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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

There comes a point when certain things just need to be dropped, as you're going nowhere with them.

Or at the very least alter the way in which the discussion is being carried out.

No need for the hostility on display here.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

My one wish? Free rules.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Trigger-Happy Baal Predator Pilot






pm713 wrote:
Ne_Streets wrote:
pm713 wrote:
I've always thought it was dumb. Hey let's slaughter our troops to kill a few enemies.

There are plenty of armies that just wouldn't care in the least if they killed some enemies. Isn't it an Ork thing that "if it dies, it's an enemy, if it lives, it's friendly"?

There's more who care a great deal.


Not that I'm advocating for either side, but being able to shoot into combat, if allowed, would be an OPTION. So...armies that "care a great deal" could just choose to not do so.

I guess I am advocating for a side, but that side is MORE OPTIONS to do what I want. I hate it when options are legislated out of the rules because of "reasons."
   
Made in gb
Fixture of Dakka




 Voidwraith wrote:
pm713 wrote:
Ne_Streets wrote:
pm713 wrote:
I've always thought it was dumb. Hey let's slaughter our troops to kill a few enemies.

There are plenty of armies that just wouldn't care in the least if they killed some enemies. Isn't it an Ork thing that "if it dies, it's an enemy, if it lives, it's friendly"?

There's more who care a great deal.


Not that I'm advocating for either side, but being able to shoot into combat, if allowed, would be an OPTION. So...armies that "care a great deal" could just choose to not do so.

I guess I am advocating for a side, but that side is MORE OPTIONS to do what I want. I hate it when options are legislated out of the rules because of "reasons."

Except that what will happen is you'll make shooting even more powerful unbalancing the game even further. Sometimes more options is a very bad thing.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 Lukash_ wrote:
What if consolidating into combat was just that, a consolidation? As in you wouldn't have a second fight sub-phase, but would be locked in combat and fight in your opponents phase, probably gaining no extra attacks/other benefits from charging. Note that you can't consolidate after destroying a vehicle in CC.



That's exactly what it was. No charge bonus, but just a new combat was initiated. Gun line players hated it because it needed strategy to counter it. You couldn't simply wait for your shooting phase to blast them. You needed to *gasp* maneuver troops around and *gulp* think ahead.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Oh yeah, snark, that'll help prove your point accross. And no you can't blast them because you can't shoot in combat. Krieg also does not have the possibility to move around easily, without paying absurd amount of points.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Sal4m4nd3r wrote:
 Lukash_ wrote:
What if consolidating into combat was just that, a consolidation? As in you wouldn't have a second fight sub-phase, but would be locked in combat and fight in your opponents phase, probably gaining no extra attacks/other benefits from charging. Note that you can't consolidate after destroying a vehicle in CC.



That's exactly what it was. No charge bonus, but just a new combat was initiated. Gun line players hated it because it needed strategy to counter it. You couldn't simply wait for your shooting phase to blast them. You needed to *gasp* maneuver troops around and *gulp* think ahead.
except that wasnt really it at all, it was "your flying DP or harlequin filled Holofalcon zips up behind LoS blocking Area Terrain turn 1, gets stuck in turn 2, and then proceeds to eat something every turn and never gets to be shot until the game is basically over in turn 6".

Having been on both sides of that, it was a good change to make. The problem for assault units was 6E cutting the legs out on assaulting from reserves and stationary transports.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

That's very much true.
Just one or two outflanking units was enough to put the scares on and allow the close combat army to control the shooty army's deployment just enough to have the half chance that they needed.
It was a big loss to cc armies.

Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in us
Trigger-Happy Baal Predator Pilot






pm713 wrote:
 Voidwraith wrote:
pm713 wrote:
Ne_Streets wrote:
pm713 wrote:
I've always thought it was dumb. Hey let's slaughter our troops to kill a few enemies.

There are plenty of armies that just wouldn't care in the least if they killed some enemies. Isn't it an Ork thing that "if it dies, it's an enemy, if it lives, it's friendly"?

There's more who care a great deal.


Not that I'm advocating for either side, but being able to shoot into combat, if allowed, would be an OPTION. So...armies that "care a great deal" could just choose to not do so.

I guess I am advocating for a side, but that side is MORE OPTIONS to do what I want. I hate it when options are legislated out of the rules because of "reasons."

Except that what will happen is you'll make shooting even more powerful unbalancing the game even further. Sometimes more options is a very bad thing.


Well, if you sift back and find my one wish, it was to make assault move viable....so...it's not as if this game is going to be perfectly fixed by altering one single thing.
   
Made in us
Warning From Magnus? Not Listening!





IL

 Alex Kolodotschko wrote:
That's very much true.
Just one or two outflanking units was enough to put the scares on and allow the close combat army to control the shooty army's deployment just enough to have the half chance that they needed.
It was a big loss to cc armies.
Agreed. Back in 5th I played Tau. When I played against my friend's 100+ genestealer list, I avoided the board edges like the plague!

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