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![[Post New]](/s/i/i.gif) 2016/08/23 21:44:43
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Lesser Daemon of Chaos
New England
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So here is the list I plan on running in a 1250 tourney.
Restrictions are 1250 points and may only have a CAD with an optional allied detachment.
HQ- Lord of Change
Level 3 mastery, paradox, 2 greater, 1 lesser
Troops- pink horrors 2 units of 15 with an icon
Fast- 4 screamers
Heavy- Soul Grinder (DoT) and Phlegm bombardment
Daemon Prince (warlord) wings, level 3 mastery, impossible robes, 2 greater , 1 lesser
LoC will roll on Malefic and summon bodies.
DP rolls Biomancy and takes a warlord trait from Fenris.
Horrors roll malefic.
Very good possibility of getting DP with re roll 2++. Hoping for plenty of cursed earth. LoC will be dropping more troops and hopefully I will get incursion between LoC and horrors to bring on more screamers.
Also thought of dropping LoC for heralds and more screamers- but while testing this seemed stronger.
I think this should do pretty good at 1250, 2 FMC's that will be swinging at least S8 and guaranteed summoning every turn.
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![[Post New]](/s/i/i.gif) 2016/08/24 05:33:38
Subject: Re:[1250] - Chaos Daemons - Competetive Daemons CAD
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Dakka Veteran
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If your looking to go for competative daemons and like monsterous creatures I reccomend going Daemonic Tetrad, you get more warp charges and your psykers can remain predominantly in the air, + if you get lucky and you roll on the tzeench warlord trait table all your FMC's will get + 1 to their psyker level!
I field 3 soulgrinders and they often all die by turn 2! I love them but most armies will pop a lot of melta at them
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This message was edited 1 time. Last update was at 2016/08/24 05:34:51
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![[Post New]](/s/i/i.gif) 2016/08/24 06:57:11
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Regular Dakkanaut
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Not sure what your collection looks like but I love making lists and this is currently my favorite 1250 daemon list. It happens to be one CAD so iy works for your restrictions
HQ:
Kairos Fateweaver - 300
Daemonic heralds:
Tzherald w/ disc, mastery lvl 3, exalted reward - 150
Tzherald w/ disc, mastery lvl 3, less reward - 130
Tzherald w/ disc, mastery lvl 2, locus of conjuration, exalted reward - 150
Tzherald w/ disc, mastery lvl 2, locus of conjuration - 120
Troops:
Pink horrors x 11 - 99
Pink horrors x 11 - 99
Fast attack:
Screamers x 8 - 200
Total: 1248
So obviously Kairos is the warlord and flies around doing his awesome psyker stuff, put the lvl 2 heralds with the horrors and have the horrors roll of change and the Heralds off Daemonology for CE ideally. Some cool summoning stuff if not. Lvl 3 heralds go with the Screamers and dive for CE and summoning stuff again, make sure to roll the powers one at a time cause if a herald gets CE on the first try you are going to want the change primaris(or better if you roll it) for the option to shoot. The Herald with mastery lvl 3's exalted reward doesn't even roll, just swaps for grimoire of true names to make Screamers damn near impossible to kill. Similarly the exalted reward on the lvl 2 doesn't roll, just take portaglyph, it sounds fragile and useless but just throw it in your backline and it helps more than you'd think with pressure and objectives. The lvl 3 herald with lesser reward take staff of change for an extra +2 S in cc mainly cause not a lot.else to do with ten points leftover xD.
If you don't like the focus on summoning factory at such a low level(18 WC!) Than you can drop a couple heralds for a D-thirster really easy, though that might be hard to.keep alive without Be'lakor for invis. I'd get rid of Kairos for Be'lakor but I love Contorl of the warpstorm table and the re roll one d6 near guarantees the Screamerstar grimoire goes off.
Automatically Appended Next Post: Reavas wrote:If your looking to go for competative daemons and like monsterous creatures I reccomend going Daemonic Tetrad, you get more warp charges and your psykers can remain predominantly in the air, + if you get lucky and you roll on the tzeench warlord trait table all your FMC's will get + 1 to their psyker level!
I field 3 soulgrinders and they often all die by turn 2! I love them but most armies will pop a lot of melta at them
I love running tetrad but a properly built one take at least 1285. So shaving off to get down will hurt the survivability a lot, also with only 4 models objective control is extremely difficult. I save tetrad for games at 1850-2k for best effect.
