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Made in gr
Furious Fire Dragon





Athens Greece

Hey people.

We are gonna have a competitive tournament in my Local Shop and by reading the rules they are allowing us to use Forgeworld Superheavies at 2000 points list. So I have in my possession an Eldar Revenant Titan I am toying with the idea of using him.

So I would like your opinion regarding using a Revenant in 2000 Points. What would complement an army list with him and what weapons would you use (sonic lances or Pulsars)?

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Missionary On A Mission



Eastern VA

I'd vote for the sonic lances unless you frequently see non-invisible deathstars, in which case I'd favor the pulsars. If you see invisible deathstars, then use the sonic lances and play silly buggers with template placement to catch the deathstar under it while you target something else.

As for what to take along with it, it kinda depends on how mean you feel like being. I'd recommend some psykers, if nothing else.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in gr
Furious Fire Dragon





Athens Greece

I am thinking Scatbikes and a Farseer for sure, but I am kinda unsure on the rest of the list. Ofcourse I can also fit a Wraithknight . I also have hornets available which I think they are great or a couple of hemlocks or crimson hunters

This message was edited 1 time. Last update was at 2016/09/22 13:02:58


Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Well having used a Revenant once or twice, I can say that 3 WKs are far and away a better choice for the points. Heck, even 2 WK are better than 1 Revenant. A Revenant is statistically just as easy to kill as a single WK. 9HP is equal to 6wounds that get armour saves and FNP, even with titan Holofields

But if you want to use one, I would go with 1 of each weapon, as the latest version of the rules allows it. It's great versatility.
You will also need a Landing Pad to give it 4++ against shooting. If you can do a second CAD, put a VSG with 3 shields right next to the Landing Pad.

Of course, if you do decide to use the Forts, maybe double Pulsar would be best for the range.

   
Made in gr
Furious Fire Dragon





Athens Greece

 Galef wrote:
Well having used a Revenant once or twice, I can say that 3 WKs are far and away a better choice for the points. Heck, even 2 WK are better than 1 Revenant. A Revenant is statistically just as easy to kill as a single WK. 9HP is equal to 6wounds that get armour saves and FNP, even with titan Holofields

But if you want to use one, I would go with 1 of each weapon, as the latest version of the rules allows it. It's great versatility.
You will also need a Landing Pad to give it 4++ against shooting. If you can do a second CAD, put a VSG with 3 shields right next to the Landing Pad.

Of course, if you do decide to use the Forts, maybe double Pulsar would be best for the range.


We can use two SH or Gargantuan models. So it is either two Wraithknights or a Revenant and a Wraithknight. I don't know if he is a competitive option but the idea of moving first turn 36 inches shooting 4 D large blasts and then assaulting something sounds tempting. I think titan holofields make up for FNP and getting into terrain will provide and occasional cover save. I haven't thought about using one of each weapons but that certainly sounds interesting.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in hk
Steadfast Ultramarine Sergeant




Imho, the top three "broken unit" of Warhammer 40k for their points are: No 1: Wraith Knight; No.2: (Scatter Laser upgraded) Windrider Jetbike (this place was formerly belong to Warp Spiders, but not so much after the drafted FAQ reduced the flicker jump to once per phase); No.3: Revenant Titan

Back to the topic, if this Titan is allowed, it is awesome unit with 4 large blast SD shots per turn, as well as the awesome Titan Holofield. If you take it, highly suggest to put it on a Skyshield Landing Pad, that makes only 1/4 of the shots hit on you could actually do something to your AV12 9HP SHW.

Two years ago when 7th edition just dropped (when WK was not such OP yet), a guy brought such combo to my local tournament, and just swept opponent, since none of the tournament pre-set LoS terrain was high enough, so no where can you hide from the altitude of a Titan standing on the landing pad. From then on, this Revenant Titan was banned from my local tourney by organizers.
   
Made in gr
Furious Fire Dragon





Athens Greece

I think I am gonna head for the ban also . Now I just need to find a Skyshield Landing Pad

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in gb
Battleship Captain




I don't think I'd recommend putting it on a landing pad as well. That just seems a bit like trying too hard. Don't get me wrong - Revenants are horrific - but it's when you start to strap other things to them (skyshield, invisibility, guide) that they become truly broken as hell. By default, they are a pretty close match for a turbolaser-armed warhound.

