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![[Post New]](/s/i/i.gif) 2016/06/24 16:32:46
Subject: Best Imperial artillery?
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Loyal Necron Lychguard
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I'm currently working on a Tempestus Scions force and was thinking of having Artillery (or really just any ranged heavy firepower) to support them from a range. From what I see, the standard options I have are Space Marines with Devestators/TFCs/Vindicators, or Guard with artillery vehicles/heavy weapons teams. I'm also not opposed to Forgeworld, where one could also get things like Rapier batteries or Thudd Guns.
Which ones are most effective? What do you think would compliment Deep Striking Scions the best?
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![[Post New]](/s/i/i.gif) 2016/06/24 17:18:48
Subject: Best Imperial artillery?
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Regular Dakkanaut
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Well in terms of synergy with Scions, the Emperor's Wrath Artillery Company formation is probably your best bet, as you can give your deepstriking Scion's vox casters and use them to twin link the backfield artillery. The artillery can also ignore cover via orders.
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![[Post New]](/s/i/i.gif) 2016/06/24 17:21:52
Subject: Best Imperial artillery?
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Shadowy Grot Kommittee Memba
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Emp wrath 1000%. Scions, meet twin linked ignores cover basilisks. Basilisks, meet scions.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/06/25 01:52:33
Subject: Best Imperial artillery?
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Longtime Dakkanaut
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As stated emperor wrath is a great formation for artillery. It makes everything almost as self sufficient as a wyvern.
2 basilisk
1 manticore
The high str ordinance ap3 large blast devastate marine armies and battle companies.
Add in the fact they now accept mutiple orders as well with its own dedicated company command squad that can take a cheap 10pt relic that almost garuanteed never failing orders (and a cute melee wpn) and you now have the choice of permanant ignores cover or tank/monster hunter. Good luck to any marine or eldar bike squad hoping to jink past those blasts.
Or and str9-10 is Insta death/no fnp territory.
And just for gaks and giggles give a vet or scion squad a vox faster and once a game all those large blasts are also twin linked.
That's a whole lot of fire power. Just for optional gaks and giggles give your ccs a master of ordinance. A 20pt model that throws out another basilisk type blast and his worst feature was his large scatter range which is now mitigated by being twin linked at least one turn as well.
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This message was edited 1 time. Last update was at 2016/06/25 01:53:30
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![[Post New]](/s/i/i.gif) 2016/06/25 07:45:48
Subject: Best Imperial artillery?
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Warplord Titan Princeps of Tzeentch
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Emperor's Wrath is indeed a sweet deal.
An AP3 overkill of sorts, but who cares? them battle companies are easily the single most annoying army in the game (even above necron/eldar/tau shenanigans), so taking them down a peg is always fun.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/25 11:57:04
Subject: Best Imperial artillery?
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Longtime Dakkanaut
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With the vox caster synergy, the Emperor's Wrath is probably best for Tempestus.
For other AM forces, look to the static Earthshaker batteries in Imperial Armour. They're cheaper and more resilient than Basilisks.
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![[Post New]](/s/i/i.gif) 2016/06/25 15:36:34
Subject: Best Imperial artillery?
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Decrepit Dakkanaut
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On top of the Emperor's Wrath, Thunderfire Cannons are great, and the Whirlwind Scorpius taking the Ignores Cover legacy.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/27 12:00:40
Subject: Best Imperial artillery?
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Regular Dakkanaut
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Forgeworld artillery is pretty good. I think it's 75 points per earthshaker gun and they can receive infantry orders. Grab 2 units of 2 earthshaker guns and put yarrick with one unit, then give both squads ignore cover. Quite inexpensive. Str9 ap3 large blast with barrage.
Or the medusa gun, its 100 points ish, str 10 ap2 large blast. It is also artillery, så can receive normal orders.
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This message was edited 1 time. Last update was at 2016/06/27 12:01:14
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![[Post New]](/s/i/i.gif) 2016/06/27 12:15:22
Subject: Best Imperial artillery?
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Longtime Dakkanaut
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Depends on what you want dead.
But whatever you want dead IG will most likely have the most efficient way to kill it with artillery. And most of the forge world gun with no tank discount artillery pieces are a steal.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/07/05 14:11:36
Subject: Re:Best Imperial artillery?