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This message was edited 1 time. Last update was at 2016/08/24 06:59:24
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![[Post New]](/s/i/i.gif) 2016/08/24 11:37:34
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Dakka Veteran
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Ecdain wrote:Not sure what your collection looks like but I love making lists and this is currently my favorite 1250 daemon list. It happens to be one CAD so iy works for your restrictions
HQ:
Kairos Fateweaver - 300
Daemonic heralds:
Tzherald w/ disc, mastery lvl 3, exalted reward - 150
Tzherald w/ disc, mastery lvl 3, less reward - 130
Tzherald w/ disc, mastery lvl 2, locus of conjuration, exalted reward - 150
Tzherald w/ disc, mastery lvl 2, locus of conjuration - 120
Troops:
Pink horrors x 11 - 99
Pink horrors x 11 - 99
Fast attack:
Screamers x 8 - 200
Total: 1248
So obviously Kairos is the warlord and flies around doing his awesome psyker stuff, put the lvl 2 heralds with the horrors and have the horrors roll of change and the Heralds off Daemonology for CE ideally. Some cool summoning stuff if not. Lvl 3 heralds go with the Screamers and dive for CE and summoning stuff again, make sure to roll the powers one at a time cause if a herald gets CE on the first try you are going to want the change primaris(or better if you roll it) for the option to shoot. The Herald with mastery lvl 3's exalted reward doesn't even roll, just swaps for grimoire of true names to make Screamers damn near impossible to kill. Similarly the exalted reward on the lvl 2 doesn't roll, just take portaglyph, it sounds fragile and useless but just throw it in your backline and it helps more than you'd think with pressure and objectives. The lvl 3 herald with lesser reward take staff of change for an extra +2 S in cc mainly cause not a lot.else to do with ten points leftover xD.
If you don't like the focus on summoning factory at such a low level(18 WC!) Than you can drop a couple heralds for a D-thirster really easy, though that might be hard to.keep alive without Be'lakor for invis. I'd get rid of Kairos for Be'lakor but I love Contorl of the warpstorm table and the re roll one d6 near guarantees the Screamerstar grimoire goes off.
Automatically Appended Next Post:
Reavas wrote:If your looking to go for competative daemons and like monsterous creatures I reccomend going Daemonic Tetrad, you get more warp charges and your psykers can remain predominantly in the air, + if you get lucky and you roll on the tzeench warlord trait table all your FMC's will get + 1 to their psyker level!
I field 3 soulgrinders and they often all die by turn 2! I love them but most armies will pop a lot of melta at them
I love running tetrad but a properly built one take at least 1285. So shaving off to get down will hurt the survivability a lot, also with only 4 models objective control is extremely difficult. I save tetrad for games at 1850-2k for best effect.
Eh, I find it quite easy, equip slannesh prince with lash of slannesh and roll biomancy for iron arm and now you have 2d6 Str8 ranged hits and he can stay in the air with the tzeench prince who will be casting spells. Meaning you don't really need much for defence other than the impossible robe for the tzeench prince. Nurgle prince also needs minimal defence due to his 2+ jink save. Khorn prince needs the most love due to his lack of spells and combat orientation.
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![[Post New]](/s/i/i.gif) 2016/08/24 12:45:53
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Lesser Daemon of Chaos
New England
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I have over 50k points in chaos models. I can field literally anything.
I know all about the Tetrad and have played it many times.. As noted- this list is for a 1250 pts tourney that is limited to a single CAD with an optional allied detachment. Infernal Tetrad is a formation and therefore illegal in this tournament.
Not sure why you would recomend it. It's illegal and seriously sub par for a 1250 tourney. 3 Soul Grinders is also wildly unrealistic at a 1250 point list. I know they will draw a lot of fire- that's precisely what I want it to do. That is literally the reason it is in the list.
As for the Kairos plus screamer star... I've played that list many times and actually thought about it.. I wanted to switch it up with something different... I think people are expecting me to bring a screamerstar. I have found the Daemon Prince with impossible robes, rolling for biomancy, to be an absolute beast. He has won me a lot of games. He is nearly unkillable. People either waste all their shots into him without hurting him- or (if they're a little smarter) they totally ignore him and he is left to rampage through most of their weaker units.
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This message was edited 1 time. Last update was at 2016/08/24 12:52:10
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![[Post New]](/s/i/i.gif) 2016/08/24 13:45:10
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Ultramarine Land Raider Pilot on Cruise Control
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Show off!
