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Made in gb
Infiltrating Naga





England

Looking to attend a doubles competition in the upcoming future. I'm currently in the process of meddling with army lists so I'm very open to suggestions!
My army is 13th company so I am trying to keep it slightly themed to an extent.

Anyway here it is. I don't yet have a partner FYI But I'm sure I can get someone to fill out the troops for objectives.


++ Space Wolves: Codex (2014) (SW Company of the Great Wolf Detachment) (749pts) ++

+ HQ (115pts) +

Wolf Guard Battle Leader (115pts) [Thunderwolf, Warlord]
····Power Armour [Bolter, Storm Shield]

+ Elites (234pts) +

Servitors (10pts) [Servitor]

Wulfen (224pts)
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Stormfrag Auto-Launcher, Great Frost Axe]
····Wulfen [Dual Frost Claws]
····Wulfen [Dual Frost Claws]

+ Fast Attack (400pts) +

Thunderwolf Cavalry (200pts) [Melta Bombs]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

Thunderwolf Cavalry (200pts) [Melta Bombs]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

This message was edited 2 times. Last update was at 2016/09/02 13:25:49


   
Made in us
Regular Dakkanaut




I'd throw a Great Axe on a Claw Wulfen instead, pull a SS from each non-Character TWC.

Then add a Krakenbone Sword to the WGBL for slicing through even the heaviest units. Take advantage of the CotGW Relic, and equip your meanest CC model with one of the rare AP2 @initiative CC weapons in 40k


Looks good tho! Funny how there's -zero- shooting, but in all honesty 7th's CC is underrated due to Eldar/Tau's shooting...


Automatically Appended Next Post:
Iron Preists are amazing... 4 Cybers w/, fits the Elite spot, too.


Also, if you've room somehow, you can add two Fenrisian Wolves to your WGBL which come in hajdy versus Instant Death shots/wounds that you'd LoS roll them away too (keep them as closest models to him).

This message was edited 1 time. Last update was at 2016/08/24 04:12:14


 
   
Made in gb
Infiltrating Naga





England

The thing with removing the SS from the non-character TWC is its easy to field a lot of ap2-3 in the current meta. Whether it be the new deathwatch, grav-guns or melta spam.

Whats your thought behind using great axe's in place of claws? I know the points are marginally cheaper but surely having shred makes up for that insuring whatever hits is going to wound?

And yeah honestly I'm not really going to try and out shoot Tau or eldar, gunna stick to what we do best :3

I do want to give the WGBL something, though I don't think there is any way I'm going to fit in an iron priest, because he would need to have some kind of bike or wolf at the very least for him not to be left behind and offer up free points.

   
Made in us
Regular Dakkanaut




Pulling a unit of Wulfen would give you plenty of points

I think of my Wulfen as a grenade... they simply eliminate anyone who's not SS themselves... and id honestly want to have my wulfen strike twice, once at i5 and again when they die in CC.

I've found if they survive CC they get shot up, so really I sick them on the Star and let them do their thing. If there's any survivors, awesome.

If the TWC are brought down to their last man like that, then they'll be at so low a remaining strength that its inconsequencial.


I've had 3 Iron Priests w/ 2 pupps each in a unit, wipe out 1,000pts of Deathwing bikes in two turns..... they are amazing. Have 1 IP w/ pupps in a TWC unit - and 1 WGBL w/ 2 fenwolves in the other, imo


Automatically Appended Next Post:
Oh lol, mixed up your list for another... hmmm....


Automatically Appended Next Post:
_______________



So: pull a MB from a TWC, then a SS off eqch TWC, put the Krakenbone on the WGBL.. That's my imo

This message was edited 2 times. Last update was at 2016/08/25 02:19:08


 
   
Made in gb
Infiltrating Naga





England

I've come up with a slight alteration to my previous list, as its come to my awareness that the points for the doubles is 800pts each!
I would go for more variety, but at 800pts I'm not spoiled for choice. I'm slightly sad I can't fit in a dreadnought HQ but nevermind! This is what I'm leaning towards right now.




