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Made in us
Unhealthy Competition With Other Legions





The Midwest

Hey guys, it's been awhile. It appears things have gotten quite testy around here lately!
That said, here's some lists (1x per faction) I was thinking about bringing to a local tourney; feel free to rip em' apart and tell me which one you think is the best (assume a standard competitive meta).

List #1 - Dash and Norra
Dash Rendar (YT-2400)
- PTL
- Engine Upgrade
- Title
- Kanan Jarrus
- HLC

Norra Wexley (ARC-170)
- PTL
- Title
- R5-P9
- Vectored Thrusters
- Kyle Katarn

Simple concept: Dash does his kite game, while Norra has capability to deal heavy damage and regen.

List #2: Assaj and the Protectorates
Asajj Ventress (Lancer)
- Fearlessness
- Gyros
- Title
- Dengar
- Glitterstim
- Glitterstim

Concord Dawn Veteran (Protectorate Starfighter) x2
- Adaptability
- Autothrusters
- Title

Asajj flies fast, while the CDVets get into the thick of things before they likely die. I've run this list a few times, and it's done fairly well. Asajj at Range 1 is scary as hell here.

List #3: Ryad and Defender Pals
Countess Ryad (Tie Defender)
- PTL
- Tie x7
- Stealth Device

Delta SQD Pilot (Tie Defender) x2
- Tie x7
- Stealth Device

If your green dice are hot, this list can be hard as hell to hit. Allows for some blocking strategy with the Deltas. Plan is to not get too aggressive with the list; fly around a bit and hope they come to me.

Have at it, gents (or ladies, if applicable).

 
   
Made in gb
[MOD]
Fixture of Dakka







#2 or #3 for mine.
I think #3 is going to require some great flying to do well and if your dice go cold you are dead.
For the scum list, why not BMST on the Lancer? I prefer it and PTL over fearlessness and double stim as the BMST have nice synergy with Asajj and push is needed for the double action (triple if you include gyros). Is Dengar there as a counter to Aces lists?

On parle toujours mal quand on n'a rien à dire. 
   
Made in au
Missionary On A Mission





Australia

A mate of mine ran a similar list as number 2 this weekend just gone. he had some unfortunate dice rolls and didn't win any games. i went up against a Dengar & Assaj list and it wasn't bad. can't not remember the load out he had one it.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

ingtaer wrote:
#2 or #3 for mine.
I think #3 is going to require some great flying to do well and if your dice go cold you are dead.
For the scum list, why not BMST on the Lancer? I prefer it and PTL over fearlessness and double stim as the BMST have nice synergy with Asajj and push is needed for the double action (triple if you include gyros). Is Dengar there as a counter to Aces lists?


1. I see your point on the BMST, but I really love me some glitterstim. I will look into dropping one stim for BMST...

EDIT: How's this for a revision:
Asajj:
- PTL
- Gyros
- Dengar
- Title
- BMST
- Rigged Cargo Chute

2. The fearlessness is nice because it works for the mobile arc as well as primary.

3. Dengar is there for the re-rolls. That's it.

This message was edited 2 times. Last update was at 2016/09/26 02:44:28


 
   
Made in gb
[MOD]
Fixture of Dakka







Does fearlessness work on your mobile arc? I figured the card meant your primary arc only. I agree that its good for jousting, but there are a lot of things I wouldn't want to be jousting against (U boats for example).
Rerolls are always nice, but I figured given the dial of the Lancer and having Gyros equipped you would be doing 3 speed manoeuvres all day so would prefer K4. Free target lock trumps Dengar in my eyes.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

ingtaer wrote:
Does fearlessness work on your mobile arc? I figured the card meant your primary arc only. I agree that its good for jousting, but there are a lot of things I wouldn't want to be jousting against (U boats for example).
Rerolls are always nice, but I figured given the dial of the Lancer and having Gyros equipped you would be doing 3 speed manoeuvres all day so would prefer K4. Free target lock trumps Dengar in my eyes.


That's a good point as well.
Any thoughts on the Concord Dawn Aces?

 
   
Made in gb
[MOD]
Fixture of Dakka







I like them, its basically rushing up and punching your enemy in the face.
Autothrusters gives me pause a bit, the added insurance is nice but I wonder how much utility they will get. Your game plan is I presume, to get right in your opponents grill and try to stay there. Whats the meta like where you are? are you expecting lots of turrets? if not I wouldn't bother with thrusters but don't have any brilliant idea of what to use instead.

Edit: Got confused are you going Aces or Vets? If Vets cant see the point of adaptability.

This message was edited 1 time. Last update was at 2016/09/26 03:11:11


On parle toujours mal quand on n'a rien à dire. 
   
Made in au
Missionary On A Mission





Australia

 House Griffith wrote:
ingtaer wrote:
Does fearlessness work on your mobile arc? I figured the card meant your primary arc only. I agree that its good for jousting, but there are a lot of things I wouldn't want to be jousting against (U boats for example).
Rerolls are always nice, but I figured given the dial of the Lancer and having Gyros equipped you would be doing 3 speed manoeuvres all day so would prefer K4. Free target lock trumps Dengar in my eyes.


