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Made in gr
Fresh-Faced New User




Greetings .

As it is obvious I am new to this forum and to the 40k universe , and am looking for advice on picking an army .

Having read the lore , seen the models e.t.c I have narrowed down my preference to D.E , Orks , I.G and Chaos Daemons .

My favourite models are D.E , followed by Daemons -Orks-I.G
However my playstyle might be more similar to Orks , since I like charging .
Psyckers sound a good idea .
I have spoken with 2 veteran players so far . One of them told me not to get D.E or Daemons as my first army , while the other one told me to pick
D.E since the miniatures matter more and I can learn the play-style .
And for some reason I can not explain , I am drawn to the I.G . The miniatures as good but not as good as the others .
Forgot to mention that I already own 10 boyz , although I have never played .

So I am completely at loss on what to do . What is you advice ;

Thank you for reading .
   
Made in us
Powerful Phoenix Lord





The best advice I can give you...buy what you think is the coolest.

Rules change. Play styles change. Stuff you think is cool rarely changes.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Think about these 3 points:

- Gameplay. You'll only have a defined opinion about it after playing games yourself (with proxies or others' armies) and watching youtube battle reports.
- Lore. Read about the faction, see which one is the coolest one for you.
- Models. As with lore, search for models in ther internet and observe those in your FLGS to see if you'd like to spend time cutting, painting, glueing and playing with them.

Only buy an army if it scores positive in all 3.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
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"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

With Daemons you'd get psychic and assault like you like, and their models are sweet. I switched from Orks to KDK because I wanted a blood thirster (bloodletters and flesh hounds too), always go with the models you want to buy. Orks are also goofy as gak, I played Orks for a long time because it's the most fun army I've played, I mean you paint things red and they go faster.

WAAAGH!!!

 
   
Made in gb
Lethal Lhamean




Birmingham

DE. You already seem to really like the models and outside of the tournement setting they stand up really well against most other armies.
   
Made in us
Fresh-Faced New User





I'll bring up a few points not mentioned for each army that may influence your decision a bit.

D.E. - break easily. The model range is fairly new and wonderfully stylish, but this will require model cases that are heavily tailored. There are spears, whips, chains, and many other small pointy bits.Make sure you bring some glue with you to games, I have played against D.E. and seen 1-3 models broken in transport or in play per game. Not much psychic stuff here.

Orks - One of my favorite to play. I play Green Tide and just put the models on the table, the orks do the rest. Not super competitive, but always fun. They will require a LOT of casing, as boys are your bread and butter. A 1500 pt green tide list starts with 90 boys. You will usually out number your opponent with models, and if not your in trouble. Also Weirdboyz are not really expected and can do some funny stuff.

I.G.- Lots of casing as mentioned above. I kinda like the idea of an army of men vs the terrors of the 40k universe. I would view Orks as mass infantry that can spam vehicles, and I.G. as mass vehicles that can spam infantry. If that makes any sense.

Chaos Daemons - psychic heavy. relying heavily on reserves can cause you to trickle onto the board, but you can pick where your units will be most effective. After seeing the Bloodthirster, I can't wait to see the other Greater Daemons. The model range will only continue to get better. On a side note, you will also have an army fully compatible with AoS. So depending on what people are playing at your local stores, you will be ready.
   
Made in gr
Fresh-Faced New User




Well , after consideration I am eliminating the I.G , since I do not really fancy vehicles that much . Thanks to those who have answered so far .

Which of the above mentioned armies do you guys think is more beginner friendly and why ?

   
Made in ca
Insect-Infested Nurgle Chaos Lord






If it comes down to Orks, DE or Daemons, I'd say orks.

Most of their units are straight forward in that you basically just need to point them at an enemy and shoot/charge. That is not to say Orks lack tactical depth, but you are punished far less for not understanding other codexes (you generally can't go wrong with moving the boyz up the table and charging the nearest thing). You also have a good general idea of what a unit is suppose to do by looking at their wargear, and the difference between "optimal position" and "good enough" is very small (for example, Lootas are designed to shoot at lightly armored vehicles. But youcan use them for anti-air job and shooting at high toughness creatures too. They also have a good volume of shots that, in a pinch, can take on heavy infantry). Another thing about Orks is that there is a wealth of conversion opportunities, and generally Ork Conversions look a lot better than other factions because there's no neatness needed to them; they're suppose to look brutish and ramshackled.

Dark Eldar, by contrast, have paperthin armor but often pay more for their stuff than Orks, and will crumble the minute anything looks at them funny. You need to know how to take cover, how to eliminate key targets, when to "trade" your units to take out a necessary enemy unit, and so on. Not to mention their models are fiddly to assemble and carry around. Orks you can just slap together and it'll still look good.

