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Made in us
Regular Dakkanaut



Portland, OR

Well, after multiple attempts to run a Huskblade Archon I am convinced that that build is pretty garbage. Instant Death is just not good enough when you wound on 5's. A Soul Trap should help but I find that it just makes Characters hide in the back, and the resilience of Necrons or Iron Hands means that they still tarpit all day. The lack of AP2 is also, of course, pretty terrible. But I love the miniature so it's going to see play. How do you run your Archon for close combat with any success? I'm going to try running an Agonizer in a Court with Lhamaean(s) and some Sslyth to tank some wounds, has anyone had any luck with the Lhamaean Agonizer combo?
   
Made in us
Material for Haemonculus Experiments




Is to bad to say the best thing to do with your Archon is run him as a Corsair Prince instead?

Huskblade's decent depending on your meta, good for knocking out those Khornate hounds and the like. Agonizer is probably better than Huskblade in most cases though, but why not Grotesques instead of Sslyth?
   
Made in us
Regular Dakkanaut




Indiana

The days of the super arching with a huskblade carving through everything in its path is sadly over. Nowadays they are just webway portal caddies. Take a succubus with a glaive, give her a squad of grotesques and go to town.
   
Made in us
Fighter Pilot





Or just pick up a Lhameans for a cheap HQ so you can spend points on other stuff.

Here's to me in my sober mood,
When I ramble, sit, and think.
Here's to me in my drunken mood,
When I gamble, sin, and drink.
And when my days are over,
And from this world I pass,
I hope they bury me upside down,
So the world can kiss my ass!
 
   
Made in us
Regular Dakkanaut



Portland, OR

It is definitely the case that there are stronger threats in the book. But the model is so darn cool. I like the idea of Sslyth for multiple reasons, not least being that the model is great. Also, unlike Grotesques, they are Fleet and can fire three accurate poisoned shots each per turn. They have the same Strength, Attacks and Toughness, Feel No Pain, a slightly better save vs. non-power weapons, and multiple wounds. They take up a single slot in a transport, too. So you could throw three and a Lhamaean in a Venom for example. And they are ten points cheaper. Grotesques are certainly a vastly superior tarpit unit and one that can win a prolonged combat. But for the points I think Sslyth are maybe just as good as escorts when you plan on killing things in a Challenge. The Archon is equipped to either kill the character, or force them to hide and instead kill the squad. Obviously Incubi are a deadly choice as well, but they are not terribly resilient.
   
Made in us
Regular Dakkanaut




I like running a shadowfield huskblade soul trap archon with some Incubi with a klaivex in a venom.
Once had a 10 man mark of khorne CSM squad charge them, and promptly die before being able to do damage. it was glorious
   
Made in us
Regular Dakkanaut



Portland, OR

It's just so depressing that the Incubi probably did most of that work though... it's a weird thing that the combat HQ's has no option for either AP2 or easy wounds without help. I bet it was very satisfying though.
   
Made in gb
Lethal Lhamean




Birmingham

aushlo wrote:
It's just so depressing that the Incubi probably did most of that work though... it's a weird thing that the combat HQ's has no option for either AP2 or easy wounds without help. I bet it was very satisfying though.

The combat HQ is either a Succubus, Lelith or Drazhar not an Archon, and Lelith struggles to wound as well. Frankly the best way to run an Archon is shooty with either Sslyth or Trueborn, if you want choppy run a Succubus or Drazhar with a squad of Incubi, as a 5 man squad it's pure murder for most infantry.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

   
Made in gb
Fixture of Dakka




Dark Eldar don't deserve such luxury.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
RogueSangre





The Cockatrice Malediction

 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Abadabadoobaddon wrote:
 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.

Than why bother making a 2 page fluff layout? It's not like that fluff was in an older codex and they copy-pasted. It's new fluff that proves Archons can ride bikes. Hopefully GWs new system of releasing piece-meal rules (rather than waiting for a whole new codex) will result in them making an Archon/Succubus Reaver mini that includes the a datasheet for it. They can even add an AP2 weapon (or Rending from the bike) to the datasheet.

--

This message was edited 1 time. Last update was at 2016/07/01 13:48:02


   
Made in gb
Fixture of Dakka




 Abadabadoobaddon wrote:
 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.

Not true. Show me the Chaplain on a bike model.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Shadowy Grot Kommittee Memba






pm713 wrote:
 Abadabadoobaddon wrote:
 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.