+++ Space Wolves Doubles (799pts) +++

++ Space Wolves: Codex (2014) (Formation Detachment) ++

++ Space Wolves: Codex (2014) (SW Company of the Great Wolf Detachment) (799pts) ++

+ HQ (155pts) +

Iron Priest (155pts) [Bolter, 2x Cyberwolf, Thunder Hammer, Thunderwolf, Warlord]

+ Elites (244pts) +

Lone Wolf (20pts)
····Power Armour [Bolt Pistol, Chainsword]

Wulfen (224pts)
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Stormfrag Auto-Launcher, Thunder Hammer/Storm Shield]
····Wulfen [Great Frost Axe]
····Wulfen [Dual Frost Claws]
····Wulfen [Dual Frost Claws]

+ Fast Attack (400pts) +

Thunderwolf Cavalry (200pts) [Melta Bombs]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

Thunderwolf Cavalry (200pts) [Melta Bombs]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry [Bolter, Storm Shield]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

Created with BattleScribe

This message was edited 1 time. Last update was at 2016/09/02 13:26:01


   
Made in gb
Storm Trooper with Maglight





Leicester

(Disclaimer: 40k Veteran of 13years, played wolves for about 3 months now, so advice should be taken with a pinch of salt)

Hey there,

This list obviously wants to get into CC as fast as possible, so I might suggest giving the new Deathpack formation a look over?
I know it's not exactly what you're going for in the current list, and apologise if I'm out of line redirecting you in such a manner? but hear me out?

The most prominent change you'd need to make would be to combine your nicely kitted out Thunderwolf Squads. This would mean dropping a hammer, but those 30pts would contribute towards the tax units that the Deathpack requires.

The formation requires 1 wolf lord, a unit of thunderwolf cavalry and 10 grey hunters. for this, units within a certain radius of the wolf lord benefit from a special rule that allows them run and charge in the same turn, which I can't help but feel would be devastating at 800pts? instead of 2 MSU cavalry, my suggestion would be to combine them into a super fast, hard hitting mini-deathstar unit, while the 10 grey hunters contribute towards your teams ability to take and hold objectives. a drop pod works well here as a guaranteed entrance...

Though your champions of fenris detetchment seems to benefit from a +1WS boost that would synergise beautifully with the deathstar concept... is it possible to benefit from both? as a formation within the kingsguard detachment?
whatever you go with, the best of luck to you!
GamerGuy
   
Made in gb
Infiltrating Naga





England

I have looked into running the deathpack quite a bit actually. I run 2 deathpacks and a murderpack in higher pointed games (or at least that is the plan)

My biggest problem with the grey hunters is deciding what to do with them and sadly for the same cost as my iron priest I'm left with a wolf lord that's generally bare bones by comparison.

I do like the idea of putting the grey hunters in a pod and dropping them down on an objective but placing my thunderwolfs all in the same unit I fear like I'm providing a singular solid target that my opponent generally can't go wrong shooting at.

At a rough glance I'd drop the wolf with the thunder hammer entirely raising me back roughly the points for the grey hunters, a wolf lord yeah, is about 150pts with a wolf that doesn't leave me anything to really equip him with and I'll still have to find points for a drop pod I'm not sure how I would pull it off without actually just going down to a single unit of 3-4 thunderwolves.

I do love the idea of a first turn charge with the wolves but it'd take quite a bit of sacrifice.

I guess I could specify a little on my allies.
My ally is looking to bring something like this, likely with drop pods after some finalizing (were going to be meeting up on tuesday to discuss it)

Blood Angels
librarian dreadknought meltagun 160
dreadknought 100
scout squad sniper rifles 60
tactical squad 70
2x stormravens extra armour 410

total 800


I would also like any advice people might be able to shed in which to advise my ally as well.

Tournamet rules prevent non approved for 40K FW, super heavies or lords of war.