Daemons are more durable than Dark Eldar but have a lot of interlocking rules and random tables, and unless you know how to mitigate and take advantage of them, it could feel like your entire army doesn't want to do what you want it to do (such as buying a Greater Reward on a Daemon Prince with Warpforged Armor and ending up with the 3+ armor save reward). Daemons are also highly technical, requiring you to combine a lot of their rules together. For example the infamous Screamer star required you to go fishing for one specific Psychic power, then for a specific Hellforged Relic to give yourself a 2+ rerollable invulnerable save. This is not something you'd know how to use properly at a casual glance.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in se
Servoarm Flailing Magos






Metalica

Painting is a chore at best for most people. If you like the models, it motivates you that much more, and you might need that motivation.

Go for the army you feel for aesthetically. Go DE.

 
   
Made in gr
Fresh-Faced New User




Hmmm . Thank you for your advice guys . One last question . How do you feel about a Chaos Undivided army containing C.S.M ?
   
Made in nl
Longtime Dakkanaut






John666 wrote:

My favourite models are D.E , followed by Daemons -Orks-I.G


Go and play DE, or perhaps Daemons then. Seriously this is the best reason to play an army.
Most of your hobby will consist of painting these buggers and you will be spending 100's of hours doing this.
So pick an army you like the looks of.

However my playstyle might be more similar to Orks , since I like charging .

Spoiler, orks suck in close combat. Yes ork units beat most shooty armies if they ever get in close combat with them but they don't stand a chance vs any real close combat army.

 MechaEmperor7000 wrote:
IOrks lack tactical depth, but you are punished far less for not understanding other codexes (you generally can't go wrong with moving the boyz up the table and charging the nearest thing).


This is a common misconception.. Just playing orks like a brainless horde of hooligans doesn't really work at all. It is quite easy to go wrong with ork tactics . Most ork units are not durable at all and most units are slow as space snails.. So you will need a plan when you play orks and it needs to be a good one or your units will never be on the right place at the right time. This makes Orks are 40k's "hard mode". You need to plan ahead multiple turns and can't really afford any major errors when you want to win games vs anyone who knows what he is doing you will ne. If you want 40k the easy mode go and play eldar, SM, necrons or tau.

DE are no easy mode either but they are more forgiving. They are still ( or even more ) fragile, so you need to handle with care. But they at least have decent fast moving units this gives you more room to correct your mistakes and your units get better when the game proceeds this prevent damaged close combat units to be useless later on in the game somewhat. On top of that they do have monster units, the best allies in the game, and cool special rules that buff their units instead of nerfing them. There are a few cool DE close combat builds and this army has some decent high initiative ap 2 ( marine and terminator killer) weapons.

Psyckers sound a good idea .

psykers in this edition are kinda bad unless you go all in and be prepared to build your army around them.
Daemons have cool Psyker tricks, such as summoning more daemons. Guards are decent psykers when you use that psyker formation, but they cant come close to daemons. Ignore the ork Psykers they are just bad and DE don't have them but can ally in some Eldar psyker formations who are really nasty and are allowed to buff your dark eldar units.

I am drawn to the I.G . The miniatures as good but not as good as the others .

Are you willing to paint 100+ of those miniatures ? If not don't start guard.

Forgot to mention that I already own 10 boyz , although I have never played .

This isn't really a factor. 40k armies are big and expensive. Ork armies might even be more expensive. 10 boyz aren't really an investment worth invoking the sunken cost fallacy for.


Automatically Appended Next Post:
You can go wrong with buying models some units are just bad and others aren't really that usefull in some ways of playing the game.

All of your chosen armies do suffer from this. So do some research before you buy a box or let the salesmen convince you to buy something.
The getting started DE box is a good start ( unless you are planning on playing a heamunculi cult ).
The getting started kit for orks is not that good because you don't need that walker (it is just too bad).
The daemon getting started kits are that impressive but not terrible either.
The IG getting stated gives you a sort of decent base for an army ( but you will need so many more bodies )

This message was edited 4 times. Last update was at 2016/07/31 23:11:33


Inactive, user. New profile might pop up in a while 
   
Made in us
Nurgle Chosen Marine on a Palanquin






John666 wrote:
Greetings .
My favourite models are D.E , followed by Daemons -Orks-I.G
However my playstyle might be more similar to Orks , since I like charging .
Psyckers sound a good idea .
I have spoken with 2 veteran players so far . One of them told me not to get D.E or Daemons as my first army , while the other one told me to pick
D.E since the miniatures matter more and I can learn the play-style .
And for some reason I can not explain , I am drawn to the I.G . The miniatures as good but not as good as the others .


Cool models, then cool lore, then play style.

That is what I think the most important things are for playing an army.
You like DE and Daemons looks? Good, sounds like you like scary looking stuff!
You like charging, daemons are ALL ABOUT CHARGING!
You like Psykers, daemons can have a lot of them.

So about the vets saying no. Both DE and Daemons are unfriendly armies. DE is a pretty weak army right now. There are not many competitive choices, and there is a good chance you will lose a lot. Daemons are a powerful army, however they can be very confusing and have a spice of random to them. They play unlike any other army in the game. If you want to go down the long crazy road... Start Daemons as your first army, then once you are nice and started, look up Renegades and Heretics. Its Chaos IG, so then you can play IG and ally them with your daemons. Its pretty effective and tons of fun. Also, looks cool on the tabletop!

   
 
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