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Bonkers Buggy Driver with Rockets
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I used the Emperor's wrath artillery command in a team game last weekend and it was devastating. I took the formation a little farther with the engineer and put him in a trojan. Best 45pts you can get. Not only does it give the engineer a ride, but it also gives the preferred enemy special rule to any tank within 6". once you combine everything you get Twin-linked, ignore cover, and preferred enemy shot going out.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/07/05 22:27:07
Subject: Best Imperial artillery?
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Regular Dakkanaut
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Immediately I think of the Wyvern. Google it up, there's tons of articles on them being amazing, and why
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![[Post New]](/s/i/i.gif) 2016/07/06 02:58:27
Subject: Best Imperial artillery?
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Regular Dakkanaut
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On a side note, another neat trick with the Emperor's Wrath formation is giving the mandatory command squad a vox caster and 3 plasma guns in order to have 3 twin linked plasma guns on demand (the formation rules state ANY model in the formation may twin link via vox caster. Very useful if anyone comes close to threaten your artillery.
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![[Post New]](/s/i/i.gif) 2016/07/06 16:38:28
Subject: Best Imperial artillery?
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Storm Trooper with Maglight
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Wyvern is the best for standard quard. As someone else said, forgeworld guns are the best, albeit rather expensive in terms on money (cheap point wise).
Heavy Artillery Carriages are great! And you can include a trojan for each gun. The downside is someone forgot the give the Trojans the Artillery Tractor rule.... Many tournaments have fixed this but it's never actually been FAQ'd or Errata'd. Despite this trojans can still be useful, at 35 points you can think of them as a AV10 heavy bolter team (a heavy bolter team is 25 points), that grants preferred enemy to arty and tanks within 6".
Once I get enough money and spare time for another project I'm going to get three basilisk carriages with the Trojans.... my main issue is how many crew to have for each gun, they're fairly susceptible to counter batteries imo.
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This message was edited 1 time. Last update was at 2016/07/06 16:40:22
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Astral Miliwhat? You're in the Guard son! |
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![[Post New]](/s/i/i.gif) 2016/07/06 16:53:46
Subject: Best Imperial artillery?
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Loyal Necron Lychguard
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Are any of the Space Marine artillery options worth considering? I know Thunderfires are solid and Whirlwinds have a place, but they also have access to Rapier batteries from FW.
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![[Post New]](/s/i/i.gif) 2016/07/06 17:06:44
Subject: Best Imperial artillery?
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Decrepit Dakkanaut
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Thunderfires are super good, especially that the Techmarine got a wound increase.
Whirlwinds are meh.
I personally love the Whirlwind Scorpius with the Ignores Cover legacy.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/07/06 17:15:48
Subject: Best Imperial artillery?
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Warplord Titan Princeps of Tzeentch
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Unlike what people would have you believe, whirlwind is decent enough.
Its not that it's very good per see, its that it's rather cheap so you can easily fit a few to provide cover fire for your army.
I wouldn't bring it to a GT, but on friendly games? sure. its usable.
The TFC is a real workhorse though.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/07/06 18:57:27
Subject: Re:Best Imperial artillery?
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Bonkers Buggy Driver with Rockets
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From users post, I'm getting the impression that we can use the forge world options of the basilisk and manticore, I'm I correct? If so how are you getting that these version are allowed? I'm just curious. Trying to find a way to save points.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/07/07 04:34:54
Subject: Re:Best Imperial artillery?
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Douglas Bader
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Glitcha wrote:From users post, I'm getting the impression that we can use the forge world options of the basilisk and manticore, I'm I correct? If so how are you getting that these version are allowed? I'm just curious. Trying to find a way to save points.
How are you getting that they're not allowed? They're just like any other rules GW publishes.
Now, it should be clarified that the FW "Basilisk" is not a Basilisk, it's a "heavy artillery carriage battery" with earthshaker cannons. It's an entirely separate unit that just happens to use the same gun. So, for example, you can't take a battery of the fixed guns in a formation that requires a Basilisk, just like you can't take a C: SM tactical squad instead of a Basilisk.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/07/07 11:12:02
Subject: Re:Best Imperial artillery?
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Storm Trooper with Maglight
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Peregrine wrote: Glitcha wrote:From users post, I'm getting the impression that we can use the forge world options of the basilisk and manticore, I'm I correct? If so how are you getting that these version are allowed? I'm just curious. Trying to find a way to save points.
How are you getting that they're not allowed? They're just like any other rules GW publishes.
Now, it should be clarified that the FW "Basilisk" is not a Basilisk, it's a "heavy artillery carriage battery" with earthshaker cannons. It's an entirely separate unit that just happens to use the same gun. So, for example, you can't take a battery of the fixed guns in a formation that requires a Basilisk, just like you can't take a C: SM tactical squad instead of a Basilisk.
