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Made in gb
Drone without a Controller



UK - Sheffield

Renegades of Vraks (Combined Arms Detachment)

HQ:

Renegade Command Squad - 90pts
1x Arch Demagogue - Ordnance Tyrant - Covenant of Nurgle
4x Disciples - Command Vox

Elites:

Renegade Heavy Ordnance Battery - 165pts
Earthshaker Cannon - 4x Crew
Earthshaker Cannon - 4x Crew
Earthshaker Cannon - 4x Crew

Renegade Strike Battery - 55pts
Wyvern

Renegade Strike Battery - 55pts
Wyvern

Troops:

20x Plague Zombie - 60pts

20x Plague Zombie - 60pts

20x Plague Zombie - 60pts

20x Plague Zombie - 60pts

Renegade Field Artillery Battery - 90pts
Heavy Quad Launcher - 3x Crew
Heavy Quad Launcher - 3x Crew
Heavy Quad Launcher - 3x Crew

Renegade Field Artillery Battery - 90pts
Heavy Quad Launcher - 3x Crew
Heavy Quad Launcher - 3x Crew
Heavy Quad Launcher - 3x Crew

Heavy Support:

Renegade Rapier Laser Destroyer Battery - 79pts
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew

Renegade Rapier Laser Destroyer Battery - 79pts
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew

Renegade Rapier Laser Destroyer Battery - 79pts
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew
Rapier - Militia Training - 1x Extra Crew

Aegis Defense Line - 50pts

Chaos Daemons (Combined Arms Detachment)

HQ

Herald of Tzeentech - 120pts
Mastery Level 3 - Paradox

Herald of Tzeentech - 95pts
Mastery Level 3

Troops:

11x Pink Horrors - Icon - 109pts

11x Pink Horrors - Icon - 109pts

Chaos Space Marines - Crimson Slaughter (Allied Detachment)

HQ

Sorcerer - 140pts
Mastery Level 3
Balestar of Mannon
Veterans (Points spare)

Troops

10x Chaos Cultists - 50pts

Heavy Support

Deimos Pattern Vindicator Tank Destroyer - 145pts
Death of Kasyr Lutien

Total: 1850pts

Command Squad hangs around artillery to grant leadership buff and ordnance tyrant rules, balestar sorcerer joins earthshaker battery for re roll and hopefully ignore cover. Tank hangs back with the summoning batteries to help produce more daemons. Zombies move up field tying up units, providing cover and camping on objectives with secured. Everything else rains barrage on troops and rapiers for tanks.

I did have the relic on a rhino but didnt want to take the CSM as tax. Maybe find points for a Chimera for the command squad and some more fast units like spawn (not enough elite slots).

Any thoughts appreciated.

Edited due to replies.

Thanks

This message was edited 3 times. Last update was at 2016/09/01 23:57:28


 
   
Made in gb
Dakka Veteran






Allied detachment Technomancer required for single Infernal Relic so your Sorceror will have to roll once on Malefic.
   
Made in gb
Drone without a Controller



UK - Sheffield

Thank you I did not see that part of rules. Maybe another heavy support vehicle is suited for the relic? Or my original idea of it on a rhino with CSM tax?
   
Made in ca
Tough Traitorous Guardsman






It's a good list, though you might struggle with objectives/relic grabbing. Renegade spawns maybe? I used them for the first time this week and wow!

-- From my personal experience, I found that multiple barrage 5'' blasts in the same unit are not that good (here your 3 earthshakers). Let's say the first hit. Usually the 5'' blast cover most of the enemy unit. Then if you roll an arrow for the other blasts, they won't cover that many models. I'd recommend 3x1 Earthshaker instead.
I understand the combo you want to make with Perfect Timing, but with an ap3 platform, even in a big unit, I'm not sure it's worth it. Quantity (on a Renegade level it means a lot of shots) is better than quality against armour 3+ in my opinion. Besides, barrage denies some cover already. With an ap2 platform, though, like the medusa siege cannon, I would consider it.

-- Chaos Relic Sicarians are good, but what about the Predator with the plasma destroyer? 105 pts for 3 small blasts s7 ap2 at 36'' is a steal. I have not tried it yet, though.
But overall, in your list, I don't think the CSM detachment adds much. Those points would be better spent on more Renegade units.
Edit: I said quantity over quality but why not combined both? The spell from Divination that basically gives rending to everyone against an enemy unit is very good in our army. The number of wounds the Thudguns can make is impressive. So I think the Divination caster is worth it. But you can't have Relic units in that set up, like Intercessor said. Personally, I would try a CAD of CSM to have the Divination sorcerer and 3 Plasma Predators.

