20 23:58:39
Subject: Return of the Furioso Dreadnought Spam!
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Hierarch
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Byte wrote:I wonder way the vanilla codex was left out of this?
Because they already got the buff in their codex. BA, GK, and SW dreads had base 2 attacks in most cases (I think Deathcompany has 3, and the named SW ones have more,) while the C: SM and DA Dreads have 4 base attacks. Just brings all of their profiles back in line.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/06/20 23:59:40
Subject: Return of the Furioso Dreadnought Spam!
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Liche Priest Hierophant
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Vanilla Dreads already have 4A (same with DA Dreads).
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![[Post New]](/s/i/i.gif) 2016/06/21 01:32:24
Subject: Return of the Furioso Dreadnought Spam!
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Librarian with Freaky Familiar
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Its still a vehicle so, glanced to death before it gets to you.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/06/21 01:38:27
Subject: Return of the Furioso Dreadnought Spam!
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Trigger-Happy Baal Predator Pilot
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What about Cassor the damned? Is he included?
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![[Post New]](/s/i/i.gif) 2016/06/21 01:43:45
Subject: Return of the Furioso Dreadnought Spam!
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Chaplain with Hate to Spare
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/06/21 01:46:17
Subject: Return of the Furioso Dreadnought Spam!
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Decrepit Dakkanaut
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Matt.Kingsley wrote:Vanilla Dreads already have 4A (same with DA Dreads).
Swampmist wrote: Byte wrote:I wonder way the vanilla codex was left out of this?
Because they already got the buff in their codex. BA, GK, and SW dreads had base 2 attacks in most cases (I think Deathcompany has 3, and the named SW ones have more,) while the C: SM and DA Dreads have 4 base attacks. Just brings all of their profiles back in line.
Lol, thanks. Guess that shows how often I play/against VSM and Dreads.
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![[Post New]](/s/i/i.gif) 2016/06/21 02:02:39
Subject: Return of the Furioso Dreadnought Spam!
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Regular Dakkanaut
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Now I'm viewing the BA dreads as CC centurions. Slow and fragile but if podded properly they can be one hell of a menace. Never understood the appeal of fragiosos outside of templating the hell out of T3 armies(preferably gunlines). They would be a lot more awesome if they were anything other than elites. They wouldn't have to compete with DC, SG, and Sternguard. Ya know, units that are reliable AND useful
All that said, I might try running a pair of DC dreads with a libby dread in a 1K escalation on wednesday. I'll report back. I need your best wishes my libby gets wings people. He's gonna need it.
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![[Post New]](/s/i/i.gif) 2016/06/21 02:03:20
Subject: Return of the Furioso Dreadnought Spam!
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Locked in the Tower of Amareo
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Dantes_Baals wrote:Now I'm viewing the BA dreads as CC centurions. Slow and fragile but if podded properly they can be one hell of a menace. Never understood the appeal of fragiosos outside of templating the hell out of T3 armies(preferably gunlines). They would be a lot more awesome if they were anything other than elites. They wouldn't have to compete with DC, SG, and Sternguard. Ya know, units that are reliable AND useful
All that said, I might try running a pair of DC dreads with a libby dread in a 1K escalation on wednesday. I'll report back. I need your best wishes my libby gets wings people. He's gonna need it.
Because frag cannons murder blackknights and anything relying on cover that doesn't have a 2+ save.
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![[Post New]](/s/i/i.gif) 2016/06/21 02:08:04
Subject: Return of the Furioso Dreadnought Spam!
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Regular Dakkanaut
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IF you get the rends. Unless the frag cannon suddenly got an ap2/3 weapon you're just dropping a couple templates and praying for sixes when fragging hard targets like black knights. I dunno, they rarely pull their weight for me is all I'm saying. It's extremely satisfying when they do though.
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This message was edited 1 time. Last update was at 2016/06/21 02:09:18
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![[Post New]](/s/i/i.gif) 2016/06/21 02:23:25
Subject: Return of the Furioso Dreadnought Spam!
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Locked in the Tower of Amareo
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You aren't praying for sixes. You are using wound spam. Black knights aren't hard targets. They are soft targets for S6 because of how expensive they are and lack multiple saves. Newsflash: 3+ save is not that good anymore in the game.
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This message was edited 2 times. Last update was at 2016/06/21 02:24:29
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![[Post New]](/s/i/i.gif) 2016/06/21 02:34:32
Subject: Return of the Furioso Dreadnought Spam!
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Regular Dakkanaut
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So how many wounds can you drop on black knights( with their large bases and proper spacing) with a Frag cannon? If placed PERFECTLY 10, maybe 11? I can roll 11 3+s all day long mate. If you add in a second frag cannon on another dread that's when it gets interesting, but then after you destroy said unit, you get either blown up or immobilized and you've just wasted 2 very, very valuable elite slots on a half assed alpha strike.
Like I said, I know lots of people love em, but if the models aren't on a 28mm base with an okay or worse save, I can't see them being worth the slot and even its points are questionable in my opinion.
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This message was edited 1 time. Last update was at 2016/06/21 02:35:19
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![[Post New]](/s/i/i.gif) 2016/06/21 03:28:29
Subject: Return of the Furioso Dreadnought Spam!
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Decrepit Dakkanaut
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Dantes_Baals wrote:So how many wounds can you drop on black knights( with their large bases and proper spacing) with a Frag cannon? If placed PERFECTLY 10, maybe 11? I can roll 11 3+s all day long mate. If you add in a second frag cannon on another dread that's when it gets interesting, but then after you destroy said unit, you get either blown up or immobilized and you've just wasted 2 very, very valuable elite slots on a half assed alpha strike.
Like I said, I know lots of people love em, but if the models aren't on a 28mm base with an okay or worse save, I can't see them being worth the slot and even its points are questionable in my opinion.
You're most going to win against rending wound spam with your "3's all day".
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/23 20:39:34
Subject: Return of the Furioso Dreadnought Spam!
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Locked in the Tower of Amareo
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Dantes_Baals wrote:So how many wounds can you drop on black knights( with their large bases and proper spacing) with a Frag cannon? If placed PERFECTLY 10, maybe 11? I can roll 11 3+s all day long mate. If you add in a second frag cannon on another dread that's when it gets interesting, but then after you destroy said unit, you get either blown up or immobilized and you've just wasted 2 very, very valuable elite slots on a half assed alpha strike.
Like I said, I know lots of people love em, but if the models aren't on a 28mm base with an okay or worse save, I can't see them being worth the slot and even its points are questionable in my opinion.
That's 4 dead black knights there. How many black knights cost exactly?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/21 03:48:10
Subject: Return of the Furioso Dreadnought Spam!
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Chaplain with Hate to Spare
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tneva82 wrote:Dantes_Baals wrote:So how many wounds can you drop on black knights( with their large bases and proper spacing) with a Frag cannon? If placed PERFECTLY 10, maybe 11? I can roll 11 3+s all day long mate. If you add in a second frag cannon on another dread that's when it gets interesting, but then after you destroy said unit, you get either blown up or immobilized and you've just wasted 2 very, very valuable elite slots on a half assed alpha strike.
Like I said, I know lots of people love em, but if the models aren't on a 28mm base with an okay or worse save, I can't see them being worth the slot and even its points are questionable in my opinion.
That's 4 dead black knights there. How many black knights cost exactly?
Black Knights are a pain due to Hit and Run, and their Plasma Talons. They attack on their terms, not the Furioso's.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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