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Made in es
Regular Dakkanaut




Near all units that had no new models when the new codex was released should be renoved xDDD


About NEW stuff I wish to see... maybe more kind of daemons (could be interesting that they could use for both csm and daemon codex).
I mean, there are a lot of options to represent supernatural creatures, and could be nice see things like evil ghost (suits nurgle also), Piranha kind, etc etc. Only need to see cthulhu demons and creatures to realice the lot of options they could add xD

About something more "mortal", I think that the sorcerers could look more...well, sorcerer xD. A bit more arcane touch could be cool

Also some new female miniature, like a new HQ or an unit (like sisters that embraced chaos). I remember read about females that reached a near chaos lord status. Think could give a nice fresh touch and something different from usual. As well make chaos more different than vainilla.

Also some new kind of machines like the octopus from Matrix could suits Chaos perfectly
   
Made in gb
Regular Dakkanaut





Guess there's a glass ceiling in 40k too!

At least Slaanesh had some deamons who weren't manly. Though they were pretty much the 1st transgender deamons. Kinda...
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

I just want a unified aesthetic.

I mean, hell, looking at current kits you have...

Marines With Trims - Basically SM with trims and spikes. Woo.

Everyone is a Mutant Fleshblob Daemon Thing - Helbrutes and Obliterators and Dinobots.

Actual Archaic Looking Marines - Chosen, Raptors.

We're Not Even Sure Anymore - Literally anything else.


Now only a CSM player. 
   
Made in fi
Locked in the Tower of Amareo





Cptn_Cronssant wrote:
As a CSM player I am eagerly awaiting a new codex and I've been thinking about what new models I would like to see added by GW once they get over their hard-on for the corpse-emperors lackeys. Most (if not all) of the characters need new kits as do a couple of the plastic ones (terminators, I'm looking at you). Without further ado, here is my list, feel free to add yours and comment on mine and others hopes.



Nice list. Too bad in reality it's maybe 1 or 2 redoes and then some new never heard units most likely...

Kingdom for redos! But better not put too much hopes for it.

2024 painted/bought: 109/109 
   
Made in de
Oozing Plague Marine Terminator





As a Nurgle-Player... Plague marine kit with some new weapon options, like a poisoned flamer or sth. like that.
Also, Oblits/Mutis, probably the ugliest models in all of 40K. And that's from someone who finds possessed, Berserkers and Chaos Brutes okay.
Basic Marine kit only needs some more/new weapons. Overall I'd like some more god-specific weapons for everything. Soul blazed torrent flamer for tzeentch, two handed Chainaxes für Khorne, some nasty CCW for slaanesh to use their Inibuff and so on...
   
Made in gb
Fixture of Dakka




Cptn_Cronssant wrote:
As a CSM player I am eagerly awaiting a new codex and I've been thinking about what new models I would like to see added by GW once they get over their hard-on for the corpse-emperors lackeys. Most (if not all) of the characters need new kits as do a couple of the plastic ones (terminators, I'm looking at you). Without further ado, here is my list, feel free to add yours and comment on mine and others hopes.


Bring all named characters into plastic.

Plastic Warpsmiths, Dark Apostles and Aspiring champions.

New Chaos Lord plastic kit.

New sorceror sans terminator armour plastic kit

New Thousand Sons plastic kit.

New Plague Marines plastic Kit.

New Khorne Berzerkers plastic kit (so you can give your guys the same weapons).

New Noise Marines plastic kit.

New Raptors/Warp Talons plastic kit.

Cultist kit of 10-15 unique cultists with weapons options.

New Possessed plastic kit.

New Havocs plastic kit with more weapons options.

Bring Oblits and Muties into plastic.



Basically bringing half the range into modern times.



That's quite the wishlist there.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Very much doubt they'll be replacing Raptors / Warp Talons just yet.
   
Made in us
Tough-as-Nails Ork Boy




The Maelstrom

Plastic Cult/Legion Troops, meaning...

* Thousand Sons (Rubric and non-Rubric; the latter being a thing for post-ritual "neophytes" of the Thousand Sons Legion/associated Warbands)
* Deathguard (Plague Marines and not-quite-yet-Plague Marines for the "neophytes" of the Legion/associated Warbands)
* Emperor's Children (Noise Marines and not-quite-yet Noise Marines for the "neophytes" of the Legion/associated Warbands)
* World Eaters (Khorne Berzerkerss and not-quite-yet Khorne Berzekers for the "neophytes" of the Legion/associated Warbands)
* Upgrade sprues for the Undivided Legions (good idea, but the content for the Imperials should have been 2-3 times what they were, not just one tiny sprue, so correct the mistake here; especially considering Chaos should have way more variation)

A Sorcerer Enclave set of 5 models that has generic Chaos Marine bits and Cult/Legion bits.

A Cultist kit with more model and equipment variation.

Chosen in the style of the Dark Vengeance start set, but in a full full option build, multi-part kit.

Hell, new Chaos Space Marines more in the style of the Chosen in the Dark Vengeance Starter, and a bit less of the "Space Marines with spikes and trim" look. Hell, the new Tac Squad has older marks of armor than the Chaos Marines do. Fix that crap!

Havocs! Jeez! How long have Imperials had FULLY PLASTIC heavy weapons? Get off your butts GW.

A flier that isn't a stupid-arse dragon. Give us a plastic Hellblade and bomber.

Plastic Obliterators/whatevers that don't have stupid looks on their faces. Make Chaos SCARY and INTIMIDATING looking, not laughable.