We can use two SH or Gargantuan models.

Shame it's not three. The Mymeara "wraith titans" formation is a scary one, which allows you to protect the titan quite well from assault threats.

I don't know if he is a competitive option but the idea of moving first turn 36 inches shooting 4 D large blasts and then assaulting something sounds tempting.

Just no. Trust me. Lethal as a Revenant Titan is, it is a medium-class titan with no titan close combat weapon - there is no way it will pull its weight in an assault with its mighty 2 attacks and fairly lethargic WS. You have that ridiculous 36" move to avoid close combat threats and keep pulverising them with pulsar fire, not to seek them out.


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Try to avoid CC. He really only has Stomp. I'd plop him on the Landing Pad with 2 Pulsars and start removing units from the board. The great thing about the Landing Pad is that the shield barricades will also provide cover to Scatterbikes on top of it. So if you have Conceal or Shrouding, you'll have a better Cover save than Invul.

Another fun trick is to use the height of the Pad to hide your bikes. Move tot he edge of the Pad to shoot, then assault move back. With the shields up, models at ground level may not be abel to see the bikes at all, especially if they are trying to get closer. Really only elevated models (whether by being tall or on a level themselves) may be able to target the bikes.
So not only are you effectively halving the number of units that can target the bikes, but the units that can target them will never force them to Jink.

And the Pad cannot be destroyed. I have been playing the heck out of the VSG lately, but I really need to get around to converting an Eldar Landing Pad.

-

This message was edited 1 time. Last update was at 2016/09/22 13:38:46


   
Made in gr
Furious Fire Dragon





Athens Greece

I need to come up with a list when I get home to see what else I can fit in with the titan.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

I ran this at a pretty big tournament and a Revenant with a sonic laser and pulsar is ridiculously powerful.

Also, as someone said, avoid assaults. Mine got stuck for 3 turns killing a crusader squad.

I don't think you really need a skyshield pad tbh. The model was never in a huge danger of dying even after 5 twin-linked grav centurions shot at it.

Keep in mind that the formation in mymeria doesn't require anything besides the revenant. I'd take the revenant, a close combat wraithknight, then just regular eldar jetbikes and farseers for the rest.

It will definitely win games all by itself.

This message was edited 1 time. Last update was at 2016/09/22 19:46:03


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think that Formation is for Apoc only games.

   
Made in us
Regular Dakkanaut





The wraith titans formation from mymera is a normal formation and legal for normal games. Nothing says it is apocalypse only, so enjoy a tax free revenant.

ITC 2016 - Best of Harlequins  
   
Made in us
Longtime Dakkanaut




Do not forget the titans ability to move 12" after shooting no more than one primary weapon. The pulsars are no longer primary.

So, move 36", fire every weapon it has, move back 12" to get away from threats. Also, the sonic lances do a serious amount of damage against st most things. As was said before, template placement shenanigans for invisibility, and being a teardrop template you have ignores cover on an ap2 weapon that also guarantees a stunned result on vehicles.

That's a hell of an option tactically...

   
Made in us
Auspicious Daemonic Herald





 Rypher wrote:
The wraith titans formation from mymera is a normal formation and legal for normal games. Nothing says it is apocalypse only, so enjoy a tax free revenant.

Its not a formation, its just a choice for the decurion detachment
   
Made in gb
Battleship Captain




 CrownAxe wrote:
 Rypher wrote:
The wraith titans formation from mymera is a normal formation and legal for normal games. Nothing says it is apocalypse only, so enjoy a tax free revenant.

Its not a formation, its just a choice for the decurion detachment


Why not? That's the Formation FOC icon attached to it (the three skulls on a ring), which makes it a formation.

Most support and core choices (say, the Emperor's Shield Infantry Company) are formations in their own right,as well as being elements of a larger detachment (Cadian Battle Group).



This message was edited 1 time. Last update was at 2016/09/23 08:47:05


Termagants expended for the Hive Mind: ~2835
 
   
Made in eu
Shrieking Guardian Jetbiker






I've felt the Revenant was kind of terrible considering how fragile it is... 9 hull points with AV12 at 900 points is not good and whenever I've used him, he had died horrifically and 2 Wraithknights certainly does the job better, for cheaper.

