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![[Post New]](/s/i/i.gif) 2016/07/08 17:56:14
Subject: Balancing Warp Spiders
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Fixture of Dakka
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Recently, the other offenders in the CWE have had threads discussing how to fix them. I figured i'd start one for Warp Spiders.
Here is my suggestion:
Death Spinners: S5, otherwise unchanged.
Warp Jump: On any rolls of doubles, a model is removed from play.
Flickerjump: Moves 3d6, drop the highest. Assuming the FAQ is applied.
Exarch Power: Stubborn.
I think this would make them fair, perhaps even nerf them tok much.
As for why:
Their guns at S6 meant they could hurt medium T in the last book. Now that they hit vs I, they dont need that. An I of 4 is supposed to be really fast. As such, it seems right that things with I4 do a little better vs Death Spinners. Also, the gun is just plain too good now. Finally, this would also make it a much worse AT weapon. It could still gum up the works of a light vehicle, but as is its AT capability is too good for something clearly anti-personnel. For these reasons, i feel S5 vs I is a much better depiction of their webbing guns.
The die-on-doubles was a very fair cost in the last book. It should be scary to enter the Warp. It isnt something any Eldar does lightly. And itll make the decision to do so scarier.
The Flickerjump change is a little more odd. I figure 2d6 is too much. But 1d6 may be too little. And Flickerjump should be more dangerous, not less.
As for the Exarch power, i felt i was nerfing these guys strongly already. Id rather just lose it, but in keeping with GW's pattern, i kept it. I figure he should help them pass, but losing combat should still be dangerous for them.
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This message was edited 1 time. Last update was at 2016/07/08 19:26:43
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![[Post New]](/s/i/i.gif) 2016/07/08 18:29:00
Subject: Balancing Warp Spiders
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Dakka Veteran
Miles City, MT
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This actually looks pretty good imo, at least at a quick glance. Will have to look at one of my buddy's eldar codex to compare them to what they are now as I do not face them often. Usually seer council, scattbikes, and more WK than what is reasonable is what I tend to (used to) go against when playing against eldar. So, so sick of scattbikes and WK.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2016/07/08 18:51:27
Subject: Balancing Warp Spiders
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Locked in the Tower of Amareo
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Seems fine. S5 is a huge dropoff from S6.
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![[Post New]](/s/i/i.gif) 2016/07/08 19:23:57
Subject: Balancing Warp Spiders
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Missionary On A Mission
Northern CO
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Sounds good to me, though I might render the Exarch power as "Stubborn" and reduce rules clutter.
Though actually, would dropping to S4 be an overnerf? Sure, they'd wound on a 6 versus Wych Cult guys, but it's not like Wyches need *more* things that chop them into liverwurst. If someone's spamming Wyches, bring shuriken catapults.
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![[Post New]](/s/i/i.gif) 2016/07/08 19:26:12
Subject: Balancing Warp Spiders
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Fixture of Dakka
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I like S4 more, although id probably drop the other nerfs aside from the LD thing if we went that far. However, doing so substantially changes the feel of the unit. I think we'd see the above get better acceptance.
And yes, Stubbern instead of the LD rule.
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![[Post New]](/s/i/i.gif) 2016/07/08 19:26:58
Subject: Balancing Warp Spiders
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Locked in the Tower of Amareo
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Bharring wrote:I like S4 more, although id probably drop the other nerfs aside from the LD thing if we went that far. However, doing so substantially changes the feel of the unit. I think we'd see the above get better acceptance.
And yes, Stubbern instead of the LD rule.
S5 let's you sandpaper out Rhinos, which Eldar infantry need a way to do.
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![[Post New]](/s/i/i.gif) 2016/07/08 19:39:55
Subject: Balancing Warp Spiders
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Missionary On A Mission
Northern CO
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Martel732 wrote:Bharring wrote:I like S4 more, although id probably drop the other nerfs aside from the LD thing if we went that far. However, doing so substantially changes the feel of the unit. I think we'd see the above get better acceptance.
And yes, Stubbern instead of the LD rule.
S5 let's you sandpaper out Rhinos, which Eldar infantry need a way to do.
Eldar have Fire Dragons for that, as well as Dark Reapers, Swooping Hawks and Guardian weapon platforms with several viable anti-transport weapons (shuricannon, scatter laser, starcannon), and that's before tanks, War Walkers or Vypers, and especially any of the known-problematic units (WK, scatbikes). Eldar have no shortage of ways to kill Rhinos and Razorbacks. Though I'd probably be amenable to the idea of letting Exarchs buy haywire grenades.
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![[Post New]](/s/i/i.gif) 2016/07/08 19:48:42
Subject: Balancing Warp Spiders
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Krazed Killa Kan
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I think they should lose a spyder on any doubles for their warp jump, not double 1s. I mean, jumping through the warp should be a calculated risk, not a virtually guaranteed success.
I also think their weapons should have greatly reduced effectiveness v. vehicles. Monofilament wire strangling infantry makes sense, but not so much for a vehicle. If anything, make it immobilize like grav.
Hell, it makes more sense for thin wires to immobilize vehicles than grav does. Or at the risk of a stealth buff, maybe just have it stun the vehicle.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/07/08 19:51:25
Subject: Balancing Warp Spiders
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Fixture of Dakka
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Going to S5 helps that. Now they cant touch Dreads, cant pen Rhinos, and pen even rear armor half of what they used to.
As they are now, they can do light AT duty really well.
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![[Post New]](/s/i/i.gif) 2016/07/08 20:12:15
Subject: Balancing Warp Spiders
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Powerful Phoenix Lord
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If you go to Str4, you should include Shred. This kicks them out of AV hurting territory and places them firmly in their intended role: Anti-infantry. If you did this though, I'd say lower the Str on all other monofilament platforms by 1 and include Shred as part of the monofilament rule Otherwise stick with Str5 on the Spiders
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This message was edited 2 times. Last update was at 2016/07/08 20:13:12
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![[Post New]](/s/i/i.gif) 2016/07/08 20:13:12
Subject: Balancing Warp Spiders
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Locked in the Tower of Amareo
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Galef wrote:If you go to Str4, you should include Shred. This kicks them out of AV hurting territory and places them firmly in their intended role: Anti-infantry. If you did this though, I'd say lower the Str on all other mono-filiament platforms by 1 and include shred
Otherwise stick with Str5 on the Spiders
S5 is fine. S6 is getting into dead IK territory. A really dumb break point, imo. Thank you hull points.
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![[Post New]](/s/i/i.gif) 2016/07/08 21:44:33
Subject: Re:Balancing Warp Spiders
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Fixture of Dakka
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Doubles = death with jumps and exarch power stubborn. That + FAQ seems fine to me.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/07/09 17:14:54
Subject: Balancing Warp Spiders
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Lethal Lhamean
Birmingham
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I like the changes to the Exarch and Deathspinner. As others have said, if you go with S4 on the Deathspinner it should have shred, or assault 3, but I think S5 is fine.
I'm not sure Flickerjump needed a nerf with the Errata of being once per turn now.
If your going to vastly increas the chances of a Warp Spider dying each turn with Warp Jump then I think they need a bigger reward. How about a guaranteed 12" Jump but the player rolls a dice and on a 1 a model is removed?
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![[Post New]](/s/i/i.gif) 2016/07/09 17:58:20
Subject: Balancing Warp Spiders
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Decrepit Dakkanaut
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With GW saying Flickerjump is OPT, the only other thing that needs to happen is either the S5 Spinners (like you suggested) or losing Hit And Run.
At the very least, your spear dudes need that rule to make them not useless and give them a distinction from Scorpions and Banshees.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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