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![[Post New]](/s/i/i.gif) 2016/07/01 13:49:57
Subject: Knight errant question
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Trigger-Happy Baal Predator Pilot
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So, if you deep strike in your knight errant, and he's leading a squad, would that rule of his, 'by falsehood cloaked', where any shots fired at him that turn are snap shots and any charges made against him are disordered apply to the squad he might be leading as well?
I feel like they would, I mean, if you're shooting at the squad you're shooting at him, and if you're charging the squad, you're charging him, kind of like how only one dude in a squad needs defensive grenades for you to get the benefit.
This also seems really, really good though. Thoughts???
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![[Post New]](/s/i/i.gif) 2016/07/01 16:47:17
Subject: Knight errant question
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Bounding Assault Marine
Leominster
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I have been wondering the same thing. If attached to a unit does the unit gain Deep Strike? I feel like with the wording it's only if he strikes by himself.
If this is not the case holy god am I using one.
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"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."
Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.
Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. |
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![[Post New]](/s/i/i.gif) 2016/07/01 16:56:26
Subject: Knight errant question
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Jealous that Horus is Warmaster
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He wont confer deep strike to anything it doesnt work like that but theoretically if he is in a unit that can also deep strike then he would confer by falshood cloaked.
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![[Post New]](/s/i/i.gif) 2016/07/01 19:02:52
Subject: Knight errant question
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Bounding Assault Marine
Leominster
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If this works, hello jump pack knight attached to Reavers.
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"I was never a Son of Horus. I was and remain a Luna Wolf. A proud son of Cthonia, a loyal servant of the Emperor."
Recasts are like Fight Cub. No one talks about it, but more people do it then you realize.
Armies.
Luna Wolves 4,000 Points
Thousand Sons 4,000 Points. |
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![[Post New]](/s/i/i.gif) 2016/07/01 21:57:15
Subject: Knight errant question
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Fixture of Dakka
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Does not confer Deep Strike to anyone else. Nor will any other unit benefit from his rule prohibiting scatter.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/07/02 17:17:31
Subject: Knight errant question
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Trigger-Happy Baal Predator Pilot
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DarknessEternal wrote:Does not confer Deep Strike to anyone else. Nor will any other unit benefit from his rule prohibiting scatter.
Yeah, he def wouldn't confer deep strike, but there's no reason he couldn't deep strike while leading a unit that already has that ability (such as assault marines, reavers, some terminators, etc.)
and I'm leaning towards them benefiting from 'by falsehood cloaked'
as for the no scatter benefiting the entire squad, again, it seems like this would also be the case. If you read how deep strike works, you place one model first, scatter with that model, then cluster all the other models around that one model. If that model has modified scatter rules, like say having that one blood angel jump pack that lets you re-roll the scatter die or dante and his scatter less, the entire squad benefits by virtue of you placing that model first
Does this make knight errants insanely good and probably a bit OP? Yeah, I think it probably does, but this really seems to be how their RAW work atm...
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![[Post New]](/s/i/i.gif) 2016/07/02 22:50:14
Subject: Re:Knight errant question
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Douglas Bader
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On the other hand if you don't have the ability to bring in a squad and get all those benefits it seems like a pretty terrible unit with no real purpose.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/07/03 13:09:04
Subject: Re:Knight errant question
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Trigger-Happy Baal Predator Pilot
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Peregrine wrote:On the other hand if you don't have the ability to bring in a squad and get all those benefits it seems like a pretty terrible unit with no real purpose.
I dono man, even flying solo they seem pretty good. Do a spot on deep strike, nail the back armor of a vehicle with your rending bolter or a melta shot and maybe a psychic power, probably not get shot at the following turn due to a combination of 'by falsehood cloaked' and being one tiny model and being perfectly positioned, next turn charge a vehicle with a melta bomb, dive into hand to hand somewhere else, or cap a point.
Don't forget, they're VP machines. They can cap points, which, to the best of my knowledge, no other HQs can, and they score you other extra victory points with that oath of the moment rule. Very very good unit.