Finally, give us TRUE Chaos versions of the Land Raider and Rhino chassis vehicles. You've suckled on the teat of these kits for long enough GW. They could fit a lot better, and be designed a bit better with regard to how they go together (i.e. where the part joins are, and how they can be disguised/hidden/minimized in appearance). So revamp these kits, and either do full-on Chaos versions of them too, or do an add-on sprue that really changes the vehicles in a way that is more than just a plate here and there and the spikey top of a metal fence. How about some Chaos specific weapons, such as reaper auto-cannons, and more? Basically, make these units a bit more than what they are now, which is pretty much just (Chaos) Land Raider, (Chaos) Rhino, and (Chaos) Vindicator. Speaking of the latter, how about some sort of Hell-/Blood-/Warp-/Sonic-Cannon on that thing?

This message was edited 2 times. Last update was at 2016/07/18 09:38:44


 
   
Made in no
Decrepit Dakkanaut





Hyperspace

Slaaneshi butterfly jump cavalry! That would be amazing.


Automatically Appended Next Post:
Slaaneshi butterfly jump cavalry! That would be amazing.

This message was edited 1 time. Last update was at 2016/07/16 08:02:20




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I'd like to see them get rid of the "just copy the loyalist units" aspect of CSM and see more unique units and vehicles.

Replace Land Speeder with a vehicle that looks like a hornet or wasp and fires corrosive acid from a stinger that doubles as a power (fist) spike.

Replace the Rhino with an eight-legged spider walker that holds up to 20 marines in its abdomen while it spits death from the head section.

Replace the Land Raider with the Land Crawler, a scorpion-like creature with a unit-devouring maw in place of the front assault ramp. Make a Nurgle variant with tentacles instead of walking struts. A Slaaneshi version ala Mad Max's "flame guitar car" with a "Death Metal" band playing on a stage at the front.

Rename Terminators into executioners. Give them wings - or a fearless use of their teleporter homers (sort of like Warp Spiders) - and a more demonic look.

Merge mutilators and obliterators into one model that has both shifting ranged and close-combat weapons (one of each?).

Completely rework possessed and allow for them to have demon-specific abilities that are meaningful.

It never ends well 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Stormonu wrote:
I'd like to see them get rid of the "just copy the loyalist units" aspect of CSM and see more unique units and vehicles.

Replace Land Speeder with a vehicle that looks like a hornet or wasp and fires corrosive acid from a stinger that doubles as a power (fist) spike.

Replace the Rhino with an eight-legged spider walker that holds up to 20 marines in its abdomen while it spits death from the head section.

Replace the Land Raider with the Land Crawler, a scorpion-like creature with a unit-devouring maw in place of the front assault ramp. Make a Nurgle variant with tentacles instead of walking struts. A Slaaneshi version ala Mad Max's "flame guitar car" with a "Death Metal" band playing on a stage at the front.

Rename Terminators into executioners. Give them wings - or a fearless use of their teleporter homers (sort of like Warp Spiders) - and a more demonic look.

Merge mutilators and obliterators into one model that has both shifting ranged and close-combat weapons (one of each?).

Completely rework possessed and allow for them to have demon-specific abilities that are meaningful.



No.

Okay, I understand the point here - you don't like CSM being SM-Spiky but at the same time there's no need to get rid of everything and basically turn the range into Greenstuff, Superglue and a Random Roll through the Bits Box. Why?

Because the fact that CSM were once Loyalists and use similar equipment, vehicles and tactics is what makes them terrifying in terms of game-fluff. They represent the corruption and downfall of the ultimate good-guys. They are the monsters that the Imperium doesn't want to talk about. So they're supposed to have boltguns, Rhinos, Dreadnoughts and Land Raiders. They're supposed to have access to drop pods and Imperial equipment - essentially the Traitor Legions AND Renegades both embody the idea that no one is so pure that they cannot fall to corruption. Getting rid of all that is just an insult to the entire faction.

You want crazy spider leg walkers and flying bug machines? Daemons and Dark Mechanicus are what you want then. These concepts fit in perfectly for those specific sub-factions. But they are NOT suitable for either Traitor Legions or Renegades themselves.

CSM need their identity defined and reinforced - and really, the best way to do that is to split them apart into sub-factions.

Traitor Legions - go for the whole DV aesthetic in terms of appearance. Heresy era equipment, corrupted and warped armour designs, archaic vehicles, relics. Make them a small, Elite sort of army - buffed troops but small numbers. If you want an Imperial counterpart? Grey Knights. Basically give us a Traitor Legion army that is small in number but Elite. An army of Veterans that is scary but strong, perhaps even with modified 30k style force org approaches - Tacticals, Tactical Support, Assault Marines, Raptors, Heavy Support squads, Dread squadrons...

Renegades - this is the SM with spikes and trims aesthetic. Modern style equipment and armour, access to Imperial vehicle patterns and a similar layout to them. This is probably what the current CSM book is closest to in terms of design.

Dark Mechanicus - this is your daemonflesh techno-organic, many legs everywhere aesthetic. Obliterators, Mutilators, Dinobots, Heldrakes, Helbrutes - work in some Mechanicus units and let people field their army of mechanical spider legged abominations here.

Lost and the Damned - Cultists, Traitor Guard, fantasy elements such as Beastmen and Spawn. Add in some unique Monsters and we're good. To be fair Forge World did a good job on this one already.


I'd also like the Infernal Device back as an option - especially for Renegades and Traitor Legions.

In addition I'd love if the Daemon Engines actually became Monstrous Creatures in terms of rules. If they're going to use that 'spirit animating a construct' argument for Eldar or whatever they use for Tau then really, Daemon Engines need this.



Now only a CSM player. 
   
 
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