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Made in us
Repentia Mistress





Hey,

I'm looking to make a 2k list for fairly competitive play with models I love that can leverage Archaeons command ability heavily.


This is where I'm at

10 Bloodwarriors
10 Bloodwarriors
10 Bloodwarriors
10 Bloodwarriors
Valkia the Bloody
Archaeon on Dorghar
Mighty Lord of Khorne
Aspiring Deathbringer with Goreaxe and Skullhammer
Aspiring Deathbringer with Goreaxe and Skullhammer
Aspiring Deathbringer with Goreaxe and Skullhammer




As per the faq each deathbringer counts as my general which allows me to use their command ability to increase the attacks of my models within 6''.

Lots of tools to jack up the bravery of my units.

Would you make any changes?

This message was edited 3 times. Last update was at 2016/08/02 03:47:14


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Fresh-Faced New User



Pennsylvania

I would look at a way to get a Bloodsecrator in there to give even more attacks.

40k

Space Wolves - 1850

Age of Sigmar

Chaos - Khorne Bloodbound, Daemons
Order - Stormcast Eternals
Destruction - Beastclaw Raiders
 
   
Made in us
Repentia Mistress





They use up a leader slot unfortunately :(

The aspiring deathbringers are just better when I can use their command over and over.

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Fresh-Faced New User



Pennsylvania

They stack though. I mean, I would probably look at dropping the Mighty Lord for the Secrator as his force multiplier I think would be better.

40k

Space Wolves - 1850

Age of Sigmar

Chaos - Khorne Bloodbound, Daemons
Order - Stormcast Eternals
Destruction - Beastclaw Raiders
 
   
Made in us
Repentia Mistress





drek wrote:
They stack though. I mean, I would probably look at dropping the Mighty Lord for the Secrator as his force multiplier I think would be better.


Why not take another aspiring deathbringer though? He adds attacks just the same. The mighty lord is great against monsters, provides a small dispelling ability and gives me extra range on 3 charges per turn.

Extra attacks don't make a difference when we can't get a charge off :(

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
 
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