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![[Post New]](/s/i/i.gif) 2016/07/03 13:09:53
Subject: Knight errant question
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Battleship Captain
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Knights errant are amazing. They're not teleport homers - you're buying them for their Oath of moment rule.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/07/04 01:36:07
Subject: Re:Knight errant question
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Douglas Bader
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Walnuts wrote:I dono man, even flying solo they seem pretty good. Do a spot on deep strike, nail the back armor of a vehicle with your rending bolter or a melta shot and maybe a psychic power, probably not get shot at the following turn due to a combination of 'by falsehood cloaked' and being one tiny model and being perfectly positioned, next turn charge a vehicle with a melta bomb, dive into hand to hand somewhere else, or cap a point.
Don't forget, they're VP machines. They can cap points, which, to the best of my knowledge, no other HQs can, and they score you other extra victory points with that oath of the moment rule. Very very good unit.
The problem with all of this is that if you fail the "oath of moment" objective you can not win the game. And the required objectives are fairly easy for your opponent to deny, with most of them requiring the knight errant to be alive at the end of the game. So it's a massive double-edged sword where it gives you some impressive killing power but can also cost you the game. And that's a huge gamble to be taking if all you get is a deep striking melta unit that maybe kills a tank or two.
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This message was edited 1 time. Last update was at 2016/07/04 01:36:22
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/07/04 03:49:33
Subject: Knight errant question
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Trigger-Happy Baal Predator Pilot
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Oh damn, yeah, I did not read that oath of the moment rule closely enough. Okay, now they seem significantly less OP. Whew. Automatically Appended Next Post: Pro-tip: if you're fighting a knight-errant and he challenges your warlord, even if you think you can win, just laugh and refuse. On the off chance you opponent picked 'headsman' as the secret objective, that would be some god-tier griefing.
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This message was edited 1 time. Last update was at 2016/07/04 03:54:58
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![[Post New]](/s/i/i.gif) 2016/07/04 04:21:23
Subject: Knight errant question
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Walnuts wrote:
Pro-tip: if you're fighting a knight-errant and he challenges your warlord, even if you think you can win, just laugh and refuse. On the off chance you opponent picked 'headsman' as the secret objective, that would be some god-tier griefing.
I'd never do this if he stands a decent chance of winning.
Challenging Erebus? Sure, I'll deny that any day.
Challenging my juiced-up combat Praetor? Bring it on! Honour to the XVII!
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![[Post New]](/s/i/i.gif) 2016/07/04 12:54:17
Subject: Knight errant question
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Trigger-Happy Baal Predator Pilot
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Ashiraya wrote: Walnuts wrote:
Pro-tip: if you're fighting a knight-errant and he challenges your warlord, even if you think you can win, just laugh and refuse. On the off chance you opponent picked 'headsman' as the secret objective, that would be some god-tier griefing.
I'd never do this if he stands a decent chance of winning.
Challenging Erebus? Sure, I'll deny that any day.
Challenging my juiced-up combat Praetor? Bring it on! Honour to the XVII!
trolling > honor
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![[Post New]](/s/i/i.gif) 2016/07/05 06:28:07
Subject: Knight errant question
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Battleship Captain
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The problem is that you don't just get a knight-errant pop up and run at your warlord. That's pretty damn obvious what the plan is.
Headsman is about the hardest to pull off for precisely that reason (which is why that kill is worth 4 victory points - 1 from Slay the Warlord and 3 from Oath of Moment) - whilst Godslayer is theoretically even harder at least you don't have to take the Primarch down yourself.... Protector/Crusader are generally the best use for him; Protector because he remains expendable whilst he's doing so, whilst Crusader all you have to do is deep strike somewhere out of line of sight and have a crafty smoke for a couple of turns whilst you shiv quad mortar crew.
With a regular Knight-Errant, a Praetor will kick his teeth in and not even slow down. The Nemean Reaver, on the other hand, is a whole 'nother kettle of fish.
Still, I don't think I'd ever take that Oath unless I've got a trick up my sleeve - it's a nice option against Emperor's Children, for example, or against Imperialis Militia (because a paraplegic wombat with a sharpened stick stands a fair chance of taking out a militia Force Commander in a challenge).
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This message was edited 1 time. Last update was at 2016/07/05 06:29:19
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/07/05 13:27:18
Subject: Knight errant question
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Fixture of Dakka
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The Nemean Reaver is a Blackshield, not a Knight-Errant.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/07/05 13:35:29
Subject: Knight errant question
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Moustache-twirling Princeps
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You can take the Reaver as a Knight-Errant (Chosen of the Sigillite rule).
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