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Made in ca
Ferocious Blood Claw





edmonton

Ok so here is the situation;

I am shooting with a squad of grey hunters that have 2 flamers and bolters at a squad of 3 xv8 crisis suits(T5) with 6 drones(T4). 4 drones are in the front and so they will die first. I am gonna use my 2 flamers first to get the most hits first, and then bolters.

Since the drones out number the suits I use the drones toughness to determine what i need to roll to wound.

Here are is my question,

So if my 2 flamers manages to take out the 4 drones in front first and I go to use boltguns do I still use the toughness of the drones or do I now use the toughness of the suits for determining what I need to roll to wound since there is now more suits than drones.
   
Made in us
Auspicious Daemonic Herald





Yes majority toughness changes between weapon groups because they aren't simultaneous shooting
   
Made in ca
Ferocious Blood Claw





edmonton

 CrownAxe wrote:
Yes majority toughness changes between weapon groups because they aren't simultaneous shooting


Ok I was wondering because in the section called "SELECT ANOTHER WEAPON" it says "After the attacks from the currently selected weapon have been completely resolved, if the firing unit is equipped with a differently named shooting weapon that has yet to fire, you can now select it and shoot with it at the same target unit. This is resolved in exactly the same way as the first weapon you selected, but you may now find that due to the casualties you inflicted that there are now fewer models in the target unit in range."

The part that says it is resolved in the exactly same way made me believe I still used the toughness of the drones.
   
Made in au
[MOD]
Making Stuff






Under the couch

It means that you use the same process, not that you resolve it against the same models.

 
   
Made in gb
Executing Exarch






The problem with the OP scenario is that Crisis Suits are T4, not T5.

There is a Crisis Suit that is T5, but that's a one-in-the-army upgrade.
   
Made in ca
Ferocious Blood Claw





edmonton

 Quanar wrote:
The problem with the OP scenario is that Crisis Suits are T4, not T5.

There is a Crisis Suit that is T5, but that's a one-in-the-army upgrade.


Thanks for pointing that out. I must have been looking at the strength stat when we were playing. That makes me slightly less worried about crisis suits.

Even though the situation may not be able to happen it got me the answer I needed anyways lol.

This message was edited 1 time. Last update was at 2016/08/18 03:54:54


 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Son of Russ wrote:
 CrownAxe wrote:
Yes majority toughness changes between weapon groups because they aren't simultaneous shooting


Ok I was wondering because in the section called "SELECT ANOTHER WEAPON" it says "After the attacks from the currently selected weapon have been completely resolved, if the firing unit is equipped with a differently named shooting weapon that has yet to fire, you can now select it and shoot with it at the same target unit. This is resolved in exactly the same way as the first weapon you selected, but you may now find that due to the casualties you inflicted that there are now fewer models in the target unit in range."

The part that says it is resolved in the exactly same way made me believe I still used the toughness of the drones.

"Same way" does not mean "same time".

During the Select a Weapon section it states, "All of the models in the unit that are firing the selected weapon shoot at the same time, regardless of whether or not all of the dice are rolled together." Once you change Weapons or units, this no longer holds true.

Now, 6th Edition did have it so all the Weapons a unit shot fired at the same time, so someone could have missed the memo on those changes when doing a training.
   
 
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