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Made in us
Librarian with Freaky Familiar






So because i love the LotD and they arnt that great on the table, why not make a kill team of them?!

Legionnaire Sergeant
Bolt pistol
Bolt gun

Legionnaire
Plasma gun

Legionnaire
Multi Melta

Legionnaire x4
Boltgun

Best part, everything ignores cover :3
3++
Eh EH EH!!!


To many unpainted models to count. 
   
Made in gb
Hardened Veteran Guardsman




Don't LotD have to deep strike or does kill team override that? Also what are your specialists?
   
Made in us
Librarian with Freaky Familiar






Sqauwky wrote:
Don't LotD have to deep strike or does kill team override that? Also what are your specialists?


Oh yeah they do....hmmmm well crap.

Oh at that point im not even sure what i would give them for specialist abilities, i was just working with it as a base.


Automatically Appended Next Post:
Oh but i wonder, if the no deep striking rule in kill team overwrites that hmm

This message was edited 1 time. Last update was at 2016/09/07 15:03:15


To many unpainted models to count. 
   
Made in us
Moustache-twirling Princeps





PDX

You deploy normally per the KT rules per the "You're on your own rule".

I literally drew up the same exact list the day the rules hit because it is hilarious.

My specialist suggestions would be:

Preferred Enemy on the Plasma Gun
Eagle-eye on the MM (1.5x range, including Melta)
FNP or Killer Instinct on one of them (or whatever floats your boat)

Should prove amusing, since you are ignoring cover across the board, plus Fearless so break doesn't matter.

   
Made in us
Longtime Dakkanaut






Kill Team rules explicitly say that models with Deep Strike deploy normally. This is fine.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Librarian with Freaky Familiar






 axisofentropy wrote:
Kill Team rules explicitly say that models with Deep Strike deploy normally. This is fine.


Oooo interesting then, ill have to give this list a go around then, low count sure, but ignore cover on all your weapons can be nasty.

To many unpainted models to count. 
   
Made in au
Dakka Veteran




As long as theres the gets killed. Explodes like a plasma blast.
Or eqiv.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

with ignore cover and being kill teams where vehicles are few and far between, plasma cannon over multi melta everytime for me

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Moustache-twirling Princeps





PDX

 mixer86 wrote:
with ignore cover and being kill teams where vehicles are few and far between, plasma cannon over multi melta everytime for me


But people aren't clustered since there is no unit coherency, meaning a PC is just a S7 AP2 shot that has a higher chance of not hitting due to scatter. Whereas a MM is S8 AP1 Melta that hits a lot easier and won't randomly kill your guy, either. And it can one-shot most armor that will pop up in KT, which is gravy.

   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 em_en_oh_pee wrote:
 mixer86 wrote:
with ignore cover and being kill teams where vehicles are few and far between, plasma cannon over multi melta everytime for me


But people aren't clustered since there is no unit coherency, meaning a PC is just a S7 AP2 shot that has a higher chance of not hitting due to scatter. Whereas a MM is S8 AP1 Melta that hits a lot easier and won't randomly kill your guy, either. And it can one-shot most armor that will pop up in KT, which is gravy.



For me though Plasma will scatter 2 in 3
of those 2, half of the scatters will still hit (rolling 6 or less minus BS)
so actually hits 2 out of 3, same as shot from multimetla
wounds anything on 2's like multi melta so is very close. yes metla is better vs vehicles, plasma has the chance to hit multiple targets.

personal prefernce i guess

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Moustache-twirling Princeps





PDX

 mixer86 wrote:
 em_en_oh_pee wrote:
 mixer86 wrote:
with ignore cover and being kill teams where vehicles are few and far between, plasma cannon over multi melta everytime for me


But people aren't clustered since there is no unit coherency, meaning a PC is just a S7 AP2 shot that has a higher chance of not hitting due to scatter. Whereas a MM is S8 AP1 Melta that hits a lot easier and won't randomly kill your guy, either. And it can one-shot most armor that will pop up in KT, which is gravy.



For me though Plasma will scatter 2 in 3
of those 2, half of the scatters will still hit (rolling 6 or less minus BS)
so actually hits 2 out of 3, same as shot from multimetla
wounds anything on 2's like multi melta so is very close. yes metla is better vs vehicles, plasma has the chance to hit multiple targets.

personal prefernce i guess


True enough, since it won't scatter far, but the Gets Hot! vs Melta seems a no brainer too. Why take the chance? Plus, no intelligent opponent is going to look across the table, see a PC, and NOT keep dudes 3" apart or so. And AP1.

But yea, really is a preference - I just see more benefits to the MM, but I have plans to model both because I have a few of the FW shoulder-mounted heavy weapons and I love how they look.

   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 em_en_oh_pee wrote:
 mixer86 wrote:
 em_en_oh_pee wrote:
 mixer86 wrote:
with ignore cover and being kill teams where vehicles are few and far between, plasma cannon over multi melta everytime for me


But people aren't clustered since there is no unit coherency, meaning a PC is just a S7 AP2 shot that has a higher chance of not hitting due to scatter. Whereas a MM is S8 AP1 Melta that hits a lot easier and won't randomly kill your guy, either. And it can one-shot most armor that will pop up in KT, which is gravy.



