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Made in ca
Fixture of Dakka




I know if you only have 5 minis but the minimum choice is 10, you still pay for the price of 10. Now here is a question. Would you accept for fun not serious game, those 5 minis are double? I mean they count as 10 minis but each mini would have double the attacks, double the wounds? While it may be a bit more book keeping (not really a big deal in my opinion), my thinking is what is there is no real difference between 10 minis or 5 minis that are double? Let's say they are one wound each. Now those 5 minis would be 2 wounds each. Instead of having 2 attacks, they have 4 attack. In the end, you still have 10 wounds and 20 attacks as if there were 10 minis.

So for people who don't have the all the minis to field what they want, they can say they are elite, so have a bit more wounds and attacks than a single mini would, but still have the same number of wounds and attacks as if it was 10 minis and play a full squad on paper.

Only difference is you have 5 minis instead of 10. Again, this is just for fun and trying to add more to having fun instead of just trying to win.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Steady Space Marine Vet Sergeant




England

Ehh, the thing with doubling model stats to make up for unit size kind of defeats the point of the rule stated, and also defeats the point of weapons having ranges. If you paid for a horde of Orruk Boyz with 40 guys in, but only had 10, those ten guys would be able to attack say a 5 man Liberator squad and get all their attacks. Now if you did the same with a 40 man squad, only about 20 could effectively get in range, which means you'd get half the amount of attacks. That's why that system you talked about sounds good, but doesn't work in practice.

This message was edited 1 time. Last update was at 2016/08/02 13:54:16


If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

nope. I wouldn't do it

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in se
Regular Dakkanaut




I would much rather let my opponent field the five guys at half the cost rather than having each model be twice as good. That I wouldn't have a problem with at all.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in ca
Fixture of Dakka




 WarbossDakka wrote:
Ehh, the thing with doubling model stats to make up for unit size kind of defeats the point of the rule stated, and also defeats the point of weapons having ranges. If you paid for a horde of Orruk Boyz with 40 guys in, but only had 10, those ten guys would be able to attack say a 5 man Liberator squad and get all their attacks. Now if you did the same with a 40 man squad, only about 20 could effectively get in range, which means you'd get half the amount of attacks. That's why that system you talked about sounds good, but doesn't work in practice.


Fair point, didn't think of that. I guess I was thinking more small scale than large scale.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

In a informal game, sure why not.

 
   
Made in us
Dakka Veteran






Davor wrote:
I know if you only have 5 minis but the minimum choice is 10, you still pay for the price of 10. Now here is a question. Would you accept for fun not serious game, those 5 minis are double?

I don't think that's such a good idea. I'd be more likely to just allow my opponent to pay on a "per mini" point cost based on the published unit cost.
   
Made in se
Regular Dakkanaut




Yeah, as others mentioned, I would prefer if my opponent just fielded the 5 for half the price of 10.
   
Made in us
Longtime Dakkanaut





Why not just throw some filler proxy models or empty bases in?
   
Made in gb
Arch Magos w/ 4 Meg of RAM





I would just work out the per mini cost by dividing the warscroll cost by the minimum size.

I thought it might be interesting to explain to newer users why GW have decided this, and it lies with historical reasons and the 2 "pools" systems which the UK tournament scene used for AoS in its first year before the GHB.

The first was Clash which ran on a 20 point system (with an additional sideboard of 10). If you divided the GHB points costs by 100 you would roughly get the Clash points cost. (For example a Freeguild General cost 1 pool point).

Clash occasionally used decimals - for example 1.5, or 0.75. When SCGT came along it times all the values by 5 roughly to make the 100 pool point system (plus 50 for a sideboard).

In both these systems, working out a per model cost would result in lots of tiny decimals and as each game was deployed "live" from a sideboard (I.e. Having 30 pools to choose 20 from during deployment for Clash, and having 150 pools to choose 100 from during deployment for SCGT), it was no doubt introduced to make that live deployment easier to calculate.

Interestingly SCGT did allow you to split a Warscoll - for example if you had 20 Blood Warriors you could have a unit of 7 and a unit of 13 and still just pay for the 20 - for whatever reason GW didn't bring this part of the rule forward to the GHB.

So, from the historical comp systems the UK tourney scene had we now have a very similar system in the GHB. GW no doubt times the SCGT numbers by 20 to get the 2000 point system for both familiarity (2000 points is something GW hobbyists are used to) and perhaps for further granularity.

If you were running a tournament with the sideboard system (say 3000 points and you choose 2000 each game during deployment) this system will help you quickly add up your army on the fly because everything is in divisions of 20. For that reason I think GW brought this rule forward because the Matched Play section is very much from a tournament perspective. (I think after SCGT they are keen for other similar big events to arise after seeing what it can do for the community).

For a random PUG there is no reason why you couldn't work out the per model cost and use that, in my eyes.

This message was edited 1 time. Last update was at 2016/08/03 07:13:16


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in ca
Fixture of Dakka




Great explanation there Bottle. Always nice to know the reasoning behind the thinking.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Legendary Master of the Chapter






Honestly wouldn't mind just using unit filer

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in au
Stubborn White Lion





Attilla wrote:
I would much rather let my opponent field the five guys at half the cost rather than having each model be twice as good. That I wouldn't have a problem with at all.

This. Or unit fillers.

Unit of 5 with double stats is actually more powerful than the original unit of 10 for several reasons;
- Raises the point at which the unit starts losing attacks. You effectively need to cause double the amount of wounds to actually kill anything and therefore cause a decrease in the units potential damage output.
- Smaller unit footprint, meaning in many situations you won't have attacks going to waste due to being out of range or whatever.
- Above point also makes it easier to have the whole unit within cover for the purpose of save bonuses.

Warhammer is the right of all sentient nerds!
 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Just put a penny(some sort of coin) on the table for each of the extra guys, always removes pennies before models.
   
 
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