   
Made in au
Ancient Space Wolves Venerable Dreadnought






There's not really much advice that can be given towards your list - it's simple, it's mean and it hits like a tank in melee. It's biggest drawback is that you only have a one in three chance of making melee on the first turn.
Surprisingly my advice goes out to your team-mate. Invest in Drop Pods for the tacs and Dreads and deck the Dreads out for Multi-melta, Powerfist and Heavy Flamer. It's a sacrificial tactic but it's great against Xenos armies. Orcs, Nids and both breeds of Eldar will go up in smoke. Tau have that irritating Interceptor ability but they're still low defence so they'll be forced to choose between responding to the Dreads before they start flaming them, sacrificing shots from their shooting phase, shots that would be better spent stopping your TWC. It's especially rough if the Wulfen grant them Bestial Swiftness.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Infiltrating Naga





England

Yeaaah Tau are going to be a thing I'm expecting. Tau, eldar, deathwatch/grey knights are likely to be issues.

Last year previously I was running a tau friendly list (it was my 1st doubles) and got creamed by the above.

Tau/Tau
Eldar/Eldar
Grey knights/space marines

were rough teams. my only victory was against the other tau players. Tho this year im coming in with a different partner. The eldar primarily runs flyers which are a big problem for my half of the list, he helps to counter by running the stormravens but it still remains to be seen how that will dent a 3+ rerollable save

Grey knights were dual dreadknight with a cent star drop pod and librarian summoning daemons. I'm not overly afraid of them at present though with the introduction of deathwatch I can easily see them being combo'd in and I think the above are the three main threats im likely to come up against.

Sadly no one ran orcs, imperial guard didnt really make any good progress, necrons were middle of the board, dark eldar werent present neither were skitarii/adeptus though they might show up this year.

   
Made in au
Ancient Space Wolves Venerable Dreadnought






Last year we didn't have Wulfen, we didn't have our current level of ap2, i5 or both at the same time and we had very few ways of rocking turn one charges.


Automatically Appended Next Post:
If Psychic Summoning is such a concern maybe you should be focusing on killing Psykers before they get a Psychic phase.
Space Wolves are remarkably good at taking the first turn.
Grimnar's War Council re-rollable deployment and +2 to STI
Heralds of the Great Wolf re-roll deployment and +1 to STI
Bjorn the Fell Handed +1to STI
Give them deployment, seize on a 2+ Drop Dreads on their important units and destroy them.
I'm not so versed on Librarian Dreadnoughts but I imagine against Eldar fishing in Divination for Forewarning, a 4++ would be a good way of making it survive to Melee and I doubt the Primaris or any of the other Divination powers would be useless to a Dreadnought against Eldar.
I've had a few games using Deathwatch and tend to find drop-podding nine Marines with Bolt Guns,special issue ammo, Deathwatch shotguns and a Librarian with Prescience tends to do a fair job of hunting linchpins before they can start being problematic.
I think Blood Angels have a similar special ammo party trick.

This message was edited 1 time. Last update was at 2016/09/05 10:18:41


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Infiltrating Naga





England

I thought you had to go second in order to do a 1st turn charge? Didn't think the rules permitted it if you actively take the first turn. If I'm wrong thats interesting.

I'll let my partner know about the idea of putting his stuff in pods, the only thing I don't want to happen is just like the previous doubles. I was allied with a random who's entire army was reserves and usually didn't drop till turn 3 onwards by which time going 800pts vs 1600 ultimately had me at the point of being tabled before he even landed.

   
Made in au
Ancient Space Wolves Venerable Dreadnought






The only reason I can think that would require second turn for charging was the lack of ways a player could cover over 24' with 12' movement and 12' maximum charge.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Infiltrating Naga





England

 Dakka Wolf wrote:
The only reason I can think that would require second turn for charging was the lack of ways a player could cover over 24' with 12' movement and 12' maximum charge.



I thought it stated in the rules that the person who takes the very first turn of a game can't charge. Only the person who's reactive turn is their first is able to make a first turn charge which even then they cannot do if they infiltrate/scout etc.

   
Made in au
Ancient Space Wolves Venerable Dreadnought






Nope. Maybe in an earlier edition?

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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