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![[Post New]](/s/i/i.gif) 2016/08/24 14:41:35
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Powerful Phoenix Lord
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It would be nice to have the LoC with the Robes as your WL, but that means dropping Paradox entirely (since the DP can't take it). LOC with Robes & DP with armour would give you 2 FMCs with 3+ saves that re-roll 1s. That's terrifying at 1250 for most armies. Why 15 horrors with Icon? Wouldn't 16 Horrors be better since you'd get a 3rd WC for it? Or better yet, 3x 11 Horrors gets you the most WC. Granted 2x 15 will be harder to take WC away with casualties, I still think you should go with 3x 11 for more ObSec and a stronger first turn. -
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This message was edited 1 time. Last update was at 2016/08/24 14:43:14
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![[Post New]](/s/i/i.gif) 2016/08/24 16:24:06
Subject: Re:[1250] - Chaos Daemons - Competetive Daemons CAD
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Fresh-Faced New User
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Why not running a 2nd Loc instead of the DP. I think they are much more worth the points.
Give the second one the robe.
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![[Post New]](/s/i/i.gif) 2016/08/25 13:28:35
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Lesser Daemon of Chaos
New England
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The reason behind 2 -15 man squads of horrors as opposed to 3- 11 man squads is a few reasons. First, with 2 squads of 15 instead of 3 squads of 11 I am generating 2 less warp charges, but am able hold onto them longer. It is fairly easy for my opponent to kill 1 horror from each squad and half my warp charges. A lot harder to kill 5 than only 1. I am thinking of going 1 squad of 17 and one squad of 13.. Giving me one more warp charge. The icons are there to help with deepstriking. I hope to get cursed earth with at least one of the squads and then conga line it across the board to maximize the area of effect.
Secondly, (and more importantly) I only have 30 horrors painted and assembled. I have 2 more boxes to put together but my pile of projects to build has gotten pretty large and there are other boxes I want to put together first.
As for 2 LoC's.... I was actually seriously thinking about that but decided against it for the DP's access to Biomancy and telepathy. I have gotten lucky and rolled for iron arm with him every time I've fielded him so far. With iron arm he is tougher than the LoC by a ways. S10 T8 (with the boomstick). Telepathy usually gets 1 roll, if I don't get invisibility or shrouding, I swap for psy shriek. Had a lot of luck there too.
Appreciate all the ideas so far... Has made me think about a few tweaks I could do here and there.
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This message was edited 1 time. Last update was at 2016/08/25 19:20:30
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![[Post New]](/s/i/i.gif) 2016/08/25 14:04:51
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Powerful Phoenix Lord
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KhorneontheCobb wrote:The reason behind 2 -15 man squads of horrors as opposed to 3- 11 man squads is a few reasons. First, with 2 squads of 15 instead of 3 squads of 11 I am generating 2 less warp charges, but am able hold onto them longer. It is fairly easy for my opponent to kill 1 horror from each squad and half my warp charges. A lot harder to kill 5 than only 1. I am thinking of going 1 squad of 17 and one squad of 13.. Giving me one more warp charge. The icons are there to help with deepstriking. I hope to get cursed earth with at least one of the squads and then conga line it across the board to maximize the area of effect.
Secondly, (and more importantly) I only have 30 horrors painted and assembled. I have 2 more boxes to put together but my pile of projects to build has gotten pretty large and there are other boxes I want to put together first.
As for 2 LoC's.... I was actually seriously thinking about that but decided against it for the DP's access to Biomancy and telepathy. I have gotten lucky and rolled for iron arm with him every time I've fielded him so far. With iron arm he is tougher than the LoC by a ways. S10 T7 (with the boomstick). Telepathy usually gets 1 roll, if I don't get invisibility or shrouding, I swap for psy shriek. Had a lot of luck there too.
Appreciate all the ideas so far... Has made me think about a few tweaks I could do here and there.
Fair enough. I like the 17/13 idea. And at such a small points level, having 1 LoC and 1 DP is actually a strong combo. Sounds like you know what you're doing. Good luck!
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![[Post New]](/s/i/i.gif) 2016/08/25 15:50:47
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Unrelenting Rubric Terminator of Tzeentch
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KhorneontheCobb wrote:The reason behind 2 -15 man squads of horrors as opposed to 3- 11 man squads is a few reasons. First, with 2 squads of 15 instead of 3 squads of 11 I am generating 2 less warp charges, but am able hold onto them longer. It is fairly easy for my opponent to kill 1 horror from each squad and half my warp charges. A lot harder to kill 5 than only 1. I am thinking of going 1 squad of 17 and one squad of 13.. Giving me one more warp charge. The icons are there to help with deepstriking. I hope to get cursed earth with at least one of the squads and then conga line it across the board to maximize the area of effect.