For me though Plasma will scatter 2 in 3
of those 2, half of the scatters will still hit (rolling 6 or less minus BS)
so actually hits 2 out of 3, same as shot from multimetla
wounds anything on 2's like multi melta so is very close. yes metla is better vs vehicles, plasma has the chance to hit multiple targets.

personal prefernce i guess


True enough, since it won't scatter far, but the Gets Hot! vs Melta seems a no brainer too. Why take the chance? Plus, no intelligent opponent is going to look across the table, see a PC, and NOT keep dudes 3" apart or so. And AP1.

But yea, really is a preference - I just see more benefits to the MM, but I have plans to model both because I have a few of the FW shoulder-mounted heavy weapons and I love how they look.


Plasma also has a 36" range as well.

Either or is good.

And yes the models are lovely.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

 Backspacehacker wrote:
So because i love the LotD and they arnt that great on the table, why not make a kill team of them?!

Legionnaire Sergeant
Bolt pistol
Bolt gun

Legionnaire
Plasma gun

Legionnaire
Multi Melta

Legionnaire x4
Boltgun

Best part, everything ignores cover :3
3++
Eh EH EH!!!




I would give the sgt. a power weapon if you can. I always find it worthwhile in killteam games to have at least one model that can duke it out in cc. I like power mauls because most things that will swarm you in cc will be xenos.
   
Made in us
Moustache-twirling Princeps





PDX

 xTHExCLINCHERx wrote:
 Backspacehacker wrote:
So because i love the LotD and they arnt that great on the table, why not make a kill team of them?!

Legionnaire Sergeant
Bolt pistol
Bolt gun

Legionnaire
Plasma gun

Legionnaire
Multi Melta

Legionnaire x4
Boltgun

Best part, everything ignores cover :3
3++
Eh EH EH!!!




I would give the sgt. a power weapon if you can. I always find it worthwhile in killteam games to have at least one model that can duke it out in cc. I like power mauls because most things that will swarm you in cc will be xenos.


I agree, but the squad is just so freaking expensive, there isn't much room without losing bodies.

   
Made in us
Death-Dealing Dark Angels Devastator



Southeastern U.S.A.

What about grav weapons on the Legionnaires?
   
Made in us
Auspicious Daemonic Herald





spect_spidey wrote:
What about grav weapons on the Legionnaires?

LotD don't get Grav weapons
   
Made in us
Death-Dealing Dark Angels Devastator



Southeastern U.S.A.

 CrownAxe wrote:
spect_spidey wrote:
What about grav weapons on the Legionnaires?

LotD don't get Grav weapons


You are correct. I missed the note on the war gear list excluding these items for the LotD. Such a shame. It would seem that they should have access to them or at least volkite weapons from HH.
   
Made in gb
Longtime Dakkanaut





Nottingham

If you use the LotD codex, and not the sm codex, LotD can still take grav. I hadn't thought about a LotD kill-team, but I'll certainly be dusting them off now...

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Moustache-twirling Princeps





PDX

 JamesY wrote:
If you use the LotD codex, and not the sm codex, LotD can still take grav. I hadn't thought about a LotD kill-team, but I'll certainly be dusting them off now...


Are you sure? I would expect that Grav caveat to hold true if it says use SM Codex for wargear options.

Also, Grav in KT doesn't seem as useful when there are not 2+ saves to worry about. Plasma and Melta seem like stronger options, imo.

   
Made in gb
Longtime Dakkanaut





Nottingham

 em_en_oh_pee wrote:
 JamesY wrote:
If you use the LotD codex, and not the sm codex, LotD can still take grav. I hadn't thought about a LotD kill-team, but I'll certainly be dusting them off now...


Are you sure? I would expect that Grav caveat to hold true if it says use SM Codex for wargear options.

Also, Grav in KT doesn't seem as useful when there are not 2+ saves to worry about. Plasma and Melta seem like stronger options, imo.


Does it say that? If it does then fair enough, but unless it does then the LotD codex is still available, so still legal rules.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Moustache-twirling Princeps





PDX

 JamesY wrote:
 em_en_oh_pee wrote:
 JamesY wrote:
If you use the LotD codex, and not the sm codex, LotD can still take grav. I hadn't thought about a LotD kill-team, but I'll certainly be dusting them off now...


Are you sure? I would expect that Grav caveat to hold true if it says use SM Codex for wargear options.

Also, Grav in KT doesn't seem as useful when there are not 2+ saves to worry about. Plasma and Melta seem like stronger options, imo.


Does it say that? If it does then fair enough, but unless it does then the LotD codex is still available, so still legal rules.


I just looked through the digital Codex and while Grav has a section, the only Grav options present are a Grav Pistol or Combi-Grav on the Sergeant.

   
Made in us
Death-Dealing Dark Angels Devastator



Southeastern U.S.A.

 em_en_oh_pee wrote:
 JamesY wrote:
If you use the LotD codex, and not the sm codex, LotD can still take grav. I hadn't thought about a LotD kill-team, but I'll certainly be dusting them off now...


Are you sure? I would expect that Grav caveat to hold true if it says use SM Codex for wargear options.

Also, Grav in KT doesn't seem as useful when there are not 2+ saves to worry about. Plasma and Melta seem like stronger options, imo.


I think it just depends on whether a person wants more shots, no risk to wound themselves, or range (against melta). Being able to be relentless or to select a different target for each shot, can make for some versatility for a grav weapon at least against MEQ.
   
 
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