Not true. Show me the Chaplain on a bike model.


All rules apply differently to Space Marines than everyone else. The rule for space marines is "space marines get whatever their playerbase wants."

See: Dreadnoughts and scouts getting buffed thru a FAQ...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Gavin Thorpe




pm713 wrote:
 Abadabadoobaddon wrote:
 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.

Not true. Show me the Chaplain on a bike model.


Coming at you, all the way from Third Edition:



Unfortunately the Archon is just in a really bad place right now. An S3, T3, AP3 model in 4+ armour does not make a particularly inspiring Murder Machine.

This message was edited 1 time. Last update was at 2016/07/01 19:42:41


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Fixture of Dakka




the_scotsman wrote:
pm713 wrote:
 Abadabadoobaddon wrote:
 Galef wrote:
I miss my Archon on Jetbike. Why the heck is there a 2 page layout of fluff about a Reaver Champion who made his way up to be an Archon and now specialized in high speed Raids, yet no option in the rules to take a jetbike. Are they too "good" to hop on a bike? Or does it put them in too vulnerable a position for backstabbing?

No model no rules.

Not true. Show me the Chaplain on a bike model.


All rules apply differently to Space Marines than everyone else. The rule for space marines is "space marines get whatever their playerbase wants."

See: Dreadnoughts and scouts getting buffed thru a FAQ...

How DARE people want CONSISTENT GOOD rules!? The selfish people! The nerve of them!

Edit: Pretty sure that's OOP so by the logic of no model = no rules we wouldn't have the rules for Chaplains on Bikes.

This message was edited 1 time. Last update was at 2016/07/01 20:21:22


tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Vect on Dias has and OOP model, yet no rules for him anymore. Where's your logic now, Mr Spock?

   
Made in us
Regular Dakkanaut




aushlo wrote:
It's just so depressing that the Incubi probably did most of that work though... it's a weird thing that the combat HQ's has no option for either AP2 or easy wounds without help. I bet it was very satisfying though.

The Archon did pretty good. He killed their champion dude in a challenge, and the overflow killed another guy. And yeah, it felt great.
The entire battle was rather fun. He had a Vindicator that was only able to shoot once the entire game due to my mobility, and my Venoms tore apart most of his army. The Archon and Incubi wiping his squad was just icing on the cake
   
Made in us
Regular Dakkanaut



Portland, OR

I'm working on my own Incubi at the moment, they should be pretty nasty. Just wish the Archon was better to go with them.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

I had an Archon fail his Shadowfield save against a Singing Spear... the only time in my 4 years of playing have seen an important character get Triple Deathed..

7000
5000
1000
3000 
   
Made in fi
Focused Fire Warrior




Helsinki

DirtyDeeds wrote:
I had an Archon fail his Shadowfield save against a Singing Spear... the only time in my 4 years of playing have seen an important character get Triple Deathed..


A friend ran an archon for a few games, in the first one he failed the first shadowfield save he had to make when my death jester shot at him resulting in the archaon's beheading. In the second game he failed his second save roll and was decapitated by a killa kan. Soon after my friend stopped using and archon and a while later he swapped to fielding his astra militarum.

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Omnipotent Necron Overlord






I remember the days of an archon murdering squad after squad after squad of my elite super soldiers known as space marines. It gave me a profound hatred of the dark eldar - but mad respect for their destructive ability. Today they aren't even a glimpse of their former selves. I would love to see a new DE codex drop - I would probably drop 2 grand on the army if it was competitive.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Dakka Veteran






Backwoods bunker USA

What's wrong with an Archon with Agonizer and Shadowfield?

Just no AP2?
   
Made in us
Regular Dakkanaut




 KiloFiX wrote:
What's wrong with an Archon with Agonizer and Shadowfield?

Just no AP2?

Lack of AP2, lack of mobility, lack of combat drugs, crappy soul trap, Succubus is better in melee for a lot cheaper.
   
Made in gb
Lethal Lhamean




Birmingham

 Dantioch wrote:
DirtyDeeds wrote:
I had an Archon fail his Shadowfield save against a Singing Spear... the only time in my 4 years of playing have seen an important character get Triple Deathed..


A friend ran an archon for a few games, in the first one he failed the first shadowfield save he had to make when my death jester shot at him resulting in the archaon's beheading. In the second game he failed his second save roll and was decapitated by a killa kan. Soon after my friend stopped using and archon and a while later he swapped to fielding his astra militarum.

