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Made in us
Servoarm Flailing Magos





Alaska

I can attest to the effectiveness Soul Swap can have in an assault-centric army. In one game, a bog-standard CSM squad with a mark of khorne and the CCWs with bolt-pistols wreaked some serious havoc with the Soul Swap ability. They swapped places with a Raptor squad I had flying around, catapulting them into assaults with no less than 3 units in a single game, usually annihilating the entire unit in the first round. 1 terminator squad (although khorne bezerkers helped), and 2 10-man tactical squads of dark angels. The extra boons on the Champions, along with the Ectomancy power Infernal Claws, made short work of the units. The end of the game culminated in the CSM squad (down to 4 members plus a sorcerer) locking down a Tactical squad with the company master attached to it (via soul swapping with a helbrute near by and catapulting 6" closer into charge distance), so that the beserkers could charge in and Kharn took the company master's head off. Another skull for the skull throne

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Made in us
Decrepit Dakkanaut




 MagicJuggler wrote:
So, a Chaos Daemon Prince can take these powers too. The only real issue is you're now creeping into the points-cost of a Knight.

I imagine if you were running a Black Legion Daemon Prince, you could give him the Eternal Warrior relic. Beyond that, every Ectomancy power looks like it would combo well.
-Empyric Shield gives your Prince a 3++, combine with a nearby Cursed Earth for 2++, combine with Daemon of Tzeentch to reroll 1s.
-Daemonshriek gives you a Nova Haywire, and you can Swoop. It seems tailor-made to punish mass light vehicles.
-Infernal Claws will require a FAQ ruling. Do the additional S5 hits benefit from Smash? If yes...
-Ghost Storm provides utility, and Electrodisplacement has already been discussed. Really, the only powers you don't really care for are Coruscating Blaze and the Primaris.

Shame Daemon Princes are expensive enough as is, but for more casual games you can have something that's amusingly scary.

On a more serious note, I still feel Geomortis and Heretech will be the more "serious" disciplines to use generally speaking (since Princes are that overcosted). Geomortis for literal board control/moving terrain around, and the "Better" Perfect Timing, Heretech for the mix of anti-Knight, and buffing your own things (AV 14 Soulgrinders).

Regarding Geomortis and moving terrain around, I really don't see it being used for slamming units into assault. You're not Space Wolves with a Thunderbubble. No, what you *can* do with it is more...underhanded.

Like, you know that Cult of Destruction people have been harping on about? The one with Obliterators and double-firing and stuff? And that Warpsmith that can't Deep Strike but has that fancy Guidance Ritual trick he can do, but besides that he's mostly a tax?
Hide him in a small unit of Mutilators or so. Yes, Mutilators.
Stick him in by a Promethium Relay (Fortifications are terrain pieces) and preferably give him a Combi-Weapon.
Have the rest of the Obliterators do their thing.
Worldscape the Relay around with the and use the Promethium Relay to grant his Flamers Torrent. Oh, and they're Heavy, but you don't particularly care because you're also Relentless.

I can almost see a list concept around:
-Daemonkin CAD: Flesh Hounds, and maybe some Soulgrinder support for fun. Nothing prevents you from attaching a Herald to a unit of Nurgle Obliterators btw. Thanks GW!
-Cult of Destruction: At least two units of Obliterators, and one Mutilator bodyguard for the mandatory Warpsmith.
-Cyclopea Cabal: (Hide them in some Flesh Hound packs).

Nah, you'd still go with an Obliterator retinue for the Warpsmiths because you'd have Power Fists the entire time.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Been Around the Block




What i though was with the geomortis power to move a terrain piece with 5 hellbrutes on it (hellforged warpack) :x
That woud just annihilate nearly anything with the new 4 attacks !
   
Made in gb
Longtime Dakkanaut




taetrius67 wrote:
What i though was with the geomortis power to move a terrain piece with 5 hellbrutes on it (hellforged warpack) :x
That woud just annihilate nearly anything with the new 4 attacks !


Yeah. I mean its a points investment to cast a ML3 power, and we can't cheat like the conclave can. But with a spell familiar and some pink horror battery allies, this could work (with pretty much any chaos elite assault unit).

Of course it relies on there being terrain to use, unless you buy some..

Sky shield? MoT units on it enjoy a 3++. Move it around, assault off. Could be fun. the 3" down distance is a pain.
Cheaper would be the wall of martyrs. Could combo with a bunker. Hide in bunker, deploy out onto wall of martyrs, shift into assault range, then assault.

DFTT 
   
 
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