That said, if you're dead set on bringing him, take a skyshield landing pad and pulsars, with a sonic lance lynx if you want to spice up the equation.

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Battleship Captain




Titans are always kind of fragile - one thing that bugs the hell out of me is that two titans of the same class will blast one another to scrap in two shooting phases with tiresome ease; it means that 'engine war' games - what should be 40k's most epic moments - feels kind of a letdown.

The Revenant's frontal armour is low, but look at it this way; against destroyer, close ranged melta, haywire and graviton attacks, AV doesn't really matter, and those 900 points is giving you massive speed and 4 blast destroyer shots a turn - plus a nasty AA weapon.


Termagants expended for the Hive Mind: ~2835
 
   
Made in eu
Shrieking Guardian Jetbiker





locarno24 wrote:
Titans are always kind of fragile - one thing that bugs the hell out of me is that two titans of the same class will blast one another to scrap in two shooting phases with tiresome ease; it means that 'engine war' games - what should be 40k's most epic moments - feels kind of a letdown.

The Revenant's frontal armour is low, but look at it this way; against destroyer, close ranged melta, haywire and graviton attacks, AV doesn't really matter, and those 900 points is giving you massive speed and 4 blast destroyer shots a turn - plus a nasty AA weapon.



perhaps more depressingly... I'd rather have void shields...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gr
Furious Fire Dragon





Athens Greece

So here is a first attempt at a list.

Please feel free to contribute cause I don't really have any knowledge on what works well with the titan.

I have include the Landing Pad since I get mixed opinions regarding the resilience of the titan so I thought that for 75 points I better be safe than sorry.

HQ
Farseer (115pts) w/ Eldar Jetbike

TROOPS

3x Windrider w/ Scatter Laser (81pts)

3x Windrider w/ Scatter Laser (81pts)

3x Windrider w/ Scatter Laser (81pts)

HEAVY SUPPORT

Falcon (150pts) w/ Pulse Laser, Shuriken Cannon, Spirit Stones, Starcannon
Falcon (150pts) w/ Pulse Laser, Shuriken Cannon, Spirit Stones, Starcannon

LOW

Revenant Titan /w Cloudburst Missile Launcher, Eldar Titan Holo-fields, 2x Pulsar, Revenant Jump Jets (900pts)

ASPECT HOST FORMATION

4x Fire Dragon + Fire Dragon Exarch (120pts)

4x Fire Dragon + Fire Dragon Exarch (120pts)

5x Warp Spider + Warp Spider Exarch (124pts)

FORTIFICATIONS

Skyshield Landing Pad (75pts)


Total of 1997 points.

So Dragons ride in Falcons accompanied by the spiders. Farseer titan and bikes stay on or close to the landing pad shooting things.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in gb
Battleship Captain




perhaps more depressingly... I'd rather have void shields...


It more or less works out the same; a warhound firing at a moving revenant and a revenant firing at a shielded warhound do about the same damage (to within 97% of one another).

The advantage of the Revenant is that you can't take out its shields by hammering it beforehand with tau missile pods (or equivalent).

The counter to this is that the 6 or so missile pod hits which would blow out the shields and allow destroyer hits to strike the armour directly, will take off a hull point themselves (where they couldn't hurt the AV14 warhound).

Essentially, the revenant is better in a titan-on-titan fight. The Warhound better at engaging non-titan units.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Regular Dakkanaut





Cap, based on your list, I'd swap the dragons out into more warp spiders. Cut them down to 5 man (including the exarch).

Drop the falcons and make one unit of bikes catapults and take two warp hunters instead. They'll do more work than the dragons and falcons combined.

ITC 2016 - Best of Harlequins  
   
Made in us
Furious Fire Dragon




USA

Always take Wave Serpents over Falcons, as they are better equipped to survive thanks to the serpent shield. The only time this is not the case is if you are planning to take three falcons for the precision deep strike. Fire Dragon Aspect + Falcons = Carnage and Death

We mortals are but shadows and dust...
6k
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