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![[Post New]](/s/i/i.gif) 2016/09/26 00:21:39
Subject: Daemon Summoning?
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Sure Space Wolves Land Raider Pilot
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Ok, I have gotten back into 40k recently and I have Eldar and Daemons, the Eldar seem much more straight forward. Daemons however, not so much.
I want to play some decent summoning, or Tetrad, so I have few questions.
As I learn and work through the firs games using the following, what Order, or what Powers should I be diving on the tables and why if you don't mind.
Models;
Fateweaver
GUO
6xDP w/wings, 3 Nurgle, 1 Tzeentch, 1 Khorne, 1 Slaanesh
56 Horrors
30 Bloodletters
10 Daemonettes
D-Thirster
4 Chariots with magnetized Exalted Flamer or Heralds on Disk
9 Screamers
Soul Grinder
Counts as Belakor
5 Flamers of Tzeentch
Ive read the thread and tactics in the How to feed your Infernal Tetrad thread. Is that pretty much the standard? As for summoning, what else should I pick up? Any priorities on who dives what power?
Again, working out the kinks and trying to get back in to a more competitive state.
Thanks.
Can always pick up more, but that's basically what I have currently.
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This message was edited 1 time. Last update was at 2016/09/26 00:44:09
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![[Post New]](/s/i/i.gif) 2016/09/26 00:35:55
Subject: Re:Daemon Summoning?
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Dakka Veteran
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Im not seeing any heralds of tzeench! They are a must when summoning and do well on a disk with a unit of screamers  they are good at summoning multiple other heralds for extra summoning power
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![[Post New]](/s/i/i.gif) 2016/09/26 00:43:49
Subject: Re:Daemon Summoning?
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Sure Space Wolves Land Raider Pilot
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Reavas wrote:Im not seeing any heralds of tzeench! They are a must when summoning and do well on a disk with a unit of screamers  they are good at summoning multiple other heralds for extra summoning power
Yeah, sorry. All 4 Chariots have a Herald that I can put on a disk...so 4 of those as well. I will update the post.
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![[Post New]](/s/i/i.gif) 2016/09/26 12:47:59
Subject: Daemon Summoning?
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Powerful Phoenix Lord
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Tetrad doesn't really do Summoning all that well since those Warp charges are need to buff the Princes.
If you want a Summoning list out of what you have, Fateweaver, 3-4 disk Heralds (1 has Paradox, another has Grimoire), 4-5 units of 11+ Horrors and the 9 Screamers is a good start. If you have points after that, I'd throw in a ML3 Tzeentch DP
Power Priority: Curse Earth. I'd start rolling the Horrors first since they only have 1 power to roll. Always roll Malefic with them, deploying any that get Curse Earth up front to maximize the models that can be in range. The other Horror unit can stay in the back field as WC batteries/ Objective campers.
According to the draft FAQ, these units will have 3 Powers, Flickering fire (chaos focus), Summoning (psychic focus) and whatever you rolled.
Once you know what they have, move onto the Heralds. The Paradox Herald needs to roll Malefic for garunteed summoning with 5 dice. You keep rolling Malefic til 1-2 Curse Earth are acquired, but Divination is a good discipline after that for the Heralds.
The goal is to have CE for scatter-free summoning and the +1 invul. You will inevitably get Incursion, Sacrifice or Possesion (for the D-Thirster) in the process. Then any buffs to the Screamer-star (prescience is good here).
Fateweaver is pretty set in what he rolls. You'll have to judge each game to decide what powers are good to keep. In casual games, I'd just say he takes all the Primarus powers to keep it simple, but in more competitive games you should at least roll his Telepathy power fishing for Invis or Shrouded, Biomancy fishing for Endurance, and roll each heads' Malefic power. The other 2 disciplines are almost never going to be used. Remember that FW knows all change powers, so you'll probably be using those powers the most.
If you can fit a ML3 DP in there (with at least 2 Greater rewards, Wings, Robes & a lesser gift for the Staff), AND you managed to get all the Malefic powers you needed, then I would roll all its power on Biomancy fishing for Endurance and Iron Arm (Warp speed isn't bad either)
If you are willing to make 1 extra purchase, I'd get a box of Nurglings. The box says it includes 3, but you can easily get 6+ bases (I got 9, but it took a bit of work). The easiest way to do this is to glue the front and middle "ranks" of Nurgling on their own base, and place the rear 'rank" of them on anther base. There are enough extra Nurglings to fill in the base to make it look really nice.