Secondly, (and more importantly) I only have 30 horrors painted and assembled. I have 2 more boxes to put together but my pile of projects to build has gotten pretty large and there are other boxes I want to put together first.
As for 2 LoC's.... I was actually seriously thinking about that but decided against it for the DP's access to Biomancy and telepathy. I have gotten lucky and rolled for iron arm with him every time I've fielded him so far. With iron arm he is tougher than the LoC by a ways. S10 T7 (with the boomstick). Telepathy usually gets 1 roll, if I don't get invisibility or shrouding, I swap for psy shriek. Had a lot of luck there too.
Appreciate all the ideas so far... Has made me think about a few tweaks I could do here and there.
I'm pretty sure the conga line tactic doesn't work for increasing the area of cursed earth. You have to nominate one horror specifically as the caster per the brotherhood of psykers rules.
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![[Post New]](/s/i/i.gif) 2016/08/25 16:00:21
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Regular Dakkanaut
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KhorneontheCobb wrote:I have over 50k points in chaos models. I can field literally anything.
I know all about the Tetrad and have played it many times.. As noted- this list is for a 1250 pts tourney that is limited to a single CAD with an optional allied detachment. Infernal Tetrad is a formation and therefore illegal in this tournament.
Not sure why you would recomend it. It's illegal and seriously sub par for a 1250 tourney. 3 Soul Grinders is also wildly unrealistic at a 1250 point list. I know they will draw a lot of fire- that's precisely what I want it to do. That is literally the reason it is in the list.
As for the Kairos plus screamer star... I've played that list many times and actually thought about it.. I wanted to switch it up with something different... I think people are expecting me to bring a screamerstar. I have found the Daemon Prince with impossible robes, rolling for biomancy, to be an absolute beast. He has won me a lot of games. He is nearly unkillable. People either waste all their shots into him without hurting him- or (if they're a little smarter) they totally ignore him and he is left to rampage through most of their weaker units.
Dp and LoC probably stronger but I'm just in love with summoning and I have a need to control the warpstorm table
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![[Post New]](/s/i/i.gif) 2016/08/25 16:21:50
Subject: [1250] - Chaos Daemons - Competetive Daemons CAD
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Lesser Daemon of Chaos
New England
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astro_nomicon wrote: KhorneontheCobb wrote:The reason behind 2 -15 man squads of horrors as opposed to 3- 11 man squads is a few reasons. First, with 2 squads of 15 instead of 3 squads of 11 I am generating 2 less warp charges, but am able hold onto them longer. It is fairly easy for my opponent to kill 1 horror from each squad and half my warp charges. A lot harder to kill 5 than only 1. I am thinking of going 1 squad of 17 and one squad of 13.. Giving me one more warp charge. The icons are there to help with deepstriking. I hope to get cursed earth with at least one of the squads and then conga line it across the board to maximize the area of effect.
Secondly, (and more importantly) I only have 30 horrors painted and assembled. I have 2 more boxes to put together but my pile of projects to build has gotten pretty large and there are other boxes I want to put together first.
As for 2 LoC's.... I was actually seriously thinking about that but decided against it for the DP's access to Biomancy and telepathy. I have gotten lucky and rolled for iron arm with him every time I've fielded him so far. With iron arm he is tougher than the LoC by a ways. S10 T7 (with the boomstick). Telepathy usually gets 1 roll, if I don't get invisibility or shrouding, I swap for psy shriek. Had a lot of luck there too.
Appreciate all the ideas so far... Has made me think about a few tweaks I could do here and there.
I'm pretty sure the conga line tactic doesn't work for increasing the area of cursed earth. You have to nominate one horror specifically as the caster per the brotherhood of psykers rules.
I should have been more specific. What I meant was I have a larger area it can effect- by choosing which horror casts it. If I have 15 guys lined up 2" apart, the line is about 45" long. Now I choose which guy is casting by choosing the model that will affect the most daemons. Alternately, if none of my FMC's are within range of any in that unit, I pick a horror that will affect the most models that my opponent can draw line of sight too.
Sorry about that- the way I worded it is easy to see the confusion.
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