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Made in au
Sinister Chaos Marine




Australia

I know there have been threads about making marines true to the fluff, but would anyone like to play with expensive low model count marines?
Then adding GK surcharge on top, vets etc.

I was thinking max 5 man squads. 2 special weapons per unit. 9" movement. 2 or 3 wounds. Plus buffs across everything else.

Let me know what the harsh world of the Internet thinks
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

I'll leave this here....
http://draxtargames.com/dgwp/wp-content/uploads/2016/03/Movie-Marines-PDF.pdf

Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in au
Sinister Chaos Marine




Australia

Cheers, has anyone played this?
   
Made in pl
Stalwart Veteran Guard Sergeant




Warsaw

Sounds like a horrible idea. Besides he should be 40 points more expensive, at least.

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Made in ru
!!Goffik Rocker!!






Isn't wolfstar full of 40 pt marines + gear?
   
Made in fi
Stalwart Tribune





Chaos Lord is 65p with 3 wounds but move 6".

If you wish to grow wise, learn why brothers betray brothers. 
   
Made in us
Trustworthy Shas'vre





Cobleskill

This would be different from a dark angels deathwing(?) how?


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

MSRC27 wrote:
but would anyone like to play with expensive low model count marines?
>GK
>Deathwatch
>Kill Team games
>Deathwing
>TWC
   
Made in us
Librarian with Freaky Familiar






I have played a movie marine game, it was a pure fluff game any way it was like 8 or 9 people Esh controlling a movie marine then the guy running t had a massive nid army, game went on for quite a while, movie marines hold their own quite well.

To many unpainted models to count. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Nope, especially not some of the worst "'fluffy'' marines stats line I saw

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I'll just echo what other people have suggested: Moive Marines.

A big issue with just buffing the marines with increased movement and wounds is that they still can't kill enough enemies around them. Simple orks or guardsmen can still overwhelm them, which is pretty much the opposite of what you're aiming for.


They/them

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Boltgun:

Range 36", Strength 6, Ap 4, Assault 10, Mass-Reactive

Mass-Reactive: Bolter shells detonate on contact with their target, causing enormous damage. Boltguns count as having Rending and Shred. Any units that suffer casualties from a Boltgun must take a Leadership test with a -2 penalty at the end of the Shooting Phase.

This message was edited 1 time. Last update was at 2016/08/13 14:35:18


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

^ This is the kind of things that make me go ''nope, never''

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Bobthehero wrote:
^ This is the kind of things that make me go ''nope, never''
5000 ppm
   
Made in us
Locked in the Tower of Amareo




They're still inferior to scatterbikes. How sad is that?

I wouldn't use this, because one of the few joys I get from this is watching fluff bunnies turn purple as their Astartes get punked out by Tau.

This message was edited 2 times. Last update was at 2016/08/13 18:05:05


 
   
Made in nl
Longtime Dakkanaut






 koooaei wrote:
Isn't wolfstar full of 40 pt marines + gear?


SSSst don't lure more players into playing that abomination


Automatically Appended Next Post:
But yeah you don't have to break the rules in order to play kick ass marines / play herohammer. This is 7th edition you not the darkages of the 5th edition. If you want to play with cool fluffy unkillable marines then you can just go and play them.

Options I know of outside unbound
- Space wulfs and take the Company of the Great Wolf Detachment
- Grey knights
- Deathwatch
- Inquisitors
- Any of those Psyker formations.

This message was edited 1 time. Last update was at 2016/08/13 18:25:23


Inactive, user. New profile might pop up in a while 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I think the easiest way to do "movie marine", and the most 'legal' game-wise, is to just build an army around Sternguard and count them as two squad members per model. Pay the points for 10, but field them as 5 "doubled up" models.

Each model then becomes 4 Attacks, 2 Wounds. Each boltgun becomes Rapid Fire 4/2, with loads of fancy bolt options to maximize damage.

Sternguard also get 2 special/heavy weapons per squad as well. Combined you have a 2-shot Lascannon, 4-shot Plasmagun, and 6/10 Shot Grav-Cannon. Just remember to keep track of wounds carefully, and adjust stats when your "individual" marines take a wound. Imagine it being a lost limb or something else serious, since the 'model' becomes only half as effective. The flipside to having "degraded" marines could be that they also have Eternal Warrior, since a Lascannon wouldn't normally kill two Sternguard models.

If you are using the 1st Co Strike Force to build your army, you also get the -2 to enemy Ld. bonus. Include Pedro Kantor in your army to add +2 attacks to everybody within 12" of him. (6 attacks per model)

In effect you have some really nasty marines that scare the **** out of enemy models. Points and stats are are all straight legal, just the model count is halved.

This message was edited 2 times. Last update was at 2016/08/13 18:53:58


And They Shall Not Fit Through Doors!!!

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I already play movie Marines, and they are the Grey Knights.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Fixture of Dakka





 Insectum7 wrote:
I think the easiest way to do "movie marine", and the most 'legal' game-wise, is to just build an army around Sternguard and count them as two squad members per model. Pay the points for 10, but field them as 5 "doubled up" models.

Each model then becomes 4 Attacks, 2 Wounds. Each boltgun becomes Rapid Fire 4/2, with loads of fancy bolt options to maximize damage.


Good idea, but you run into some problems. Rolling half your wounds into half as many bodies means that you end up being much more susceptible to strength 8+ weaponry or other weapons that inflict insta-death. Additionally, most power armor marines aren't really all that great outside of fairly specific formations/detachments, so you'll still be fighting a somewhat uphill battle even in relatively casual environments. That's a solid, simple solution if you don't want to do movie marines though.

I like the movie marine rules, but I haven't been able to actually use them as much as I'd like. I get the impression that they'd be a lot of fun but struggle in larger games (1500+) where the enemy starts bringing in redundant heavy weapons that make short work of them. They seem solid against 1,000 points of orks. They seem less solid against a squad or two of war walkers with bladestorm or AP2 weaponry. They also have mobility issues, so it might be hard to score in maelstrom or to know how many bodies to send towards a given objective in Eternal War.

Also, I personally feel that movie marines suffer a bit from "kitchen sink" syndrome. Their BS, WS, armor, W, guns, and pretty much everything else is taken to something of an extreme. Which is great for the movie marines style of aesthetic where they're blowing away hordes of mooks, but less good if your opponent wants to feel competent as well. Personally, I like the idea of marines that cost about 20 or 25 points apiece with improved bolters (strength 5, assault 2 12", heavy 3 24", Ap4 or 5), two wounds apiece, and expanded chapter-related gimmicks. For instance, Salamanders might be able to treat flamers as torrent weapons if their sergeant passes a Leadership test or some such thing. Sergeants would have more wounds with higher BS and WS with their choice of squad of commands or personal traits as wargear. So the sergeant of a squad might issue the flamers-as-torrents rule from above or they might issue an order that causes the squad to overwatch at full BS until the start of their next turn provided they don't move that turn. That sort of thing.

The key concepts here being:
* Don't completely overhaul normal marines; just make them slightly more durable so they don't feel like vets in power armor, and make bolters relevant again.
* Lower the army's model count without making the force so cripplingly small that it can't exert board control or stand up to high-quality firepower designed to remove expensive models.
* Make characters in the army truly imposing (within reason). This gives you characters to focus in on as the story plays out in your head, gives you an excuse to sprinkle in some really impressive marines without making every tac marine an over the top BAMF, and allows you to explore additional options that bring out the flavor of the marines.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

oops wrong thread

This message was edited 1 time. Last update was at 2016/08/17 12:27:48


 
   
 
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