-- I think a Aegis defense line (50pts) would be a good investment. Guaranteed 4+ cover for your artillery and 2+ cover for your horrors when they go to ground (and why wouldn't they...).

This message was edited 4 times. Last update was at 2016/08/28 20:47:16


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Small change but I would definitely find 25 pts for paradox on one of the Heralds. It guarantees summons on 5 dice and has been excellent in my experience. Since they can roll for divination already and also guarantee Prescience on 3 dice with Paradox, that kind of makes the Sorceror feel redundant. All things considered you might be better off scrapping the CSM detachment and investing more in renegade and daemons.


Automatically Appended Next Post:
Uhh derp don't know why I didn't see you had paradox on the Herald already


Automatically Appended Next Post:
Something I dont have much experience with but might be worth considering is the Masque of Slaanesh for seriously interfering with a death stars plans. Takes clever planning and probably works best with a bunker + escape hatch sling shot but could make or break a game against something like a wolf star

This message was edited 2 times. Last update was at 2016/08/28 18:58:35


"Backfield? I have no backfield." 
   
Made in ca
Tough Traitorous Guardsman






the Masque of Slaanesh for seriously interfering with a death stars plans. Takes clever planning and probably works best with a bunker + escape hatch sling shot but could make or break a game against something like a wolf star

I really don't see in what way this is good, be it in a Renegade army or in any army whatsoever. Not that the dances are not good... but the Masque is otherwise very vulnerable and will die in one turn. (With -5WS, the enemy will still hit on 5+, so you are better served with a Telepathy sorcerer for Invisibility.)

This message was edited 2 times. Last update was at 2016/08/28 20:56:31


 
   
Made in us
Auspicious Daemonic Herald





 RenegadeKorps wrote:
the Masque of Slaanesh for seriously interfering with a death stars plans. Takes clever planning and probably works best with a bunker + escape hatch sling shot but could make or break a game against something like a wolf star

I really don't see in what way this is good, be it in a Renegade army or in any army whatsoever. Not that the dances are not good... but the Masque is otherwise very vulnerable and will die in one turn. (With -5WS, the enemy will still hit on 5+, so you are better served with a Telepathy sorcerer for Invisibility.)

You don't deal with wolfstar by hitting their weapon skill, you deal with wolf star by making them move only d3" at a time
   
Made in no
Dakka Veteran




With your 30 points left over, I'd get some Icons of Chaos for the Horror units to avoid deep strike mishaps. Your backfield will be prett clogged with all your artillery units, so it's really useful (I've played similar lists to yours so I speak from experience).

If you roll up the right powers for summoning, objective grabbing sn't a huge problem as you can dish out screamers and Seekers fairly efficiently.

I know a lot of people like the lascannon sponsons on the Sicaran, personally I feel like they're too expensive and makes the tank too big of a target.

So if my math is correct you should have 50p to play with, consider adding 5 horrors to one unit and get another warp charge, or more zombies.

All in all a very solid list if played well.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 RenegadeKorps wrote:
the Masque of Slaanesh for seriously interfering with a death stars plans. Takes clever planning and probably works best with a bunker + escape hatch sling shot but could make or break a game against something like a wolf star

I really don't see in what way this is good, be it in a Renegade army or in any army whatsoever. Not that the dances are not good... but the Masque is otherwise very vulnerable and will die in one turn. (With -5WS, the enemy will still hit on 5+, so you are better served with a Telepathy sorcerer for Invisibility.)


See the top post on the page:

http://www.dakkadakka.com/dakkaforum/posts/list/90/697047.page

"Backfield? I have no backfield." 
   
Made in gb
Drone without a Controller



UK - Sheffield

Thank you all for the replies. Ive revised the list a bit.

I would like to change to 3x1 Earthshakers/Mudusas but Im out of slots in the Renegades CAD. Ive took out the Sicaran, added icons to my Horrors for more precise summoning, an Aegis Line and a Deimos Pattern Vindicator Tank Destroyer with relic for more single shot firepower.

I would have like to have taken the Plasma Destroyer Predator but its got the same rule as the Sicaran. I do feel Im putting alot into the CSM side of things when I could take a purge detachment with more artillery/spawn.
   
Made in ca
Regular Dakkanaut




Since you've already got a CSM vehicle I'd absolutely take the Perdus Rift Anomaly legacy. 20 points to basically get Coteaz's seize ability. And it's fine to put 2 legacies on one vehicle. Also I think your command squad is only 90 points, not sure why you have it listed at 100, so maybe you only need to find another 10 points to get it.
   
Made in gb
Drone without a Controller



UK - Sheffield

I was using Battlescribe, added another disciple in command squad by accident. Il add another relic, i just need 5pts from somewhere (veterans off sorc). Or 15pts elsewhwhere. Thanks
   
 
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