That's a good point as well.
Any thoughts on the Concord Dawn Aces?


i had one:

Fenn Rau (34)
Autothrusters
Concord Dawn Protector
Fearlessness
Seismic Torps

Old Teroch (34)
Autothrusters
Concord Dawn Protector
Veteran Instincts
Proton Torps

Kad Solus (32)
Autothrusters
Concord Dawn Protector
Calculation
Plasma Torps

100 points neat.

the idea was to hit them at range with the torps and then sweep into range 1 to engage the last of what was living.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

ingtaer wrote:
I like them, its basically rushing up and punching your enemy in the face.
Autothrusters gives me pause a bit, the added insurance is nice but I wonder how much utility they will get. Your game plan is I presume, to get right in your opponents grill and try to stay there. Whats the meta like where you are? are you expecting lots of turrets? if not I wouldn't bother with thrusters but don't have any brilliant idea of what to use instead.

Edit: Got confused are you going Aces or Vets? If Vets cant see the point of adaptability.


Whoops, I meant Vets.

I figure autothrusters is always a safe bet in case turrets abound, but If not using autothrusters, I'd take the generic aces with title and fearlessness.

A more hilarious option is taking 2x Zealous recruits w/ Autothrusters, Seismic Torpedoes, and title.

This message was edited 1 time. Last update was at 2016/09/26 03:20:54


 
   
Made in gb
[MOD]
Fixture of Dakka







If Vets why not change the adaptability to fearlessness as you say? I think that comes out at 100pts and if your jousting would much rather have the added dice than PS.

I do like the recruit option, don't think its very viable but would definitely be amusing especially when taking the biggest rocks and your rigged cargo chute. I haven't had a chance to play with the chute yet, is it any good? On paper I quite like it but how well does it translate to the table?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Battleship Captain




List #1 - Dash and Norra
Dash Rendar (YT-2400)
- PTL
- Engine Upgrade
- Title
- Kanan Jarrus
- HLC

Norra Wexley (ARC-170)
- PTL
- Title
- R5-P9
- Vectored Thrusters
- Kyle Katarn

Simple concept: Dash does his kite game, while Norra has capability to deal heavy damage and regen.


Observations:
The ARC-170's tail gun ends up getting used more than you anticipate. A lot more. Which makes tailgunner really, really good.

My one concern with using a Regen-based Norra and Dash is that - because Dash is a bugger to catch and she isn't - she's the obvious first target, and focusing her down isn't too hard when she's solo. Her target lock trick can be parlayed into what's essentially an evade token, but ultimately she's a B-wing with an evade token and an extra shield. That's a long way from unkillable...

I wouldn't equip her for long-term operations. I'd either arm her for short-term alpha strike in some way, or else focus on making her as evasive as possible.

Kyle plus R5-P9 is not bad, but since Kyle's generating a focus on a green move, and you're using said focus to recover shields, might R2-D2 not do the same for a point less and free up the crew slot?

R2-D2 plus C-3PO plus Push The Limit makes Norra damn hard to hurt.


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Douglas Bader






 House Griffith wrote:
List #1 - Dash and Norra


This seems like just a worse Dash/Corran. I don't see any reason to take Nora over Corran here, if you want Dash just go with the proven standard.

List #2: Assaj and the Protectorates


Fearlessness is just plain bad. You're almost always better off using your turret to stay out of arc instead of trading shots. And I'm not sold on the generics as escorts. Nobody takes generic TIE interceptors without PTL for good reasons, and that's essentially what you have.

List #3: Ryad and Defender Pals


This is probably the best of the three. All three ships are proven concepts, and the only real question is whether this is better than Ryad/Vessery/Palpatine. Just be aware that you'll need to be good at blocking against u-boats, they can out-joust you with plasma torps if you let them.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Executing Exarch





I thought Ezra was Nora's crew of choice, smooths the damage output, still not sure she's good or not but thats what testing is for

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Ezra is always a nasty surprise. I went up against someone who had him in Keyan's E2 B-Wing, and it was, dare I say, brutal?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

So, I've decided to have some fun at this tourney (local store tourney, not a big deal and don't care about prizes).

So here's what I think I've settled on:

Asajj Ventress (Lancer)
- PTL
- Gyros
- Title
- K4 Security Droid
- BMST
- Rigged cargo Chute

Moralo Eval (YV-666)
- HLC
- Zuckuss
- 4-Lom
- K4 Security Droid
- Anti-pursuit Lasers
- Inertial Dampeners

Comes out to 99 points.

Yes, a swing away from the previous versions with the Protectorates, but I thought I'd have more fun with this one that has some good damage output potential and shenangians to boot.
I also like the same PS, since I can choose who to move/shoot first. Yes, the PS is low at 6, but I think I can manage.

Thoughts?

 
   
Made in gb
[MOD]
Fixture of Dakka







It is definitely fun, nothing more fun than the party bus! I think it will do better than the Protectorates would as they are very squishy. Was actually gonna suggest dropping a Vet on your previous list for N'dru.
Other thoughts are kill things with plasma torps as quickly as possible (and don't get matched against U-Boats).
I wonder how Razzi crew would go on a 666?

This message was edited 1 time. Last update was at 2016/09/27 04:04:06


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Jealous that Horus is Warmaster



Boston

I went up against 2 protectorate aces with Autothrusters last night, and even without turrets the AT were irritating (Defenders doing 4-ks wind up at range 3 more than you might think). Just FWIW
   
Made in gb
Battleship Captain




Agreed. The Protectorate fighter wants to be in close, but without access to the evade action, autothrusters are a good investment - you end up either at range 3 or being shot at with turrets more than you'd think.

Termagants expended for the Hive Mind: ~2835
 
   
 
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