On the other hand my Archon has one-shotted a Grey Knight Grand Master before and his Shadow Field has tanked an entire turn of shooting from an Imperial Knight.
   
Made in ca
Longtime Dakkanaut






Simply put, the Archon is the epitome of crap in this new book. Just terrible on so many levels it hurts just like the rest of Dark Eldar Codex. My personal vote for worst codex ever written.

He is in no way, shape or form a murder machine.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Regular Dakkanaut



Portland, OR

I'm not sure it's all that bad- in casual games it does ok and I like most of the units in the book in a vacuum. The problem is that codex creep has really nerfed a lot of good units in the army and there's easy access to too much Ignores Cover these days. No psykers and limited, highly situational force multipliers are rough. The fact that three potentially strong wargear options (Soulfright weapons and Crucible) in the book are flat out useless against Marines is a real slap in the face, especially when you look at how the DE seem to want to use Leadership and Morale debuffs to win games via Chain Snares and such. Remove the restrictions on Soulfright and its cousins vs. ATSKNF, make Huskblade AP2 and Poisoned, and fix Wyches, Hellions and recost Raiders, you start to have a book worth using. Unfortunately I suspect it'll be a while before we see much love. I'm confused as to why the newer models and boxed sets didn't also get nifty new rules for the army, as that tends to drive sales. The Start Collecting Formation is interesting but not sure if I think it's great. And of course there's the Archon tax...
   
Made in us
Shrieking Traitor Sentinel Pilot







 Imateria wrote:
aushlo wrote:
It's just so depressing that the Incubi probably did most of that work though... it's a weird thing that the combat HQ's has no option for either AP2 or easy wounds without help. I bet it was very satisfying though.

The combat HQ is either a Succubus, Lelith or Drazhar not an Archon, and Lelith struggles to wound as well. Frankly the best way to run an Archon is shooty with either Sslyth or Trueborn, if you want choppy run a Succubus or Drazhar with a squad of Incubi, as a 5 man squad it's pure murder for most infantry.


I miss the days when Lelith got +1 attack for every weapons skill point she had more than her opponents. An infantry shredder with 9 or 10 attacks on the charge felt unique and was lots of fun. Now she's just... meh.

The Archon is sadly pretty much the same. Not terrible with a good support squad, and fortunately the Archon has some very good choices there, but general too fragile and unable to dish out enough pain to be very good.

40k is 111% science.
 
   
Made in gb
Lethal Lhamean




Birmingham

 fallinq wrote:
 Imateria wrote:
aushlo wrote:
It's just so depressing that the Incubi probably did most of that work though... it's a weird thing that the combat HQ's has no option for either AP2 or easy wounds without help. I bet it was very satisfying though.

The combat HQ is either a Succubus, Lelith or Drazhar not an Archon, and Lelith struggles to wound as well. Frankly the best way to run an Archon is shooty with either Sslyth or Trueborn, if you want choppy run a Succubus or Drazhar with a squad of Incubi, as a 5 man squad it's pure murder for most infantry.


I miss the days when Lelith got +1 attack for every weapons skill point she had more than her opponents. An infantry shredder with 9 or 10 attacks on the charge felt unique and was lots of fun. Now she's just... meh.

The Archon is sadly pretty much the same. Not terrible with a good support squad, and fortunately the Archon has some very good choices there, but general too fragile and unable to dish out enough pain to be very good.

Lelith's problem is she's S3, because with Rampage you can still have up to 10 attacks on the charge quite easily (and lets face it, you're not running her with Wyches, it'll either be Incubi or Grotesques so getting Rampage wont be much of a problem), which makes her damage output laughable. She needs to be S4 or have something akin to Poison.

So far the only DE HQ's I've had much luck with is a Succubus or Drazhar, put them with Incubi and the squad becomes an absolute murder machine with only the toughest of close combat units (like TWC) holding up to them. An Archon with a Blaster, an Haemonculus or Urien Rakarth can be occaisonly usefull but all lack real damage output.
   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

The previous version of the DE book was awsome. Then 7th kicked them in the nuts, then the new DE book stomped them in the throat.

I guess too many shareholders play eldar/space marine and didn't like the idea of evil elves kicking thier rears all the time. So they got a nerfbat to the junk.

Sad ... DE were my first army and always my personal favorite fluff wise aside from orks.

Something ...... something .... Dark side.... 
   
 
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