Wagz86 wrote:True that's why I don't want to take him. If he had a personal teleporter he'd be worth it.
But on the other hand. I was just checking out this damacles command rhino from
FW. It's a basic rhino that adds +-1 to reserves roll. And has a single orbital bombardment.
My two questions in regards to that is. Could you take two and essentially not have to roll? Does the rule stack? Also. If the terminators arrive turn 1 I'm guessing these tanks need to be on the table turn before they arrive? Meaning they have no effect until then 2? Or is that not so?
They need to be on the table. The rhino is an option, and it cost about the same as an
ADL+comm relay. It can't be taken as a Grey Knight unit however, so you'll need allies. 2+ and re-rollable 3+ are similar odds so either one works.
My technique is to take the
ADL+relay, then start 2 dreadknights behind it or a unit with Gate of Infinity+1 dreadknight. Turn 1 they man the relay to bring in reserves (beginning of your turn), then shunt forward to join the guys who just came in. If I'm really worried about extreme firepower and I don't have first turn, I'll just null deploy and hope my 3+ is good enough. The comm relay is nice because you can put it out of line of site and it gives a nice cover save to any infantry you're manning it with. 70 points out of 1850 isn't bad to ensure that should you want to alpha strike, you can do so fairly reliably.