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Made in gb
Regular Dakkanaut




Coming back to 40k recently it seems even more unbalanced than when i left but i had a novel idea, depending on game level and meta it could be great or terrible but how about this:

Each codex is assigned a base handicap as a points modifier by percentage depending on current effectiveness, for example:

CSM +15%
Tyranids +10%
SM -5%
Craftworld Eldar -10%

(not a discussion on which codex is good/bad)

this could then be modified further for certain conditions:
want to take a decurion? -5%
etc

It would only really work well on a small scale but could be interesting, thoughts?

Grey Knights - 3500pts
SKitarii - 4000pts
Ad mech - 2000pts
Imperial Knights - 1000pts
Black Templars - 3200pts
Genestealer cults - 1750 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I can see a handicap system based on player skill, but if you have to do it by codex, then the codex itself needs to be fixed.

It never ends well 
   
Made in us
Automated Rubric Marine of Tzeentch




You can say it's not a discussion on which codex is good or bad, but that's the ultimate driver for this idea to begin with, so it's probably going to end up being that.

My first thought is "No, thanks." It adds more to figure out and then you have to deal with weird point levels. I don't think it's a horrible idea, but I don't think it necessarily fixes the actual issues. Plus, as far as conditional extras for it, would really depend. If I as an Eldar player play with 10% less points, you bet your sweet bippy I'm not playing a Decurion and losing another 5% points. Trouble with that, CAD is actually better for Eldar anyway, in terms of sheer beatdown, which I'm assuming this idea is meant to avoid.
   
Made in us
Locked in the Tower of Amareo




Kataklysmic wrote:
Coming back to 40k recently it seems even more unbalanced than when i left but i had a novel idea, depending on game level and meta it could be great or terrible but how about this:

Each codex is assigned a base handicap as a points modifier by percentage depending on current effectiveness, for example:

CSM +15%
Tyranids +10%
SM -5%
Craftworld Eldar -10%

(not a discussion on which codex is good/bad)

this could then be modified further for certain conditions:
want to take a decurion? -5%
etc

It would only really work well on a small scale but could be interesting, thoughts?


More like CWE -33%.
   
Made in us
Automated Rubric Marine of Tzeentch




 Stormonu wrote:
I can see a handicap system based on player skill, but if you have to do it by codex, then the codex itself needs to be fixed.


True dat
   
Made in gb
Brainy Zoanthrope






I can see a good narrative format that works something like

Defender says I have a 1750 Necron Decurion force. The other players then bid for the right to take him on.

player 1 1700 space marine battle company
player 2 1600 elder CAD
Defender - that doesn't beat it - id still prefer the 1700 space marine CAD
player 2 ok 1550 elder cad
player 1 - ok you go for it.
   
Made in us
War Walker Pilot with Withering Fire




 RFHolloway wrote:
I can see a good narrative format that works something like

Defender says I have a 1750 Necron Decurion force. The other players then bid for the right to take him on.

player 1 1700 space marine battle company
player 2 1600 elder CAD
Defender - that doesn't beat it - id still prefer the 1700 space marine CAD
player 2 ok 1550 elder cad
player 1 - ok you go for it.


Ahh, this brings back my Nova Cat memories. You will bring great victory, quiaff?
   
Made in ca
Fixture of Dakka




Stormonu wrote:I can see a handicap system based on player skill, but if you have to do it by codex, then the codex itself needs to be fixed.


Haven't we been saying that all along?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I really do not like the idea of a handicap system in general. If I win/lose I'll just feel that it was because of that handicap, not due to any skill that I might have as a general.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

I don't particularly commend a points-based handicap, on the premise that, if you're lucky and/or your opponent couldn't even strategise candle placement for a 1 year old's cake, you can easily stomp their list with 2/3rds the points, maybe even half.

~0110~ ~1001~
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Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in us
Legendary Master of the Chapter






Honestly if you feel that bad that you need to handy cap you might as well do it your self instead of having some random forum post tell you how many points to remove.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Yeah, due to the vagaries of the game, I'd be hard pressed to think of any effective way to make a standarized handicapping system. Doing it on a case by case basis if at all would be best.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Furious Fire Dragon






Becomes tricky to implement with the alliance matrix in mind.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





I don't like this feature, because it's very patronizing to low tier dex players to give them this "you're special!" Treatment. Keep it as is, if you're opponent agrees on this he should agree on playing nice.

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
Made in gb
Junior Officer with Laspistol





 Stormonu wrote:
I can see a handicap system based on player skill, but if you have to do it by codex, then the codex itself needs to be fixed.


This is just the answer. A handicap system based on codex is silly, the codices should just be balanced.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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