Also to clarify for non FW nutters, there is also a difference between the Fixed position 'Platform Battery' which is an immobile vehicle with AV10 and 2 HP, compared to the Heavy Artillery Carriage Battery which is T7 with 4 wounds but requires 4 crew (with the option of an additional 4). As far as I'm aware, despite the Platform Battery being more fluffy, it requires a rather expensive (pointwise) atlas to move, while in comparison the Carriage can use either a centaur or trojan (covered earlier as a FW mistake).
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This message was edited 1 time. Last update was at 2016/07/07 11:27:08
2000
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Astral Miliwhat? You're in the Guard son! |
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![[Post New]](/s/i/i.gif) 2016/07/07 11:35:58
Subject: Best Imperial artillery?
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[MOD]
Otiose in a Niche
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Remtek wrote:Forgeworld artillery is pretty good. I think it's 75 points per earthshaker gun and they can receive infantry orders. Grab 2 units of 2 earthshaker guns and put yarrick with one unit, then give both squads ignore cover. Quite inexpensive. Str9 ap3 large blast with barrage.
Or the medusa gun, its 100 points ish, str 10 ap2 large blast. It is also artillery, så can receive normal orders.
There's also a lot of models and toys you can use to save money. Automatically Appended Next Post: BoomWolf wrote:Unlike what people would have you believe, whirlwind is decent enough.
Its not that it's very good per see, its that it's rather cheap so you can easily fit a few to provide cover fire for your army.
I wouldn't bring it to a GT, but on friendly games? sure. its usable.
The TFC is a real workhorse though.
Yesterday I had whirlwinds annihilate two vet squads in turn 1.
Granted it was some fantastic rolling but... ouch.
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This message was edited 1 time. Last update was at 2016/07/07 11:39:29
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![[Post New]](/s/i/i.gif) 2016/07/07 11:52:53
Subject: Best Imperial artillery?
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Storm Trooper with Maglight
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Kid_Kyoto wrote:Yesterday I had whirlwinds annihilate two vet squads in turn 1.
Granted it was some fantastic rolling but... ouch.
If you have them in a formation they're basically better versions of wyverns.
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This message was edited 1 time. Last update was at 2016/07/07 12:01:35
2000
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Astral Miliwhat? You're in the Guard son! |
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![[Post New]](/s/i/i.gif) 2016/07/07 12:49:43
Subject: Best Imperial artillery?
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Guarded Grey Knight Terminator
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Baldeagle91 wrote: Kid_Kyoto wrote:Yesterday I had whirlwinds annihilate two vet squads in turn 1.
Granted it was some fantastic rolling but... ouch.
If you have them in a formation they're basically better versions of wyverns.
I run these in the formation of three and they do good work. With shred these can cause some damage. They cause enough wounds that terminators are not safe either. Most games I play (unless I am against an all knight or a shield generator) they make their points back or come close.
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"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again |
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![[Post New]](/s/i/i.gif) 2016/07/07 13:08:02
Subject: Re:Best Imperial artillery?
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Bonkers Buggy Driver with Rockets
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Peregrine wrote: Glitcha wrote:From users post, I'm getting the impression that we can use the forge world options of the basilisk and manticore, I'm I correct? If so how are you getting that these version are allowed? I'm just curious. Trying to find a way to save points.
How are you getting that they're not allowed? They're just like any other rules GW publishes.
Now, it should be clarified that the FW "Basilisk" is not a Basilisk, it's a "heavy artillery carriage battery" with earthshaker cannons. It's an entirely separate unit that just happens to use the same gun. So, for example, you can't take a battery of the fixed guns in a formation that requires a Basilisk, just like you can't take a C: SM tactical squad instead of a Basilisk.
I'm getting that it is not allowed due to that fact that its two different codex entries. Codex: IG says Basilisk Battery and Imperial Armor 1 2nd edition says Heavy artillery carriage battery. Even tho they have the same gun, it is a different unit. I didn't know if there was some special exception on the Heavy artillery carriage battery that says something along the lines of "Can be taken in place of a Basilisk."
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/07/07 13:50:21
Subject: Best Imperial artillery?
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Storm Trooper with Maglight
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They're simply an additional heavy support choice rather than teplacing then normal basilisk unit
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2000
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Astral Miliwhat? You're in the Guard son! |
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