2 units of Nurglings are a really goo investment for any and every Daemon list. Cheap shrouded troops that can infiltrate near objectives and camp? Yes please!
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This message was edited 5 times. Last update was at 2016/09/26 18:37:33
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![[Post New]](/s/i/i.gif) 2016/09/27 00:45:07
Subject: Daemon Summoning?
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Sure Space Wolves Land Raider Pilot
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Galef wrote:Tetrad doesn't really do Summoning all that well since those Warp charges are need to buff the Princes.
If you want a Summoning list out of what you have, Fateweaver, 3-4 disk Heralds (1 has Paradox, another has Grimoire), 4-5 units of 11+ Horrors and the 9 Screamers is a good start. If you have points after that, I'd throw in a ML3 Tzeentch DP
Power Priority: Curse Earth. I'd start rolling the Horrors first since they only have 1 power to roll. Always roll Malefic with them, deploying any that get Curse Earth up front to maximize the models that can be in range. The other Horror unit can stay in the back field as WC batteries/ Objective campers.
According to the draft FAQ, these units will have 3 Powers, Flickering fire (chaos focus), Summoning (psychic focus) and whatever you rolled.
Once you know what they have, move onto the Heralds. The Paradox Herald needs to roll Malefic for garunteed summoning with 5 dice. You keep rolling Malefic til 1-2 Curse Earth are acquired, but Divination is a good discipline after that for the Heralds.
The goal is to have CE for scatter-free summoning and the +1 invul. You will inevitably get Incursion, Sacrifice or Possesion (for the D-Thirster) in the process. Then any buffs to the Screamer-star (prescience is good here).
Fateweaver is pretty set in what he rolls. You'll have to judge each game to decide what powers are good to keep. In casual games, I'd just say he takes all the Primarus powers to keep it simple, but in more competitive games you should at least roll his Telepathy power fishing for Invis or Shrouded, Biomancy fishing for Endurance, and roll each heads' Malefic power. The other 2 disciplines are almost never going to be used. Remember that FW knows all change powers, so you'll probably be using those powers the most.
If you can fit a ML3 DP in there (with at least 2 Greater rewards, Wings, Robes & a lesser gift for the Staff), AND you managed to get all the Malefic powers you needed, then I would roll all its power on Biomancy fishing for Endurance and Iron Arm (Warp speed isn't bad either)
If you are willing to make 1 extra purchase, I'd get a box of Nurglings. The box says it includes 3, but you can easily get 6+ bases (I got 9, but it took a bit of work). The easiest way to do this is to glue the front and middle "ranks" of Nurgling on their own base, and place the rear 'rank" of them on anther base. There are enough extra Nurglings to fill in the base to make it look really nice.
2 units of Nurglings are a really goo investment for any and every Daemon list. Cheap shrouded troops that can infiltrate near objectives and camp? Yes please!
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Thank you for this reply, this is exactly what I was looking for. As for purchases, I will buy whatever is needed, far more than one extra purchase. If I need more, let me know and that won't be a problem.
Thanks!
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![[Post New]](/s/i/i.gif) 2016/09/27 14:15:50
Subject: Daemon Summoning?
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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whoops nm
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This message was edited 1 time. Last update was at 2016/09/27 14:37:38
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![[Post New]](/s/i/i.gif) 2016/09/27 14:37:19
Subject: Daemon Summoning?
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Powerful Phoenix Lord
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Brometheus wrote:
Does that apply for marked CSM psykers, too? Not questioning you, just wondering because I must have missed that
It would if marked Sorcerers were able to roll all their powers on the same discipline. Basically the FAQ says that a model can have Chaos focus and Psychic focus, but I believe marked CSMs still have to roll 1 power on their god's chart in addition to having Chaos focus, but they cannot roll all their powers on that chart. No matter how you slice it, marked CSM psykers can never get Psychic focus. Best to use unmarked Sorcerers
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![[Post New]](/s/i/i.gif) 2016/09/27 14:38:07
Subject: Daemon Summoning?
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Yeah I fixed my post after doing some looking into it
thanks bud!
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